To any beginner wondering about "how to number" - this video is a bit confusing. Normally classical animators use ODD numbers to figure things out - animating everything on frames 1, 3, 5, 7, 9, etc. for Two's and saving the even numbers for One's. Eric Goldberg's book is one of the few places that really explains this. This really simplifies the whole process - just space things out on odd numbers, then if you need the motion to look even smoother, you have the even numbers to draw One's. What is shown here feels kind of like picking numbers at random.
Experience has shown otherwise. Especially with new animators. They tend to sit and suffer in silence trying to figure things out. We have a tutorial on this on the way explaining further.
I know learning a program like flash and toonboom can take a while but once you start to know it, its full sailing from there. I mean you could basically do everything in one program. Pencil on paper is an easier medium to work on, but if you're working with people on a group assignment and or on a tight deadline a computer program can knock off a lot of time.
We use Flash, Photoshop, Toon Boom, After Effects, Retas!, and TV Paint. The best advice would be: paper and pencil. It's cheap, easy to acquire and the best way to learn without spending a ton of money.
In my experience paper animation is much more difficult expensive and time consuming than on most softwares. Even a program like harmony essentials is not super bad when compared to the costs you can see animating on paper. Rough animator is a great software for beginners it has all of the fundamentals that a new animator would need and is only $5 for a lifetime licensing subscription (meaning you pay $5 one time and you can use it forever if that wasn’t clear).
@@drendelous if this still helps the numbers mean the frames, you need to know how many frames you will use the first and the last numbers as the first and the last drawing the middle one is the half of them being the inbetween drawing , the numbers between those depends on the rithm you want, if from the first pose to the middle one you want it to be quicker you use less numbers if you want it to be slow you use more numbers (frames) I recommend you a book called " timming for animation"
The amount of frames depends on your timing; how long you want your keys (starting and end frames) to last as an action. Depending on how long you want it to take for point A to get to point B, will determine the amount of drawings necessary. Usually Disney artists draw on twos and threes, meaning each drawing lasts two frames/three frames.
Am i correct in thinking that the circled numbers (1 and 12) are actual frame numbers whereas all the numbers in the middle are moreso LABELS and not actually the frame numbers?
I would say that's true but not mostly. Having a computer program makes it cheaper to do animation in traditional techniques such as saving money on buying paper. Also its more time efficient to have those programs so you won't have to go back and pencil test, and fix, and reshoot. You can do it all in one program.
I'm glad I've found your channel! Instant sub! Your very insiteful and I am very appreciative of anything you wish to share with all of us on youtube. Great work by the way, your very talented and I can't wait for future tutorials as you seem to have a knack for teaching, everything you've shared so far has clicked easily in my head and I've learned alot in just your few videos, for that I thank you tremendously!
Ive always done the timing as i go , right after having all my like , key movements set , but what i never understood about timing charts is , like i cant brain calculate how much time a set of frames takes of it's not like by seconds and such. So like if i change my mind on the timing nut already did a chart, that would suck then no? Cause it wouldn't be useful anymore , idk
hey I'm really into making flip books and stuff and I had a couple questions. first, would the same time table apply? also, I don't really understand why the time table is used. I understand the fact its kinda used to I guess even out your frames and not have them all in the first eight of a second but how come you have to spread them out differently. what I'm asking is what's the difference between spreading them out like you did vs drawing frame 6 in the middle and all the others proportionally distant from each other?
Could you give some tips on if I should always draw from life or also take some hints from other styles like many a or cartoon? Please reply if possible.
Patience and practice. All seriousness, this is where your artistic abilities are put into play. Drawing well and drawing consistently is what will help you and over time you'll become better at it.
Thanks for the kind words! Glad you found them beneficial. I don't know why I (Esteban) stopped... But maybe it's time to update things for a new generation. Thoughts?
Timing charts were hard to wrap my head around from books. This video is enlightening.
@svn I have question what were you drinking while creating this video!!!!!!
To any beginner wondering about "how to number" - this video is a bit confusing. Normally classical animators use ODD numbers to figure things out - animating everything on frames 1, 3, 5, 7, 9, etc. for Two's and saving the even numbers for One's. Eric Goldberg's book is one of the few places that really explains this. This really simplifies the whole process - just space things out on odd numbers, then if you need the motion to look even smoother, you have the even numbers to draw One's. What is shown here feels kind of like picking numbers at random.
timing charts are still alive in anime production
Experience has shown otherwise. Especially with new animators. They tend to sit and suffer in silence trying to figure things out. We have a tutorial on this on the way explaining further.
Simple but effective. Thank you. I've been studying them from William's Animator series and videos but it didn't work until you explained it. Thanks.
Miss your uploads! This video really saved me as an animation student still grasping the basics, thank you!
I know learning a program like flash and toonboom can take a while but once you start to know it, its full sailing from there. I mean you could basically do everything in one program. Pencil on paper is an easier medium to work on, but if you're working with people on a group assignment and or on a tight deadline a computer program can knock off a lot of time.
We use Flash, Photoshop, Toon Boom, After Effects, Retas!, and TV Paint. The best advice would be: paper and pencil. It's cheap, easy to acquire and the best way to learn without spending a ton of money.
its tecnic and fantastic, the animation and more suave and natural.
In my experience paper animation is much more difficult expensive and time consuming than on most softwares. Even a program like harmony essentials is not super bad when compared to the costs you can see animating on paper. Rough animator is a great software for beginners it has all of the fundamentals that a new animator would need and is only $5 for a lifetime licensing subscription (meaning you pay $5 one time and you can use it forever if that wasn’t clear).
what I don't understand is the numbering... how do I split that up?
thats where i am confused!
did you find it out?
@@drendelous if this still helps the numbers mean the frames, you need to know how many frames you will use the first and the last numbers as the first and the last drawing the middle one is the half of them being the inbetween drawing , the numbers between those depends on the rithm you want, if from the first pose to the middle one you want it to be quicker you use less numbers if you want it to be slow you use more numbers (frames) I recommend you a book called " timming for animation"
The amount of frames depends on your timing; how long you want your keys (starting and end frames) to last as an action. Depending on how long you want it to take for point A to get to point B, will determine the amount of drawings necessary. Usually Disney artists draw on twos and threes, meaning each drawing lasts two frames/three frames.
Thanks for creating this echo. I'll apply these principles to the timeline
You are welcome! Thanks for watching!
This video is so necessary that I can't even measure. Thank you so Much!!
Am i correct in thinking that the circled numbers (1 and 12) are actual frame numbers whereas all the numbers in the middle are moreso LABELS and not actually the frame numbers?
@Esteban Valdez thank you! That makes a lot of sense!
I would say that's true but not mostly. Having a computer program makes it cheaper to do animation in traditional techniques such as saving money on buying paper. Also its more time efficient to have those programs so you won't have to go back and pencil test, and fix, and reshoot. You can do it all in one program.
Nice tutorial ,
Question, How we can preserve the dimension of the character when he move ?
When watching playback keep a sharp eye out for any growing or shrinkage and adjust your volumes when necessary
Key frames and breakdowns
Why did you not put frame 2 down right away? Same with 9 and 11
I'm glad I've found your channel! Instant sub! Your very insiteful and I am very appreciative of anything you wish to share with all of us on youtube. Great work by the way, your very talented and I can't wait for future tutorials as you seem to have a knack for teaching, everything you've shared so far has clicked easily in my head and I've learned alot in just your few videos, for that I thank you tremendously!
I was wondering why I saw those lines when I watch animation progress video things :0
Ive always done the timing as i go , right after having all my like , key movements set , but what i never understood about timing charts is , like i cant brain calculate how much time a set of frames takes of it's not like by seconds and such. So like if i change my mind on the timing nut already did a chart, that would suck then no? Cause it wouldn't be useful anymore , idk
hi brother I wanna know that on which fps the real time animation will play as I am working on it by taking reference can you give an opinion
Very helpful really! I am having a hard time on timing and want to learn it rather than freestyle animating it altogether
i have time line with frames in the program so i dont really understand the use of charts
hey I'm really into making flip books and stuff and I had a couple questions.
first, would the same time table apply? also, I don't really understand why the time table is used. I understand the fact its kinda used to I guess even out your frames and not have them all in the first eight of a second but how come you have to spread them out differently. what I'm asking is what's the difference between spreading them out like you did vs drawing frame 6 in the middle and all the others proportionally distant from each other?
Heyyyyy where are the rest of your videossss?? Need helpppp
awesome tutorials thanks for taking your time to teach us, I really wanna animate and these tutorials are a big help
Where are the other episodes? 1-100
Hi I like this video , I'm taking animation class and my teacher is having use do this too. How would you do it on paper and not a computer.
This helps a LOT! Love the video c:
Very helpful video. The inhaling was distracting but great video
Yeah, the mic I was using in the beginning was awful. Hoping new videos will have better quality overall. Thanks for watching!
Could you give some tips on if I should always draw from life or also take some hints from other styles like many a or cartoon? Please reply if possible.
Drawing from life is what will help you out the most. Stick with that.
TUTORIAL: The Timing Chart
Awesome video I subscribed bro thank you so much
Thank you
Are you okay?
i hope this is the future
This was great thank you so much for this!!!
Oh
How do you keep the volume of the character?
Patience and practice. All seriousness, this is where your artistic abilities are put into play. Drawing well and drawing consistently is what will help you and over time you'll become better at it.
Echo Bridge: 'Talk, talk, HEAVILY BREATH THROUGH NOSE, talk, talk, HEAVILY BREATH THROUGH NOSE, talk, HEAVILY BREATH THROUGH NOSE, etc.'
helpful video though, but I couldn't concentrate because of this.
Light Headed As long as you found it helpful ;)
He surely breaths a lot and heavily. It's a good tutorial dough but that makes it annoying to watch (listen to)
I think he is eating too or something I don't know but I just couldn't focus !
Sorry chum. Working with what I got - iPhone headset. Hopefully you got something out of it though.
Fascinating!
Thanks for the tutorial ❤
Hello... *Brother.*
I have a question.. What does favor mean?
@Esteban Valdez thank you
Thank you so much!
me acabo de suscribir gracias por compartir esta informacion
im studying with your video in 2024
this really helpful😘😘
Why you stopped making videos 🤔🤔...they are really useful
Thanks for the kind words! Glad you found them beneficial. I don't know why I (Esteban) stopped... But maybe it's time to update things for a new generation. Thoughts?
@@EchoBridgePictures yeah plsss update...you will be helping a lot of people by that🙂🙂
Need answers! :( What if is on twos?
Holding your drawings for 2 frames
Very helpful ❤
why did you choose to make it 12 frames? why not 24?
the more frames you choose, the more time you take to finish
Do you need to fill all 24 frames ??
Nope! Few -- but stronger -- drawings is better than more -- but weaker -- ones.
Adm collab
Here on 2024😮
What program are you using?
We use Flash, Photoshop, Toon Boom, After Effects, Charcoal, Watercolors, Acrylics...
im dumb. my mid cant get off the fact that there is no number 2. u went 1 3 4 5 6 7. and i dont hunderstand y
Have Recpect for ONE PUNCH MAN, DEMON SLAYER, and as a FAN .......... ONE PIECE !!!!!!!
Oh god, you could make a ASMR video with all these mouth noises
Still a very good video ^^
#smosh
This swallowing noise is so annoying, oh my god.
You're welcome.