KoF XV: K' combo video (season 2)
Вставка
- Опубліковано 6 лют 2025
- Please subscribe & like if you enjoy the content!
Twitter: @fighterscafe
Facebook: @fighterscafe
Instagram: @personagallery
---
The King of Fighters XV combo video showcasing what K' is capable of, be that old, new, practical or impractical.
---
NOTES -
01) Iori: 524 damage. Aims for most damage (without Counter Hit, MAX Mode activation and Stun) starting with 0.5 power gauges and 1000 max gauge.
02) Darli: 582 damage. Aims for most damage (without Counter Hit, MAX Mode activation and Stun) starting with 1.0 power gauges and 1000 max gauge.
03) Kim: 654 damage. Aims for most damage (without Counter Hit, MAX Mode activation and Stun) starting with 2.0 power gauges and 1000 max gauge.
04) Joe: 733 damage. Aims for most damage (without Counter Hit, MAX Mode activation and Stun) starting with 3.0 power gauges and 1000 max gauge.
05) Yamazaki: 871 damage. Aims for most damage (without Counter Hit, MAX Mode activation and Stun) starting with 4.0 power gauges and 1250 max gauge.
06) Rock: 979 damage. Aims for most damage (without Counter Hit, MAX Mode activation and Stun) starting with 5.0 power gauges and 1500 max gauge.
TRANSCRIPT -
k dash
Imagine NOT having a 0.5 bar meter positive 50% corner BnB lmao
that maxima combo was crazy
It does not matter if it is K' combo videos, Bala, M', Dark Angel, Shadow X or other K' players or just the memes, I have literally struck gold by playing K'. Such a fun and dope character to watch and play
I use K' for anchor position. Thanks for the sick combos. bb
The most terrifying thing is the combos on 0:12 and 0:23 are often seen in matches.
That knee overhead to Minute Spike is legit the only thing I cannot do consistently with K', wonder if there are different methods to learn it
@@Matt_Underwood I think he does 2A and cancel Immediately into 6B. I just tested ,It is that way
The small, quick combos are usually the most effective in practical matches. Infinites and long chains are too risky, and even seasoned players must be careful not to miss a single step.
Good to see the one-inch punch used in the combos. I don’t know why they made the move so bad.
How else are you supposed to use it?
@@JohnGaming55 On a standing opponent, you can only hit the one-inch punch after the first hit of close C. It deal less damage than his forward kick attack, which means it’s basically useless.
@@JohnGaming55 it also has no functional use in neutral, and even in combos pretty much the only reason it exists is to be whiff cancelled into so that it becomes special cancellable, etc.
How do you even use it in a combo? The one inch and his forward knee move never lands on airborne opponent for me. Can anyone help and give a trick to do it?
@@Bigpoppapump313 it's so stupid. You have to whiff cancel into it from 2A usually so that they become the chain cancel version of the normal that has faster startup and, in the case of 6B, different properties.
Brilliant, as always.
Holy shit, those combos were awesome. I gotta practice K' more often, I still struggle quite a bit to use him in this game. Mixing up the specials and EXs for efficient combos completely messes up my coordination.
K' is such a cool character but i find him so hard to play
He's definitely in the top 3 hardest to play for sure
@@intellygent-alienking5651 Angel, Vanessa and Ramon are also hard
@@axelmiramontes409 Vanessa is braindead lmao
Bro HELL yes, we finally made it to my boy
K’今も根強い人気のキャラだ
K dash is the character most cool in tje game 🔥🕶️🤏🏻
Splendid them season 2 combos of k' you pulled in this video persona. 😎👍🏾🎮
Amazing like always
This cool combos made me k' fan
so very cool hasn't it!!
you are great brother, you are crazy with those combos!!!!!!!!
K'dash is my cosplay 😇
His Climax Super looks so underwhelming in this game compared to other entries.
Its a shame because he's such a cool character
Agreed. It was quite dope in XIII, but wasn't well converted to 3D, just like many other supers.
i never expect improve my moves on this new game kof xv games!!
how do you get the dp at the end of the first combo to connect? It seems like i recover way too late.
❤❤❤❤❤❤❤❤❤❤
KOF XV É MUITO TOP
that was my combos guys!! to K badass combo won't they?
Belo conbo 🤩👍🏿
Persona, would you please share the technique for extreme low air kick ?
2144 + B/D/BD
K is so fire in XV, too bad he aint meta, this is the most fun version of K i've played, only 2002UM gets close
Are the combos in this game easy?
I dont know how to connect forward A after the down forward double punch then forward high punch.
B > 2C doesn't connect in the game. How did you get it to that. Is this one o' those tool assisted situations?
The B hits late.
1994825 (25-08-94) la fecha del lanzamiento del KoF 1994...
at first combo flying knee kick didn't hit what's the matter
You have to cancel the knee from a down A or down B.
got practice me this combos with K guys!! easy pc that on arcade games on me
Mais quelle violence!
the A to minute spike kick chain.....is it a ground EX version or the instant air EX version?
Instant air.
@@personaentertainment damn....instant air....the bane of keyboard users.
Kof 15 k’ is a step back from 13
How can I connect 1inch after ex 236p 6c.....??
You have to quickly cancel K's down A or down B. If you watch the video in slow motion, you will notice the attack before the one inch.
@@personaentertainment Thank you. But the timing is so tricky. I tried down A and succeed once. Does down B do the same? Because I never connect one inch with down B.
THE SAME OLD COMBOS. WHERE ARE THE NEWS?
?
kinda borin me thou guys!! im good on kof games
I honestly think C. Viper from SF4 was based off of K