Not even just 8. If your creatures are buffed you can get more value. 7/7s draw 14. If you have a ghalta out you can hit it for 4 then have ghalta hit for 12 and draw 16.
Yes 5 mana for 8 cards "for everyone". The majority of people don't want there opponents drawing cards for advantages. This is why it's being cut I think. Let me know if I'm wrong on this
@@Brenator18 read it again. You only draw cards if you dealt it damage this turn. Only the bellow player will draw unless someone wants to cast an instant to get in on it.
Grothama is 5cmc draw 8 cards. You wouldn't cast it and pass. Your animated elementals have indestructible (and haste) so you can swing, and draw those cards.
Tendershoot dryad's job is to create saprolings for blockers, since you lose all your animated creatures. The buff is irrelevant... having said that Tendershoot dryad is a big magnet for removal.
Can it only ever be 8 cards? Does over damaging Grothma, say with 3 or more indestructable enchantments, maen you draw more cards, as they all deal damage at the same time?
@@Spacewizzard090 The fighting ability that Grothama provides is a triggered ability, meaning each fight happens one after another and Grothama can die between the fights. But you can draw more than 8 cards if the first creature that fights Grothama has more than 8 power for example. Since Bello turns your enchantments and artifacts into 4/4 indestructible creatures, two fights will most of the time kill Grothama before other creatures can fight it.
Same man, started playing this past year and they are the only youtubers that give solid sound advice that actually works and it's not just putting the most used most expensive cards in the format
i went with a more enchantress package to keep drawing into everything because Bello kept getting removed. So more enchantresses, more draw and more answers to eventually protect my precious trash panda.
King trash mouth aka bello is an insane enchatress build, im only running enchantress's presence, setessan champion and eidolon pf blossoms and they've been putting in hella work. I want to work in a couple protect type cards, only running lightning greaves and heroic intervention atm,
I think one of the best adds in the deck would be Bramble Sovereign. Your 4+MV artifacts/enchantments enter as creatures so you can pay the 1G to create a token copy of it. Plus with the recent reprint it’s only $2. You can also just copy your creatures to have more blockers since that seems to be something the deck is lacking.
I think grothama is basically a draw 8 sorcery that requires you to have a couple 4/4's out. can be a draw 16 if you have ghalta out. Shamanic revelation might be a more consistent choice, even if it doesn't have the same ceiling as grothama, though I do plan to keep grothama in the build at first just because I remember opening one back in battlebond and going "there has got to be a use-case for this SOMEWHERE". I'll bet whoever designed the precon was pretty satisfied with that inclusion!
I'm thinking of keeping the Tendershoot in there. It doesn't really jive with the deck, but it seems like it's hard to defend yourself otherwise since your only animating stuff on your turn. He'll at leash shit out a ton of chump blockers.
Leave grothma and tendershoot. Do not worry about the two enchantment gods theyll get countered. Also i feel like you guys should have played the deck otb and seen it go wild then made cuts. Fwiw the enchantment that doubles mana for the treasures is great its won me a couple of games.
I removed grum, he doesnt offer much vs. many other additions you could make. Especially since he adds +1/+1 and id rather keep my elementals at a 4/4 (cause im running pro removal above 4)
You have Grothama ALL WRONG! You cast it in your turn prior to attack. All your stuff is indestructible…you fight it and kill it! It is draw 8 (minimum) for 5 mana! Insane value
I tried really hard looking into the set to find some good cards to add to this strategy and unfortunately didn’t find anything too great :/ Absolutely love the set and the art but for this deck in particular it was a little difficult. -Hunter
@@GuysThatMagic I dunno man, I would think Muerra is a good inclusion. She adds mana, she gains you life and she lets you play cards from the top. I would think that is at least a consideration. Also Scrapshooter might be a decent include. Specially if you lean more into the 4 power matters which is somewhat a sub theme I would say.
Yeah.... No Decimate always has 4 legal targets in a 4 player ffa Domris abilities are all useful, you can still spend the mana on noncreature spells, the anthem is legit and the fight ability is a bonus Harmonize is the exact kind of draw you want in an aggro deck. A quick refill. There are so many other cards that could be cut and also, these gods? They do so little, i dont get it.
I just looked it up and treasure tokens are artifacts. If you have 5+ lands tapping for a treasure and you have your commander out. Your swinging with Ike 40+ damage
You completely missed the point with grothama. It's essentially a 5 mana draw 8 in this deck since your creatures are all 4/4 indestructibles...
Came to say this
So very much this. It’s basically a card that says draw 8 cards for 5 it’s pretty great
Not even just 8. If your creatures are buffed you can get more value. 7/7s draw 14. If you have a ghalta out you can hit it for 4 then have ghalta hit for 12 and draw 16.
Yes 5 mana for 8 cards "for everyone". The majority of people don't want there opponents drawing cards for advantages. This is why it's being cut I think. Let me know if I'm wrong on this
@@Brenator18 read it again. You only draw cards if you dealt it damage this turn. Only the bellow player will draw unless someone wants to cast an instant to get in on it.
Grothama is 5cmc draw 8 cards. You wouldn't cast it and pass. Your animated elementals have indestructible (and haste) so you can swing, and draw those cards.
Tendershoot dryad's job is to create saprolings for blockers, since you lose all your animated creatures. The buff is irrelevant... having said that Tendershoot dryad is a big magnet for removal.
Can it only ever be 8 cards? Does over damaging Grothma, say with 3 or more indestructable enchantments, maen you draw more cards, as they all deal damage at the same time?
@@Spacewizzard090 The fighting ability that Grothama provides is a triggered ability, meaning each fight happens one after another and Grothama can die between the fights. But you can draw more than 8 cards if the first creature that fights Grothama has more than 8 power for example. Since Bello turns your enchantments and artifacts into 4/4 indestructible creatures, two fights will most of the time kill Grothama before other creatures can fight it.
@@fibbl7178 Ahh you right, i was thinking of it like combat, not triggered fights, thanks for clearing it up!
I’ve been WAITING for this video! The only people I trust with solid upgrades
Thank you!
Pretty much. They also know that some of us have more than $25 to spend on upgrades
Same man, started playing this past year and they are the only youtubers that give solid sound advice that actually works and it's not just putting the most used most expensive cards in the format
i went with a more enchantress package to keep drawing into everything because Bello kept getting removed. So more enchantresses, more draw and more answers to eventually protect my precious trash panda.
Agravated assault + nature's will
King trash mouth aka bello is an insane enchatress build, im only running enchantress's presence, setessan champion and eidolon pf blossoms and they've been putting in hella work. I want to work in a couple protect type cards, only running lightning greaves and heroic intervention atm,
I think one of the best adds in the deck would be Bramble Sovereign. Your 4+MV artifacts/enchantments enter as creatures so you can pay the 1G to create a token copy of it. Plus with the recent reprint it’s only $2. You can also just copy your creatures to have more blockers since that seems to be something the deck is lacking.
I think grothama is basically a draw 8 sorcery that requires you to have a couple 4/4's out. can be a draw 16 if you have ghalta out. Shamanic revelation might be a more consistent choice, even if it doesn't have the same ceiling as grothama, though I do plan to keep grothama in the build at first just because I remember opening one back in battlebond and going "there has got to be a use-case for this SOMEWHERE". I'll bet whoever designed the precon was pretty satisfied with that inclusion!
Haha definitely keep it in if you like it. Just something that had to go for me to make room for some other things! -Hunter
I'm thinking of keeping the Tendershoot in there. It doesn't really jive with the deck, but it seems like it's hard to defend yourself otherwise since your only animating stuff on your turn. He'll at leash shit out a ton of chump blockers.
Definitely understandable and it was one of my last cuts. I may put it back in for that reason for the $300 but we will see - Hunter
One interesting option to is Weapon Rack, you get a 7/7 indestructible with haste for 4 mana, what else could one want from a penny
Agravted assault and natures will , i put these for infinite combat steps
Leave grothma and tendershoot. Do not worry about the two enchantment gods theyll get countered. Also i feel like you guys should have played the deck otb and seen it go wild then made cuts. Fwiw the enchantment that doubles mana for the treasures is great its won me a couple of games.
Why did you guys keep Grumgully? I don't think he procs when an artifact/enchantment becomes an elemental right?
it does.
I removed grum, he doesnt offer much vs. many other additions you could make. Especially since he adds +1/+1 and id rather keep my elementals at a 4/4 (cause im running pro removal above 4)
You have Grothama ALL WRONG!
You cast it in your turn prior to attack. All your stuff is indestructible…you fight it and kill it! It is draw 8 (minimum) for 5 mana! Insane value
Hey that’s fine! You can totally keep it in your build. Just didn’t feel like it was needed in my own-Hunter
Great ideas! Your upgrade videos are the best on UA-cam. Looking forward to the Peace Offering one
It’s live on the channel!
You guys helped me so much with the Omo upgrade. Waiting on the Family matters upgrade 👍
Baloths and tendershoot are there because the deck lacks defenders as your creatures are mostly only creatures on your turn
Im only going to replace the bad cards with cards out of the set to keep the art style the same.
I tried really hard looking into the set to find some good cards to add to this strategy and unfortunately didn’t find anything too great :/ Absolutely love the set and the art but for this deck in particular it was a little difficult. -Hunter
@@GuysThatMagic I dunno man, I would think Muerra is a good inclusion. She adds mana, she gains you life and she lets you play cards from the top. I would think that is at least a consideration.
Also Scrapshooter might be a decent include. Specially if you lean more into the 4 power matters which is somewhat a sub theme I would say.
Tendershoot Dryad would be better in the squirrel deck! ;)
thats awesome! your upgrades are the best! I can't wait for the other decks
Thanks for watching! Others coming soon!
Domri makes it so your commander doesn’t get countered.
can someone explain the combo between Bello and the two gods? 5:21
Not a combo but rather an interaction. It’s all about time stamps.
Yeah.... No
Decimate always has 4 legal targets in a 4 player ffa
Domris abilities are all useful, you can still spend the mana on noncreature spells, the anthem is legit and the fight ability is a bonus
Harmonize is the exact kind of draw you want in an aggro deck. A quick refill. There are so many other cards that could be cut and also, these gods? They do so little, i dont get it.
Xenagos becomes a 4/4 on your turn and doubles a creatures power and gives it trample. It's useful. Nylea is mid.
I think treasures are artifact tokens and would be affected
I just looked it up and treasure tokens are artifacts. If you have 5+ lands tapping for a treasure and you have your commander out. Your swinging with Ike 40+ damage
@@koga1562it has to have mana value 4 or greater and treasure tokens don’t have mana values. So I don’t think that works.
Yeah that isnt how it works@@koga1562
Great video, but Domri is a porcupine, not a rat haha.
Huh. Thought it looks like fur 😂-Hunter
Decimate can target your own indestructible things…you can basically always cast it and not be concerned yourself…stayin in my deck
That’s fair! Just don’t think targeting my own things makes best use for a card
@@GuysThatMagic I agree, but if you get three thing from an opponent and one of yours (that is indestructible anyhow), still great value