AMA #6 - It's Been a While! | TFT Inkborn Fables | Teamfight Tactics

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  • Опубліковано 14 чер 2024
  • Originally Aired: June 14th, 2024
    Twitch: / mortdog
    Twitter: / mortdog
    Outro Song by Defcat: • DefCat - High Roll [Ri...
    #TFT
    #TeamfightTactics
    #Mortdog
  • Ігри

КОМЕНТАРІ • 69

  • @emrecanesgiyusufo
    @emrecanesgiyusufo 24 дні тому +67

    we need that hero for timestamps on his 3 hours journey

    • @tirlas
      @tirlas 23 дні тому +4

      You can be that hero!

  • @Darkmoosen25
    @Darkmoosen25 22 дні тому +28

    Great video Mort! Appreciate all the insight. Timestamps below for people who want to bounce around, some questions were long so I tried to paraphrase.
    0:00 Stream Starts
    0:50 Is Choncc Poggle's Father?
    1:33 Are you happy with TFT's performance over the past years and seasons?
    3:24 Have you considered adding more ways to interact with other players in TFT?
    5:48 Do you think items locking onto champions is an important part of gameplay and strategy?
    7:41 Do you think there is a limit on how many sets can be made with League characters before things feel dull?
    9:43 Does the team prioritize giving each unit a chance to shine during a set?
    13:17 Have you found yourself in a situation where players complain about something incorrectly, but you change it anyways?
    16:32 In the past, vertical comps didn't require a 5 cost to be playable, but do in this set. Why is that?
    19:39 How do you make/choose cool 5 costs?
    22:54 How does the team come up with unique abilities for champs that are older/have simpler kits?
    25:43 How does your team deal with a new set not being received as positively by the community as the previous set?
    30:54 How do you avoid having TFT champions that share or have overlapping identities?
    34:35 How do you think TFT will adapt to deal with the community split between "Players who want to have fun" and "More competitive content creators"?
    41:45 What are you and the team doing to combat Balance Thrashing?
    46:47 What do you think is the biggest core problem in TFT today and how do you plan on fixing it?
    48:38 What does TFT mean in your life? How would you describe it?
    51:06 How do you decide when craftable items should be reworked/replaced vs buffed/nerfed? Do you think they're in a good spot?
    54:50 What are your thoughts on Fortune as the only econ trait of a set? How do you balance fun vs competitiveness of econ traits?
    57:07 What item has been the most design limiting when making units and abilities?
    59:00 What would less focus to multiplicative scaling do to TFT? (stacking 3 of one item feels bad)
    1:02:27 How much focus is placed on the competitive scene vs the casual scene with design/balance?
    1:05:48 Troll question from Iniko
    1:09:11 Why does every unit need to be a Carry? Why no strictly support units?
    1:13:35 Why haven't we seen "Threat" or Threat-like units lately?
    1:15:43 Is there any room for faster/better matchmaking as Hyper Roll rating gets really high?
    1:19:09 How could you improve the scouting system?
    1:21:17 How does the team try and strike a balance between competitive integrity and fun factor?
    1:24:55 Any plans to improve Double Up! and remove the workshop tag? (Was most interested in this question 👀)
    1:26:37 Are there any remaining areas in the game that are an "unintended challenge" that you may add a feature to help with? (i.e. Team Builder)
    1:28:28 Are there plans of changing the cost structure of units?
    1:30:01 Are there plans to diversify design to recognize other types of skill expression besides composition flexing?
    1:31:56 Career wise, what do you think is next for you?
    1:33:26 Is there a possibility of changing/removing Carousel?
    1:35:28 (Chatter question) Could there be a way to gift friends TFT cosmetics in the future?
    1:35:46 Do you feel like TFT has gotten too complex?
    1:37:41 Do you see a future where you remove some RNG from TFT and make it more reliant on units and traits?
    1:40:25 Do you think TFT is big enough that you can make new characters/skins? (i.e. Kobuko and Remix Rumble skins)
    1:42:03 Do you think TFT having it's own client would make the game better?
    1:47:46 Are there plans to address content that is harmful to photosensitive people?
    1:48:45 Is there anything that can be done to make climbing ranked ladder better?
    1:50:57 Favorite aspect of game development?
    1:52:55 Has your team attempted to expand the board space to enable other positional strategies?
    1:55:10 Why do we see that item stats get nerfed through out the entirety of TFT?
    1:59:58 Are there cashouts that are consciously made worse than others? (Fortune, Egg, Call to Chaos)
    2:05:20 Thoughts on units getting different spell effects for auto attacks each game (Aphelios guns)
    2:07:52 What are your favorite scrapped designs that you know won't make it into future sets?
    2:10:48 As a former Nintendo dev, do you look at new games in series you worked on in the past?
    2:13:31 Do you have any long term plans to address increasing power level?
    2:16:25 Could you tell us a bit about the different milestones in your career?
    2:18:21 Why does TFT have to stay on the League patch cycle of every 2-3 weeks? Wouldn't more frequent updates be better?
    2:20:30 Is there any chance TFT could lean more towards building your best team amidst the chaos?
    2:24:06 How is balance tested internally?
    2:27:57 What metrics do you use to measure how good TFT is at any given time?
    2:29:41 What's the reasoning behind Double Up!'s Last Stand shield?
    2:31:55 How to avoid scale creep when doing game development?
    2:34:36 Will there every be a permanent set of TFT?
    2:36:02 How are you?
    2:36:55 How do you and the team go about creating new ideas? Do they occasionally pop up, or do you have time set aside to discuss?
    2:39:10 How do you feel about different playstyles having varying win rates depending on the skill of the player piloting them?
    2:42:04 How does the TFT team gauge player satisfaction with a current set?
    2:43:35 How hard is it to switch between current projects and try to coordinate all of them effectively?
    2:45:50 How long do you expect to be working on TFT? (BIG PERSONAL ANNOUNCEMENT)
    2:51:21 How often does the practicality of 1 element of a set suffer from the necessity to fit the other ones?
    2:52:40 Would disclosing Encounters at the beginning of the game take too much fun away from the aspect of surprise?
    2:54:28 Do you intentionally give champions a lot of "Juice", or is it a byproduct of other design elements?
    2:56:28 How did you discover what your dream job was, and how long did it take you to get said job?
    2:58:11 How do you feel data should be interpreted, and how does your team tackle issues around it?
    3:00:30 Have you played any massive simulation games (i.e. Stellaris, Hearts of Iron IV), and if so what's your perspective on them as a game designer?
    3:01:05 Assuming TFT will remain a draft game, is there some sort of happy medium that could be explored related to bag sizes?
    3:05:02 If a different game studio developed TFT, what would be the biggest challenge they'd face in terms of game development?
    3:06:25 Have you ever considered reworking something instead of doing numbers nerfs/buffs? What are the pros and cons of this?
    3:09:00 3 Salty questions, and the stream wrap up!

  • @lionheartz1337
    @lionheartz1337 23 дні тому +20

    4:20 I actually think TFT operates A LOT like a roguelike! The board you build is like your character build for this "run" and the boss fights that youd normally try to beat in a roguelike are the player battles

  • @ryanrobinson4287
    @ryanrobinson4287 23 дні тому +17

    I hope golden remover stays in rotating modes I think there is so much skill expression is knowing when to slam and to wait for bis.

    • @ceoherohub2584
      @ceoherohub2584 23 дні тому +1

      Also slightly removes the need for reforgers

    • @skillgamer76
      @skillgamer76 23 дні тому +4

      with golden remover, there is actually less skill expression since you don't get as punished for slamming to gain tempo. But in for fun modes, i 100% want it there

    • @hainamvu9196
      @hainamvu9196 23 дні тому +3

      @@skillgamer76 Yeah, for fun mode should have gold remover, lessen the thinking and more focus on fun part.

    • @bobbobby475
      @bobbobby475 23 дні тому

      Really? I really like gold remover cause I can just slam everything without thinking. I can even move around thieves glove items always or get good spots for item position like sunfire or evenshroud

    • @yes5292
      @yes5292 23 дні тому +1

      @@bobbobby475really what? He said he likes it for rotating modes

  • @n0obz27
    @n0obz27 23 дні тому +5

    7:01 what about a single-use remover at the start of the game and having it refresh every stage? This allows you to eliminate feelsbads, do early slams without big punishes, and helps if you misclick. Just a thought.

  • @Altaurus321
    @Altaurus321 23 дні тому +1

    Magnetic remover middle ground ideas:
    1. Set number of charges each round (2 so you can swap)
    2. A Magnetic Remover that gains charges as you star units up. Allows for spike turns, but sort of stops the need for constant optimizations every turn.
    3. Mag Rem that gains charges as you level up.

  • @DamianCRWDctrl
    @DamianCRWDctrl 23 дні тому +7

    4:00 I personally think TFT is more of a rogue-like than anything else. Each match is different and unique (though you can still force builds).
    Think Slay the Spire but the cards are the units, the chest rooms are the arguments pick, the normal enemies encounters are the pve rounds, and the bosses are the other players.

  • @dabossprovencher1962
    @dabossprovencher1962 24 дні тому +10

    hey mort love the work you do man

  • @vhufeosqap
    @vhufeosqap 24 дні тому +1

    Dev hour’s and AMA are great extra content .Can’t wait for dev hour 3 costs

  • @n0obz27
    @n0obz27 22 дні тому

    2:04:07 I've only gotten this once, and it was a super cool cashout. I had that with crash-test dummies and I think escort quest, or maybe it was the Hwei escort quest, but I had 5 dummies and a very strong Sett. It was super fun to watch him just make his way through the enemies while they were stuck on dummies.

  • @waltercruz7795
    @waltercruz7795 15 днів тому

    The only time I can see Steraks over titans would be on unit with lots of hp that scales with AD. One example would be Olaf as a Pentakill bruiser. Lots of Hp which gave a massive shield. A better example would be Mecha Garen with his massive hp pool.
    I’d say make more units who fit that description or nerf Titans because that item gives too much stats.

  • @Asztok
    @Asztok 24 дні тому +1

    Hey Mort, I missed the AMA sadly. Will non-chibi mythics come back to the game like Choncc The Wise?

  • @campionedi1764
    @campionedi1764 23 дні тому +2

    Wish there were timestamps for each question

  • @titionni5788
    @titionni5788 24 дні тому +3

    mortdog the 🐐

  • @hernangomez5634
    @hernangomez5634 23 дні тому

    I loved all the previous sets, but this one is tricky!

  • @alexdroptin7940
    @alexdroptin7940 22 дні тому

    I can't wait for an 'Avenger' type Tank. Where its a vertical trait where you 'Hero' one of your frontliners to live, and every time an ally dies they gain a bunch of raw stats and heal for a percentage of their HP.

    • @Miszynpl
      @Miszynpl 21 день тому

      That's an new take on dragonlords from set 7. Although, I bet that the tactic for that trait would be to cornerblock your Avenger until everyone else dies and then they just 1v9 the board. The trait could be a little on the weaker side to avoid that so maybe instead u would 2nd row your frontline to still be a front line, but not the one that dies first.

  • @Wildcat12
    @Wildcat12 23 дні тому +1

    13:25 Dragonmancer Volibear.

  • @Asemco
    @Asemco 23 дні тому

    Turning down the mic was perfect thank you Mort and shoutout to sir_ka0s!

  • @thtguyericcc1811
    @thtguyericcc1811 23 дні тому

    You are the goat mort

  • @dracotoy
    @dracotoy 23 дні тому +1

    Now a 3 hour watch to see if my question was answered.....
    Now reactions, i think tft is at a great spot for interactivity. Positioning is still by far the strongest tool a player has, and like mort said, negative interactivity sucks.
    Golden remover is awesome for testing item carrys, but man is the strategy of slamming items such a huge part of improving at the game.
    Funny enough, nashors, rageblade, and red buff all feel like they should swap items. Rageblade to bow bow, nashors to bow rod, and red buff to bow belt. Pure AS all bows, caster as to rod bow, and burn items are historically tied to belts.
    Support champs gove me 5 cost janna flashbacks. Literally every single comp included her

  • @maxplura
    @maxplura 23 дні тому

    Hey Mort,
    I noticed a bug with slammin on the birthday bash where it doesn’t give you exp due to the golden remover

  • @jaredremedies8730
    @jaredremedies8730 19 днів тому

    It’ll always help that they keep making new champs 😂

  • @sceadumor
    @sceadumor 12 днів тому

    My biggest complaint is I've had 10+ exalted cores that I got with 3 exalted and then I hit 5 exalted and it seems they all give 1 experience instead of 2 including the one's gained after exalted 5 until I use all of them which just feels really bad.

  • @wolfiron3719
    @wolfiron3719 23 дні тому +2

    It sounds like the support champion problem has more to do with the item system and/or how the champion's ability utilizes stats.
    1. Item System
    Of the 36 items in the craftable item system, only 5 of them grant raw stats to the holder (not including things like Warmog's which are intended for tanks). This is great because it gives most of the items a unique identity, but it makes using those items sub-optimal on a champion that does not effectively use the item's ability. For example, the flat AP on Rabadon's could be great for a support champion, but the 20% bonus damage is wasted which makes it a poor use of your power budget as a player. With this system, support champions only have 5 items to choose from, plus the occasional utility item, creating a shallow experience for the player. With items that were more generic (IE removing damage amp, etc) support champions would be able to make use of those raw stats in creative ways.
    2. Champion Abilities
    I don't agree that support champions necessitate stalled fights. Yes many support champs provide healing or shields, but entire classes of classic support champs provide buffs and debuffs as well.
    - An ability that takes a % of the champions AD and grants it to the 2 closest allies would encourage itemization and speed up fights
    - Lulu sends Pix to an ally on cast. Pix grants a % of Lulu's AP as damage on each of the allies autos. Items, not stalling

  • @mucor3743
    @mucor3743 22 дні тому

    The difference I see between Sterack's and Titan's is that titans is more general, works on every melee champion especially bruisers, but is good on AP and AD. Sterack's is kinda only good on AD champs, u can't really build it on volibear or Sylas or whatever. So I dont see a problem of the 2 items being similar

  • @NevahLose
    @NevahLose 23 дні тому

    8% here!

  • @catgaming381
    @catgaming381 23 дні тому

    This is fun bring more developers specially those who loves blabbing about the future set.

  • @tictactacos
    @tictactacos 23 дні тому

    I feel like if Guinsoo's were to change to bow+bow it'd have to be taken out of the game for a set and then reintroduced.

  • @jinxxed1883
    @jinxxed1883 23 дні тому

    how about this instead of the bard portal that gives champions from past sets he gives you 2 random champions from the the current stage each stage and the cost of the champions depends on bard's star level
    for example on 1 star he gives 1-3 costs on 2 star he gives 3-5 costs and on 3 stars he gives 5 costs
    bard being a 4 cost himself so its not too weak and not too op cuz 3 star 4 costs are kinda hard to achieve
    ps :love you mort and all the hardwork you do for my favorite game and if there was a chibi inspired by you i will save up to buy it

  • @Tbone2334
    @Tbone2334 21 день тому

    Not sure if you even read the comments at this point but for the golden remover thing: Why dont u make a golden remover permanent with a 1 round cooldown? This way you can geth the flexibility that having removers allows without making optimal plays a weird apm shtfest.

  • @GoodyTFT
    @GoodyTFT 24 дні тому +2

    You're awesome Mort, take it easy ❤

  • @grimmaxel7751
    @grimmaxel7751 23 дні тому +5

    One thing I think a lot of people miss or don't feel comfortable with is that no matter the game, physical or digital, card games, fighting game etc, there will always be a meta. there will always be something at the top. People will play what is at the top regardless of if it is overplayed cause they want to win. You can try to win with something that isn't meta sure, but consistency is a factor. If I am a top player and I want to win a huge tournament I want to play the best to play against the best. there are people who will play anti meta, or something of the like. But thinking someone should get nerfed just cause you lose to it, isn't helping the game. If something is a teir 0 meta, where it is the only thing winning and that is it, then hell yeah it should be looked at and fixed. But tft has been a lot of fun and in every lobby you'll see someone playing lee sin, or sylas or whatever champion is good. But as a player you should and can expect people to play what is winning, but just because it is winning doesn't always mean it needs a nerf hammer right away.

    • @n0obz27
      @n0obz27 22 дні тому +1

      I really like the way you put it here, and I think not enough people realize this. Back when games rarely or never had patches, there were still metas, the only difference is you might just not have realized it. The point is, when there are few patches, and a meta comes to fruition, you have to adapt to it. Ingenuity would breed natural counters to every meta, and if it couldn't, things would be patched or banned. What I usually go to when describing this is Super Smash Bros. There are rare patches in those games, so when something becomes meta there are 2 options if you are trying to be a competitive player: 1. You can learn the meta and try to exploit it, or 2. You can figure out a way to beat it, with either a counter pick or with a stronger meta. And in most cases, this happens, it just takes time. And I think this is beautiful, because it isn't just crying to the dev that you lost, you are actively Problem solving and pushing games to their limits. The reason patches exist is because sometimes there are cases that this is no longer a viable solution, such as Meta Knight in SS Brawl. He was a character that was too strong and easy to play, and there were some things you could do on some maps to beat him, but on others you were just doomed. Same thing with Bayonetta in 4. These are scenarios that I think patches are helpful, as the community has already tried everything it could and still fell short, so it is appropriate for action to be taken against something that shouldn't exist.
      However, when Syndra is a little strong in TFT and players scream and cry for a B patch, my immediate thought is: if she were that strong then where is her 90% WR? You know what warranted a B patch? Warweek. That was a monstrosity that had no counter play other than other Warwicks with better items. But Syndra needing a 5% nerf? No. Players need to figure some of this out on their own.

    • @grimmaxel7751
      @grimmaxel7751 22 дні тому +1

      @@n0obz27 agreed. players don't like losing. which I get. but again not everything needs a nerf cause you lost to it. sometimes you as the player need to improve. are there scenarios that are out of your control sure. but most of the time, your decision making makes or breaks your game. I think players in a lot of games have gotten to used to yelling "this needs a nerf!" instead of fully learning a game.

    • @n0obz27
      @n0obz27 22 дні тому +1

      @@grimmaxel7751 100%. I think there is something to be said for power creep in all games, but I think there is another side that gamers have forgotten how to deal with games and problems inside of them, and their complacency has forced companies to make unnecessary changes, which makes the players feel vindicated, leading to a nasty orobouros.
      TL;DR Its part on the game and part on the gamer, and I think we have forgotten that second part.

  • @everything-has-a-handle-now
    @everything-has-a-handle-now 22 дні тому

    "no game upgrades the engine" one of the biggest games in the world literally just did that lol

    • @chrischeng9145
      @chrischeng9145 21 день тому

      Which one?

    • @simplysaso
      @simplysaso 14 днів тому

      RuneScape did it, and then died after. It’s not always better.

  • @WaveTheEmeraldDragon
    @WaveTheEmeraldDragon 23 дні тому

    I want a Raptor Trait

  • @Kracki88
    @Kracki88 23 дні тому

    The missclicking your item on carousel is too real on mobile. Also I dont like how it interrupts the game, but I dont know how you would replace it. Maybe with a lottery haha

  • @sseibert8254
    @sseibert8254 23 дні тому +1

    Interesting idea for making Arcangle's unique: Lower the AP gained per tick by a bit, but have every tick reduce also maximum mana by 5%. That way it plays more into the ramping fantasy and gains a bigger distinction from DCap.

  • @robertnimmo195
    @robertnimmo195 23 дні тому

    Did he give an answer to how the ghost fights work? Why do they feel weaker than the real comp?

    • @Thisisnotasign
      @Thisisnotasign 23 дні тому +1

      That question has been asked and answered for years. They are not intended to be weaker than real players, its all bugs that make them weaker. Its hard to fix ghost boards because its not one issue, its 500000 different things and you can't fix them all. Add on to the fact nobody watches ghost boards to see if a bug happens and if you are fighting a ghost board you are incentivized to not report it cause you got a "free win". People complain when they are at the disadvantage and make an uproar with reports - but when was the last time you reported a bug that gave you an advantage if you even noticed it in the first place and just went "oh shit i won nice" and moved on with your day.

  • @iceboorg9737
    @iceboorg9737 15 днів тому

    Man i felt fortune was perfect i kept spamming it whole set
    I dont think it shouldve been stronger

    • @iceboorg9737
      @iceboorg9737 15 днів тому

      Exept the bank/item space problem
      That fucking sucked

  • @dannychan0510
    @dannychan0510 23 дні тому

    Best game dev! Thanks Mort for everything.

  • @sseibert8254
    @sseibert8254 23 дні тому +1

    Regarding scouting: Just introduce a fog of war that shrouds other player's boards in darkness for the last 3 seconds before combat but unlike your idea, everyone can still change their boards. This removes the extreme ApM checks for positioning but still encourages general scouting to get an overall sense of your opponents' comps.

  • @wiznz3659
    @wiznz3659 23 дні тому

    Instead of golden remover, we should be able to CHOOSE if we want all champs to unequip items at the end of each stage/pve round for normal/hype roll/double up

  • @HienLeGia
    @HienLeGia 23 дні тому

    Take it easy Mort & editors. July's going to be a doozey

  • @udalix
    @udalix 23 дні тому

    Given the thought process of those first time chatters, game is bad and unbalanced cause they went afk and got an 8th.

  • @PostalXD
    @PostalXD 24 дні тому +1

    Golden remover in for fun modes is ok i think, would not like it in ranked

    • @dracotoy
      @dracotoy 23 дні тому +1

      Agreed. Remover is fun for experimentation, but knowledge for item slams is such a huge part of improving in ranked

  • @olemoeller3952
    @olemoeller3952 23 дні тому +1

    The poorly balanced shitshow is the best thing you could do to reflect on 5 years of tft. Great job!

  • @Coolz85
    @Coolz85 23 дні тому

    Yeah, Choncc's was alot more fun than Pengu's. This is the kind of shit you need a vote on by the community and just bring it back. I bet 90% of the players would prefer Choncc's. If it's not higher. Communicate more and listen. Take polls. I have not met 1 single person who actually likes Pengu's over Choncc's. Bring it back, please.
    The golden remover makes everything much too simple. Maybe you should include an item remover like once a game at stage 4/5 so you can plan for it, but just the one. Other than that, you'll just have to deal with what you got.
    You can't make an RNG game and then remove the RNG on every item you get by making you move them around at will.
    Itemholders used to be a thing and now, they're just not. And it removes an entire layer of strategy which should not be removed. It fucking blows.
    Also, Soraka reroll works. But only in Pengu's party and ONLY if you get the mech thing. It's a first everytime with Bruiser/Altruist.
    Your take on support champions is just WRONG. If you want people to itemize their support champions, you gotta give them scaling instead of base damage. It's like fucking tank in LoL. If you itemize them, they do insane fuckin damage (which is WRONG). So scale their utilization. Not their goddamn damage. Yes, they will just stale the fights, but for some champions, especially with for instance, Guinsoo's, staling is all that matters. Even with DoT champions, that's all that matters.
    So if you want to build your team around damage over time, you NEED to stall the enemy team. And support champions, with all their stalling tactics, are all you need to get them scaling to get the damage out. It's a choice. And you need to enable players to make that choice.

    • @FierceRanma
      @FierceRanma 23 дні тому +1

      i like pengus WAY more than chonccs

    • @yes5292
      @yes5292 23 дні тому +2

      Choncs treasure gets old, plug in 4-5costs hit level 10 that’s it fun reroll comps aren’t playable usually

    • @hueyyang10
      @hueyyang10 22 дні тому

      I enjoy pengu more than choncs. Choncs was just here's a bunch of shit, play smart and get to lvl 9/10 and 90% of the time see who can 3 star their 4 cost or 5 cost first. Gets pretty stale. With pengu, you get cool old traits and it forces you to start theory crafting which I enjoy. Because whoever can devise a better comp with what they are given wins out.
      Also I don't know how long you have been playing tft but morts stance on old supports is true. Also, you can not give champs inherent infinite scaling because that literally will be broken af. Hence, there are base stats that can then be powered up by items. But I do disagree that just having certain champs that solely support isn't bad. It's fun to see my soraka healing my team forever because stalling is a strategy like you said.

  • @aurelio9102
    @aurelio9102 23 дні тому

    Why did Riot (Mort) decide to make set 11 so bad?

    • @sagittariusa2145
      @sagittariusa2145 23 дні тому +13

      Cuz they (and their 33m+ players) like bad games
      What kind of question is that?