Dont read the rest of the comment if you care about spoilers. We've datamined the game, and have found that once we arrive in (or get near to taking) cyberstan, the TCS will fail. So yeah. We probably are. Until the illuminates come. Theyre confirmed too, their models are near finished.
The reason we succeeded defending 10 planets is because some vocalized the idea of cutting off supply lines for multiple planets needing defended as that would be easier than defending them outright and the devs came out and said they would honor that as defending the planets
@@leofoster6231 Yeah there are invisible supply chains That's why the enemy can't randomly attack a planet that don't have a direct line to most of the time
Im not entirely sure about it being rigged, since joel gave us an entire planet for free. Oshaune was like 99% liberated, and just before we captured it, joel launched an attack on fori prime. But, since we captured Oshaune just as it started, Fori Prime was automatically liberated too, giving us one extra point. If that didnt happen, we wouldve failed the MO.
He also lowered the barrier for success of the last 3 planets we defended. The first round of defenses had 450k - 500k HP, but the last 3 only had 200k HP
@@jjhoops023 Maybe, but it seems reasonable to assume that after the massive invasion automaton forces would be spread thin, leading to less hp on the newly invaded planets. Less of a GM intervention, and more of a game balancing thing.
@@HalfCycle it's actually not programmed that way, Joel just agrees that it SHOULD work that way and awarded us the planet manually. I imagine it will be patched to do it automatically in the future
Not necessarily this happens all the time in Dungeons & Dragons game if you have a good group of players what a good MO does is change the story to accommodate any changes that the players do and the devs are no different I think they have backup plans for when stuff doesn't go their way I don't think we've derailed anything just changed the story a little bit
@@sougrim4290I’m with you on that one. While we did loose the menkent line, we still took back vernen wells, our line FOB, so we could still mount an effective counter attack. So all in all, I consider this MO, a phyric victory.
@@blackgem12 exactly in a game that is ever changing we have just alter the story and it is safe to assume that the devs come up with what if scenarios for both sides if we win or lose so
God, the bot front has been horrific. Non-stop drops and patrols everywhere. I love fighting them, but when every other drop is two ships with two hulks and a tank, it gets scary fast.
I asked for "Helldivers II" for my birthday this June, despite never liking or playing shooter games in my life. I saw the idea of teamwork and not killing your fellow man. I saw the positive and enjoyable experiences between strangers on the same team. I saw the passion and excitement of the player base and their love for both the game and working together. I saw the hugs and cheering. I never thought a multi-player SHOOTER could embody the greatest strength of MP: that childlike bonding when you and your father sit down with controllers and play together. I never thought that there was enough humanity in multiplayer shooter games to generate an universally positive experience, where people laugh and hug instead of curse and hate. Shooters always invoked X-Box obscenities I knew from others, having only played Nintendo as a little boy. I never play MP on any game that is not on LOCAL consoles, physically there, and yet, this game stood out. I had to have that experience again. I look forward to reinforcing you this June, FOR SUPER EARTH!
It only took 3 bloody months for them to realize that 6 hulks, 3 tanks, and 50 devastators are too much to handle at once while also trying to escort civies.
I logged on for the first time in weeks last night. Been out due to life being what it is. Holy MOLY am I rusty, and the bugs have gotten way more difficult to boot! I can tell that whatever’s gone down in my absence has really caused the difficulty to be cranked up across the board.
They’re absolutely right, it’s the citizen evac mission that needs to be fixed not our weaponry. How could I have been so stupid as to think it was our guns and not the citizens evacuating into buildings…
I've been slammed by school this week and I logged on last night to a very nice surprise to a major order being completed. I couldn't help but smile at the fact that we exceeded the devs' expectations once again
If the devs really want to rig it, they'll send us into an area littered with strategem jammers and spawn like 20 bile titans/factory striders. They may have wanted us too lose, but they still made it possible to win
Mate... They gave us the order win. We were losing it bad. They reduced planet HP after day 3 and even gave us some planet defences fo free (starting Terminid attack on a planet that has only one supply lines that happened to lead from a planet we had 99% liberated or something like that)
The citizens missions are hard only cause there is much going on, like imagine doing it on level 8, while on a planet with fire tornadoes, than add the time on top of that. You cant revive any citizens or heal them they just die.
I think the one that we have now might be rigged because we have to capture one of two planets and well get a strategem based on what planet we capture but befote that we have to liberate one other planet so we get acces to the 2 planets
Bad enough with our recent MO that we had to get two new stratgems by taking two specific worlds. Now it was fully doable take both planets, IF the player base coordinated that is. But 75000 players were wasting time on Omicron which wasnt a Mission objective, then after we took penta and unlocked the Air burst rockets which I guarantee no one will use because they are just broken and team killers. The player base focused on thr wrong planet!!! Now i dont blame a majority for not wanting to go to Menkent, fucking fire tornadoes man , But it was fucking half done, instead 30000 players focused on Chort bay that they had to start from stratch. At that point the MO was lost, and the AT mines would have been SUPER usefull against every armored unit there is, in comparison the AB rockets are better at killing players than enemies. Really need find a way into corralling the player base into following Orders. If the Illuminate join thr fray, we're FUBAR!!
*defeats 1M bugs* New task: Capture 10 planets in 5 days Players: “The difficulty scale is vertical” *captures all 10* Players: “good thing i brought a ladder”
We never would have won that MO if the Devs didnt give us several planets for free because they honored our Tactical decisions of cutting off several planets from their supply routes. We where at like 6 planets when the clock was at 24h
Im not gonna lie, this game chased me off bad with their patches. Ive got social anxiety bad and anyone i added with a friend code cant be removed from my friends list, and can't be blocked. This has been an issue since release in every patch and every patch is listed in the "known issues remaining" section. I dont wanna feel like i will be harassed at any moment and theres literally nothing i can do about it aside from disable multiplayer entirely which... I mean if youre playing helldivers solo why even bother? Its kinda the whole point of the game.
I have a question: If all the terminid planets and sectors get beaten, will we have to play automatons or will more terminid sectors be added and more planets? I need answers
Devs got mad we pushed them off the map so they thought it was cool to just take 4 sector's away and give it to the bots. Well kick them out again. It's all practice for the illuminate when they show up
We aren't making any ground on the bug side. It's all scripted, they only let you win enough to keep playing we have been in the same 2 sectors since the game started.
Imagine making possibly the most hardest task for players to complete for the sole purpose of players needing to lose, only for them to still win at the last moment
I can’t believe we actually did it. That last bot planet was hell. So many more more bots then normal. Drop after drop. They did not want to lose that planet
My last mission on that mo, it was a slog through and through. Wasn't like we were aggroing different patrols either, they just kept coming. It was a wall of steel between us and the entire map, through helldiver might and the power of democracy we prevailed.
I’m a little confused, I’ve heard the devs gave us the win due to how fast we got the last planets. I may be wrong but I heard a few people talking about it.
That was a fan made transmission. The only official transmission we’ve gotten from the automatons was the binary code that said “AH” (some claim it means “work together” in Chinese)
Well to be fair we all know super earth just wouldn’t stop attacking the automotons if cyberstan was taken or not. If I was part of a rebel group I would make sure the oppressors wouldn’t be able to attack me or my group again.
Bro in evacuation missions the enemy actively goes after unarmed citizens when you're right infront of them shooting. They very clearly weren't good. The bugs are the only ones I could support because I want those lil orange ones as a pet
That was a fanfic. The creator of those transmissions is really adamant on portraying automatons as thinking individuals, to the point of it getting ridiculous. Yeah, SE is the aggressor, but they aren't "the bad guy". It's naive to assume that both terminids and cyborgs would not show aggression towards a docile adversary.
No the real problem is that people dont focus on planets, thousands of helldivers are doing useless stuffs on planets they will never take because of the continuous counter-attack on planets... If there is less than 20000 people on a planet its useless to go on it.
I’m praying for players that join this game a few months from now and have to learn to fight twice as many enemies as we had to. I’ll be training every day to be ready to pass down my skills.
I asked for "Helldivers II" for my birthday this June, despite never liking or playing shooter games in my life. I saw the idea of teamwork and not killing your fellow man. I saw the positive and enjoyable experiences between strangers on the same team. I saw the passion and excitement of the player base and their love for both the game and working together. I saw the hugs and cheering. I never thought a multi-player SHOOTER could embody the greatest strength of MP: that childlike bonding when you and your father sit down with controllers and play together. I never play MP on any game that is not on LOCAL consoles, physically there, and yet, this game stood out. I had to have that experience. I look forward to reinforcing you this June, FOR SUPER EARTH!
I’ve recently joined the fight lvl10 cadet I’ve had nothing but support from higher ranks it had been a blast and I will continue to keep BLASTING!! FOR SUPER EARTH‼️
@@broman3000 I'm not a player yet. So, unlikely atm. I am skeptical this trick would work, but I am guessing you have done it before, so... Have you done it before? Do you ever upload?
I was wandering why the bots are that tough compared to those pesky bugs. I only played Helldivers 1 until a few days ago. And i followed the first war a bit in H2. Now seeing this happening is pretty fun.
@@somerandom4861 the Bots cant aim and are blind idiots that can suck my 500kg democracy. Hunters and Stalkers are the tip of Evolution stretching my A Hole
The devs literally gave us the win by halting the bot decay rate and giving us a freebie with Fori Prime being attacked right at the moment we successfully defended Oshaune. It was literally a hollow victory in every single way.
The only reason the bots keeps pushing deeper in the other sectors is the majority count of players rather kill bugs instead knocking back the machines. I remember counting 154,000 killing bugs and 81,000 were barely pushing back bots.
I literally cannot understand people that say that terminids are harder? I play on 9 exclusively, i find bugs to be SO MUCH easier😢 hearing enemy drop ships, 6 gunships and seeing 3 factory striders is like hell😂 Bile titans? Bro pls
We are heavily undermanned in the automatons, like for real, there are over 100k ppl fighting for bugs while automatons are taking over planets, those bugs are far more terrifying, they move in larger groups, have more harder armored units, more bugholes to close per outpost, and the buff for stalkers that can send you to the air with a single hit while chasing you and pinning you on the ground, the automatons are far more predictable and easy to deal with once you understand how, I still don’t get how ppl are hating the bots just because they can shoot back? Is getting pinned on the floor more fun than instant death?
I'm just waiting for Joel to really smack us. Are we out of the "learning phase"?
Dont read the rest of the comment if you care about spoilers.
We've datamined the game, and have found that once we arrive in (or get near to taking) cyberstan, the TCS will fail. So yeah. We probably are. Until the illuminates come. Theyre confirmed too, their models are near finished.
Considering the fact that we have 125 levels where we get absolutely nothing, most likely not
While asking for nerfs? Yeah right
Can't wait for the illuminate to just show up and smack us in the rear
Play helldivers at Inner Circle of Hell difficulty 15
The reason we succeeded defending 10 planets is because some vocalized the idea of cutting off supply lines for multiple planets needing defended as that would be easier than defending them outright and the devs came out and said they would honor that as defending the planets
We really put entire planets under siege huh?
That’s even a factor in taking planets?
Competent gamemastering by game devs?
I'm liking Arrowhead more and more.
@@leofoster6231
Yeah there are invisible supply chains
That's why the enemy can't randomly attack a planet that don't have a direct line to most of the time
I love that even when the odds are heavily rigged against us, we helldivers will always come out on top
SWEET LIBERTY!!
I just go wherever the major/personal orders take me tbh
I’ve never seen a game bring players together so well
Im not entirely sure about it being rigged, since joel gave us an entire planet for free. Oshaune was like 99% liberated, and just before we captured it, joel launched an attack on fori prime. But, since we captured Oshaune just as it started, Fori Prime was automatically liberated too, giving us one extra point. If that didnt happen, we wouldve failed the MO.
He also lowered the barrier for success of the last 3 planets we defended. The first round of defenses had 450k - 500k HP, but the last 3 only had 200k HP
@@jjhoops023 Maybe, but it seems reasonable to assume that after the massive invasion automaton forces would be spread thin, leading to less hp on the newly invaded planets. Less of a GM intervention, and more of a game balancing thing.
Yeah nobody talks about this
But that's how the game supply line system works
@@HalfCycle it's actually not programmed that way, Joel just agrees that it SHOULD work that way and awarded us the planet manually. I imagine it will be patched to do it automatically in the future
We really have started to derail the campaign huh
Not necessarily this happens all the time in Dungeons & Dragons game if you have a good group of players what a good MO does is change the story to accommodate any changes that the players do and the devs are no different I think they have backup plans for when stuff doesn't go their way I don't think we've derailed anything just changed the story a little bit
@@sougrim4290I’m with you on that one. While we did loose the menkent line, we still took back vernen wells, our line FOB, so we could still mount an effective counter attack. So all in all, I consider this MO, a phyric victory.
@@blackgem12 exactly in a game that is ever changing we have just alter the story and it is safe to assume that the devs come up with what if scenarios for both sides if we win or lose so
And now the 3rd enemy faction, Sony, has appeared....
Crap they have cut off most of our troops severely weakening our military and manpower. We need reinforcements now.
God, the bot front has been horrific. Non-stop drops and patrols everywhere. I love fighting them, but when every other drop is two ships with two hulks and a tank, it gets scary fast.
I’m gonna be honest I would like a mission where you pretty much have to get to A to B or search and destroy in a city
I asked for "Helldivers II" for my birthday this June, despite never liking or playing shooter games in my life.
I saw the idea of teamwork and not killing your fellow man.
I saw the positive and enjoyable experiences between strangers on the same team.
I saw the passion and excitement of the player base and their love for both the game and working together.
I saw the hugs and cheering.
I never thought a multi-player SHOOTER could embody the greatest strength of MP: that childlike bonding when you and your father sit down with controllers and play together. I never thought that there was enough humanity in multiplayer shooter games to generate an universally positive experience, where people laugh and hug instead of curse and hate. Shooters always invoked X-Box obscenities I knew from others, having only played Nintendo as a little boy.
I never play MP on any game that is not on LOCAL consoles, physically there, and yet, this game stood out. I had to have that experience again.
I look forward to reinforcing you this June, FOR SUPER EARTH!
It only took 3 bloody months for them to realize that 6 hulks, 3 tanks, and 50 devastators are too much to handle at once while also trying to escort civies.
Man is the voice of 'SuperEarth Today' news service incarnate
We are just BUILT DIFFERENT to say the least!
The Bugs have had the same 3-4 sectors since I started back in early March lol
And the best part the automatons still got all their old stuff back for some reasons...
Hey the nerf on the citizen extraction is a big up, because I remember a drop ship every time we took care of a drop ship doing one of those missions
I logged on for the first time in weeks last night. Been out due to life being what it is. Holy MOLY am I rusty, and the bugs have gotten way more difficult to boot!
I can tell that whatever’s gone down in my absence has really caused the difficulty to be cranked up across the board.
Those automatons do not fear two sectors they hold they only have control of 1 planet inside
We should have limited commando missions like raids on enemy planets behind the lines
i see this short after reading the newest batch of nerfs.
And now we have 1 day left to liberate two planets, one of which we can't even currently fight on
Without playing the game, I gotta say I’m impressed with the ongoing missions. It sounds like they took some notes from WoW and other games
I’ll hopefully be able to play helldivers on medium graphics by the start of July yay
Only a dissident would claim that we got rigged.
They’re absolutely right, it’s the citizen evac mission that needs to be fixed not our weaponry. How could I have been so stupid as to think it was our guns and not the citizens evacuating into buildings…
We will not lose those damn permits again
I've been slammed by school this week and I logged on last night to a very nice surprise to a major order being completed. I couldn't help but smile at the fact that we exceeded the devs' expectations once again
We need to push for cyberstan.
If the devs really want to rig it, they'll send us into an area littered with strategem jammers and spawn like 20 bile titans/factory striders. They may have wanted us too lose, but they still made it possible to win
A game that pits the players against the devs themselves is kinda brilliant.
What if we just see then slowly give more ground to use and only keep the sector with their home planet? I would love to see that
So basically: "We've won, but at what cost?"
Mate... They gave us the order win.
We were losing it bad. They reduced planet HP after day 3 and even gave us some planet defences fo free (starting Terminid attack on a planet that has only one supply lines that happened to lead from a planet we had 99% liberated or something like that)
The citizens missions are hard only cause there is much going on, like imagine doing it on level 8, while on a planet with fire tornadoes, than add the time on top of that. You cant revive any citizens or heal them they just die.
Bring it on!
I think the one that we have now might be rigged because we have to capture one of two planets and well get a strategem based on what planet we capture but befote that we have to liberate one other planet so we get acces to the 2 planets
We hold the line helldivers not one step back only 2 forward
So is anything new going to happen at all or are we just defending planets for the 52nd time?
Citizen Evacs are no joke
The last day all squad impacts were doubled as playing solo diff 4 i get an impact of 2 but during the last day it was giving me 4
Bad enough with our recent MO that we had to get two new stratgems by taking two specific worlds.
Now it was fully doable take both planets, IF the player base coordinated that is.
But 75000 players were wasting time on Omicron which wasnt a Mission objective, then after we took penta and unlocked the Air burst rockets which I guarantee no one will use because they are just broken and team killers.
The player base focused on thr wrong planet!!! Now i dont blame a majority for not wanting to go to Menkent, fucking fire tornadoes man , But it was fucking half done, instead 30000 players focused on Chort bay that they had to start from stratch.
At that point the MO was lost, and the AT mines would have been SUPER usefull against every armored unit there is, in comparison the AB rockets are better at killing players than enemies.
Really need find a way into corralling the player base into following Orders. If the Illuminate join thr fray, we're FUBAR!!
great, I'm missing all of this because I have terrible PC ram.
I left for civilian life, good luck
Ya i didnt think that one was going to happen. Good.thing the emd was on a weekend
I straight up don't play the automaton evac missions anymore lol
*defeats 1M bugs*
New task: Capture 10 planets in 5 days
Players: “The difficulty scale is vertical”
*captures all 10*
Players: “good thing i brought a ladder”
Happy for the evac mission nerf, they were unnecessarily difficult
Idn if it happened yet. I play one last night and it was unbelievably insane on a lvl 7. There must have been 10-12 drop ships coming at a time.
i wish the players could vote on MOs
I never got to play on super earth, servers were always to full when I had time to play.
Nobody has ever played on Super Earth. That wasn’t a thing
It was on helldivers 1
@@humanleprechaun8772 I don’t think he was talking about Helldivers 1
What the devs failed to realize was
We have no life and therefore nothing to lose ….
Im about to get a ps5 just for this game damnit
We never would have won that MO if the Devs didnt give us several planets for free because they honored our Tactical decisions of cutting off several planets from their supply routes. We where at like 6 planets when the clock was at 24h
Next part -Defend 20 planets in 1 day
Im not gonna lie, this game chased me off bad with their patches. Ive got social anxiety bad and anyone i added with a friend code cant be removed from my friends list, and can't be blocked. This has been an issue since release in every patch and every patch is listed in the "known issues remaining" section. I dont wanna feel like i will be harassed at any moment and theres literally nothing i can do about it aside from disable multiplayer entirely which... I mean if youre playing helldivers solo why even bother? Its kinda the whole point of the game.
Na I like that the automatons are difficult, definitely get into the feel of war 😮
Going back to mevalon creek
I have a question:
If all the terminid planets and sectors get beaten, will we have to play automatons or will more terminid sectors be added and more planets?
I need answers
You know it’s difficult when the devs have to nerf a mission!
I love how everybody is typing about OUR achivements, I’ve never seen such a raising community, interesting
Devs got mad we pushed them off the map so they thought it was cool to just take 4 sector's away and give it to the bots. Well kick them out again. It's all practice for the illuminate when they show up
Homeworld of cyberstan? That's just speculation
We aren't making any ground on the bug side. It's all scripted, they only let you win enough to keep playing we have been in the same 2 sectors since the game started.
Imagine making possibly the most hardest task for players to complete for the sole purpose of players needing to lose, only for them to still win at the last moment
bro we got a planet for free and the last 3 planets only had 200k hp instead of 400k. We were meant to win.
FOR DEMOCRACY AND SUPER EARTH!!!
Is this available on Spotify? Just wondering❤
Never underestimate gamers😅
I wouldn't really call six sectors in their control when they only have a single planet in 3 of those sectors
For super earth!
The citizen evacuation are not that bad if they actually go in the door and not get stuck CONSTANTLY
What if that was the plan all along
Joel is planning something
been harder, I dunno if the fact we are less than before has to do with anything *shrugs*
Maybe if the guns fucking worked we’d be fighting them and there would be people playing the game the lobbies are empty as shit
I’m going on ctyper stain when I can 🫡
I've been fighting bots all week, it's brutal. Never seen so many divers die, it's a slaughter. 🫡
SES Fist of Family Values.
I can’t believe we actually did it. That last bot planet was hell. So many more more bots then normal. Drop after drop. They did not want to lose that planet
My last mission on that mo, it was a slog through and through. Wasn't like we were aggroing different patrols either, they just kept coming. It was a wall of steel between us and the entire map, through helldiver might and the power of democracy we prevailed.
I’m a little confused, I’ve heard the devs gave us the win due to how fast we got the last planets. I may be wrong but I heard a few people talking about it.
womp womp, those bots can suck on our democracy
This is proof the automotons were lying about how as long as they can have their homeworld they would leave us alone
That was a fan made transmission. The only official transmission we’ve gotten from the automatons was the binary code that said “AH” (some claim it means “work together” in Chinese)
Well to be fair we all know super earth just wouldn’t stop attacking the automotons if cyberstan was taken or not. If I was part of a rebel group I would make sure the oppressors wouldn’t be able to attack me or my group again.
Bro in evacuation missions the enemy actively goes after unarmed citizens when you're right infront of them shooting. They very clearly weren't good. The bugs are the only ones I could support because I want those lil orange ones as a pet
That was a fanfic. The creator of those transmissions is really adamant on portraying automatons as thinking individuals, to the point of it getting ridiculous. Yeah, SE is the aggressor, but they aren't "the bad guy". It's naive to assume that both terminids and cyborgs would not show aggression towards a docile adversary.
@@ArchineOneand the most recent binary code that said "wheres karl" the automtons are asking i think theres an underground mission soon
Ran a d&d campaign had a boss fight that my friends where supposed to run away from and they found away to kill it, still brings a smile to my face.
Logged on 20 minutes ago and I’m genuinely shocked. Didn’t think we’d complete this last one…
Same. I was watching galactic map night before and when I returned I was schoked that with like 12h left or something we defended last 3 planets
So like, is the entire map connected for everyone or is it like for different regions
@@deuceisdaman The galaxy is connected for everyone, so all major orders are up to the community to complete
@@iDropPhats thx this kinda makes me want to get the game more
It is a testament to the skill and discipline of the Helldiver corps that we can even win battles that have been set up to fail.
you know why the automatons are able to push, the 50,000 people per terminid planet vs the 13,000 people on one planet at a time
People are babies, they don't wanna fight the machines 😂 they like shooting things that don't shoot back. Ugh...damn it helldivers
And once they liberate the termind planet, "somehow" the bugs keep getting loose. For the past month and a half...
ngl automatons are more fun than terminids, bugs are just annoying whereas bots are an actual challenge
No the real problem is that people dont focus on planets, thousands of helldivers are doing useless stuffs on planets they will never take because of the continuous counter-attack on planets... If there is less than 20000 people on a planet its useless to go on it.
@@birblez agreed
Even against the odds, democracy always prevails
@@janus1012traitor detected
@@wingedhussars2833 L+Ratio+Touch some grass +Dolt
@@wingedhussars2833 your Mother is also a Traitor by the way, she told me that when I slept with her. Sorry Kiddo 😊😊
@@wingedhussars2833🤫🧏🗿👋
In the words of the immortal soldier never forget human grit beats robot magic
Based reference.
They helped us finish the MO, the defense gain was boosted for the last 2 or 3 plabets
Would be nice when the enemies can push until our super earth sector. And we have to defend for our home.
something like that could happen in the original Helldivers and if it did Super Earth would explode
This Clanker right here Officer!
That was basically a simulation of a Tuesday for the Astra Militarum from Warhammer 40k
We're about to get out of the tutorial stage of the game and start fighting the real battle against the illuminate
I can't fucking wait to see the illuminate. The leaked combat audio sounds awesome
I’m praying for players that join this game a few months from now and have to learn to fight twice as many enemies as we had to. I’ll be training every day to be ready to pass down my skills.
Joining the helldivers tmr, hope I can learn fast to spill oil
Yeah, I spent about two hours helping two new players unlock suicide mission yesterday so they can at least go for super samples
I asked for "Helldivers II" for my birthday this June, despite never liking or playing shooter games in my life.
I saw the idea of teamwork and not killing your fellow man.
I saw the positive and enjoyable experiences between strangers on the same team.
I saw the passion and excitement of the player base and their love for both the game and working together.
I saw the hugs and cheering.
I never thought a multi-player SHOOTER could embody the greatest strength of MP: that childlike bonding when you and your father sit down with controllers and play together.
I never play MP on any game that is not on LOCAL consoles, physically there, and yet, this game stood out. I had to have that experience.
I look forward to reinforcing you this June, FOR SUPER EARTH!
@@TurtleShroom3 You will probably kill your fellow man, even on accident. just know that it was unavoidable
I’ve recently joined the fight lvl10 cadet I’ve had nothing but support from higher ranks it had been a blast and I will continue to keep BLASTING!! FOR SUPER EARTH‼️
Evac missions aint bad, just get one or two to run off and collect samples while taking the enemies away, works pretty good
I want to see that in practice.
@@aaronimp4966 then do it next time ur on that mission
@@broman3000 I'm not a player yet. So, unlikely atm.
I am skeptical this trick would work, but I am guessing you have done it before, so...
Have you done it before? Do you ever upload?
@@aaronimp4966 it works lol won't be all the enemies but a majority of them, i dont upload either and i havent been playing helldivers lately
Looks like y'all need reinforcements I wonder who could help
I was wandering why the bots are that tough compared to those pesky bugs. I only played Helldivers 1 until a few days ago. And i followed the first war a bit in H2. Now seeing this happening is pretty fun.
I find bugs much harder than robots
Are they going to increase the medal cap im at 250 with nothing left to unlock so i just lose out on medals each time i log in now.
They won't. Its purpose is that, when a new warbond comes out you can't buy everything all at once.
I don't believe so, sadly 😢
Am i realy the only one that finds the bugs harder than the bots?
You are not alone brother, I hate bugs
I dont understand how the bugs are hard in anyway shape or form
@@somerandom4861 the Bots cant aim and are blind idiots that can suck my 500kg democracy. Hunters and Stalkers are the tip of Evolution stretching my A Hole
@somerandom4861 I think its when they get covered in them or just bile titans and spewers everywhere
The devs literally gave us the win by halting the bot decay rate and giving us a freebie with Fori Prime being attacked right at the moment we successfully defended Oshaune.
It was literally a hollow victory in every single way.
Tbh I love this war mechanic. It’s so fresh to the gaming scene to make the community come together for an actual meaningful goal
We don't need it nerfing we just need more helldivers. Join today!
I will this June!
The only reason the bots keeps pushing deeper in the other sectors is the majority count of players rather kill bugs instead knocking back the machines. I remember counting 154,000 killing bugs and 81,000 were barely pushing back bots.
I literally cannot understand people that say that terminids are harder? I play on 9 exclusively, i find bugs to be SO MUCH easier😢 hearing enemy drop ships, 6 gunships and seeing 3 factory striders is like hell😂
Bile titans? Bro pls
Finally I avoid extract mission because of just how cracked they are XD
We are heavily undermanned in the automatons, like for real, there are over 100k ppl fighting for bugs while automatons are taking over planets, those bugs are far more terrifying, they move in larger groups, have more harder armored units, more bugholes to close per outpost, and the buff for stalkers that can send you to the air with a single hit while chasing you and pinning you on the ground, the automatons are far more predictable and easy to deal with once you understand how, I still don’t get how ppl are hating the bots just because they can shoot back? Is getting pinned on the floor more fun than instant death?