To be honest.. i hate rendering... It's just annoying having to spend so much time tweaking picture up and down.... There's no definite guide and what works for product A will not work for product B... Honestly you guys have time
Hello Emmanuel, I completely understand what do you mean, yes there is not one guide for this, however there are general principles and rules what you can do to achieve realistic rendering. :-) when you learn how to work with light and creating materials it will be much more easy for you render anything, and it will be more fun than just guessing game 😊 imagine photographer, he also need to learn how to take picture of different objects and he always using different approach but with the same workflow 😊 for each product you need different lighting for different contours and shapes, but materials you can use basically the same materials for all your 3d models 😊 I wish you all the best, mostly patience and fun while learning how to render 😊
Honestly, see the way you were moving those hdr lights, duplicate duplicate 😅😅 that's some 30 minutes-1 hour work of trial and failure in real time for average user.. Rendering is hard to understand compared to 3D modeling for instance. You'll have terrible renders and good renders and both will eat up your energy😭
For me it's the opposite way 😂 I prefer rendering than modeling 😊 but when I was rendering these renders I use reference original Microsoft Xbox controller images on the website so I move the lighting exactly on the same spot. But yeah when you are rendering something at your own with your own custom design / shapes it will take little bit longer to set up lighting 😊 what are you 3D modeling right now? Or what kind of design? Hard surface, Industrial, Automotive?
Subscribed just because it is one of the most comprehensive guide to understand the whole process. One thing to ask... How you made the r Color layers above the main headphone 🎧 in photoshop... Thanks
Thanks for the sub! I really appreciate your feedback. If you're referring to the small 'R,' which is a symbol indicating which side of the headphones is which, it's essentially done in Photoshop and it's in the same texture as the wireless logo on the side. So, when I applied my wireless logo texture to the headphones, the 'R' on that texture was automatically applied to the inner side as well. The entire 3D model is UV unwrapped. If you don't have a UV-unwrapped 3D model, you just need to manually place that small 'R'.
Hello, I have a slightly older machine, but it can do the job. You don't really need a supercomputer for KeyShot. Of course, with a faster computer, it's a much more pleasing experience to see the preview faster. My specifications: Intel Core i7 7700K NVidia GeForce GTX 970 4GB MSI Gaming M3 Motherboard DDR4 16GB 2400MHz Adata XPG S11Pro M.2
KeyShot is essentially a standalone application for 3D visualization. It's a paid software, but you can apply its fundamentals in any other 3D rendering engine.
This model is prepared in Autodesk Maya, and it have been fully UV Unwrap so that means when I heat that button UV mapping type, it will automatically allign. If your model dont have UV Unwrap, don't worry you can always use Planar Mapping type and manually adjust it or place it directly on KeyShot. I recommended to you watch this part about labels from my another tutorial :-) ua-cam.com/video/-mlG50b4C90/v-deo.html
Hello, of course there is a difference. GPU rendering is much more faster but image on the edges and on some areas are not so smooth and create sharp lines, it's typical for computer generated imagery. When you are using CPU you are basically change time for quality. So you end up with much more slower rendering but results are much more cleaner and smoother. For example, in this scene there is only difference when you change CPU to GPU mode in bump map leather texture. The whole texture is much more bumpy, so you have to decrease bump to match exact the CPU mode. Some materials looks little bit different in GPU mode so you need to adjust them and match CPU. But this difference is very small. But most of the time it's completely same results.
@@textureman thankyou so much for such a brief explanation my doubt is crystel clear now....and thanks for your tutorials sir, I have seen all 😁 you doing really great 🙌
In the future, I am definitely going to create a full course about animations in KeyShot. However, I am still learning it on my own, and I aim to create something both very interesting and unique. :-)
I have 3 bigger tutorial in progress, which I am trying to record in upcoming days, and maybe in the future, thank you for your feedback and support :-)
I hope so too :-) I need to create really good model for this, but definitely it's something what I want to create in the future :-) Thank you for your feedback
Hello Boys, what do you think about this tutorial? 🙂
Brilliant mate! Loved the Paint material with noise in refractive index!
Thank you, I appreciate it Tony 😊
It's awesome ♥
Amazing Tutorial, I learned a lot from this video. Thanks, mate!
Thank you so much for he feedback, I really appreciate it @@CADInstitute18 👍
Your tutorials are fantastic and I have learnt so much through them but whilst still enjoying it. Thank you Texture Man!
Glad you like them 🙂 more tutorials like this coming soon, thank you for your support
To be honest.. i hate rendering... It's just annoying having to spend so much time tweaking picture up and down.... There's no definite guide and what works for product A will not work for product B... Honestly you guys have time
Hello Emmanuel, I completely understand what do you mean, yes there is not one guide for this, however there are general principles and rules what you can do to achieve realistic rendering. :-) when you learn how to work with light and creating materials it will be much more easy for you render anything, and it will be more fun than just guessing game 😊 imagine photographer, he also need to learn how to take picture of different objects and he always using different approach but with the same workflow 😊 for each product you need different lighting for different contours and shapes, but materials you can use basically the same materials for all your 3d models 😊 I wish you all the best, mostly patience and fun while learning how to render 😊
Honestly, see the way you were moving those hdr lights, duplicate duplicate 😅😅 that's some 30 minutes-1 hour work of trial and failure in real time for average user..
Rendering is hard to understand compared to 3D modeling for instance.
You'll have terrible renders and good renders and both will eat up your energy😭
For me it's the opposite way 😂 I prefer rendering than modeling 😊 but when I was rendering these renders I use reference original Microsoft Xbox controller images on the website so I move the lighting exactly on the same spot. But yeah when you are rendering something at your own with your own custom design / shapes it will take little bit longer to set up lighting 😊 what are you 3D modeling right now? Or what kind of design? Hard surface, Industrial, Automotive?
Hi! Anyone here who can't drag materials to their model? I can't seem to fix it
Subscribed just because it is one of the most comprehensive guide to understand the whole process. One thing to ask... How you made the r
Color layers above the main headphone 🎧 in photoshop... Thanks
Thanks for the sub! I really appreciate your feedback. If you're referring to the small 'R,' which is a symbol indicating which side of the headphones is which, it's essentially done in Photoshop and it's in the same texture as the wireless logo on the side. So, when I applied my wireless logo texture to the headphones, the 'R' on that texture was automatically applied to the inner side as well. The entire 3D model is UV unwrapped. If you don't have a UV-unwrapped 3D model, you just need to manually place that small 'R'.
I can't download the tutorial file because it is paid :(
Thanks for this tutorial! Really like the material editing part! Also thanks for sharing the files - hope to see more fabric textile tutorials 😀
Glad it was helpful, more tutorial like this coming soon :-)
Another excellent video. I admire your knowledge on this application.
Again, thank you for your feedback James, I really appreciate it :-) I also check your channel and you got some fantastic content too. :-) Thank you
Can you give information about the PC components for this render?
great video, thanks
Hello, I have a slightly older machine, but it can do the job. You don't really need a supercomputer for KeyShot. Of course, with a faster computer, it's a much more pleasing experience to see the preview faster.
My specifications:
Intel Core i7 7700K
NVidia GeForce GTX 970 4GB
MSI Gaming M3 Motherboard
DDR4 16GB 2400MHz
Adata XPG S11Pro M.2
Astonishing quality, please do some watches that would be amazing!
Thank you 😊 I am planning to create watch rendering tutorial in near future, stay tunes 😊
What is keyshot ? Is it a payed add on ? Where to get it.
KeyShot is essentially a standalone application for 3D visualization. It's a paid software, but you can apply its fundamentals in any other 3D rendering engine.
all right😆
Thanks for sharing
Thanks for watching, more tutorials like this coming soon :-) I am working on some big ones about product visualization :-)
Cool❤ bro please create a playlist for begainer animation on keyshot
Hello, thank you for your feedback :-) In the future I am planning to create animation tutorial, stay tuned
how did you get the labels to align with the uv's?
This model is prepared in Autodesk Maya, and it have been fully UV Unwrap so that means when I heat that button UV mapping type, it will automatically allign. If your model dont have UV Unwrap, don't worry you can always use Planar Mapping type and manually adjust it or place it directly on KeyShot. I recommended to you watch this part about labels from my another tutorial :-) ua-cam.com/video/-mlG50b4C90/v-deo.html
Thanks for asking, I too have same doubt
This program is amazing wtf
Hello, thank you very much for the feedback and yeah, KeyShot is absolutely awesome especially when it comes to product visualization :-)
cpu rendering or gpu rendering does make any effect on results?
Hello, of course there is a difference. GPU rendering is much more faster but image on the edges and on some areas are not so smooth and create sharp lines, it's typical for computer generated imagery. When you are using CPU you are basically change time for quality. So you end up with much more slower rendering but results are much more cleaner and smoother.
For example, in this scene there is only difference when you change CPU to GPU mode in bump map leather texture. The whole texture is much more bumpy, so you have to decrease bump to match exact the CPU mode. Some materials looks little bit different in GPU mode so you need to adjust them and match CPU. But this difference is very small. But most of the time it's completely same results.
@@textureman thankyou so much for such a brief explanation my doubt is crystel clear now....and thanks for your tutorials sir, I have seen all 😁 you doing really great 🙌
please make animation video in keyshot
In the future, I am definitely going to create a full course about animations in KeyShot. However, I am still learning it on my own, and I aim to create something both very interesting and unique. :-)
Thank you! This is an amazing tutorial. Any plans on doing some product video animations?
I have 3 bigger tutorial in progress, which I am trying to record in upcoming days, and maybe in the future, thank you for your feedback and support :-)
@@textureman I'm waiting
Just what I was looking for!!! Thanks!
No problem, more content like this coming soon :-) I appreciate your feedback and support, thank you
It's nice to see your rendering settings as well. Thanks for the tutorial boss
Happy to help :-) More tutorials like this coming soon, stay tuned :-) I always trying to show everything :-)
Good teaching, hope you have a lesson in the future about jewelry. Thank you.
I hope so too :-) I need to create really good model for this, but definitely it's something what I want to create in the future :-) Thank you for your feedback
I'll send it to you if you want. I still didn't do well. Still have to learn from you. Thanks.
Don't worry, I will model my own piece of Jewelry for tutorial series :-)
u great man thank you so much
Your tutorials are amaizing.
Thank you for your nice feedback. :-) I really appreciate it, more tutorials coming soon :-)
Cool! Thank you!
Subscribed ! Bcz this is one of the clear rendering guiding tutorials I've ever watched. Felt the process. 🤝 Keep it up!
Thanks for the subscribe 😊 I really appreciate your feedback, thank you my friend
like~
Thank you