Just a couple clarifications/notes: I did a lot more testing than i showed during the clips, i just cut most of it out to save time. The audio when i shoot is slightly delayed, so if you pay close attention, when my ammo count changes is when i shoot, not when you hear the sound. Also, for the walljump tests, the first 2 have pink and purple colors, while the final test had red and blue colors, i forgot to clarify this in the vid (i recorded the first 2 tests first and later changed the colors to be easier to see for you guys). I forgot to mention this too, but changing lag comp does not affect this at all, results are the same. The only thing i can see that changes these results is if your ping is higher than around 70-80 but i didnt test that. i think if you have higher ping it works the same its just more delayed, so while they might be moving up on your screen, they are moving down on their screen already. if you think i did any of the tests wrong or messed something up let me know! Also this got banned on the krunker subreddit for "false information" LOL. if its false info then are you telling me i faked the clips in this video🧐
also note that your ping is extremely low and that the server is in significantly less stress than in ranked for example as you have only 2 players in, and are shooting once
Yep. when having high ping the results are the same its just "delayed" so you will see the person moving upwards, but on their screen they will already be going down. also is 11 ping extremely low? i thought less than 8 would be considered low
@@Photek24 I play with 20ms at best. I do think there's a difference as what you see is delayed, in addition to the reg being delayed. So you'll shoot with an offset AND your shots will hit with a delay. With how bad servers are in krunker, simply having 8 players in a game mqkes it much less stable. Plus you may already know krunker handles shooting really badly. Having a lot of people shooting at eachothers is mostly what causes server freezes (obviously enough the reg is much more random and delayed the more unstable servers are)
@@Atzelord yeah that totally makes sense. what i said in my video isnt wrong considering high ping, its just "different". the delay makes it a lot more wonky. regardless of what ping or if youre playing faceit or not, the devs need to fix this stuff lol
auto headshots when moving downwards and no headshots when moving upwards, I thought this was common knowledge, but yes very messed up they still have not fixed this after 3 years, it's almost like they don't even play and understand their own game as much as the players do
bro ive been complaining about smg hitbox when doing wall jump animation, you legit become invincible for a few frames. and take zero dmg from all weapons even fully charged knife
photeck w on tehchy ez fr tho this is very interesting, explains a lot of moments in the game where i’m like “that should’ve been a headshot” or “how was that a headshot” on players moving on ramps or players and or myself walljumping. hope the devs fix this soon
it should be the same as when standing at the same level as it. when changing my angle i was only making sure that i was shooting only the head hitbox and not shooting through the body hitbox towards the head. if im up above the bot on the ladder, it would be the same as standing at the same level because there isnt anything to obstruct the head hitbox.
@@Photek24 Photek, you are actually wrong here. For whatever reason, going up the ladder while you are ABOVE the bot will reg a headshot everytime. It literally makes no sense. I think you misread their question and you thought they said: "Shoot the bot while YOU are moving up the ladder and THEY are on the ground.
Just a couple clarifications/notes: I did a lot more testing than i showed during the clips, i just cut most of it out to save time. The audio when i shoot is slightly delayed, so if you pay close attention, when my ammo count changes is when i shoot, not when you hear the sound. Also, for the walljump tests, the first 2 have pink and purple colors, while the final test had red and blue colors, i forgot to clarify this in the vid (i recorded the first 2 tests first and later changed the colors to be easier to see for you guys). I forgot to mention this too, but changing lag comp does not affect this at all, results are the same. The only thing i can see that changes these results is if your ping is higher than around 70-80 but i didnt test that. i think if you have higher ping it works the same its just more delayed, so while they might be moving up on your screen, they are moving down on their screen already. if you think i did any of the tests wrong or messed something up let me know!
Also this got banned on the krunker subreddit for "false information" LOL. if its false info then are you telling me i faked the clips in this video🧐
also note that your ping is extremely low and that the server is in significantly less stress than in ranked for example as you have only 2 players in, and are shooting once
Yep. when having high ping the results are the same its just "delayed" so you will see the person moving upwards, but on their screen they will already be going down. also is 11 ping extremely low? i thought less than 8 would be considered low
also how do you think playing in a faceit server affects this? do you think it actually changes anything?
@@Photek24 I play with 20ms at best. I do think there's a difference as what you see is delayed, in addition to the reg being delayed. So you'll shoot with an offset AND your shots will hit with a delay.
With how bad servers are in krunker, simply having 8 players in a game mqkes it much less stable. Plus you may already know krunker handles shooting really badly. Having a lot of people shooting at eachothers is mostly what causes server freezes (obviously enough the reg is much more random and delayed the more unstable servers are)
@@Atzelord yeah that totally makes sense. what i said in my video isnt wrong considering high ping, its just "different". the delay makes it a lot more wonky. regardless of what ping or if youre playing faceit or not, the devs need to fix this stuff lol
@@Photek24 below 30 is low. I play with 32-35 always
auto headshots when moving downwards and no headshots when moving upwards, I thought this was common knowledge, but yes very messed up they still have not fixed this after 3 years, it's almost like they don't even play and understand their own game as much as the players do
This has major climbing ladder vibes PepeLaugh
if you want a surefire way to find bugs that noone else can find, you call photek lol
You should test out how hitboxes are when a player walljumps and immediately wallslide/wallrides (holding shift against the wall)
hmm i didnt think about that but i assume it should be the same
@@Photek24 it's not the same, you take zero dmg, for fully charge knife, only during mid animation.
bro ive been complaining about smg hitbox when doing wall jump animation, you legit become invincible for a few frames. and take zero dmg from all weapons even fully charged knife
you should have increased the damage size
Hmm maybe, I can see it fine in game but I guess the bitrate and quality on UA-cam makes it hard to see.
@@Photek24 true and it was slightly small on the screen
Not at all surprising honestly 🤷♂️
photeck w on tehchy ez
fr tho this is very interesting, explains a lot of moments in the game where i’m like “that should’ve been a headshot” or “how was that a headshot” on players moving on ramps or players and or myself walljumping. hope the devs fix this soon
:/ hope it gets fixed
Thx for making the vid :)
You should shoot the bot from up the ladder when the bot is going up the ladder
it should be the same as when standing at the same level as it. when changing my angle i was only making sure that i was shooting only the head hitbox and not shooting through the body hitbox towards the head. if im up above the bot on the ladder, it would be the same as standing at the same level because there isnt anything to obstruct the head hitbox.
@@Photek24 Photek, you are actually wrong here. For whatever reason, going up the ladder while you are ABOVE the bot will reg a headshot everytime.
It literally makes no sense.
I think you misread their question and you thought they said:
"Shoot the bot while YOU are moving up the ladder and THEY are on the ground.
@@athenakozlie3914 no no i read it correctly, i just never actually tested it, i was just assuming it would be the same
What is the mod name? The CSS is pretty cool!
i think the css is a public one, mod might be one of photeks so check his profile ig?
the css is the jump clan css it is not public
When u ads with ur sniper its different when u have ur gun off how do u dp that can u plz tell
smoothe gameplay
good css
also wow that movement
hmm, looks like hacks with hidden overlay, sussy baka
bruv i am a hacker so they are big i know already