I'd greatly appreciate it. The setup class gekkolib in the procedure doesnt show for me (and when using fabric there are no API options to choose from)
this method is outdated, the newest verision of geko lib mcreator plugin will add you an option of making an animated entity its just like creating a living entity but you have a new tab called animations to make it much more simple to add animations
i know this is outdated, so i have a problem with animated entity thing the mob keeps crashing everytime I summon it ingame, and yes I will get my answer when the newer version of this comes out
for some reason, the other tutorials dont tell you how to set up the geckolab animations panel. Thank you, this helped me in another way you didnt expect
Underrated channel. I didn't even know that the plugin worked with newer versions until now. EDIT: With the most recent version of MCreator, the plugin adds an actual thing to make animated entities, so you don't use the regular entity one.
@@ilooovesteak I currently have MCreator version 2023.1, and the plugin for 2023.1 so if you don't have either, not sure how helpful I can be. I'm not quite sure what the setupclass geckolib is since I wasn't paying that much attention to the video, and didn't see it when doing stuff. All you need to do is get the correct version of the plugin for MCreator and follow the steps given in the video to install it. I haven't actually done anything with the procedures yet. If you are using the same version as me, when creating a mod element you should see options for animated stuff. It lets you put in the basic animations (idle, walking, etc) without using procedures. If you need to make the model with blockbench, then make the model and make the texture. For animations, go to the animate tab and create a new animation. Name it whatever you want, it really doesn't matter. Back in MCreator, when in the animations tab you need to enable the animation you want (except idle, you NEED an idle animation) and the text box below the animation is where you put the name of the animation (EX: Attack animation is named "attack" so in the box you type "attack") I hope this helps.
@@Humanoid_creature123 Oh, If you have recent version, you don’t need to do this. You just need to create animated entity. I don’t know well so… go watch another tutorial….
Hello! Thanks for the tutorial, but I have a problem in the "procedure" step, there is no "setup class (geckolib)". I checked plugin and MCreator versions, enabled plugins and workspace settings, checked model and animation filenames, but nothing changed If you know what's wrong, please help...
Hello, I have a question that I hope you can answer. I am creating an entity which I want its attack to be from a distance but apparently the automatic attack animation that the geckolib plugin brings is a physical attack, so I deduced that I must call the attack animation that I did by procedure. something like: If you find an entity that is your target then activate the attack animation and also shoot a fireball. The problem is that I don't know how to do it, I was looking in videos but I can't find any that can help me and they don't answer me in the mcreator forum either. If you could explain to me how to do it I would be very grateful to you! Sorry if there is something that is not well understood, I am using the google translator.
I think you can! maybee you can do like, *if attack from distace true" or something idk, and the "play ["animation] at x[x] y[y] z[z]". i am new here but i just saw the block that plays animation.
@@Peteboi64932 Hello, thank you very much for your answer, although I already solved that problem a long time ago. I would like to ask you if you know how to tame an entity when it appears in the world. I am making a mod for pets and I want them to be able to sit, the way I am doing it is creating another entity but without movement, the problem is that when returning to the entity that follows the player it is no longer tamed, and it would be tedious for a player to tame the entity every time. So I want that when the mob that follows the player appears, it is already tamed.
fixed it if you want to make a 1.19.2 mod and it says this error you have to go in files delete mcreator workspace and do the steps over as it will download the files
No animations play The model is there The textures and there But the animations don't play, not even the head moves! (yes i named the head group "head") and yes everything has the same prefix name
I tried to do this but there was nothing like "setup class (Geckolib)" in the event trigger, I agree this is an outdated tutorial, but, there are a lot of mods that have geckolib animated models/entities but there only for 1.16 - 1.17 or even 1.15. is there any way to add geckolib animated entities in the 1.19.2 mod, or I should transform my entire mod to 1.16-like versions? and if anyone knows any Minecraft version which is best for geckolib so please let me know!
Sorry but... I can't find the "setup class (Geckolib)" and i dont know why... I did everything in the tutorial and i can't find it! So... Can someone explain???
How do you make more than one animation, like what should I name them in mcreatorb because none of them work, for example under the animations tab in Mcreator I make a new json file but I can't name it "reaper.animation.json" again because it overrides the first one and if I name it anything else and set the animation to something like sprint or walk it still doesn't work, or do I have to put all the animations in the same .json file?
top right side of the screen go to the animate tab and click it, then go to the top of the screen where it says "Animation" right next to "Edit", click Animation and go to the bottom of the options where it say "Export Animations...", click it to save the .json file full of all your animations.
@@cookie_884 Thanks, I figured it out soon after haha, I appreciate the help! :) I would remove the comment but I'll keep it in case more people are experiencing the problem
@@Ray-uy4ez Thank you! I had already figured it out by then but I appreciate the help! :D I'll keep the comment up in case other people need help with this.
hi this is a great tutorial! however I am having trouble finding the "SETUP CLASS (GECKOLIB)" trigger and it isn't appearing for me. and I have the plugin installed, my version is 2023.4 can you help me with this? thanks!
does it work? or do you need the v3.2 version? if you do need the v3.2 version can you send a download link of it? because there is no more downloads for it
@Nick The Stick 106 v3.5.1 works for mcreator 2022.3. But I updated recently, and v4.7.1 works for mcreator 2023.1 really well. It's just a slightly different process to make animated elements tho, I suggest following the guide on the plugin page
Translation: I tried every single step. My game crashes every time I spawn my entity... Why does this happen? If you might know, could you please help me? I know I'm not the only one with this problem.
Hi, I'm from Russia and generally use a translator, I have a question.Do you know how to create an animated weapon in MCreator so that the player's hands are also visible during the animation
I'm aware this is a bit outdated, I might make an update soon!
That would be great! Thank you so much
I'd greatly appreciate it. The setup class gekkolib in the procedure doesnt show for me (and when using fabric there are no API options to choose from)
Would be awesome!
IM BEGGING YOU
Im using 4.8.7 and the register model name code in the procedure doesnt work
Even the whole procedure didn’t work 😢😢
I have been looking for ages how to add animations to my models in mcreator, thank you so much!!!
Tysm! I spent so long making animations and models that weren’t compatible so this is really cool helpful.
It does not show Setup class (Geckolib) for me i dont know why
same
Same
Non-geckolib entities are supported if you use a Java model for them, the built in models don't work.
Tysm! I searched like hundreds of videos to explain how to make the animation work and now i finally understand.
this method is outdated, the newest verision of geko lib mcreator plugin will add you an option of making an animated entity its just like creating a living entity but you have a new tab called animations to make it much more simple to add animations
When i spawn the animated mob my game crash , how to fix that ?
Thank you 👍
very cool thanks
I do everthing correctly but evertime I spawn the entity my game chash, someone know how to fix that?
Your tutorial, even if it's outdated, helped me! Thanks!
i know this is outdated, so i have a problem with animated entity thing the mob keeps crashing everytime I summon it ingame, and yes I will get my answer when the newer version of this comes out
you saved my life you earned this sub
After 2 years.. I FOUND WORKING GIDE!! (my bad english?)
Finally! I needed this, Thank you
why does everything work ok except for the fact i cannot find even trigger: setup class
CatBro: "lets get this video to maybe 50 likes"
3 months later: it gets to 476 likes
That's exactly what I've been looking for. Thank you man!
Hello! Please tell me why I have the Bedrock format when exporting the file? How to make the JSON format? Thanks in advance for your help!
for some reason, the other tutorials dont tell you how to set up the geckolab animations panel. Thank you, this helped me in another way you didnt expect
Underrated channel. I didn't even know that the plugin worked with newer versions until now.
EDIT: With the most recent version of MCreator, the plugin adds an actual thing to make animated entities, so you don't use the regular entity one.
hey bro can you help me out, how did you do it. In the procudures i have different things then him. I also dont have the setupclass geckolib
@@ilooovesteak I currently have MCreator version 2023.1, and the plugin for 2023.1 so if you don't have either, not sure how helpful I can be. I'm not quite sure what the setupclass geckolib is since I wasn't paying that much attention to the video, and didn't see it when doing stuff. All you need to do is get the correct version of the plugin for MCreator and follow the steps given in the video to install it.
I haven't actually done anything with the procedures yet. If you are using the same version as me, when creating a mod element you should see options for animated stuff. It lets you put in the basic animations (idle, walking, etc) without using procedures.
If you need to make the model with blockbench, then make the model and make the texture. For animations, go to the animate tab and create a new animation. Name it whatever you want, it really doesn't matter.
Back in MCreator, when in the animations tab you need to enable the animation you want (except idle, you NEED an idle animation) and the text box below the animation is where you put the name of the animation (EX: Attack animation is named "attack" so in the box you type "attack")
I hope this helps.
HELP us
I don't know how do i make one can you helpp me out
@@BehramIshi I will make a tutorial.
Great helper, but one problem, there is no Set Up Class (GeckoLib) In the Procedure, anyway you could help?
i would love a tutorial for this for 2023.1 since aparently they changes a couple things!
fr. non of this works anymore and there are no tutorials for this newest version
@@Fade13 I will make one.
@@CatManRealand why does my world crash when I spawn a mob
@@Fade13and why does my world crash when I spawn a mob
@@Kadzumusic Not sure. Its never crashed for me. I haven't used it for quite some time though so something may have changed.
Finnaly geckolib works again!
I cannot see Setup geckolib in 14:19, what should I do?
I have the same problem pls reply to me if you know
@@Humanoid_creature123 Oh, If you have recent version, you don’t need to do this. You just need to create animated entity. I don’t know well so… go watch another tutorial….
@@Onethousandandtwenty thx
Hello! Thanks for the tutorial, but I have a problem in the "procedure" step, there is no "setup class (geckolib)". I checked plugin and MCreator versions, enabled plugins and workspace settings, checked model and animation filenames, but nothing changed
If you know what's wrong, please help...
this tutorial is in spanish but is pretty useful ua-cam.com/video/vcCLcxlbhY8/v-deo.html
I have the same problem if you know something about it please reply to me
Hello, I have a question that I hope you can answer.
I am creating an entity which I want its attack to be from a distance but apparently the automatic attack animation that the geckolib plugin brings is a physical attack, so I deduced that I must call the attack animation that I did by procedure.
something like:
If you find an entity that is your target then activate the attack animation and also shoot a fireball.
The problem is that I don't know how to do it, I was looking in videos but I can't find any that can help me and they don't answer me in the mcreator forum either.
If you could explain to me how to do it I would be very grateful to you! Sorry if there is something that is not well understood, I am using the google translator.
I think you can! maybee you can do like, *if attack from distace true" or something idk, and the "play ["animation] at x[x] y[y] z[z]". i am new here but i just saw the block that plays animation.
@@Peteboi64932 Hello, thank you very much for your answer, although I already solved that problem a long time ago.
I would like to ask you if you know how to tame an entity when it appears in the world.
I am making a mod for pets and I want them to be able to sit, the way I am doing it is creating another entity but without movement, the problem is that when returning to the entity that follows the player it is no longer tamed, and it would be tedious for a player to tame the entity every time. So I want that when the mob that follows the player appears, it is already tamed.
Bro you're a true legend!
Great Video. What type of animations i can use? I mean like idle, walk
desciprtion
did everything as in the video but nothing works. Who can help?
dude how has this been updated soo much so quickly
Thanks bro for helping!
Could you please make a tutorial on animated blocks
Thank you for this tutorial, I wish you more subscribers and views😀
i was the exact 1000th like. Nice tutorial
does anyone know what to do if i cant find the setup class gekolib in the procedure part
i dont know why, but in the procedure section ( 14:06 ) i cant find the "setup class (geckolib)" thing. can somwone help me?
thanks for these
thanks that helped a lot! You earn this sub👍
The rad Panda is so cute 🥺
thank you this helped loads!
My animations won't play when I load up the game, but so far the game doesn't crash when I spawn my entity in.
same here, no crash but no animations , any luck?
thanks you its help me alot
I can't get the API to show up in workspace settings, what do i do?
YOU ARE A LIFE SAVER THANK YOU!!!!!!
thanks for everything
🔥
Pls do one for block/item
can't find "setup classs" bc theres no any of it in mine, no any kind of "register geckolib model" thingy.
Hey, when checkign for triggers the Setup Class 9Gecklib) doesnt hsow up even tho I have the plugin and API installed
15:27 caught in 4k
thank you bro
i was stugleing to do this thanks to much for this you get a sub and like
why does it crash me when i load in even tough it worked a few seconds ago
fixed it if you want to make a 1.19.2 mod and it says this error you have to go in files delete mcreator workspace and do the steps over as it will download the files
thanks!
No animations play
The model is there
The textures and there
But the animations don't play, not even the head moves! (yes i named the head group "head")
and yes everything has the same prefix name
fyi i am using 1.16.5 forge geckolib if that is needed info
@@knighy64 any luck? my animations wont play either
@@Schluuma nope, i've searched online all around, i tried to use it for different version and works fine,
I don't know why 1.16.5 acts up
every time i load into minecraft, i get "(my mod workspace name) has failed to load correctly"
you need geckolib mod
@@myrmecia9430 thank you
can you do a tutorial on the newest version as i cant find any
I cant find the setup class(geckolib) thingy anymore because i am on 2023.2 i think please help!
I tried to do this but there was nothing like "setup class (Geckolib)" in the event trigger, I agree this is an outdated tutorial, but, there are a lot of mods that have geckolib animated models/entities but there only for 1.16 - 1.17 or even 1.15. is there any way to add geckolib animated entities in the 1.19.2 mod, or I should transform my entire mod to 1.16-like versions? and if anyone knows any Minecraft version which is best for geckolib so please let me know!
I’m having the same problem
same issue here
oooga boooga
agreed.
14:16 I don't see "Setup Class (GeckoLib)" as an option in the box, everything else is the same.
same problem here idk if youve found a solution
did you find how to fix it? i have the same problem
@@lulladyshift nope
Very useful tutorial!!
You can unlist the other one so nobody gets confused
how do i download a geckolib moddel, i need help (edited: nvm, i found it)
pls help i says i dont have gecko lib what to do i cant launch the game cuz it shows that geckolib is required.
Sorry but... I can't find the "setup class (Geckolib)" and i dont know why... I did everything in the tutorial and i can't find it! So... Can someone explain???
me neither ):
if im making multiple animations for the same mob, how do I name them all ____.animation.json without it not replacing the other?
I tried to enable Setup Class Geckolib but it's not there. And the plugin works.
ok this is helpful video, but when you make a procedure and add geckolib, and when i do that, it didn't show geckolib...
I have no setup class (gekckolab) trigger?
Am i the only one where the plugin deosn't load properly? It says that Geckolip did not fully load.
I didnt have locked my mode lements and geckolib destroyed my workspace and I am not abe to export mod now please hepl me wiyh my issue
this is a good video, but in procedure, there is no setup model or register model! what do i do now
yeah me too man me too
On the animation part, i can't move any of the pivot points.
Can you do a video on the new version of this plugin? I don't know why it crashes whenever I spaw my mob
I don`t have Setup Class (Geckolib) and the script register Geckolib model. How to fix it?
I have a problem. I don't have "setupmodel" but "setupclass" can you help me?
How do you make more than one animation, like what should I name them in mcreatorb because none of them work, for example under the animations tab in Mcreator I make a new json file but I can't name it "reaper.animation.json" again because it overrides the first one and if I name it anything else and set the animation to something like sprint or walk it still doesn't work, or do I have to put all the animations in the same .json file?
You do have to put all of the animations in same .json. :)
@@Ray-uy4ez thx, I was having the same problem
top right side of the screen go to the animate tab and click it, then go to the top of the screen where it says "Animation" right next to "Edit", click Animation and go to the bottom of the options where it say "Export Animations...", click it to save the .json file full of all your animations.
@@cookie_884 Thanks, I figured it out soon after haha, I appreciate the help! :) I would remove the comment but I'll keep it in case more people are experiencing the problem
@@Ray-uy4ez Thank you! I had already figured it out by then but I appreciate the help! :D
I'll keep the comment up in case other people need help with this.
hi this is a great tutorial! however I am having trouble finding the "SETUP CLASS (GECKOLIB)" trigger and it isn't appearing for me. and I have the plugin installed, my version is 2023.4 can you help me with this?
thanks!
Hi, I was wondering if you knew how to change player animations? I’m trying to make custom animations, such as making a unique walking cycle.
If you don't see the plugins folder just create it
i dont see the setup class trigger :( does anyone know how to fix this?
Same here! Have you found it out?
why doesnt setup class gecko lab show in the procedure
Hey thank you, I really appreciate this. Quick question tho do any of the new versions work like v3.5.1, v4.3 or just stick with v3.2
does it work? or do you need the v3.2 version? if you do need the v3.2 version can you send a download link of it? because there is no more downloads for it
@@fire_dragonhd9105 I ended up testing it and I can confirm v3.5.1 works great!
@@meatball7857 on what version of mcreator?
@Nick The Stick 106 v3.5.1 works for mcreator 2022.3. But I updated recently, and v4.7.1 works for mcreator 2023.1 really well. It's just a slightly different process to make animated elements tho, I suggest following the guide on the plugin page
my mob dont stop the walk animations any help? and texture is purple and black
I tryed every single step. My game after entity spawn crashes... Why that? If you know help me. And others because i see i am not only one.
Maybe if you blessed us with mind-reading powers we could help but unfortunately I cannot know what went wrong through your very informative words.
Translation: I tried every single step. My game crashes every time I spawn my entity... Why does this happen? If you might know, could you please help me? I know I'm not the only one with this problem.
@@hopelesslurker4082 it isn't very hard to read at all.
For some reason blockbench will not let me download the GeckoLib model, please help
The code is not regenerating after like 100 attempts. Please quick solution
my mcreator has no setup class option on the event trigger
i can t find the global trigger Setup Class (GeckoLib) can you help me with that?
I have a biped geckolib model that I wanna put armor on and I wanna use the default biped walk cycle how do I do that.
Hi, I'm from Russia and generally use a translator, I have a question.Do you know how to create an animated weapon in MCreator so that the player's hands are also visible during the animation
i think you have to add the hands to the animation model
pls i have a problem ! When I start the game it said me : java.lang.InvocationTargetException ! How to solve the problem ?
I keep crashing every time I spawn my new entity
Me too bro, I cant fix that
guys I can't see setup class (Gicklib)
i installed the plugin but the game won't load when i test it.
setup class gecko labs isnt shopwing up for me
What to do if GeckoLib doesn't work I downloaded all versions, it still doesn't work.