This is because, for some reason, their reload rate was calculated for these guns at low angles. They did indeed have a 24 second reload on a flat to 5% elevation. At combat ranges for a battleship, 10,000meters+, their reload rate significantly decreases because Japanese elevation mechanisms were kind of slow. American reload rates are taken from training manuals and technical manuals that say that with a trained crew, the rate of fire is 1 round every 40 seconds AT COMBAT RANGES- So, gun elevates, gun fires, gun lowers, gun elevates again, gun fires, repeat. Get an average for trained crew, come up with an expected rate of fire. That is why the real historical data, especially at close ranges do not match the manuals. American guns were not that slow at similar distances. Gaijin needs to fix that. Its a doctrinal rate of fire instead of a realistic one.
You are saying American guns aren’t slow at those ranges but you forget this is an older style American battleship. They suffer from the same reload issues as the Japanese. And for reference the Nagato an old Japanese ship had more powerful 16 inch guns and heavier shells than the Colorado an old American ship and still fired faster overall at all ranges so I wouldn’t finalize that thought. There is a video on the best naval guns in world war 2 by online naval historian drachinifel who proves this with historical data and charts from real documents taken from the war. The American guns start getting fast after the North Carolina, South Dakota and Iowa class bbs. And Japan well gets the fast reload for 18 inch guns from the super Yamato class BBs that matches iowa’s reload in a battle scenario.
I'm not questioning the historical accuracy of the Japanese 16inch guns having a 24 sec reload. I dont mind tbh and I would like them to stay where they are. Just wish they would buff the American battleship rate of fire.
Well don't worry, Napalm, there's still at least one more standard battleship which we know you love so much. And don't worry, it too will have a 45 second reload
Japan will get the Yamato before US gets the first North Carolina class. Although Britain will probably be getting the 1916 mod of Warspite somewhere around this time as well.
You are right, the Colorados. Because they keep on going off of training and technical manuals that TELL you what a average Joe crew, just trained on the guns should be able to do at combat ranges. When I was in artillery as crew on a 155mm M198 towed howitzer, the technical manual for the gun, the same one as on almost all of the M109s, said that the reload rate was 2 rounds per minute sustained, 4 rounds per/min rapid fire. There is a video of a gun in my battery in combat called 3 Rounds in 20 Seconds, our gun got a later fire mission and did 6 rounds in 52 seconds. So, for Americans, at least, they go by a doctrinal, minimum requirement as opposed to a realistic, trained crew at closer ranges. You can tell that its purely doctrinal because every ship, even the 16in Colorado's, all have the same fire rate of one round every 40 seconds.
Finally got the Tennessee Mr. Ratte. It manoevres like a large lump of concrete. Battle Bridge is regularly destroyed in every Match. And on and on. It's really disappointing. As always, I know you get an underserved number of subscribers. And that I mean you deserve many more. I think more than half of my Squadron play Naval and your content is often discussed. So do please keep going. There's a lot of appreciation out there...
i don’t know any data about naval gun dispersion but i refuse to believe they are this inaccurate. it feels like it’s an artificial nerf leftover from the days when Hood was introduced. my theory was that they were afraid the 15” would be too much so they nerfed dispersion and its been like that ever since. i might be misremembering, but the overall point still stands, the dispersion on big BB guns feels awful and i cannot believe it’s historical. sure battleship duels would have lots of misses and straddles but we’re fighting at like half the range those battles took place at. i get more straddles than i do hits and that is so frustrating.
if you want a laugh, look at the Scharnhorst shooting HMS Glorious (25km hit on a moving target, fired while on the move)..... such a shot would be genuinely impossible in this game with how awful dispersion is, getting hits at 17km is already a stretch as at that point your shells are spread over 2x3 km area.
snail already made sure to "balance" bigger guns, the bigger caliber the bigger angle deviation in game through some guns have their own: 16" and 15" guns (406-410mm and 380-381mm) and Italian 12.6"/320mm: 0.37 horizontal, 0.4 vertical deviation 14"/356mm guns : 0.32 horizontal, 0.39 vertical British 13.5"/343mm gun and French 13.4"/340mm: 0.25 horizontal, 0.39 vertical most 12"/305mm guns: 0.24-0.25 horizontal, 0.38 vertical Russian 305mm pattern 1907: 0.2 horizontal, 0.31 vertical WW1 German Battlecruiser 283mm: 0.26 horizontal, 0.335 vertical Sharn and Cruiser 283mm: 0.24 horizontal, 0.32 vertical
@@arczer2519 Russian guns being artificially accurate is the funniest and most predictable thing lol. you'd never guess in real life, I don't think there's been a single successful ship-to-ship hit fired from a Russian BB since after the final naval engagement of the Russo-Japanese war.....(they saw action, but literally fired hundreds of shells for ~zero~ hits over WWII/WWI)
Amagi with light armor, 16 inch fast firing guns (24 secs) with a lot of pen and explosive mass, and basically battlecruiser speed, it just bullies Scharnhorsts and the like, no AA, light armor and ammo in your No. 2 and No.3 turret barbettes are its only drawbacks, oh and, close range engagements, you’re basically a heavy cruiser with super guns
basically playes like a super alaska without the aa. Pray you dont get focused by too many ships and it's basically gg if you get caught away from any ships with aa when a plane sees you.
I haven't used any american BB exept Nevada and even this one I use only because I want at least some second spawn. Until gayjin adds an actually competitive BB (NK when?) to US I'm not getting back to this tech tree.
The funny thing is that there are sources out there that state that during the battle of surigao straight, the US battle ships were able to achieve a peak fire rate of 2 rounds per min. And even then, there are other sources out there that state that the fire rate for the US battle ships in general was 1.7 to 2 rounds per min. So at the very least gaijin could drop their fire rate down to 35 seconds and would still be "historically accurate" I dont recall the name of the sources, but if you dont believe me the sources are out there and they're not hard to find.
I know and I also want a 30 sec reload for those ships even if it wasn't historically accurate. But the fact that there are sources out there that support both the gameplay improvement and the historical accuracy makes the situation even more stupid. Either way there is no reason for gaijin to keep the reload rates at 40 seconds.
The British have colossus, dreadnaught, Queen Mary, invincible, malbourgh, Orion and glorious. Their only battleship/crusier with any dedicated AA with range finding that isn't a small leftover land artillery piece with the magical range finding of bob with a cup of tea is a 1941 Hood. Or the event vehicle renown. The next 16" ship should be a modernised Rodney or Nelson with AA and radar. No more British WW1 or pre WW1 battleships, dam it. The American heavy crusier lineup has a lot of pre 1942 AA armament and still uses the 5"/25 the Pittsburgh goes post ww2 with auto 3" but not many of them. The next US ship should be USS Wichita. The french A Richelieu battleship, the Italians a littorio. The Japanese are probably just a boat or destroyer, considering they just got 2 large ships. Probably Bismark for Germany. I guess the soviets could get royal sovereign.
@@questionmark05 Tbh it's more often Scharnhorsts/Kronshtadts and their wunderweapon guns...... since at least Japanese battleships are utterly atrocious survivability after Gaijin took away their armor and nerfed their survivability into the floor.
I will say that they need to change the br caps so that there are clear differences between dreadnoughts and future battlecruiser/ww2 battleship era ships. The USS Tennesse and other Dreadnoughts with such slow firing guns (even though some sources argue they were quicker supposedly) and worse armour layout designs are not supposed to compete 1v1 with 30-40's designs that have much better firing guns (reload speed wise) and better armour designs. Hopefully they keep the firing time the same for the Tennesse and don't give it a shorter unrealistic reload speed for the game, and instead give us 8.0+ for ships.
G'day Napalmratte, ahh perfect thing to watch after finishing tea at a rural pub. NGL one thing I do hate about WWII refit ships is the exposed LAA crews. If there was maybe A, the ability to call in & out AA crews into the ship under shellfire & only being called out when an aircraft is incoming, It would probably makes these ships more fun. & B, the ability to prioritise what's fixed first would be a boon to all ships. Now, us console plebs would find a way to use in on our limited bindings if that's what the devs were concerned for, but it would be awesome. So what's next on your review agenda? the Battlecruiser Amagi, the destroyer Modagor or some horrible French crap like La Combattante?
Makes me wonder if Gaijin is basing on the ships dispersion from its pre-1930s modernization. Which did have issues but was fixed thanks to the new shells that Tennessee fires in game.
the bad thing about the uss mississippi’s and uss Tennessees 14 inch battery’s is they’re firing angles. because of they’re firing angles you basically have to be perfect broadside exposing yourself to get penned by the enemy or else the the dispersion gets all wacky trying to fire from an angle. With the 2 rear turrets most especially affected by all this i noticed
which is really funny given standards were designed with around 150° traverse to either side but like with reload snail is really picky where they consider limits...
Me patiently waiting for USS Washington (N Carolina class) then hopefully my personal holy Grail one of the Iowa class ships, preferably Wisconsin or Missouri. Just imagin the iowas 16" 50cal Mark 7 guns🥴🥰😍😈🚤
Hey Ratte, do you think you could do a video on HMS Tiger and how it fits into the current meta? It's my personal favorite ship that I own and would love to see what you can accomplish with it in todays naval environment!
Uh, hey there. I sorta missed a big part of the HMS Barham event. I want it to start grinding Britain, but I also thought about buying Yamashiro to start grinding Japan. What would you guys pick?
You was Gaijined... remember when HMS Dido got dispersion over 500m and even Groza outgunned her, because from 10 guns, you only hit once (maybe). Several weeks last until Gaijin fixed this...
They really love making American battleships suck. NOTE *In combat conditions*, they never caught on fire like this, even with bombs, kamikazes and shells hitting. They didn't explode, they had realistic reload times and none sank after Pearl Harbor. Meanwhile, Japanese ships had a bad habit of flooding and rolling over, then exploding, either from guns, torpedoes or bombs. In game, American BBs are punching bags and Japanese ships are war winners. German ships seem to be tanks that can't be penetrated critically to cause ammo explosions. Russian ships over perform for being either Black Sea relics or fake ships. British ships are almost in the same boat as American ships. Finally, they don't seem to like France or Italy.
Im currently in the midst of grinding UK, US, and Japan naval, but the MM sucks. Of course, that doesnt stop me from playing, because that has been an issue for years. Maining naval and aviation is pretty great tho.
Fires start way to easily imo, there needs to be a way to fix primary weapons/equipment without fixing the rest of the ships secondary weapons. Lastly it would be nice if we could shoot mixed vollys of shells, like automaticly alternating from ap to he, ap, he ect. Or even two ap and one he from the same turret... ect Naval is such a shit fest, it was bad with all the automation and players running bot scripts.... they sorta fixed it but they just replaced player bots with Ai bots.... Which do nothing besides run into you and un-angle your armor, or newbies waste the match attacking ai bots instead of targeting actual players. I played a few matches after the new patch, and its just too much fucking garbage to endure for the occasional decent match... All that premium trash they sold being absolutly useless and unused Gaijin is ran by greedy jews.
" there needs to be a way to fix primary weapons/equipment without fixing the rest of the ships secondary weapons." Why would you want that? don't you just love being in a ship with a huge number of exposed AA positions? so if you get your turrets knocked out you have to sacrifice 30% of your crew to get them repaired as they repair in 7 seconds vs the main battery's 30-40s repair?! lmao (I hate this... so.. much, it drives me crazy how Naval is a gamemode that requires tactical use of repair, but it's so misapplied that this game ends up just wasting potential for interesting gameplay by being too lazy to implement said system... instead you just don't repair ever as it means your useless AA batteries'll take your crew and put them out for free taking.
Meanwhile Amagi and Mutsu be out there with a sub 30 sec reload ☠️
This is because, for some reason, their reload rate was calculated for these guns at low angles. They did indeed have a 24 second reload on a flat to 5% elevation. At combat ranges for a battleship, 10,000meters+, their reload rate significantly decreases because Japanese elevation mechanisms were kind of slow. American reload rates are taken from training manuals and technical manuals that say that with a trained crew, the rate of fire is 1 round every 40 seconds AT COMBAT RANGES- So, gun elevates, gun fires, gun lowers, gun elevates again, gun fires, repeat. Get an average for trained crew, come up with an expected rate of fire.
That is why the real historical data, especially at close ranges do not match the manuals. American guns were not that slow at similar distances. Gaijin needs to fix that. Its a doctrinal rate of fire instead of a realistic one.
You are saying American guns aren’t slow at those ranges but you forget this is an older style American battleship. They suffer from the same reload issues as the Japanese. And for reference the Nagato an old Japanese ship had more powerful 16 inch guns and heavier shells than the Colorado an old American ship and still fired faster overall at all ranges so I wouldn’t finalize that thought. There is a video on the best naval guns in world war 2 by online naval historian drachinifel who proves this with historical data and charts from real documents taken from the war. The American guns start getting fast after the North Carolina, South Dakota and Iowa class bbs. And Japan well gets the fast reload for 18 inch guns from the super Yamato class BBs that matches iowa’s reload in a battle scenario.
I'm not questioning the historical accuracy of the Japanese 16inch guns having a 24 sec reload. I dont mind tbh and I would like them to stay where they are. Just wish they would buff the American battleship rate of fire.
Well don't worry, Napalm, there's still at least one more standard battleship which we know you love so much. And don't worry, it too will have a 45 second reload
Japan will get the Yamato before US gets the first North Carolina class.
Although Britain will probably be getting the 1916 mod of Warspite somewhere around this time as well.
You are right, the Colorados. Because they keep on going off of training and technical manuals that TELL you what a average Joe crew, just trained on the guns should be able to do at combat ranges. When I was in artillery as crew on a 155mm M198 towed howitzer, the technical manual for the gun, the same one as on almost all of the M109s, said that the reload rate was 2 rounds per minute sustained, 4 rounds per/min rapid fire. There is a video of a gun in my battery in combat called 3 Rounds in 20 Seconds, our gun got a later fire mission and did 6 rounds in 52 seconds.
So, for Americans, at least, they go by a doctrinal, minimum requirement as opposed to a realistic, trained crew at closer ranges. You can tell that its purely doctrinal because every ship, even the 16in Colorado's, all have the same fire rate of one round every 40 seconds.
Finally got the Tennessee Mr. Ratte. It manoevres like a large lump of concrete. Battle Bridge is regularly destroyed in every Match. And on and on. It's really disappointing. As always, I know you get an underserved number of subscribers. And that I mean you deserve many more. I think more than half of my Squadron play Naval and your content is often discussed. So do please keep going. There's a lot of appreciation out there...
Yall be playing it wrong sub 10km and yea you deserve every bit of pain
Play outside pf 10km and life is a dream
God that's what I hate about Naval; you were pounding the hell out of that Marat but Gaijin says "lolz ASSIST!"
Amagi has 4760t of water displacement. They still haven't fix it.
They added the Amagi after she got scrapped... post scrapped displacement
When I saw those rounds straddle at point blank range, I cringed hard.
i don’t know any data about naval gun dispersion but i refuse to believe they are this inaccurate. it feels like it’s an artificial nerf leftover from the days when Hood was introduced. my theory was that they were afraid the 15” would be too much so they nerfed dispersion and its been like that ever since. i might be misremembering, but the overall point still stands, the dispersion on big BB guns feels awful and i cannot believe it’s historical. sure battleship duels would have lots of misses and straddles but we’re fighting at like half the range those battles took place at. i get more straddles than i do hits and that is so frustrating.
if you want a laugh, look at the Scharnhorst shooting HMS Glorious (25km hit on a moving target, fired while on the move)..... such a shot would be genuinely impossible in this game with how awful dispersion is, getting hits at 17km is already a stretch as at that point your shells are spread over 2x3 km area.
dude i agree, dispersion has to be fixed, its so bad currently
snail already made sure to "balance" bigger guns, the bigger caliber the bigger angle deviation in game through some guns have their own:
16" and 15" guns (406-410mm and 380-381mm) and Italian 12.6"/320mm:
0.37 horizontal, 0.4 vertical deviation
14"/356mm guns :
0.32 horizontal, 0.39 vertical
British 13.5"/343mm gun and French 13.4"/340mm:
0.25 horizontal, 0.39 vertical
most 12"/305mm guns:
0.24-0.25 horizontal, 0.38 vertical
Russian 305mm pattern 1907:
0.2 horizontal, 0.31 vertical
WW1 German Battlecruiser 283mm:
0.26 horizontal, 0.335 vertical
Sharn and Cruiser 283mm:
0.24 horizontal, 0.32 vertical
@@arczer2519 Russian guns being artificially accurate is the funniest and most predictable thing lol. you'd never guess in real life, I don't think there's been a single successful ship-to-ship hit fired from a Russian BB since after the final naval engagement of the Russo-Japanese war.....(they saw action, but literally fired hundreds of shells for ~zero~ hits over WWII/WWI)
I am grinding for the Tennessee right now, because i Love this ship
waiting patiently on Amagi
Amagi with light armor, 16 inch fast firing guns (24 secs) with a lot of pen and explosive mass, and basically battlecruiser speed, it just bullies Scharnhorsts and the like, no AA, light armor and ammo in your No. 2 and No.3 turret barbettes are its only drawbacks, oh and, close range engagements, you’re basically a heavy cruiser with super guns
basically playes like a super alaska without the aa. Pray you dont get focused by too many ships and it's basically gg if you get caught away from any ships with aa when a plane sees you.
Such capital ships were made for large distance fighting. Oh, we don't have maps that allow this...
the dispersion is so bad I think it would be a bad ship even at long range
I am head of Gaijin naval balancing department. I am definitely not an AI that just reads statistics and sales
I haven't used any american BB exept Nevada and even this one I use only because I want at least some second spawn.
Until gayjin adds an actually competitive BB (NK when?) to US I'm not getting back to this tech tree.
Something tells me Gaijun will botch USS Colorado as well.
I don't get why you would want to shoot savlos when you have 40s reload? use ranging shot instead.
The funny thing is that there are sources out there that state that during the battle of surigao straight, the US battle ships were able to achieve a peak fire rate of 2 rounds per min.
And even then, there are other sources out there that state that the fire rate for the US battle ships in general was 1.7 to 2 rounds per min. So at the very least gaijin could drop their fire rate down to 35 seconds and would still be "historically accurate"
I dont recall the name of the sources, but if you dont believe me the sources are out there and they're not hard to find.
tbh doesn't matter if historically accurate or not because these ships are bad and need faster reload to balance them a bit...
I know and I also want a 30 sec reload for those ships even if it wasn't historically accurate. But the fact that there are sources out there that support both the gameplay improvement and the historical accuracy makes the situation even more stupid.
Either way there is no reason for gaijin to keep the reload rates at 40 seconds.
Glad to see someone playing naval.
The British have colossus, dreadnaught, Queen Mary, invincible, malbourgh, Orion and glorious. Their only battleship/crusier with any dedicated AA with range finding that isn't a small leftover land artillery piece with the magical range finding of bob with a cup of tea is a 1941 Hood. Or the event vehicle renown. The next 16" ship should be a modernised Rodney or Nelson with AA and radar. No more British WW1 or pre WW1 battleships, dam it. The American heavy crusier lineup has a lot of pre 1942 AA armament and still uses the 5"/25 the Pittsburgh goes post ww2 with auto 3" but not many of them. The next US ship should be USS Wichita. The french A Richelieu battleship, the Italians a littorio. The Japanese are probably just a boat or destroyer, considering they just got 2 large ships. Probably Bismark for Germany. I guess the soviets could get royal sovereign.
Nelson and Colorado both in WW2 configuration please.
But the Kirov class nuclear powered Battlecruiser will arrive in game before then at this rate.
Either the nelson, or the Warspite after refit, and the KGV class battleships are what I'm waiting for.
Can’t wait to see your opinion and gameplay on the Amagi
Not liking Naval at all recently. Every 6.0 lineup is always against a 7.0.
Ta for the video mate
Yeah going in with USS Fargo and immediately getting spawn killed by a Japanese 16" battle crusier happens alot.
@@questionmark05 Tbh it's more often Scharnhorsts/Kronshtadts and their wunderweapon guns...... since at least Japanese battleships are utterly atrocious survivability after Gaijin took away their armor and nerfed their survivability into the floor.
I will say that they need to change the br caps so that there are clear differences between dreadnoughts and future battlecruiser/ww2 battleship era ships. The USS Tennesse and other Dreadnoughts with such slow firing guns (even though some sources argue they were quicker supposedly) and worse armour layout designs are not supposed to compete 1v1 with 30-40's designs that have much better firing guns (reload speed wise) and better armour designs. Hopefully they keep the firing time the same for the Tennesse and don't give it a shorter unrealistic reload speed for the game, and instead give us 8.0+ for ships.
G'day Napalmratte, ahh perfect thing to watch after finishing tea at a rural pub.
NGL one thing I do hate about WWII refit ships is the exposed LAA crews.
If there was maybe A, the ability to call in & out AA crews into the ship under shellfire & only being called out when an aircraft is incoming, It would probably makes these ships more fun.
& B, the ability to prioritise what's fixed first would be a boon to all ships.
Now, us console plebs would find a way to use in on our limited bindings if that's what the devs were concerned for, but it would be awesome.
So what's next on your review agenda? the Battlecruiser Amagi, the destroyer Modagor or some horrible French crap like La Combattante?
Makes me wonder if Gaijin is basing on the ships dispersion from its pre-1930s modernization. Which did have issues but was fixed thanks to the new shells that Tennessee fires in game.
the bad thing about the uss mississippi’s and uss Tennessees 14 inch battery’s is they’re firing angles. because of they’re firing angles you basically have to be perfect broadside exposing yourself to get penned by the enemy or else the the dispersion gets all wacky trying to fire from an angle. With the 2 rear turrets most especially affected by all this i noticed
which is really funny given standards were designed with around 150° traverse to either side
but like with reload snail is really picky where they consider limits...
Honestly if you really want to have fun with this ship, use it in Naval EC. You have large maps that really allow you guns to overmatch your opponent
Me patiently waiting for USS Washington (N Carolina class) then hopefully my personal holy Grail one of the Iowa class ships, preferably Wisconsin or Missouri. Just imagin the iowas 16" 50cal Mark 7 guns🥴🥰😍😈🚤
Hey Ratte, do you think you could do a video on HMS Tiger and how it fits into the current meta? It's my personal favorite ship that I own and would love to see what you can accomplish with it in todays naval environment!
@@DagothMoose well, "today's environment" Changes too fast to Cover it...
Uh, hey there. I sorta missed a big part of the HMS Barham event. I want it to start grinding Britain, but I also thought about buying Yamashiro to start grinding Japan.
What would you guys pick?
10:04 ngl a mobile Kv-2 from World of Tanks Blitz honestly has better dispersion and a higher chance of hitting an enemy from that distance 🤣
It might actually be super good in ab battles I'm workin too unlock it rn
I literally only want this thing because its huge 😭
You was Gaijined... remember when HMS Dido got dispersion over 500m and even Groza outgunned her, because from 10 guns, you only hit once (maybe). Several weeks last until Gaijin fixed this...
They really love making American battleships suck. NOTE *In combat conditions*, they never caught on fire like this, even with bombs, kamikazes and shells hitting. They didn't explode, they had realistic reload times and none sank after Pearl Harbor. Meanwhile, Japanese ships had a bad habit of flooding and rolling over, then exploding, either from guns, torpedoes or bombs. In game, American BBs are punching bags and Japanese ships are war winners. German ships seem to be tanks that can't be penetrated critically to cause ammo explosions. Russian ships over perform for being either Black Sea relics or fake ships. British ships are almost in the same boat as American ships. Finally, they don't seem to like France or Italy.
Too bad getting Gaijin to do anything positive about Naval is a Sisyphean task.
The ammunition thing might be a bug
I would’ve have J’d out if I saw 10:03 in battle holy shit
Im currently in the midst of grinding UK, US, and Japan naval, but the MM sucks. Of course, that doesnt stop me from playing, because that has been an issue for years.
Maining naval and aviation is pretty great tho.
Sto aspettando la Bismarck 🥰
I've seen enough, add the USS Montana
@@vaguevtx5090 and then what?
@@Napalmratte uss zumwalt
@@Napalmratte and then add everything between it 😂
Fires start way to easily imo, there needs to be a way to fix primary weapons/equipment without fixing the rest of the ships secondary weapons.
Lastly it would be nice if we could shoot mixed vollys of shells, like automaticly alternating from ap to he, ap, he ect.
Or even two ap and one he from the same turret... ect
Naval is such a shit fest, it was bad with all the automation and players running bot scripts.... they sorta fixed it but they just replaced player bots with Ai bots....
Which do nothing besides run into you and un-angle your armor, or newbies waste the match attacking ai bots instead of targeting actual players.
I played a few matches after the new patch, and its just too much fucking garbage to endure for the occasional decent match...
All that premium trash they sold being absolutly useless and unused
Gaijin is ran by greedy jews.
" there needs to be a way to fix primary weapons/equipment without fixing the rest of the ships secondary weapons."
Why would you want that? don't you just love being in a ship with a huge number of exposed AA positions? so if you get your turrets knocked out you have to sacrifice 30% of your crew to get them repaired as they repair in 7 seconds vs the main battery's 30-40s repair?! lmao (I hate this... so.. much, it drives me crazy how Naval is a gamemode that requires tactical use of repair, but it's so misapplied that this game ends up just wasting potential for interesting gameplay by being too lazy to implement said system... instead you just don't repair ever as it means your useless AA batteries'll take your crew and put them out for free taking.
Hey napalm, here is some advice, don't play naval. Problem solved.
erster
Beim cumen
Trudthunder