Time machine! So how do they feel in VR? Does it feel like a few very discrete planes of depth or like natural vision parallax? Will you be releasing any for viewing in VR?
I haven't looked at these specific images in VR yet tbh, but in general the technique tends towards fairly realistic parallax, and does fairly well with reflective surfaces and volumetric effects like fog and smoke. It does not capture more advanced view dependent effects like refractions. It also struggles (like all stereo matching techniques) with areas of flat color that lack detail, repeating patterns such as vertical lines, and horizontal lines that lack detail.
Time machine! So how do they feel in VR? Does it feel like a few very discrete planes of depth or like natural vision parallax? Will you be releasing any for viewing in VR?
I haven't looked at these specific images in VR yet tbh, but in general the technique tends towards fairly realistic parallax, and does fairly well with reflective surfaces and volumetric effects like fog and smoke. It does not capture more advanced view dependent effects like refractions. It also struggles (like all stereo matching techniques) with areas of flat color that lack detail, repeating patterns such as vertical lines, and horizontal lines that lack detail.
@@JoshGladstone Would love to see any examples if you end up making them for VR.