Dominions 5 - Longplay - Niefelheim - 1 of 2

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  • Опубліковано 4 сер 2024
  • One final game of Dominions 5 before Dominions 6 is here on January 17, 2024.
    Niefelheim with longplay
    00:00 - Intro
    00:24 - Pretender Creation
    16:35 - Setting up the world
    18:56 - Turn 1
    26:38 - Turn 2
    30:43 - Turn 3
    41:02 - Turn 4
    57:26 - Turn 5
    01:06:35 - Turn 6
    01:19:39 - Turn 7
    01:33:53 - Turn 8
    01:47:35 - Turn 9
    02:03:05 - Turn 10
    02:09:22 - Turn 11
    02:17:43 - Turn 12
    02:26:31 - Turn 13
    02:39:28 - Turn 14
    02:50:57 - Turn 15
    03:01:37 - Turn 16
    03:14:22 - Turn 17
    03:27:42 - Turn 18
    03:34:35 - Turn 19
    Intro sound design by E. Kronquist
    Adriel Fair / Knight's Templar / courtesy of www.epidemicsound.com
    Christoffer Moe Ditlevsen / The Traveller / courtesy of www.epidemicsound.com
    Damon Greene / The Sweetest Sunset / courtesy of www.epidemicsound.com
    David Celeste / Old Norse / courtesy of www.epidemicsound.com
    Deskant / A World Away / courtesy of www.epidemicsound.com
    Deskant / Battle of Aonach Mòr / courtesy of www.epidemicsound.com
    Deskant / Eternal Brilliance / courtesy of www.epidemicsound.com
    Deskant / Fair Lady's Step / courtesy of www.epidemicsound.com
    Deskant / Setting Sails / courtesy of www.epidemicsound.com
    Deskant / The King's Carpet / courtesy of www.epidemicsound.com
    Deskant / Town Square Parade / courtesy of www.epidemicsound.com
    Dream Cave / Still Rivals / courtesy of www.epidemicsound.com
    Jamie Norwood / The Long Walk / courtesy of www.epidemicsound.com
    Moorland Songs / The White Birch / courtesy of www.epidemicsound.com
    Silver Maple / Unspoken / courtesy of www.epidemicsound.com
    Trabant 33 / Old Scottish Town / courtesy of www.epidemicsound.com
    Trabant 33 / Fields of Scotland / courtesy of www.epidemicsound.com
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КОМЕНТАРІ • 4

  • @m0gdred
    @m0gdred 6 місяців тому

    This was great! Looking forward to seeing your impressions of Dom 6.

  • @amnesia9231
    @amnesia9231 7 місяців тому +1

    Thanks for the primer until dom 6. I'm a novice player so learnt alot watching

  • @STzim
    @STzim 7 місяців тому

    One last stab at one of the more niece, most complicated games eh? Let's see.
    Setup: Longest section and still short, so much discuss. God a Rainbow (God with a lot of the magic path) that will come later. Nice thinking about bless, ideas for what he can do when not researching: Send him arround to search sites in safe regions, if there is a magic site he'll probably find it or use the path to forge artifacts. Useful god, decent bless (Moral - ah doesn't hurt either), no scales good (ah the costs) or bad (yay better bless, nay inevitable bad events)
    Ok... before going to long a few pointers:
    Greyga have blood for sabbath and astral for communions that give them higher path by working (might be useful later)
    Skrati have more than one form, give them weapons and they can be quite deadly (might be useful after reaching some gear)
    The natural blood path make the Niefeljars a natural blood nation; lvl7 has vampire lords; lvl6 a special for you (illwinter), just for one possible lategame if you ever get there ;)
    For something a bit earlier, your Niefel Jarls are quite great combatants, yet have a bad base armor. Replace that and in cold many troops can't even hurt them due to the protection. Could use a weapon with area like the firebrand you found (or frostbrand), could use a turn to self-buff.
    Spells to buff? Alteration & Water: Quicken self (lvl2), Mossbody (lvl3, with 1 nature path, something for the skrati), liquid body (lvl4) - quite a few more possible spells, though you can overdo buffing too, try 1-2 to start as you want your best combatants to fight and not just buff.

    • @Kris_Lighthawk
      @Kris_Lighthawk 7 місяців тому +1

      A skratti with decent armor that cast liquid body and mosbody and then changes into werewolf form is very hard to kill for normal troops. You should always script the skratti to change into werewolf form before he go into melee as the werewolf form is stronger, have more hp, have a bite attack and most importantly have regeneration.
      Just be aware that the only way to change the skratti back to his base form is by changing him into a wolf first and that makes him lose any items the wolf form can't ware. If you are not at a lab location those items are permanently lost (if there is a lab they go into your item storage), so make sure to temporary hand them to another commander before changing him back to his base form. If you don't have any good spells to cast, it you can chose keep a skratti in werewolf form at all time (his spellcasting is reduced in werewolf form).