@@christophermcconaughey4448 if you have never played dnd and your looking for something new, give it a try, otherwise, go for pathfinder or dnd 5e, these books are too expensive to get lost in a bunch of different systems. you'll have more fun if you spend a long time with one system and learn the mechanics like the back of your hand. I've been doing 3.5 for like, a bazzillion years, so I barely look at the book anymore, but i remember the early days when doing anything took 25 minutes because of people flipping through the books.
A boring character yes. Takes about a minute just to fill in the sheet. +1d6 extra minutes for creativity +1d8 minutes for classes with spells or cantrips 🤔😁😎🤓
I’d add Eschew Material to the list and of good magic skills, it’ll be enough to make most low level spells free so there’s less to keep track of while easing into a class and it’ll help you save money during the early game when its most important.
Starting from scratch to beginning the adventure should never take more than half an hour. It's not important to have every little detail of your character written down on your character sheet before starting play. Just choose a name, race, class, alignment (or a couple personality traits), ask DM for stat-rolling method and get your six stats, and go. Keep a Player's Handbook in your lap to look up any other details you need when you need them, and write them on your sheet then. Assume you have whatever basic standard gear would be plausible and figure out your skills and feats during character downtime or player break. By the end of the first gaming session, you will have figured out what essential details you need to know, and in the time until the next session, you can fill in backstory, adjust things, etc. The first one or two encounters of the game shouldn't be so critical that you have to have perfect every little thing.
Agreed. Making a character doesn't take anywhere near an hour. As long as you have a general idea of what class you want to play you can stat up a character and fill out the sheet in a relatively short amount of time.
For people wondering this used to be called Peasant creation method, and you don't chose a class until combat, you have your intmod+4 skill points to put where you need and a dagger + leather armor. until combat is over your hit-points start at 4+conmod(minimum hp for starting character) this used to be uncommon in 3.0/3.5 when starting a fresh Champaign at level 1 but not rare
I legitimately cannot tell if you're just extremely unfamiliar with 3.5e as a system, or if you're low-key trolling new players to set them up for failure...
most grueling part??? Making the character is my favorite part of the whole game!!! How else do you become invested in your character?? Anyone can make a character in 5 min if their care level is low enough..
As someone just getting into actually playing DnD, do not start 3.5 with online materials. Either get the actual physical books, or start with a newer edition that still has resources readily available. 3.5 is being left in the history bin
You could probably play as a polymorphed dragon pretending to be someone else (see Steel Dragons), but an outright dragon would be pretty impossible as a PC
Mimic Kairatta good point I was just hopeful because I am about to play a psionic character that will take thrallherd as a prestige but I need to chose another class and idk what one to do 🙃🙃
There are a few inaccuracies here. First of all you showed the 3.0 core books in the picture. Second, the re-rolling 1s rule is not an official rule, just a somewhat common home rule. Every DM has different rules for this. I personally do not use this rule, although I have played with several DMs who have. Your rules for what stat is for what type is an over generalization too. There are WAY too many exceptions to this for it to be a good rule to follow. I also like to choose the class before the race since the class more directly impacts your characters core abilities, the race affects a ton of other stuff, but I normally start with the class. Also, when you tie the AC with an attack that is normally a miss, not a hit, some DMs change this, but by default ties go to the defender not the attacker. Also, perception is not a skill in 3.5. It was in 3.0, but in 3.5 they broke it into several skills like spot, listen, and search. You are missing a few key feats too, like half the ones I commonly use. Also, the gold you start with in the class section only applies when starting at lv1, when starting at other levels the default info is found in the DMG. It wasn't a bad video, but there were a number of things you got wrong in it.
Thank you for the feed back. Understandably, there had to be a lot of generalizations and inaccuracies within the video. The picture of the 3.0 corebooks were used as an example for what published works look like and a means to visualize corebooks. The re-rolling rule wasn't mentioned as an official rule, only a common method. It was stated within that section a few times as such. Sorry if there was any confusion with that. The stat type was purposely generated to be simplified to help those who were looking to create a character quickly and easily with core classes. This went for the races as well. There are a lot of exceptions for the stats, but for core classes, it fits within the ruleset for quick character creation. The AC tie is often hit or miss depending on DM. I had a friend of mine, who was DM before, help edit this and thus wrote the AC portion. So while I do agree it is like that by default, the rules for it can be changed depending on DM. Ultimately, this section explains the idea of what AC does for beginners so more details will be filled in by the DM in question. As for perception, yeah. That was a mistake on my part and the editor's part. Sadly we can't change it without deleting and reuploading the video. Understandably, there are a number of feats missing. However, for the sake of time and space, I had to condense the number of feats. Ths also compounds with levels as you would only get around 3-4 feats at early levels. The gold part was also generalized for the sake of time.
Thank you for your reply. I understand a lot of the decisions you made were oversimplified for the sake of time. The idea of creating a character in under an hour is something that really should only be done either by an experience player who has no need for videos like this, or a newer player who the DM or an experienced player with them helping them to make it. Rolling stats is something I require my players to do while I watch them, and this is not uncommon. I understand how hard it is to edit a video after it has already been posted. I make videos on here as well, so I know. You can always put a correction bubble on screen to fix the error though. I actually kind of work in this same space on UA-cam as well. My production value is admittedly not great, but I do have several dozen videos on here talking about specific points for making and playing characters in D&D 3.5. That is probably why I was so critical since my approach to these videos is more in depth and directed.
I've never heard (from any player, DM, or D&D rulebook) that attack roll = AC is a miss. It's always been "meet it or beat it." It's the same as any other check vs a difficulty class (DC). [I've been playing (mostly as DM) since the late-80s / early-90s.]
Dudgeon Master. It's who makes up settings and decides your fate when you role the dice. It's important to know they have rules to follow according to which version you're playing.
Buy and download "Hero Lab", a new character from scratch takes about 10-15min. If your planning on using it on your iPad instead of your computer, it only supports pathfinder and 5e dnd.
Never said it had DnD 3.5 only said that using iPad has only pathfinder and 5e, so what're you trying to start and over what. Thought you were a troll at first, see your just stupid.
Rolling stats for d&d characters is very dumb in general -.- How can someone create such a stupid way to create characters. Just like how you had to roll your 18 stats to see "how good" your 18 stats were with a d100 (back in the day) and if you got less than 98 you made the same character again and rolled again until you got 98 or higher.
"how to make a character in under one hour"
don't make a wizard.
hooray!
@Luis Marcellus why you do this bots?
Shit, i was watching this video because i want to play as a wizard. I started to play D&D recently (5e) and i was curious about 3.5e
Brief look through the comments I didn't see anybody point out that a sorcerer actually uses CHA not INT/WIS for their spellcasting ability.
3.5e looks super fun
3.5 is the best. If you have never played you should try it.
@@christophermcconaughey4448 if you have never played dnd and your looking for something new, give it a try, otherwise, go for pathfinder or dnd 5e, these books are too expensive to get lost in a bunch of different systems. you'll have more fun if you spend a long time with one system and learn the mechanics like the back of your hand. I've been doing 3.5 for like, a bazzillion years, so I barely look at the book anymore, but i remember the early days when doing anything took 25 minutes because of people flipping through the books.
and now in 5e you can make a character in under a minute
A boring character yes. Takes about a minute just to fill in the sheet.
+1d6 extra minutes for creativity
+1d8 minutes for classes with spells or cantrips
🤔😁😎🤓
which is why 5e is the lesser edition...
Guys did you know Pepsi is better than Coke, SNES is better than the Genesis & my opinion is better than yours? SMH.
@@aaronjoseph7573 oh oh no
This is one of 5E's biggest strengths and one of its greatest weaknesses.
Very helpful by speeding up the process that I usually go through when creating a new character.
I’d add Eschew Material to the list and of good magic skills, it’ll be enough to make most low level spells free so there’s less to keep track of while easing into a class and it’ll help you save money during the early game when its most important.
Or just talk your DM into houseruling that casters get Eschew Materials for free ;D
Or better yet buy a cheap ass spell component pouch, does the exact same thing.
@@missyjames8887 arcane spell focus (100GP magic item) count as material components for spell components worth less than 1 gold
The no cheating also is for DM'S too. The players should notice.
Starting from scratch to beginning the adventure should never take more than half an hour.
It's not important to have every little detail of your character written down on your character sheet before starting play.
Just choose a name, race, class, alignment (or a couple personality traits), ask DM for stat-rolling method and get your six stats, and go.
Keep a Player's Handbook in your lap to look up any other details you need when you need them, and write them on your sheet then.
Assume you have whatever basic standard gear would be plausible and figure out your skills and feats during character downtime or player break.
By the end of the first gaming session, you will have figured out what essential details you need to know, and in the time until the next session, you can fill in backstory, adjust things, etc.
The first one or two encounters of the game shouldn't be so critical that you have to have perfect every little thing.
Agreed. Making a character doesn't take anywhere near an hour. As long as you have a general idea of what class you want to play you can stat up a character and fill out the sheet in a relatively short amount of time.
Except for people who have never played before like me who seems to be completely overwhelmed by all this lol it'll take me two days I reckon!
For people wondering this used to be called Peasant creation method, and you don't chose a class until combat, you have your intmod+4 skill points to put where you need and a dagger + leather armor. until combat is over your hit-points start at 4+conmod(minimum hp for starting character) this used to be uncommon in 3.0/3.5 when starting a fresh Champaign at level 1 but not rare
i can make a BECMI character in 5 minutes.
a party full of rogues would be much more adept than a party full of wizards
How?
Holy shit is that a frame from an Oglaf comic? I've never come across it in the wild like this.
Yup, it is. Was wondering when someone would find it.
I legitimately cannot tell if you're just extremely unfamiliar with 3.5e as a system, or if you're low-key trolling new players to set them up for failure...
Hard to say. I was expecting more than Check The Book For _____
Seems like the only good advice was decide what you want first and talk to your DM
most grueling part???
Making the character is my favorite part of the whole game!!! How else do you become invested in your character?? Anyone can make a character in 5 min if their care level is low enough..
As someone just getting into actually playing DnD, do not start 3.5 with online materials. Either get the actual physical books, or start with a newer edition that still has resources readily available.
3.5 is being left in the history bin
Which is quite sad, because I find it to be by far my favorite edition.
@@draco918 agreed, loved this edition
amazing vid mate !
Hey, could you make a Dragon player character? As in a pure blooded dragon, either Chromatic and or Metallic?? That would be interesting to see.
You could probably play as a polymorphed dragon pretending to be someone else (see Steel Dragons), but an outright dragon would be pretty impossible as a PC
who plays Neverwinter?
Would like to try out one of your campaigns. Do you allow your viewers to join on the action?
So in 3.5 will is fixed? Not decided by wisdom?
Also, when and how many proficiencies do you choose?
Psionics never came up lol
They're not considered core classes, so they were glossed over. Sadly.
Mimic Kairatta good point I was just hopeful because I am about to play a psionic character that will take thrallherd as a prestige but I need to chose another class and idk what one to do 🙃🙃
Just remember to work with what you have and try your best.Making a character is like a tree, you'll branch out from normal classes eventually.
Mimic Kairatta do have any suggestions on what class would work with a psion
Can't really say, I don't use psyions myself.
"Continue r-totalling..."
Why the aspect ratio. This video would be good without the black bars.
Its not that hard when play it enough you can make 1 in like 10 minutes
wouldn't druid count as also support or caster?
They would. As stated, I assigned generalized roles to help get an idea of what they could do.
There are a few inaccuracies here. First of all you showed the 3.0 core books in the picture. Second, the re-rolling 1s rule is not an official rule, just a somewhat common home rule. Every DM has different rules for this. I personally do not use this rule, although I have played with several DMs who have. Your rules for what stat is for what type is an over generalization too. There are WAY too many exceptions to this for it to be a good rule to follow. I also like to choose the class before the race since the class more directly impacts your characters core abilities, the race affects a ton of other stuff, but I normally start with the class. Also, when you tie the AC with an attack that is normally a miss, not a hit, some DMs change this, but by default ties go to the defender not the attacker. Also, perception is not a skill in 3.5. It was in 3.0, but in 3.5 they broke it into several skills like spot, listen, and search. You are missing a few key feats too, like half the ones I commonly use. Also, the gold you start with in the class section only applies when starting at lv1, when starting at other levels the default info is found in the DMG. It wasn't a bad video, but there were a number of things you got wrong in it.
Thank you for the feed back. Understandably, there had to be a lot of generalizations and inaccuracies within the video. The picture of the 3.0 corebooks were used as an example for what published works look like and a means to visualize corebooks.
The re-rolling rule wasn't mentioned as an official rule, only a common method. It was stated within that section a few times as such. Sorry if there was any confusion with that.
The stat type was purposely generated to be simplified to help those who were looking to create a character quickly and easily with core classes. This went for the races as well. There are a lot of exceptions for the stats, but for core classes, it fits within the ruleset for quick character creation.
The AC tie is often hit or miss depending on DM. I had a friend of mine, who was DM before, help edit this and thus wrote the AC portion. So while I do agree it is like that by default, the rules for it can be changed depending on DM. Ultimately, this section explains the idea of what AC does for beginners so more details will be filled in by the DM in question.
As for perception, yeah. That was a mistake on my part and the editor's part. Sadly we can't change it without deleting and reuploading the video.
Understandably, there are a number of feats missing. However, for the sake of time and space, I had to condense the number of feats. Ths also compounds with levels as you would only get around 3-4 feats at early levels.
The gold part was also generalized for the sake of time.
Thank you for your reply. I understand a lot of the decisions you made were oversimplified for the sake of time. The idea of creating a character in under an hour is something that really should only be done either by an experience player who has no need for videos like this, or a newer player who the DM or an experienced player with them helping them to make it. Rolling stats is something I require my players to do while I watch them, and this is not uncommon.
I understand how hard it is to edit a video after it has already been posted. I make videos on here as well, so I know. You can always put a correction bubble on screen to fix the error though. I actually kind of work in this same space on UA-cam as well. My production value is admittedly not great, but I do have several dozen videos on here talking about specific points for making and playing characters in D&D 3.5. That is probably why I was so critical since my approach to these videos is more in depth and directed.
Mitch Burns that's how I play it
I've never heard (from any player, DM, or D&D rulebook) that attack roll = AC is a miss. It's always been "meet it or beat it."
It's the same as any other check vs a difficulty class (DC).
[I've been playing (mostly as DM) since the late-80s / early-90s.]
Mitch Burns You only need to meet or exceed AC to hit with an attack roll. That's not a house rule. It's explicitly in the combat rules.
For support and caster roles, you can also be an artificer.
do you know any Dnd groupe online that play 3.5?
Roll20 is a good place to start. SOmetimes tabletop simulator as well.
Making the characters is easy for me but the stats are the most difficult for me. Good to know how they work.
Who's my DM?
Dudgeon Master. It's who makes up settings and decides your fate when you role the dice. It's important to know they have rules to follow according to which version you're playing.
@@Darkcyndermaya?? He didn't ask what a dm is
How are we supposed to know who your DM is lol
Buy and download "Hero Lab", a new character from scratch takes about 10-15min. If your planning on using it on your iPad instead of your computer, it only supports pathfinder and 5e dnd.
hero lab doesnt have 3.5
Pathfinder is 3.5 and yes it does, now begone troll before I bust out my +2 flaming great sword.
Similar to 3.5 not exactly the same so gtfo noob
Never said it had DnD 3.5 only said that using iPad has only pathfinder and 5e, so what're you trying to start and over what. Thought you were a troll at first, see your just stupid.
Calls me stupid yet leaves a comment on a video about 3.5 character creation, then admits to not talking about 3.5 character creation....smdh
I can do a fighter in 5 minutes depending on level.
Yeah
Why are you not using the reply button?
...
Idk
Omg I have never been a first
Really?
5 comments for a fail video. So congrats I guess...
FIRST
...Oh goodness he's using variant rules and MMO "roles" to help explain... This... No...
A minute in. You are not making a character, you figuring out how many numbers you can do...
What?
Rolling stats for d&d characters is very dumb in general -.-
How can someone create such a stupid way to create characters. Just like how you had to roll your 18 stats to see "how good" your 18 stats were with a d100 (back in the day) and if you got less than 98 you made the same character again and rolled again until you got 98 or higher.