I'm sure it's more work, but this format of review + campaign diary is great. I know you typically include little anecdotes about what happened when you ran an adventure, but getting the characters names and backstories and really seeing things evolved lends a lot of nice context to the adventure itself in explaining it. And just highlighting the shenanigans that players do to make the game fun rather than the shenanigans that get shared in horror stories.
For me, the primitive huntress and the frail elderly academic actually sound like better PCs for Traveller than not. Unbalanced PCs are amazing in Traveller because you can always use technology to make up the shortcomings. Figuring out HOW to use technology to make up for the weaknesses is a great personal goal for the player that helps keep them engaged. The primitive huntress is physically fit but likely won't truly ever understand how or why most technology works, but she can still learn how to use it. You don't need to be a optical engineer and physicist to shoot a lasergun. As long as she doesn't have to fix or explain how a laser works, she is fine. The academic can't run far or take much of a beating, but she does know how technology can work to her favor and find the tools, be it battle droids to protect her or cybernetic enhancements to make up for her poor physique, to keep her alive and contributing to the team.
Man. This is perfect. Starting my own Traveller game tomorrow, and have Seth to thank for getting me hooked on the game. Will eventually lead into Secrets, but we're starting with high n dry.
@@SSkorkowsky thanks. We got a group of a Vargr Marine, a Pirate turned Intelligence Agent, a Union Activist turned arms-smuggling Free Trader and a Navy Engineer who lost a leg to a cryo accident and got sent to the slammer for illegal salavging. It's already very Traveller.
@Growls welcome to Traveller, I have been playing since 1982 and still have lots to learn and explore. Seths traveller and general rpg videos are brilliant and I have stolen quite a few ideas.
"... So, what did I miss?" "We're cousins now!" 😂😂 I love these game diaries. The little skits are always fun, but the extended anecdotes and "I thought the players would do X, but did Y" situations are simply fantastic
I’ve been a subscriber and watching you for a couple of years now. I’m an old school RPGer, started with the D&D Basic red box addition back in 78, and have returned to role playing. Just want to let you know that your channels is my favorite by far, even when you do games that I don’t play. I’m not into CoC, but you make the reviews interesting enough that even though I don’t play or plan to play I watch them anyway. I love Jack the NPC, and my favorite part of your videos is the gang, the war stories are awesome. I decided to write this as I was looking for reviews of some Traveler products and realized that many of the other UA-camrs don’t have close to your polish and presence in their productions.
As a person who lives in the City of Regina, I approve of the shirt. That saying was made huge by Keith Richards when The Stones were here. I was at the concert where he said that. Be sure to visit our neighbour. Moose Jaw.
Great episode and that T-shirt wins the 2024 prize for best in-joke. Scott Brown aside. 09:05 Cyberpunk adds colour to Traveller like a Vargr with a re-spray voucher. 16:38 Space 1999 stun gun +200 nerd XP. 19:59 "We're cousins now!" The best way to encourage a player to not miss a session: another player screws with their backstory.
i agree with others, I really like this format of review and campaign diary. I find watching actual play to be tedious and boring, but getting a good summary and commentary is awesome. Plus adding a review component really provides a good feel for the campaign and if it is right for my group.
Great chapter. I personally like the twist that came with the gormand about the dog sized alien parasites ripping out of him but will probably change what he's after. By coincidence I was planning a rival crime boss to Ven Yasha on Efate but wanted him to be one of the uplifted apes from "Aliens of Charted space volume 3" because having threats lobbed your way by a monkey in a suit is terrifying yet kind of hilarious.
I really like the review/campaign diary format, but holy cow, how did you manage all the different versions of yourself on-screen? The eye lines worked great!
It's a lot of work that I always forget is a lot of work when I'm writing the next script and thinking, "Sure, I'll put 3 characters on screen for this shot." Mostly, I simply set the tripod and mark the center before the greenscreen. Eye-level is pretty easy, as I'm the same height as myself. Sometimes I may have to increase or decrease the size of a character, or slide them down a bit to keep them proportional to one another.
I wondered how Seth would mandle this section. A lot of traveller campaigns has a "where in the universe is the plot thread," section. The players can choose to give up on the plot and become space pirates or something once they have the ship and ignore the ancients plot, which is how it went when I ran this. Still fun, but most traveller campaigns fall appart like this. The "mini adventure section" is great.
This one is tricky simply because it desperately needs an NPC or something that clearly states, "Do _this_ to get out of the problem you're in." I really hate the tip of, "GMs should just tell their players the goal." I'd rather it be an in-game thing than a meta thing. Thankfully, 2 players figured that out and declared, _"This_ is what we'll do." The rest didn't figure it out on their own and were regularly asking, "Wait, what are we doing and why?" and then would have it repeated to them and they'd go, "Oh. OK," and continue on the adventure. A big part of that was because the chapter took 3 months for us to play through, and things get forgotten between sessions. But it really does help the players remember the plot if an NPC or someone tells them the goal in-game. I really wish I'd thought of the notion of finding a note in Uncle Vlen's lodge how he'd hired someone to go to Beck's World, steal the Ancients Detector and kill the witnesses. Between Dr. Volsang being a known ally to 2 of the PCs, and Peachy's mother being on the Beck's world dig, it would have clearly given them a motivation to get to Beck's World ASAP, and then they rescue the NPCs, the NPCs could explain how finding an Ancients site and turning it over would get them out of trouble with the law. But Hindsight is 20/20 and all that.
My group will never player a Traveler campaign so I'm really enjoying these videos. I'm definitely looking forward to the next video. Thank you again for sharing with us.
Need to come visit. I could make all sorts of comments about going downtown, visiting wascana park to check out the well groom bush and how wet the lake is.
It's a shame they didn't go to the noble's office. I love that guy. Anyone who recommends everyone he meets for a medal because it creates a lot of unnecessary paperwork for government beurocrats is a great guy in my book
@@SSkorkowsky it's an opportunity if amy nobles or with a high social standing in the party would know about that Beck's World is the kind of place people who pissed off someone but not enough to go to politival prison are assigned. A diplomat would know that the local noble is someone who might have am axe to grind.
But a Diplomat would also know that a good way for a disgraced low-ranking noble to get in the Emperor's good graces and assigned to a better rock would be to find and capture a band of notorious traitors. I cannot ever stress enough that if my players are given the choice between Optimistic or Cautious, they'll take Super-Over-the-Top Paranoid.
I love this, especially the travellers inviting npcs to join the crew! I envy you your players. The entirety of this video was a blast and, as usual, love your reviews. Sorry this isn't more in-depth. I actually watched this in the afternoon and it's evening now before I could get back to comment. I look forward to more.
I'd be inclined to have the false transponder installed, but have it so there is a risk it might attract other interested parties. He had a long criminal career, so I can imagine all sorts of scenarios if you need to inject a little extra spice in the game.
I'm going to take that idea and interested party would a rival crime boss to Ven Yasha, Bonzosha Cheetanzee, an uplifted ape who became Efate's top banana, because being threatened by a monkey in a suit s both terrifying and hilarious.
If/When I ever run Traveller myself, I'm going to treat the HighNDry like that. The ship's gotten some bad juju in the past and every so often the skeletons reach out of the closet to give em an encounter.
I notcied in JR's document on Pscias that you credited the writing to yourself and Sandy Petersen, who I'm assuming is the JR's player. My question is JR's Sandy Petersen THE Sandy Petersen, creator of the Call of Cthulhu TTRPG?
It's not exactly a secret, as he's posted on Twitter about it, but yes. Hence JR's joke in the opening bit, "Do you know how much Call of Cthulhu I've played?"
@@SSkorkowsky I figured, he should really see about getting in touch with Mongoose or Marc Miller, maybe come up with an adventure that would make is homebrew about Pscias cannon.
Jack'ed scenes: "Look guys" 3:14, "0k guys.." 6:04 , "whoa whoa..." 6:47 , Varger paint job 8:59 , Otter will do the job 11:17 , pew pew 11:46 , JR wants to go home 15:03, tracker 15:38 , Suprise! 16:02 , What was that 16:33
(1) The eighth worst funeral... Yeah, I usually watch your Call of Cthulhu videos first and foremost... and that just sounds right. (2) Using props from Space 1999 is awesome! Thank you. (3) Wonderful video and another great series. Thank you.
I am honestly shocked that one of your players immediately said yes to a proposal with so little prep. I think that wooing would be a process, and take several sessions.
I'm the habitual prepper. My players fall into 2 categories. Half (Benjamin and Lilly) are very careful and methodical, and I can usually predict how they will react. The other half (Peachy and Otter), I have no clue what they'll do. Ever. I've played with them for decades and I'm still constantly surprised. Even if they're adamant, "This is how my character will react in these situations," the moment I expect them to react in that way, they won't. It is... interesting.
Sad he had to leave the game... BTW, i think you were lucky playing this in so many hours, as the chapter deserves something like that. My players ignored all sidequests, discovered what they had to do and did it immediately, finishing this chapter in game session of 9 hours. Was many years ago (the first edition of the campaign) but i still remember being so bummed, as i was looking forward for them to do some side quests visiting the subsector.
"The characters only have the weapons they could smuggle on planet... ... JD with his Plasma Rifle" Plasma Rifle. "Oh this? It's just the case for my pool cues, see I'm a professional player and these are the tools of my trade... " (Rolled boxcars on the Deception check).
Well you mentioned a pirate, so I have to... "And it's a heave (ho), hi (ho), scullin' down the plains Stealin' wheat and barley and all the other grains And it's a heave (ho), hi (ho), farmers bar your doors When you see the Jolly Roger on Regina's mighty shores" 'The Last Saskatchewan Pirate' by The Arrogant Worms
I love everything you have done so far....keep up the awesome work. I have been playing Traveller almost from the beginning. I remember playing it while I was in the Marine Corps stationed in Japan and I loved it then and I love it now......Semper Fi Seth and keep rocking these videos.....
Until I learned JR’s player moved and wouldn’t be playing any more, I thought Seth and crew played online (for the sake of convenience). Wow, just people hanging out in person like it’s the mid-90s or something 😮
Honestly, I love it. It's good to know that someone else prefers to play in person. I suck at coding, or even the basic skills necessary to build a game in most of the VTT options out there. So it's nearly impossible to build my maps, run the game, and keep mood music going during online play. Not to mention environmental controls like lighting and the occasional olfactory prop at a critical moment. It's WAY better in person.
Seth, I have something cool for you (and anyone else) to steal for your game: I play Elite Dangerous and some years back, I participated in a community event that had me do deliveries back and forth in this one system. Anyway, I was docked in a space station with my transport ship (a massive Type-9 Heavy I named "Kujira") and hanging out in the local chat while taking a small break between deliveris (in my headcanon I was sitting in the station's seedy bar and drinking with some other space trucker types). Suddenly, the station began to shake and the lights started flickering. I was freaking out and had no idea what was happening. I was worried the station was under some sort of attack or some disaster had struck. "Warning: Capital Class signature detected", came the announcement. There was this noise I haven't heard before, like some gargantuan thing just breached the walls of our reality. It lasted a while before everything calmed down and returned to normal. I was asking in the chat what the hell just happened and someone just casually said "probably a fleet carrier jumped in". I imagine *that* as what must happen when a 100,000 ton ship warps in to your area.
Starting my own Traveller campaign this Sunday, after months of prep! We'll be using the /Battelstations!/ board game for any space action, since it's more fun than the native system, and I've beem running it at GenCon for years now. We'll be starting with Flatlined, and THANK YOU to Seth for his review of that adventure; it's been invaluable!
Way back at the dawn of time, I ran the classic Adventure 12: Secret of the Ancients. I love how Mongoose has expanded it, and I'm really enjoying this video series. Especially the Space:1999 props.
I had idly considered looking into an advanced form of the Pop-Out Weapon cybernetics to replicate something like mantis blades or monowire for cyberpunk-themed worlds (a homebrewy subsector whose capital world basically goes from Couresaut to Cyberpunk 2077 to Necromunda the deeper you go), but then you went and just strait-up invoked braindances into it, well played and a great mini-plot to keep the crew busy for the setup! Tho now I'm curious jus how well Cyberpunk Red or Traveller is to convert bits and bobs from. Is that something you've had experience with, Seth? Or would it be better to more reverse-engineer based off existing Traveller gear? 16:04 I worry if others will have the same cursed memory brought up by Jack's little antics there as I will. UwU
Seth, do you have a collection of TV show props? I'm sure I spotted a Space 1999 handgun in this video, and I seem to recall Blake's 7 weapon elsewhere...
I'm been slowly amassing a collection. For the skits, I try to avoid any super-popular shows/movie props, and go for more generic sci-fi or obscure shows. There's a full-size model kit that contains the stun gun and communicator devices from Space 1999. I picked that up and painted them different. Little did I know Modiphius would be releasing a Space 1999 game a few months later. Peachy's helmet is an 80s Photon helmet, and JR's helmet is an 80s Lazer Tag helmet. The welder tool JR and Otter held is a 3d print of one from Star Wars. JR's rifle is a 3d-printed obscure Star Wars rifle.
@@SSkorkowsky Thanks! Actually, I think it was the Space 1999 communicator I spotted. I guess this is what happens when you have Brits who grew up with 60s & 70s SF watching!
great video been waiting for this also a bit of an after thought for the brothel addition i feel like adding a varger with 6 large enhancements most as a one-off easter egg for part of Georgina's backstory from voyagers of the jump would of been a nice touch
How about having it be a recurring character each time with a new enhancement. Finally the NPC ends up as a robot with biological components. No matter how much of a friend they were as a cyborg now to the robot those event were records not memories. It turns on them or demands repayment of old debts, maybe sells them out to an old enemy. 😇
So good! My group would never take that assassination job. We did a fun Cyberpunk Red campaign, and if they wouldn't take one in Night City, they won't anywhere. I still offer them, just so they can turn them down and feel like they have a moral compass. Can't wait for Episode 4!
I have become perversely fascinated with it. While it is hideous overall some details interest me like the Green satellite dish with a pink rim. Is that colour pink?
Never let a vargr do your paint scheme. They're lucky she didn't weld a heap of spikes and fins to the ship. But maybe those disturbing mismatched eyes prevented her... And yes Jack, it would be hilarious if Dr O Brevis gets activated as a backup character. A 60+ year old woman in a tight red one piece coverall. I can only image the expression on the shop keepers face when Seth explains the costume he wishes to acquire.
Love the campaign diaries, Seth :D One of my player's character's got eaten by the Mithril Giant Worm and my players are adamant on resurrecting him as a worm-clone hybrid. One of the PCs are owed a lab ship so I might have expedite their trip to Death Station...
I'm sure it's more work, but this format of review + campaign diary is great. I know you typically include little anecdotes about what happened when you ran an adventure, but getting the characters names and backstories and really seeing things evolved lends a lot of nice context to the adventure itself in explaining it. And just highlighting the shenanigans that players do to make the game fun rather than the shenanigans that get shared in horror stories.
I agree this is great
Agreed. I watched the two headed serpent series many times since I loved the format so much. And now we finally have another one to look forward to!
I enjoy the campaign diary format more than regular reviews as well.
Agreed! Absolutely love this format - review plus player shenanigans just makes my day every time. Thank you, Seth!
Seth's campaign reviews are so detailed and informative he includes different prostitutes to add. THAT is quality
"Amelia became arrogant, overconfident, and prone to violence".
And this is how R2-D2 gets introduced into the Traveller universe
Worse, this one speaks! Noone will be safe from uncensored R2-D2!
This is more like Chopper
@@screenmonkey The Australian one? Uh-oh.
@@oz_jones Starwars Rebels had a astromech Droid called chopper, who hilariously had a preference for violence for solving problem.
You get me every single time with "HOLD ON WE'LL SAAAAVE YOUUUU"
I'd figure after several years I'd stop finding it so funny
It's been several years and I still find it funny.
If anything, I think it's gotten _more_ funny over the years.
Episode 3: The Crew Gets Crabs
Really, really big ones 😄👍
😆
[theme from It’s Always Sunny in Philadelphia plays]
For me, the primitive huntress and the frail elderly academic actually sound like better PCs for Traveller than not. Unbalanced PCs are amazing in Traveller because you can always use technology to make up the shortcomings. Figuring out HOW to use technology to make up for the weaknesses is a great personal goal for the player that helps keep them engaged.
The primitive huntress is physically fit but likely won't truly ever understand how or why most technology works, but she can still learn how to use it. You don't need to be a optical engineer and physicist to shoot a lasergun. As long as she doesn't have to fix or explain how a laser works, she is fine.
The academic can't run far or take much of a beating, but she does know how technology can work to her favor and find the tools, be it battle droids to protect her or cybernetic enhancements to make up for her poor physique, to keep her alive and contributing to the team.
Ameia and Ora Brevis are Best Team!
Man. This is perfect. Starting my own Traveller game tomorrow, and have Seth to thank for getting me hooked on the game. Will eventually lead into Secrets, but we're starting with high n dry.
Best of luck with the session
Good luck champion!
@@SSkorkowsky thanks. We got a group of a Vargr Marine, a Pirate turned Intelligence Agent, a Union Activist turned arms-smuggling Free Trader and a Navy Engineer who lost a leg to a cryo accident and got sent to the slammer for illegal salavging.
It's already very Traveller.
@Growls welcome to Traveller, I have been playing since 1982 and still have lots to learn and explore. Seths traveller and general rpg videos are brilliant and I have stolen quite a few ideas.
"... So, what did I miss?"
"We're cousins now!"
😂😂
I love these game diaries. The little skits are always fun, but the extended anecdotes and "I thought the players would do X, but did Y" situations are simply fantastic
Because of being more Sandbox in nature, I found Episode 3 (The Hunt) to be one of the better adventures in the "Secrets Of The Ancients" Campaign.
I love JR's reaction to Otter saying they're cousins. Disbelief, irrated and a little disturbed lol
Just 😬😒 at once
Seth your Jumping on the Run handout is brilliant. Those questions have come up in literally every game of Traveller I’ve played in.
It's mostly stuff compiled and condensed from this adventure. I can't take too much credit for it, but it is very handy for fugitive characters.
I'm sure many a Pirates of Drinax game probably will need it in one form or another too!
I’ve been a subscriber and watching you for a couple of years now. I’m an old school RPGer, started with the D&D Basic red box addition back in 78, and have returned to role playing. Just want to let you know that your channels is my favorite by far, even when you do games that I don’t play. I’m not into CoC, but you make the reviews interesting enough that even though I don’t play or plan to play I watch them anyway. I love Jack the NPC, and my favorite part of your videos is the gang, the war stories are awesome.
I decided to write this as I was looking for reviews of some Traveler products and realized that many of the other UA-camrs don’t have close to your polish and presence in their productions.
Thank you very much
As a person who lives in the City of Regina, I approve of the shirt. That saying was made huge by Keith Richards when The Stones were here. I was at the concert where he said that.
Be sure to visit our neighbour. Moose Jaw.
I'm in Saskatoon, and the shirt makes me grin!
Heh... I could see the Mom taking Otter's new bride in hand and giving her a crash course on modern tech and society during the jumps.
I love that Seth has some old Space 1999 props that he uses here. There's a comlock and one of their guns I spotted.
Good luck JR ,and JR's player. May your adventures be many. As for Hilda, we will watch her career with great interest.
Great episode and that T-shirt wins the 2024 prize for best in-joke. Scott Brown aside.
09:05 Cyberpunk adds colour to Traveller like a Vargr with a re-spray voucher.
16:38 Space 1999 stun gun +200 nerd XP.
19:59 "We're cousins now!" The best way to encourage a player to not miss a session: another player screws with their backstory.
That revenge side-quest was sick 😎
Dear Seth, a big thank you for this one.
I am a fan of Lilly.
Be well and take care.
Alicia
i agree with others, I really like this format of review and campaign diary. I find watching actual play to be tedious and boring, but getting a good summary and commentary is awesome. Plus adding a review component really provides a good feel for the campaign and if it is right for my group.
Great chapter. I personally like the twist that came with the gormand about the dog sized alien parasites ripping out of him but will probably change what he's after. By coincidence I was planning a rival crime boss to Ven Yasha on Efate but wanted him to be one of the uplifted apes from "Aliens of Charted space volume 3" because having threats lobbed your way by a monkey in a suit is terrifying yet kind of hilarious.
I confirm that monkies in suits are terrifying.
Hey Otter, what happens in Regina, comes out 9 month later.
“Alright guys now you can go basically anywhere and have some fun” … immediately get crabs
Excellent review, as usual, Seth!! Even tho this review was about 40 minutes long, you kept it very interesting.
I really like the review/campaign diary format, but holy cow, how did you manage all the different versions of yourself on-screen? The eye lines worked great!
It's a lot of work that I always forget is a lot of work when I'm writing the next script and thinking, "Sure, I'll put 3 characters on screen for this shot."
Mostly, I simply set the tripod and mark the center before the greenscreen. Eye-level is pretty easy, as I'm the same height as myself. Sometimes I may have to increase or decrease the size of a character, or slide them down a bit to keep them proportional to one another.
Ah, the old “Hold on X, we’re going to save you”-from Seth. 😂
I wondered how Seth would mandle this section. A lot of traveller campaigns has a "where in the universe is the plot thread," section. The players can choose to give up on the plot and become space pirates or something once they have the ship and ignore the ancients plot, which is how it went when I ran this. Still fun, but most traveller campaigns fall appart like this. The "mini adventure section" is great.
This one is tricky simply because it desperately needs an NPC or something that clearly states, "Do _this_ to get out of the problem you're in." I really hate the tip of, "GMs should just tell their players the goal." I'd rather it be an in-game thing than a meta thing. Thankfully, 2 players figured that out and declared, _"This_ is what we'll do." The rest didn't figure it out on their own and were regularly asking, "Wait, what are we doing and why?" and then would have it repeated to them and they'd go, "Oh. OK," and continue on the adventure. A big part of that was because the chapter took 3 months for us to play through, and things get forgotten between sessions. But it really does help the players remember the plot if an NPC or someone tells them the goal in-game.
I really wish I'd thought of the notion of finding a note in Uncle Vlen's lodge how he'd hired someone to go to Beck's World, steal the Ancients Detector and kill the witnesses. Between Dr. Volsang being a known ally to 2 of the PCs, and Peachy's mother being on the Beck's world dig, it would have clearly given them a motivation to get to Beck's World ASAP, and then they rescue the NPCs, the NPCs could explain how finding an Ancients site and turning it over would get them out of trouble with the law. But Hindsight is 20/20 and all that.
@@SSkorkowsky it feels like a lot of Traveller campaigns they could not pick between sand box and plot point. Definitely not easy yo do as written.
Oh shoot. I gotta watch the other two parts first.
My group will never player a Traveler campaign so I'm really enjoying these videos. I'm definitely looking forward to the next video. Thank you again for sharing with us.
Great cliffhanger ending! I'm invested in this just to hear how your crew continue their adventure! 😃
Love the shirt!
Need to come visit. I could make all sorts of comments about going downtown, visiting wascana park to check out the well groom bush and how wet the lake is.
Great stuff! You make me want to try out the Travellers game!
It's a shame they didn't go to the noble's office. I love that guy. Anyone who recommends everyone he meets for a medal because it creates a lot of unnecessary paperwork for government beurocrats is a great guy in my book
Oh, man. I so wanted them to visit him, but they were super-paranoid of going near anyone remotely "official".
@@SSkorkowsky it's an opportunity if amy nobles or with a high social standing in the party would know about that Beck's World is the kind of place people who pissed off someone but not enough to go to politival prison are assigned.
A diplomat would know that the local noble is someone who might have am axe to grind.
But a Diplomat would also know that a good way for a disgraced low-ranking noble to get in the Emperor's good graces and assigned to a better rock would be to find and capture a band of notorious traitors. I cannot ever stress enough that if my players are given the choice between Optimistic or Cautious, they'll take Super-Over-the-Top Paranoid.
I love this, especially the travellers inviting npcs to join the crew! I envy you your players. The entirety of this video was a blast and, as usual, love your reviews. Sorry this isn't more in-depth. I actually watched this in the afternoon and it's evening now before I could get back to comment. I look forward to more.
I'd be inclined to have the false transponder installed, but have it so there is a risk it might attract other interested parties. He had a long criminal career, so I can imagine all sorts of scenarios if you need to inject a little extra spice in the game.
I'm going to take that idea and interested party would a rival crime boss to Ven Yasha, Bonzosha Cheetanzee, an uplifted ape who became Efate's top banana, because being threatened by a monkey in a suit s both terrifying and hilarious.
If/When I ever run Traveller myself, I'm going to treat the HighNDry like that. The ship's gotten some bad juju in the past and every so often the skeletons reach out of the closet to give em an encounter.
Shoutout to Seth for the incredibly detailed description!
I notcied in JR's document on Pscias that you credited the writing to yourself and Sandy Petersen, who I'm assuming is the JR's player. My question is JR's Sandy Petersen THE Sandy Petersen, creator of the Call of Cthulhu TTRPG?
It's not exactly a secret, as he's posted on Twitter about it, but yes. Hence JR's joke in the opening bit, "Do you know how much Call of Cthulhu I've played?"
@@SSkorkowsky I figured, he should really see about getting in touch with Mongoose or Marc Miller, maybe come up with an adventure that would make is homebrew about Pscias cannon.
Been excitedly waiting for part 3! Great video (so far, about 10 minutes in) as always, Seth. Thank you for always making these fun!
Your storytelling is awesome! Now I will definitely look at the rest of your diaries.
Jack'ed scenes: "Look guys" 3:14, "0k guys.." 6:04 , "whoa whoa..." 6:47 , Varger paint job 8:59 , Otter will do the job 11:17 , pew pew 11:46 , JR wants to go home 15:03, tracker 15:38 , Suprise! 16:02 , What was that 16:33
I love these campaign diaries!
This is easily one of my fav series youre doing!
"We're cousins now!"
Awesome !
(1) The eighth worst funeral...
Yeah, I usually watch your Call of Cthulhu videos first and foremost... and that just sounds right.
(2) Using props from Space 1999 is awesome! Thank you.
(3) Wonderful video and another great series. Thank you.
The t-shirt cracks me up…
I am honestly shocked that one of your players immediately said yes to a proposal with so little prep. I think that wooing would be a process, and take several sessions.
I'm the habitual prepper. My players fall into 2 categories. Half (Benjamin and Lilly) are very careful and methodical, and I can usually predict how they will react. The other half (Peachy and Otter), I have no clue what they'll do. Ever. I've played with them for decades and I'm still constantly surprised. Even if they're adamant, "This is how my character will react in these situations," the moment I expect them to react in that way, they won't. It is... interesting.
@@SSkorkowsky Best laid plans will _never_ survive contact with the en... players.
Now I know JR player was some weeks ago in Spain dining with one of my players :D
Funny that. :D
Sad he had to leave the game...
BTW, i think you were lucky playing this in so many hours, as the chapter deserves something like that. My players ignored all sidequests, discovered what they had to do and did it immediately, finishing this chapter in game session of 9 hours.
Was many years ago (the first edition of the campaign) but i still remember being so bummed, as i was looking forward for them to do some side quests visiting the subsector.
9:07 - Going by the sound my gf just made, I never felt better about color blindness.
I enjoy all of Seth Skorkowsky videos 🎉🎉😂😊
"We're cousins now!"
i love that out of context quote
"The characters only have the weapons they could smuggle on planet... ... JD with his Plasma Rifle"
Plasma Rifle. "Oh this? It's just the case for my pool cues, see I'm a professional player and these are the tools of my trade... " (Rolled boxcars on the Deception check).
Well, they smuggled the big guns in the air/raft.
I'm starting to wonder if that guitar case gift had some extra space somewhere :P
"Oh this? This is Doom."
My God, I cannot laugh seeing Seth in the wolf furry mask!
Therapist: Seth in a bra and furry mask isn’t real. He can’t hurt you.
SiaBaFM: 3:16
Well you mentioned a pirate, so I have to...
"And it's a heave (ho), hi (ho), scullin' down the plains
Stealin' wheat and barley and all the other grains
And it's a heave (ho), hi (ho), farmers bar your doors
When you see the Jolly Roger on Regina's mighty shores"
'The Last Saskatchewan Pirate' by The Arrogant Worms
I love everything you have done so far....keep up the awesome work. I have been playing Traveller almost from the beginning. I remember playing it while I was in the Marine Corps stationed in Japan and I loved it then and I love it now......Semper Fi Seth and keep rocking these videos.....
Until I learned JR’s player moved and wouldn’t be playing any more, I thought Seth and crew played online (for the sake of convenience). Wow, just people hanging out in person like it’s the mid-90s or something 😮
He has previously stated that they meet up once a month or so and play for 10-12 hrs in a saturday marathon session
Honestly, I love it. It's good to know that someone else prefers to play in person.
I suck at coding, or even the basic skills necessary to build a game in most of the VTT options out there. So it's nearly impossible to build my maps, run the game, and keep mood music going during online play. Not to mention environmental controls like lighting and the occasional olfactory prop at a critical moment. It's WAY better in person.
Seth, I have something cool for you (and anyone else) to steal for your game:
I play Elite Dangerous and some years back, I participated in a community event that had me do deliveries back and forth in this one system.
Anyway, I was docked in a space station with my transport ship (a massive Type-9 Heavy I named "Kujira") and hanging out in the local chat while taking a small break between deliveris (in my headcanon I was sitting in the station's seedy bar and drinking with some other space trucker types).
Suddenly, the station began to shake and the lights started flickering.
I was freaking out and had no idea what was happening. I was worried the station was under some sort of attack or some disaster had struck.
"Warning: Capital Class signature detected", came the announcement.
There was this noise I haven't heard before, like some gargantuan thing just breached the walls of our reality. It lasted a while before everything calmed down and returned to normal.
I was asking in the chat what the hell just happened and someone just casually said "probably a fleet carrier jumped in".
I imagine *that* as what must happen when a 100,000 ton ship warps in to your area.
Starting my own Traveller campaign this Sunday, after months of prep!
We'll be using the /Battelstations!/ board game for any space action, since it's more fun than the native system, and I've beem running it at GenCon for years now. We'll be starting with Flatlined, and THANK YOU to Seth for his review of that adventure; it's been invaluable!
I was going to run this campaign, thank you SO MUCH for doing this series. Always appreciate the Traveller content!
Way back at the dawn of time, I ran the classic Adventure 12: Secret of the Ancients. I love how Mongoose has expanded it, and I'm really enjoying this video series. Especially the Space:1999 props.
This was a fun and entertaining episode.
I had idly considered looking into an advanced form of the Pop-Out Weapon cybernetics to replicate something like mantis blades or monowire for cyberpunk-themed worlds (a homebrewy subsector whose capital world basically goes from Couresaut to Cyberpunk 2077 to Necromunda the deeper you go), but then you went and just strait-up invoked braindances into it, well played and a great mini-plot to keep the crew busy for the setup! Tho now I'm curious jus how well Cyberpunk Red or Traveller is to convert bits and bobs from. Is that something you've had experience with, Seth? Or would it be better to more reverse-engineer based off existing Traveller gear?
16:04 I worry if others will have the same cursed memory brought up by Jack's little antics there as I will. UwU
Absolutely love seeing another part. Thanks for making it happen Seth :D
Seth Skorkowsky, amazing video keep up the great content
Awesome! New Traveller video!
Seth, do you have a collection of TV show props? I'm sure I spotted a Space 1999 handgun in this video, and I seem to recall Blake's 7 weapon elsewhere...
I'm been slowly amassing a collection. For the skits, I try to avoid any super-popular shows/movie props, and go for more generic sci-fi or obscure shows. There's a full-size model kit that contains the stun gun and communicator devices from Space 1999. I picked that up and painted them different. Little did I know Modiphius would be releasing a Space 1999 game a few months later.
Peachy's helmet is an 80s Photon helmet, and JR's helmet is an 80s Lazer Tag helmet.
The welder tool JR and Otter held is a 3d print of one from Star Wars. JR's rifle is a 3d-printed obscure Star Wars rifle.
@@SSkorkowsky Thanks! Actually, I think it was the Space 1999 communicator I spotted.
I guess this is what happens when you have Brits who grew up with 60s & 70s SF watching!
great video been waiting for this also a bit of an after thought for the brothel addition i feel like adding a varger with 6 large enhancements most as a one-off easter egg for part of Georgina's backstory from voyagers of the jump would of been a nice touch
How about having it be a recurring character each time with a new enhancement. Finally the NPC ends up as a robot with biological components. No matter how much of a friend they were as a cyborg now to the robot those event were records not memories. It turns on them or demands repayment of old debts, maybe sells them out to an old enemy.
😇
This was an absolute TRIP in the best way possible!
Just got a new job I will definitely be getting some Spinward Marches shirts!
Love the shirt, Seth!
I love all of Seth's videos.
Hell yeah, I'm really enjoying this series!
You never know when an NPC becomes integral. Hell, my last long term campaign had a wedding. It's always a surprise
So good! My group would never take that assassination job. We did a fun Cyberpunk Red campaign, and if they wouldn't take one in Night City, they won't anywhere. I still offer them, just so they can turn them down and feel like they have a moral compass. Can't wait for Episode 4!
Sounds like an awesome chapter !
Thanks for another great video!
Goddamn, I need earplugs to look at that ship's new paint job
I have become perversely fascinated with it. While it is hideous overall some details interest me like the Green satellite dish with a pink rim. Is that colour pink?
The idea of adventuring with your mom is so funny but also cute.
Thanks Seth, amazing series, keep it coming 😁
Been looking forward to this, and not disappointed
"So far, so far, by far" The Author, everyone. (I kid, I kid)
Nice! I've been waiting for this
Fascinating, but doesn't answer the biggest question... how does Regina rhyme with fun???
Godspeed JR (and his player)
LOVE the handouts. THANKS!!!
Appreciate these reviews!
And fantastic t-shirt! 😄
I'm pretty sure that Jack the NPC has already been eaten by giant crabs on several occasions. 😮😊
Love this!
Both your vids here & the ones on Glass Cannon are what got me picking up books, but I usually wait until they end up in bundles.
You make it sound and look easy, Seth.
9:06 MY EYES! It burns! @_@
Great episode, btw.
Nice dude... psst I just picked up Damoren today. Can't wait to give it a listen.
Hope you enjoy it
@@SSkorkowsky wow! I really like the lore you're setting up in in his book series. It is great!!!
Love you fitting in "we're coming to save you" 😂
Lily’s taste in ship colors is cocksukery
Couldn't hit the like button fast enough!
Woo Seth!
It's like when Matt Colville post, it just makes the day so much better.
Never let a vargr do your paint scheme. They're lucky she didn't weld a heap of spikes and fins to the ship. But maybe those disturbing mismatched eyes prevented her...
And yes Jack, it would be hilarious if Dr O Brevis gets activated as a backup character. A 60+ year old woman in a tight red one piece coverall. I can only image the expression on the shop keepers face when Seth explains the costume he wishes to acquire.
Love the campaign diaries, Seth :D
One of my player's character's got eaten by the Mithril Giant Worm and my players are adamant on resurrecting him as a worm-clone hybrid. One of the PCs are owed a lab ship so I might have expedite their trip to Death Station...
I was about to go to bed but Seth released a video and so I have to watch! Was that foreshadowing at the end, Jack?
LOVE that shirt!
It's a very comfortable T-shirt. Shipping was a bit slow, but worth the wait.
Epic t shirt, where do you get them, oh and awesome article, as always!!