This system is truly amazing! I started off buying one module and thought that would be the only one I would buy. Now I own everything and I have the new module pre-ordered. The VASSAL modules are amazing. Buy the modules for the maps and support for the developer, but live or PBEm VASSAL are a joy to play. I second Alexander referencing Patrick Pence's videos. His FTF scenario playthroughs are fun to watch, as well as a great way to learn tactics. Pricy modules but there are countless hours of enjoyment in each box!
Thanks for the overview, I just ordered it to give it a try! One thing though: You talk about the custom sheets for holding boxes for unit information, though they don't seem to be available on bgg. Any idea where I could find those? Thanks!
Thanks Alexander, Patricks tutorials and playthroughs are excellent. I have Jackson in the Valley, which has only small forces and lots and lots of room on 3 maps for manouevre. I have the Antietam game too Here Come the Rebels but still unpunched (soo many good games to play)
Great work, Alexander! I'm enjoying seeing the scope of the maps in the camera eye and scale. I'm elated that you've gotten so many views of this in 1 day! So many new potential players. 😮 Thank you very much for sending traffic my way! I hope we will get a game together soon.
Played for years so I've internalized all the combat modifiers, movement rule etc so that saves a big amount of time. Never used the unit sheets for tracking fatigue etc, That's a fabulous idea and will use those in my next campaign starting shortly, Grant takes command. Also, looking forward to your scheduled video on The Last Gamble DBP. You're gonna get a lot of enjoyment from that one too. Crack on mate.
So since you're experienced, maybe you can answer. I left a previous comment with Alex. Can you pull off like Drewry's Bluff or an Eltham's landing ambiphibious operation? Does gunboat support help in like a Malvern Hill situation? How much detailed control do you have?
Does it actually handle ships and gunboats like the Monitor? You mentioned the CSS Virginia. Do you fight things out like Hampton Roads and Drewry's Bluff, or is it all abstract?
There are gunboats and river monitors, but they're handled with off map tracks that correlate to the various rivers and estuaries, and it's abstract with those commitments and their effects on the given rivers and adjacent hexes and wider counties.
I'm happy you exposed yourself to this game. I knew you would enjoy it. Long games are a turn on for me. Why would I want the fun to be cut short? I realize some people have space restrictions so hard to leave on the table for multiple day...er, weeks?
@@roycenlisaStonewall Jackson's Way II, it can be done on one map with 15 turns, but you still get the campaign feel. But, just know, that none of the titles are cheap.
I think some aides to track the fatigue so you aren't messing with stacks feels mandatory, the combat is rare enough and once you played this system enough is easy enough to track. It's fair that at the start it feels like a lot but there are only 5 things you basicly check, Can do that with a cube or on your fingers if you fear you'll skip. totally fair that the combat is just secondary, and there isa lot of extra bits too it that might feel going overboard, but they are all there to make the movement and outmanouvering matter. But yeah, combat in itself isn't what makes this interesting. Which is good cause Just butting units up against one another in more grindy stuff doesn't do much for me. I do wish there were more thoughtful aided included. (Just like the BCS HQ cards that the community make)
excellent recap of the basics of why this game is so good.
This system is truly amazing! I started off buying one module and thought that would be the only one I would buy. Now I own everything and I have the new module pre-ordered. The VASSAL modules are amazing. Buy the modules for the maps and support for the developer, but live or PBEm VASSAL are a joy to play. I second Alexander referencing Patrick Pence's videos. His FTF scenario playthroughs are fun to watch, as well as a great way to learn tactics. Pricy modules but there are countless hours of enjoyment in each box!
Thanks for the overview, I just ordered it to give it a try! One thing though: You talk about the custom sheets for holding boxes for unit information, though they don't seem to be available on bgg. Any idea where I could find those? Thanks!
@@sebastiaandeschagt3455 shoot me an email to: the players aid at gee mail dot com, and I’ll get them to you.
Thanks Alexander, Patricks tutorials and playthroughs are excellent. I have Jackson in the Valley, which has only small forces and lots and lots of room on 3 maps for manouevre.
I have the Antietam game too Here Come the Rebels but still unpunched (soo many good games to play)
Great work, Alexander! I'm enjoying seeing the scope of the maps in the camera eye and scale. I'm elated that you've gotten so many views of this in 1 day! So many new potential players. 😮
Thank you very much for sending traffic my way! I hope we will get a game together soon.
And … a HUGE thank you to you sir for all of your tutorials. Simply fantastic and cannot recommend enough.
@@relvar3158 Thank you!
This is truly an epic and wonderful game.
Played for years so I've internalized all the combat modifiers, movement rule etc so that saves a big amount of time. Never used the unit sheets for tracking fatigue etc, That's a fabulous idea and will use those in my next campaign starting shortly, Grant takes command.
Also, looking forward to your scheduled video on The Last Gamble DBP. You're gonna get a lot of enjoyment from that one too. Crack on mate.
So since you're experienced, maybe you can answer. I left a previous comment with Alex. Can you pull off like Drewry's Bluff or an Eltham's landing ambiphibious operation? Does gunboat support help in like a Malvern Hill situation? How much detailed control do you have?
As someone from the Hampton Roads/Norfolk area, thank you for saying "Norfolk" correctly. It makes me wince every time someone says NorFOLK.😂
Does it actually handle ships and gunboats like the Monitor? You mentioned the CSS Virginia. Do you fight things out like Hampton Roads and Drewry's Bluff, or is it all abstract?
There are gunboats and river monitors, but they're handled with off map tracks that correlate to the various rivers and estuaries, and it's abstract with those commitments and their effects on the given rivers and adjacent hexes and wider counties.
I'm happy you exposed yourself to this game. I knew you would enjoy it.
Long games are a turn on for me. Why would I want the fun to be cut short? I realize some people have space restrictions so hard to leave on the table for multiple day...er, weeks?
What size Perspex sheets do you recommend for this game or big games in general. I’ve never owned any and plan to buy some.
Hi, I got a 36x48 it works great for most games. Got it at Home Depot, it was the cheapest.. My table is 36x60 inches.
I think the ones here are 22x34 they’re perfectly to size with standard maps in wargames.
Looks really exciting. Thanks for the video
epic indeed
Why oh why did I watch this video? Now I have to get this! I've purposely stayed away from ACW games but hell why not, let's do this!
Some of the other titles are smaller and less time consuming, this is pretty much the biggest and baddest, but damn if it’s not awesome.
Buy it. You'll be glad you did.
@@ThePlayersAid which would be a good intro to the series?
@@roycenlisaStonewall Jackson's Way II, it can be done on one map with 15 turns, but you still get the campaign feel. But, just know, that none of the titles are cheap.
I think some aides to track the fatigue so you aren't messing with stacks feels mandatory, the combat is rare enough and once you played this system enough is easy enough to track.
It's fair that at the start it feels like a lot but there are only 5 things you basicly check, Can do that with a cube or on your fingers if you fear you'll skip.
totally fair that the combat is just secondary, and there isa lot of extra bits too it that might feel going overboard, but they are all there to make the movement and outmanouvering matter. But yeah, combat in itself isn't what makes this interesting. Which is good cause Just butting units up against one another in more grindy stuff doesn't do much for me.
I do wish there were more thoughtful aided included. (Just like the BCS HQ cards that the community make)