Monster Hunter Wilds New Wide Gunlance Gameplay Breakdown from IGN Video

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  • Опубліковано 22 січ 2025

КОМЕНТАРІ • 30

  • @Maettzle
    @Maettzle 16 годин тому +16

    I valued the TTS audio you used to add, because it's almost impossible to watch the moves and read the text at the same time 🙏

    • @caoslayer
      @caoslayer  16 годин тому +9

      Sotrry today I had no time to include it.

    • @Flowmystic
      @Flowmystic 15 годин тому +2

      TTS was important to me as well.

    • @Maettzle
      @Maettzle 15 годин тому +5

      @ no prob! I just thought you were done with it for good, so I wanted to give my feedback on it :)

  • @phdbot4483
    @phdbot4483 17 годин тому +11

    I know we're looking at wide gunlance, but considering that long gunlance is gonna have the stronger Wyrmstakes/Drake Auger, I imagine long builds could make the most out of the wyrmstake's ability to apply crits, elements, or status.

  • @Flintolerable
    @Flintolerable 16 годин тому +9

    WSFB is fun, but I hope wide has a viable alternate play style other than spam that

    • @petercottantail7850
      @petercottantail7850 13 годин тому +2

      unfortunately, we'll have to hope the 'weapon adjustments' the devs talked about working on for release look into this, but i doubt there was enough feedback by the gunlance players during the beta about this issue so it's going under the radar unlike lance and bow.
      at least it's charged shells will show really big numbers for building up wyvernfire

    • @wolfitoh7981
      @wolfitoh7981 7 годин тому

      Wide = charged shelling and wyvern fire

  • @abel_36
    @abel_36 10 годин тому +2

    GL's second strongest move can crit now! This is not a drill... okay maybe it is

  • @vlr-d2c
    @vlr-d2c 3 години тому

    Drake Auger does indeed deal Status/Elemental damage. However it has a 0.1x modifier for both. Same applies to the mount finisher. They also scale off sharpness. However this does not apply to the regular Wyrmstake.
    It seems they wanted to make sure every Focus Strike scaled more or less equally, as Lance's also has a similar concession, being the only shield attacks that deal Status/Element and scale off sharpness.

  • @tannerkennedy4192
    @tannerkennedy4192 50 хвилин тому

    Gun Lance ticks being able to crit is huge it’s good to standardize weapons that to extra tick damage to critically hit like gun Lance charge blade and switch axe

  • @XmortoxX1990
    @XmortoxX1990 15 годин тому +2

    Gunlance is looking super fun. If Wide's changes shelling gets a damage boost, maybe the way is to spam as many charged shots as possible. IIRC Normal and Long don't have bonus for charged shells.

  • @facade11663
    @facade11663 8 годин тому +2

    It is possible this GL has guard up. Or seeing this is clearly high rank gear maybe gemed in.
    I didn't notice but yeah that hope GL is getting para hits.

  • @Slendysis
    @Slendysis 17 годин тому +2

    I could have sworn Wyrmstake could crit in World. Oh well, this is awesome!

  • @petercottantail7850
    @petercottantail7850 13 годин тому

    i was trying my hardest to determine if wide shells (the fullburst version we could see briefly) were building more wyvernfire cooldown than Normal shells were, i tried watching footage of jp ign Rompopolo where we see normal fullburst build wyvernfire meter but it was hard to tell if all shell types build meter per shell the same or not, it kinda looked like wide built it up the same amount for a fullburst which would mean it's more per wide shell then normal but the guage is hard to judge for accurate it is

  • @Boamere
    @Boamere 12 годин тому +1

    Crossing my fingers they've pulled off a miracle and the game runs way better than the demo. This is awesone
    As others have said I hope there's more than just spam WSFB for the different shell types.

    • @xXbillymaysXx
      @xXbillymaysXx 10 годин тому

      If it makes you feel better it is likely the game will run better on launch. Playing the beta revealed that they had LOD bugs as well as frustrum culling bugs sometimes (as far as I could tell)

    • @willbrolley262
      @willbrolley262 6 годин тому

      Capcom has talked about how'd they'd like to lower the system requirements for PC, so it's possible that they've already optimized it more than the beta.

  • @prideofjustice994
    @prideofjustice994 16 годин тому +6

    It appears that the new move-set for Gunlance was REALLY not made for Wide.
    Not even the cool K.O. Stake from Rise is back. That’s a shame, looks like Wide will be eating scraps & breadcrumbs…again.🥺

    • @caoslayer
      @caoslayer  15 годин тому +4

      Charged shells are left to know

    • @Slendysis
      @Slendysis 14 годин тому +2

      @prideofjustice994 It's possible that Wide might have a style revolving around poke she'll for small openings, charged shelling for bigger openings, and using Wyvernfire whenever as quickly and often as possible. Which, while it wouldn't be taking the most advantage of the new melee stuff, is possibly going to take the most advantage of the shelling changes

    • @petercottantail7850
      @petercottantail7850 13 годин тому

      ​@@Slendysiswhat you're saying is what i assumed was the game plan when we first learned about this combo, but now that we played the beta, its very clear that small openings are not significant anymore, you can move with shell step running sweep around attacks. you'll have wyrmstake fullburst ready to punish every attack. wide will be able to use single charges shells for parey punish for better wyvernfire build up. i see bo reason it won't get the same 1.8x multiplier for charged shells so it will be hitting hard

    • @petercottantail7850
      @petercottantail7850 13 годин тому +1

      its really the combo that wasn't made for gunlance, it's the breadcrumbs the devs gave gunlance without even considering how overcentrilizing it is. max damage with maximum mobility that locks you into a stronger combo with no other options.
      at the very least it's better than charged shelling overcentrilizing effects in world, where it was really bad to use for normal.
      since wide is getting the same fullburst modifier as normal it's damage is only slightly worse as a whole combo, and wyvernfire after will always add up to the same or more than normal with wyvernfire. the trade off is, wide has best damage in during 1-4 second bursts, and +9 seconds with wyvernfire finishers.
      but the limited shells to move around is going to be the real trade off keeping it from being the best overall. i still think capacity isn't off the table, these sets aren't exactly optimized or any clue to deco access. but wide seems to be just fine without it

  • @lancechua859
    @lancechua859 15 годин тому +1

    Do you think shell type modification system similar to sunbreak will return?

    • @caoslayer
      @caoslayer  14 годин тому +1

      You mean switch skills?
      Doubt it sadly. Nothing in the UIs or videos point to it

    • @lancechua859
      @lancechua859 13 годин тому

      @@caoslayer Apologies for not being specific, I am pointing out the shelling modification wherein you can upgrade all gunlances to shelling level 8 . I am hoping they will apply it in wilds so that many gunlance will become viable not just niche gunlance just like in world/iceborne

    • @michaelmcdonald2005
      @michaelmcdonald2005 12 годин тому +2

      @@lancechua859 There's no shelling level in Wilds

    • @itsyaboiguzma
      @itsyaboiguzma 10 годин тому +2

      ​@lancechua859 shelling level has been banished to the shadow realm meaning there are more options for viable gunlances other than which has the highest shell level.

    • @vlr-d2c
      @vlr-d2c 3 години тому

      @@michaelmcdonald2005 There is, it's just been renamed.