Didn't Churches usually contain a graveyard somewhere around them? Maybe the village folk simply didn't want to live next to graves, so they built the church somewhere farther away.
Could these settlements have followed the Norman model in UK, Where the Churches were built by wealthy individuals on private land? The centre of the Village being communal would explain why the Church wasn't built there.
@@RasputinReborn-vz7jw It's also normal in the UK for churches to be away from the village for another reason. The plague. When the plague hit, many villages were abandoned and rebuilt farther away from the church.
Here's a fun fact btw: as fortifications in Germany were sparse and relatively minor, Magyar raids would more often than not prompt a temporary retreat of civilians into the wilderness. One of the more famous and well-documented raids on St. Gall prompted the monks to flee into nearby caves and hide their library! One anchorite stayed in her part of the monastery and was promptly killed - even sturdy walls can't protect you when things get rough!
Although that raid was in the 10th century, Manor Lords takes place in the 14th century when there were quite a lot of fortifications. And do you have any good reading suggestions for the story with the caves? I searched for it but just found a story that said some of the monks fled to a castle near Lindau and the books and relicts were brought to Reichenau. Only a few of the physically capable monks stayed back and then hid in the wilderness.
"This village is a Slavic one, houses won't go up higher than level 1 or 2" "And there we will build a German town, where the nobility lives!" As a Pole, I give you my angry like
Brah i am a (Balkan) Slav as well, its historical. And this is the dark age, far FAAAR from the era of modern national identity. Back then religion was a far bigger thing and ppl were happy to get any stability, let alone actual well built and later protected villages to live in. Also i still thank for German (Austrian) cultural influence and governship, otherwise we would end under the rule of the Ottomans, and that would have been a sh!tshow.
But don't get fooled by the design of the church in this game! Later upgrades have a Church tower but it's actually above the altar contrary to how most people would expect it. And that's based on actual existing church architecture of that time.
Fun fact about the tannery: those vats of liquid are actually urine, which were used in the tanning process. This obviously smelled horrible, which is why tanneries were often far away from village centers or in the poorer parts of town (and probably also why there is a smell overview in the game)
@@chazmartin8048 I still use animal brain to tan hides. On any given mammal there is exactly enough Tannin in the brain to tan and soften the hide. I live on a good chunk of property and keep a shed far away from the house for processing game. It smells and large kills leave you covered in blood and viscera.
We also used oak bark. poor seasonal workers would head into the woods to do peel oak bark for little money in the Netherlands up to the early 20th century
I'm from Russia. Here it's still popular to have a kitchen garden or home garden whatever you call it. In villages you have your own plots of lands obviously, but in small rural towns with residential buildings type of housing it's common to have a big plot of land behind a building where residents assigned smaller plots of land to farm. Most of Russians have worked in a kitchen garden at least once in a live. But kitchen gardens isn't something that can sustain a family though, it just gives some variety of food, fresh homegrown vegetables or fruits, some of it is canned to send to relatives in cities.
small fact about 10.19 in terms of tanning, I am a hunter in Baden-Wurtemberg so not so far away from you and I regularily got to do with a couple people who tan foxes and Boars. The tanning process is pretty extensive and disgusting, for example a Deer hide, after the hunter has killed a deer he will prepare it (removing red organs etc.) and then cool it for a period of 48-78 hours after that he will take a knife and slowly and carefully remove the hide (aus der Decke schlagen) to break down the carcaus into smaller parts (Zerwirken). The hide then gets picked up by the Tanner. The raw hide then gets washed and then the fat gets removed from the hide. depending on thickness it will get cut into shape/ cut into smaller chunks. Then the hide will be prepared with urin or other chemicals (to stop it from going bad) and salted the so called Blößen. Afterwards the hide gets hung up in the sun to dry. depending on what is supposed to be produced by it there are now many ways to Tanning a hide. this would get to long tho if I write it all down. I hope it helps and there is a great article about tanning by the Lederzentrum GmbH talking about german tanning history if youre interested
"Many places have Germanised Slavic names". Most that end with -itsch, -itz, -witz and -in. Most notably: Berlin. Yes. Most likely from Lechitic (Old West Slavic) word for... SwampVillage. Or Swampville. The other theory is bar-lin, current Polish barłóg - "bear lair". :)
@@rocketsboy044 Slavic Surnames are essentially "Son of/little" for example "Nikola, Dobroslav etc" The Catholic church did ban all non latin names for a while tho.
I think „SwampVillage“ is the more realistic one, because as you maybe already know, todays Berlin was a swamp, until it got dried up, so that the Rulers back then(I think it was the Prussians) could build the city. Until today, the Area around Berlin is still a Swamp or at least some kind of Wetlands.
The village church in Germany where I was Christened sat atop a hill, while the farming village was at the bottom with the fields. The major town nearby was built the "standard" way with the church at the centre of the village at the highest point. It's really interesting to see how villages that are so close can have different approaches based on geography and the relative wealth of the settlement.
I think my favorite detail of the game is how the roads slowly grow (widen) when you place buildings on them, then moreso when you upgrade them. In the fun words of the proud bavarian - "So cute"
could u talk about some theories of "how come slavic peoples went to live in these villages constructed by germans" and that entire dynamic in the next video
As far as I can remember, tanning basically involves a whole bunch of acids to remove any unwanted material from the raw hides the hunters bring you (flesh, hair, etc) and smoothen/strengthen the surface into being workable, dyable and so on. For processes like making parchment, for example, this could've been quite long (since good parchment is almost white... and animal skin IS NOT XD)
Yup! You can tan hides with brain soup. Eggs work too. You gotta soak the hides, scrape the material, stretch and dry, and work it with the eggs or brains. Old school acid was pee to help remove the hair, pretty sure “Piss Poor”, and “haven’t got a pot to piss in” come from when people would sell their pee to the tanners.
We got such rounded villages commonly in the east of the Netherlands! They were often build around natural ponds and vens, where people and animals got their water. That put the village in a low point in an area. If possible, they'd build not too far from the nearest river. But never next to the river, as that land will flood yearly!
Absolutely loving the history/culture insights in these videos! Not German myself, but I spent a significant portion of my childhood in Germany, and I always love learning more about what would essentially be my "childhood home". Looking forward to more Manor Lords!
i actually cheerd when i saw this video was out, just watched the first one an hour or so ago and i love this way of explaining the history and at the same time how this game is played.
I know I'm late but a tip for getting rid of trees is build farmland or pastures then demo them it will get rid of trees and everything inside of the area
To be fully historically accurate, you should've built the church ad orientem (that is: with the altar facing east - that's usually the opposite side of the building from the steeple). Though i don't know if the game actually gives you a compass....
The 'Rundling' is not an exclusively German construct. We call it a 'runding' in Danish, or rund(d)el more modernly, so, basically identical and I imagine the other Scandinavian countries have very similar names for it as well. It traces back to some 1200 to 800 BC up until some of the earlier viking settlements discovered. But please take it with a grain of salt, as I'm rusty on the details. As to who came up with it first- who knows!
Okay a little request: if, and it’s a big if, you make a Welsh style village, and it happens to be where there were formerly bandits, you could name it Llangwylliaid (Llan = church/parish + gwylliaid = bandits, so it’ll translate as the Church of the Bandits, which sounds cool)
I’ve been so pumped about this game for a while! I bought it yesterday but won’t have time to play for a couple days yet. When I do I think you’ve inspired me to try and make my villages as historically accurate as possible! I’m from the US but want to visit Europe so bad because it’s so old and interesting!
Somewhat similar to a rundling is the Dutch ringdorp, a settlement type from the 12th and 13th century found in the southwest of the country. It has a church in the centre surrounded by a moat and a circle of houses. I really enjoy your videos and play style. Very thoughtful and informative. Keep it going. Cheers from the Netherlands.
Dobry dźeń and greetings from Upper Lusatia. I'm a Sorbian myself and I'm amazed by your knowledge of our humble little people. I wish you a lot of fun in the game, I'll definitely be there from the 26th and you have inspired me to build historically correct villages ;-)
I’m really enjoying the historical aspect of this series, and the graphics look excellent. It’s much easier to find books in English about England, Scotland or maybe France in this period than it is for other parts of Europe.
Hearing my favorite CK3 Streamer, One Proud Bavarian, say "God Bless America" when celebrating totally made my day! I'm looking forward to playing the game soon! With love, from Los Angeles!
In the uk you often see the churches a little outside the village or on the modern day edge because of the black death. Everything would be abandoned and people would relocate a couple of miles away but the church would remain.
@@FireCat34 Maybe he's a breatharian on a carnivore diet, who also drinks urine. Lots of academics and plenty of crazy youtubers insist you can live forever that way.. if you buy their books and support on patreon ofc. Our guy could've joined an ancient scheme like that.
"If you lived in the medieval period, which you most certainly didn't because otherwise you wouldn't be watching this"... Gooooood, our immortal secrets have not been leaked 😈
Many villages in England have a church (without a church they were not a village, but a hamlet) outside the village centre, often at the end of their own road, although villages mostly later expanded to surround it. Roads followed the routes people customarily used between settlements or to access outlying farms or resource areas for forestry, hunting camps, foraging areas, or just a small local deposit of clay or stone, sufficient for their own needs. Only plentiful higher quality natural resources led to specialisation and more people living around that resource to work it. So the roads came after the people and the routes they found easiest to use, and were only planned between the most significant towns. Of course, those round villages were exceedingly rare, and the overwhelming majority started out simply because local foraging and hunting were productive, then expanded into farming. Later, if some particularly abundant natural resource was found nearby, a village would start exploiting it, and end up specialising in pottery, ironworking, stone quarrying and masonry, or whatever else was found. Those then grew into towns because of the labour-intensive industry and imported food from surrounding villages, which in turn became more specialised in food production. Abbeys, priories and monasteries were the most planned of all, and often followed fairly exacting standards according to the order they belonged to. Most had chains of fishponds in which carp were farmed, because they needed a regular supply of fish for Friday consumption, and they attracted markets to supply the needs of supplicants travelling to the religious establishment, giving rise to large settlements around the abbey, priory or monastery.
In Britain the Church really controlled a lot of land back then and grew to be very prosperous estates. So hopefully there will be an update in the future, to include the creation of monasteries in your lands. However the wealth from them, may not entirely benefit the lord of the manor. Tithe payments were also payed by peasant workers to maintain ecclesiastic buildings such as churches. Maybe Germany was different, I'm unsure
Interesting layout, it reminds me of some villages in the english / scottish borders, where the back walls of houses formed part of the village defences, with grazing animals being sheltered in the centre of the village during attacks. That ment front gardens and no back window.
You need ammonia to tan hides...since there was no chemical store back then they had to get it from natural sources. So one of those washtubs would have been filled with urine. So I wouldn't say they are "washing" the hides lol.
The ammonia is actually for cleaning the hair and fat from the hides though, the tanning comes later. So they really were ‘cleaning’ them in a way, idk how clean I would consider them though
I appreciate the insight into medieval history. I’ve always enjoyed the medieval era, and am going to extra enjoy incorporating some of your techniques into making my villages look more authentic when the game launches. :D Thank you.
I'm looking forward to this game! But I'm also loving the impromptu history lesson on middle ages Europe! Do you have any recommended reading on this topic in English?
This is great, because I can learn while watching this. Also, and I know this is most likely outdated by now, but you could also name the regions with multiple settlements by putting both names down, no? So basiclly just giving the region the name "Caseritz-Nusslohn" (Nusslohn obviously being a place holder for the other settlement you wanna place in the region)
Are the families a basic unit with constant production value, or does it actually matter how many members are in the family? Like if the eldest son dies in a skirmish with bandits, does that decrease your production of that family?
I think it should matter because each person in a family does some part of the work, such as chopping wood or selling it at the stall, or staying home and gardening. I believe everything slows down when the men in the militia are called up.
I adore this, you are very enlightening and you maintain enough of an accent to be "exotic" (in a good way) but also still be very clear in your oration keep it coming, I need to see you make a historically accurate castle-town
From what i remember, owning a pet was sorta a mixed bag. Sure, a Dog could act as a warning against common thieves, help ward off attackers and so on - but they also were yet another mouth to feed. It might seem negligble, but food wasnt something you could just afford to waste and use in a "silly" way - so unless you had a damn good reason, you just didnt get a dog. Similarily, cats were AMAZING to own, because they got rid of rats - but like with dogs, its yet another mouth to feed. Except now you have a fully carnivorous animal, and while meat wasnt a luxury, it still wasnt the most common thing on the table.
Thing I really don't like is fact that there's no proper day night cycle apart from visual representation, to me game that portrays itself as "medieval village simulator" not having your villagers as actual people who need to rest and not some robots who work constantly is a fucking joke honestly.
It sounds like you mix up the word "cool" with the word "cute". There's nothing "cute" about an outhouse, unless there is a passion for them in Deutschland? ☺️
Churches were centre of the community and yet we are building this one outside of the village - curious!
Didn't Churches usually contain a graveyard somewhere around them? Maybe the village folk simply didn't want to live next to graves, so they built the church somewhere farther away.
Kann man auch Befestigungsanlagen mauern und Wassergräben bauen würde sehr gerne meinen Heimatort nachbauen, das wäre großartig.
Could these settlements have followed the Norman model in UK, Where the Churches were built by wealthy individuals on private land?
The centre of the Village being communal would explain why the Church wasn't built there.
@@RasputinReborn-vz7jw It's also normal in the UK for churches to be away from the village for another reason. The plague. When the plague hit, many villages were abandoned and rebuilt farther away from the church.
Hello, why build your industry so far from houses. This makes ur villages walk so far to go to work and deliver stuff.
Here's a fun fact btw: as fortifications in Germany were sparse and relatively minor, Magyar raids would more often than not prompt a temporary retreat of civilians into the wilderness. One of the more famous and well-documented raids on St. Gall prompted the monks to flee into nearby caves and hide their library! One anchorite stayed in her part of the monastery and was promptly killed - even sturdy walls can't protect you when things get rough!
This is the type of fun fact I'm following you for
This fact wasn't fun at all :( imagine losing everything you've worked for in a single day
Although that raid was in the 10th century, Manor Lords takes place in the 14th century when there were quite a lot of fortifications. And do you have any good reading suggestions for the story with the caves? I searched for it but just found a story that said some of the monks fled to a castle near Lindau and the books and relicts were brought to Reichenau. Only a few of the physically capable monks stayed back and then hid in the wilderness.
Mfw the only monk that died was the one that vowed to be the local anchorite. Unfortunate times.
"This village is a Slavic one, houses won't go up higher than level 1 or 2"
"And there we will build a German town, where the nobility lives!"
As a Pole, I give you my angry like
Brah i am a (Balkan) Slav as well, its historical.
And this is the dark age, far FAAAR from the era of modern national identity.
Back then religion was a far bigger thing and ppl were happy to get any stability, let alone actual well built and later protected villages to live in.
Also i still thank for German (Austrian) cultural influence and governship, otherwise we would end under the rule of the Ottomans, and that would have been a sh!tshow.
@@DD-qw4fzI am of Ottoman origin and I know that life in the empire was much better than in Austria at that time
@@celestial3681 I am english and I know I love stealing
@@domowomo2125 i'm chilean and i am a mix of all of you
@@celestial3681 I love when my overlord takes me as a young boy and forces me into the army because I am religiously different.
Fun fact! Churches are usually oriented; that is the altar is in the East so the parishioners pray to the East. It's not universal though.
But don't get fooled by the design of the church in this game! Later upgrades have a Church tower but it's actually above the altar contrary to how most people would expect it. And that's based on actual existing church architecture of that time.
Fun fact about the tannery: those vats of liquid are actually urine, which were used in the tanning process. This obviously smelled horrible, which is why tanneries were often far away from village centers or in the poorer parts of town (and probably also why there is a smell overview in the game)
They also used animal feces a lot of times, not to mention all the meat and fat that would inevitably rot from scraping the hides
Pretty sure that’s where the saying ‘piss poor’ came from as well. As they would sell their urine.
We also use the animals brain to tan hides
@@chazmartin8048 I still use animal brain to tan hides. On any given mammal there is exactly enough Tannin in the brain to tan and soften the hide. I live on a good chunk of property and keep a shed far away from the house for processing game. It smells and large kills leave you covered in blood and viscera.
We also used oak bark.
poor seasonal workers would head into the woods to do peel oak bark for little money in the Netherlands up to the early 20th century
I'm from Russia. Here it's still popular to have a kitchen garden or home garden whatever you call it. In villages you have your own plots of lands obviously, but in small rural towns with residential buildings type of housing it's common to have a big plot of land behind a building where residents assigned smaller plots of land to farm. Most of Russians have worked in a kitchen garden at least once in a live. But kitchen gardens isn't something that can sustain a family though, it just gives some variety of food, fresh homegrown vegetables or fruits, some of it is canned to send to relatives in cities.
Its nice to see a Manor Lords series that is being made to actually look like a medieval town rather than Cities Skylines with a medieval skin.
most people have skill and knowleged that make a city far more efficient plus it's the thing everyone is almost familiar with
small fact about 10.19 in terms of tanning, I am a hunter in Baden-Wurtemberg so not so far away from you and I regularily got to do with a couple people who tan foxes and Boars. The tanning process is pretty extensive and disgusting, for example a Deer hide, after the hunter has killed a deer he will prepare it (removing red organs etc.) and then cool it for a period of 48-78 hours after that he will take a knife and slowly and carefully remove the hide (aus der Decke schlagen) to break down the carcaus into smaller parts (Zerwirken). The hide then gets picked up by the Tanner. The raw hide then gets washed and then the fat gets removed from the hide. depending on thickness it will get cut into shape/ cut into smaller chunks. Then the hide will be prepared with urin or other chemicals (to stop it from going bad) and salted the so called Blößen. Afterwards the hide gets hung up in the sun to dry. depending on what is supposed to be produced by it there are now many ways to Tanning a hide. this would get to long tho if I write it all down. I hope it helps and there is a great article about tanning by the Lederzentrum GmbH talking about german tanning history if youre interested
"Many places have Germanised Slavic names". Most that end with -itsch, -itz, -witz and -in. Most notably: Berlin. Yes. Most likely from Lechitic (Old West Slavic) word for... SwampVillage. Or Swampville. The other theory is bar-lin, current Polish barłóg - "bear lair". :)
Would that rule also apply to surnames?
@@rocketsboy044 Slavic Surnames are essentially "Son of/little" for example "Nikola, Dobroslav etc"
The Catholic church did ban all non latin names for a while tho.
I think „SwampVillage“ is the more realistic one, because as you maybe already know, todays Berlin was a swamp, until it got dried up, so that the Rulers back then(I think it was the Prussians) could build the city. Until today, the Area around Berlin is still a Swamp or at least some kind of Wetlands.
This "people who own chickens" erasure will not stand!
The village church in Germany where I was Christened sat atop a hill, while the farming village was at the bottom with the fields. The major town nearby was built the "standard" way with the church at the centre of the village at the highest point. It's really interesting to see how villages that are so close can have different approaches based on geography and the relative wealth of the settlement.
I think my favorite detail of the game is how the roads slowly grow (widen) when you place buildings on them, then moreso when you upgrade them. In the fun words of the proud bavarian - "So cute"
I'm really loving the build so far! The extra historical context is also really interesting! Can't wait for the next episode!
could u talk about some theories of "how come slavic peoples went to live in these villages constructed by germans" and that entire dynamic in the next video
As far as I can remember, tanning basically involves a whole bunch of acids to remove any unwanted material from the raw hides the hunters bring you (flesh, hair, etc) and smoothen/strengthen the surface into being workable, dyable and so on.
For processes like making parchment, for example, this could've been quite long (since good parchment is almost white... and animal skin IS NOT XD)
I love that, just by looking at the arms stored in a Burgage Plot, you can tell if its occupants are levy or not
Yup! You can tan hides with brain soup. Eggs work too. You gotta soak the hides, scrape the material, stretch and dry, and work it with the eggs or brains.
Old school acid was pee to help remove the hair, pretty sure “Piss Poor”, and “haven’t got a pot to piss in” come from when people would sell their pee to the tanners.
@@Please_Consume_Irresponsiblyit indeed does
We got such rounded villages commonly in the east of the Netherlands! They were often build around natural ponds and vens, where people and animals got their water. That put the village in a low point in an area. If possible, they'd build not too far from the nearest river. But never next to the river, as that land will flood yearly!
Absolutely loving the history/culture insights in these videos! Not German myself, but I spent a significant portion of my childhood in Germany, and I always love learning more about what would essentially be my "childhood home". Looking forward to more Manor Lords!
i actually cheerd when i saw this video was out, just watched the first one an hour or so ago and i love this way of explaining the history and at the same time how this game is played.
I know I'm late but a tip for getting rid of trees is build farmland or pastures then demo them it will get rid of trees and everything inside of the area
To be fully historically accurate, you should've built the church ad orientem (that is: with the altar facing east - that's usually the opposite side of the building from the steeple). Though i don't know if the game actually gives you a compass....
The 'Rundling' is not an exclusively German construct. We call it a 'runding' in Danish, or rund(d)el more modernly, so, basically identical and I imagine the other Scandinavian countries have very similar names for it as well. It traces back to some 1200 to 800 BC up until some of the earlier viking settlements discovered. But please take it with a grain of salt, as I'm rusty on the details. As to who came up with it first- who knows!
When you build the German settlement you should hyphenate the name like Alsace-Lorraine or Saxony-Anhalt
Okay a little request: if, and it’s a big if, you make a Welsh style village, and it happens to be where there were formerly bandits, you could name it Llangwylliaid (Llan = church/parish + gwylliaid = bandits, so it’ll translate as the Church of the Bandits, which sounds cool)
I second this motion on the grounds that it 'sounds cool', hear hear!
I’ve been so pumped about this game for a while! I bought it yesterday but won’t have time to play for a couple days yet. When I do I think you’ve inspired me to try and make my villages as historically accurate as possible! I’m from the US but want to visit Europe so bad because it’s so old and interesting!
Be sure to put Brugge and Gent on your list :)
"If you lived in the medieval period"
Bro I live in the Balkans.
Literaly lived like in the middle ages but had électricity and internet
Somewhat similar to a rundling is the Dutch ringdorp, a settlement type from the 12th and 13th century found in the southwest of the country. It has a church in the centre surrounded by a moat and a circle of houses. I really enjoy your videos and play style. Very thoughtful and informative. Keep it going. Cheers from the Netherlands.
Dobry dźeń and greetings from Upper Lusatia. I'm a Sorbian myself and I'm amazed by your knowledge of our humble little people. I wish you a lot of fun in the game, I'll definitely be there from the 26th and you have inspired me to build historically correct villages ;-)
Pozdrav i dobro zdravlje zelim from South Serbia dearest kinsman.
May God bless you with Goth girls and good bacon.
It's possible to create natural barriers by giving instructions to the Forrester hut.
I’m really enjoying the historical aspect of this series, and the graphics look excellent. It’s much easier to find books in English about England, Scotland or maybe France in this period than it is for other parts of Europe.
Hearing my favorite CK3 Streamer, One Proud Bavarian, say "God Bless America" when celebrating totally made my day! I'm looking forward to playing the game soon! With love, from Los Angeles!
In the uk you often see the churches a little outside the village or on the modern day edge because of the black death. Everything would be abandoned and people would relocate a couple of miles away but the church would remain.
12:06 Firewood is not only for heat, it's also for cooking.
How dare you assume I can’t live for 600-1300 years!
How can you live that long?
@@FireCat34 Maybe he's a breatharian on a carnivore diet, who also drinks urine. Lots of academics and plenty of crazy youtubers insist you can live forever that way.. if you buy their books and support on patreon ofc. Our guy could've joined an ancient scheme like that.
@@FromDkWithLove drinking urine no way living that long worth it just gross lol
@@FireCat34 You're right ofc. but then there's people out there eating used matresses off of craigslist.. gross then is relative?? I guess??
@@FromDkWithLove In the name of Lord a I'm going be sick how gross it's is
This game is BEAUTIFUL! Thanks for the fascinating commentary!
Most towns would have had a watch at night. A % of the townsfolk up and awake with lanterns or torches... maybe a town watch will come later.
This guy's speed of making videos is amazing
I really like the weirdly shaped 'wedge plots' you have. They look so chaotic and natural, and break up th eorder nicely
"If you lived in the medieval period, which you most certainly didn't because otherwise you wouldn't be watching this"...
Gooooood, our immortal secrets have not been leaked 😈
Many villages in England have a church (without a church they were not a village, but a hamlet) outside the village centre, often at the end of their own road, although villages mostly later expanded to surround it. Roads followed the routes people customarily used between settlements or to access outlying farms or resource areas for forestry, hunting camps, foraging areas, or just a small local deposit of clay or stone, sufficient for their own needs. Only plentiful higher quality natural resources led to specialisation and more people living around that resource to work it. So the roads came after the people and the routes they found easiest to use, and were only planned between the most significant towns.
Of course, those round villages were exceedingly rare, and the overwhelming majority started out simply because local foraging and hunting were productive, then expanded into farming.
Later, if some particularly abundant natural resource was found nearby, a village would start exploiting it, and end up specialising in pottery, ironworking, stone quarrying and masonry, or whatever else was found. Those then grew into towns because of the labour-intensive industry and imported food from surrounding villages, which in turn became more specialised in food production. Abbeys, priories and monasteries were the most planned of all, and often followed fairly exacting standards according to the order they belonged to. Most had chains of fishponds in which carp were farmed, because they needed a regular supply of fish for Friday consumption, and they attracted markets to supply the needs of supplicants travelling to the religious establishment, giving rise to large settlements around the abbey, priory or monastery.
yes finally got to watch a opb vid on release instead of a day later
In Britain the Church really controlled a lot of land back then and grew to be very prosperous estates. So hopefully there will be an update in the future, to include the creation of monasteries in your lands. However the wealth from them, may not entirely benefit the lord of the manor. Tithe payments were also payed by peasant workers to maintain ecclesiastic buildings such as churches. Maybe Germany was different, I'm unsure
I believe the mechanics for that are in the game already. You have to balance payments to the church and the king to maintain favor with them both.
Interesting layout, it reminds me of some villages in the english / scottish borders, where the back walls of houses formed part of the village defences, with grazing animals being sheltered in the centre of the village during attacks. That ment front gardens and no back window.
You need ammonia to tan hides...since there was no chemical store back then they had to get it from natural sources. So one of those washtubs would have been filled with urine. So I wouldn't say they are "washing" the hides lol.
The ammonia is actually for cleaning the hair and fat from the hides though, the tanning comes later. So they really were ‘cleaning’ them in a way, idk how clean I would consider them though
The goats really should provide milk, meat and hides.
The UK also has these common areas at the center, often eye or circular shaped.
This was so enjoyable and relaxing to watch!
First time in a while I was literally excited for and thinking about the next episode. Can't wait to get my hands on this game, looks so chill.
I came for the gameplay and stayed for the documentary. First time ever I subbed within first 3 minutes!
I appreciate the insight into medieval history. I’ve always enjoyed the medieval era, and am going to extra enjoy incorporating some of your techniques into making my villages look more authentic when the game launches. :D Thank you.
Raiders are coming
if its a shrubbery you need then prehaps employ some local questing knights
When you go third person camera, I get huge kingdom come deliverance vibes.
26:00 The Black Market Collection Plate for Goats is Strong in the Black Forest 🤣
Savvy Move!
Im gonna change my wallpaper to the shot at 33:35 that looks gorgeous
Agreed. Beautiful.
Loving the change to how the market stalls work. Feels much more natural.
Loving the content so far! Ive been excited for this game since I played the demo.
Thank you for the extra historical context as well. ❤
i know its a tad anachronistic but id love if you could build Slavic shrines too
Thank you for your hard work!!!❤
with that view of the church, its no wonder that so many people are moving in
Damn, autumn in Caseritz so beautiful
Roundabouts are the best-a-rounds
I just realized when you pointed it out on why the goats aren't more productive by being milk producers lol
Love your pointy shoes
I'm looking forward to this game! But I'm also loving the impromptu history lesson on middle ages Europe! Do you have any recommended reading on this topic in English?
This is great, because I can learn while watching this. Also, and I know this is most likely outdated by now, but you could also name the regions with multiple settlements by putting both names down, no? So basiclly just giving the region the name "Caseritz-Nusslohn" (Nusslohn obviously being a place holder for the other settlement you wanna place in the region)
This game looks amazing
EXCITED FOR THIS SERIES!
Cool game. Cool historical context.
Im so into you doing an immersive rp series in this game
keep up this series
I love this series
Are the families a basic unit with constant production value, or does it actually matter how many members are in the family? Like if the eldest son dies in a skirmish with bandits, does that decrease your production of that family?
I think it should matter because each person in a family does some part of the work, such as chopping wood or selling it at the stall, or staying home and gardening. I believe everything slows down when the men in the militia are called up.
I love this, keep going
I wanna get this game and do the standard American city’s blocks all on a grid to show these Europeans how great it is to be an American
Based?????
I adore this, you are very enlightening and you maintain enough of an accent to be "exotic" (in a good way) but also still be very clear in your oration
keep it coming, I need to see you make a historically accurate castle-town
Gerbereien verwenden Hundekot und Wasser zum Sieben von Häuten.
i think it would look cooler if you connected all the gates of the church to a path
i love how these comments are full of historical fun facts hehehe
Realistically wouldn't the yields of those backyard farms be used to feed, pay rent/taxes (in kind) and then the surplus in the market if it existed?
The church should be built in such a way that the congregation would be facing east.
Are you able to launch a particular map Seed, in the way of Valheim?
Would these village folks keep dogs for hunting and scare off wild animals that might otherwise ravage your backyards?
From what i remember, owning a pet was sorta a mixed bag. Sure, a Dog could act as a warning against common thieves, help ward off attackers and so on - but they also were yet another mouth to feed. It might seem negligble, but food wasnt something you could just afford to waste and use in a "silly" way - so unless you had a damn good reason, you just didnt get a dog.
Similarily, cats were AMAZING to own, because they got rid of rats - but like with dogs, its yet another mouth to feed. Except now you have a fully carnivorous animal, and while meat wasnt a luxury, it still wasnt the most common thing on the table.
I kinda wish the uniformity of your troops was similar to Kingdom Come Deliverance.
Manor Lords!
"this is so cool....but its not exactly like reality. Schade...."
do oyu have to explain the tsame 3 things over and over again?
Wouldn't IT be more realistic If you use a east German Banner instead of a Bavarian?
Population growth in the middle of the night? Hmm…
sup
n m, u?
:)
I don’t know, not sure if this game will keep me engaged after 1 or 2 playthorughs to be honest. I hope they release the mod workshop with release
Why can't I buy this game?
deutsche fussball bund
Thing I really don't like is fact that there's no proper day night cycle apart from visual representation, to me game that portrays itself as "medieval village simulator" not having your villagers as actual people who need to rest and not some robots who work constantly is a fucking joke honestly.
It sounds like you mix up the word "cool" with the word "cute".
There's nothing "cute" about an outhouse, unless there is a passion for them in Deutschland? ☺️
Its so sad when people use the Lords name in vein and say GD as if its just nothing....... Your words carry weight brother God hears all.
Ngl, you are talking to much, I make the video faster by 2 times, and the entire video, you didn't stop talking
Might just not be the channel for you!
@@OneProudBavarian I like your vision though, and the design is also legit, sorry for upsetting you😅
Fun Fact: Caseritz is a Village only 11km from where I live. de.wikipedia.org/wiki/Caseritz
15:55 German attempts to make humor in 3..2..1