Hrm, some of the things that I remember from the game, I wonder how exactly you're supposed to just come across them "naturally" now... I mean, they're so ingrained in my mind that I know where they are and when you can get them, but no clue as to how you would find them as part of the story. So, I am watching with bated breath to see how this playthrough continues. :3
I’ve seen it pointed out in another comments section that the horse’s eyes are facing forward, unlike normal horses’, and is therefore a predator animal. And I totally didn’t realize that in the secret passageways there were doors to the rooms to the south. That must explain why when you leave Gertie’s room and turn around and enter again you find her dead, even though you were right there at the door.
Haha, I keep loading up these videos and habitually going to change the quality to 720p/1080p and then realizing that doesn't make sense for this series. So used to it. :P
I meant to comment on your first video but forgot. Welcome back to LPing. I hope you had a productive, fun time off. My fiancee will be excited you're back to point-and-click adventures. I just watched hercrabbiness play Laura Bow 1. She did a great job, but I wasn't paying too much attention, so I'll probably watch your version as well. Dilandau3000, I did want to ask if you're planning, at some point in the future, to play Laura Bow II? I don't mean to pressure you, but if you plan on playing it some time in the next year I'll probably just wait.
18:35 Hmm. The Murphy bed is dithered and it moves because it's a sprite. But the dresser on the far right is also dithered, even though it doesn't move/open. Maybe it was simply copied from another room to save art making time, and it was easier to have it be a sprite?
There's more to his state than meets the eye, but you won't learn more about it until way late in the game. All we find from the beginning is he's wheelchair-bound and that's about it.
Happy to watch you watching people in a game.
Of all the Sierra (AND Myst) LetsPlays on UA-cam, yours are the very best by far!! Thank you for making these! :)
Three parts just to explore the upper rooms near your bedroom? This shall be a nice long one, and I can't complain. Missed your LPs.
Hrm, some of the things that I remember from the game, I wonder how exactly you're supposed to just come across them "naturally" now... I mean, they're so ingrained in my mind that I know where they are and when you can get them, but no clue as to how you would find them as part of the story. So, I am watching with bated breath to see how this playthrough continues. :3
I’ve seen it pointed out in another comments section that the horse’s eyes are facing forward, unlike normal horses’, and is therefore a predator animal.
And I totally didn’t realize that in the secret passageways there were doors to the rooms to the south. That must explain why when you leave Gertie’s room and turn around and enter again you find her dead, even though you were right there at the door.
I really like the spying music.
Haha, I keep loading up these videos and habitually going to change the quality to 720p/1080p and then realizing that doesn't make sense for this series. So used to it. :P
I meant to comment on your first video but forgot. Welcome back to LPing. I hope you had a productive, fun time off. My fiancee will be excited you're back to point-and-click adventures.
I just watched hercrabbiness play Laura Bow 1. She did a great job, but I wasn't paying too much attention, so I'll probably watch your version as well. Dilandau3000, I did want to ask if you're planning, at some point in the future, to play Laura Bow II? I don't mean to pressure you, but if you plan on playing it some time in the next year I'll probably just wait.
18:35 Hmm. The Murphy bed is dithered and it moves because it's a sprite. But the dresser on the far right is also dithered, even though it doesn't move/open. Maybe it was simply copied from another room to save art making time, and it was easier to have it be a sprite?
I really love and empathize with this character archetype of morally gray French skank. kweens
What if one of those crates in the bedroom holds the Ark of the Covenant? 🧐 Oh, wait-this is 1925 and that hasn’t happened yet. 😏
Dr. Wilbur C. Feels? W.C. Fields?
You can smell in this game? I hope there's a grate later on.
That horse has front facing eyes. Which means it's a predator. 😆
Can someone maybe tell me how long the working and production of this game took in total? Thank you
The pronunciation of the horse is "Pal-AH-mean-oh". It's a particular color of horse.
Pal-uh-mee-no. But close enough haha. Just try not to pant heavily and wheeze while spying, it's uncomfortable.
I've always said puh-LAW-min-oh
Is it explicitly stated in the game that the Colonel is a cripple and that he doesn't just have very weak legs?
There's more to his state than meets the eye, but you won't learn more about it until way late in the game. All we find from the beginning is he's wheelchair-bound and that's about it.
Fifi is French? Wow, with that accent and name, I'd have thought she was Polish.
Well, apparently you're not politically correct. :)