Liu Bei watching Liu Shan from Heavens: “Good lord!!! You’re suppose to debate with Zhuge Liang and duel with Zhang Bao. Not the other way around. SMH”
Many talented people already death. That is why later part of the three kingdoms feels rather depressing. However, If Sima clan can unite China with that condition, Liu Shan definitely can unite China if he continue to beat his overworker prime minister.
Talent comes from accomplishments. The later half of the period already died down with everyone in a stalemate while dealing with internal politics. You don't have another Guan Yu because the next Guan Yu never won any notable battles.
I tried this. I gave the life extension event to H Zhao Yun, gave life extension treasures to Ma Chao, Zhuge Liang and even had a spare one for Ma Yunlu. Currently in Changan plotting my next move.
not only lack of number officers but they are lack of skill too, why the heck koei really likes to do this to 'end-game' officers, most of their stats always barely reach 70-ish to the point Wen Yang looks like Lu Bu here www
i think one problem with the game's lack of characters is that its generals dont go around and make families and have kids:)) There should be an option for that so you dont have to worry much in late game.
the issue is much worse than that. the AI controlled generals basically do not grow much and their stats, tactics, relationships remains pretty much the same during the entire playthrough. Your interactions alone drives the game which is an issue that ROTK games have and why they remain far behind games like Crusader Kings when it comes to simulation games. They are just fortunate a lot of people are fans of Three Kingdoms and keep buying their games.
you have no control over any character but your own. The game is very static when it comes to the world and characters and pretty much all character change is driven through your playable character.
Supporting his troops and subordinates. Acting as a "link" between his officers/officials. And getting his hands dirty when the situation requires it. Sounds to me like Liu Shan is turning into the archetypical Han emperor.
We are competing for the same pool of characters. With plots we can get at most 1 or 2 to turn per parliament. So that’s a 2 or 4 character swing between the balance of power between us and Wei. Now with execution, we are getting much faster results. The goal isn’t to get more characters who will all have loyalty issues that we need to fix. The goal is to beat them so if we can’t have them then we kill them and if their friends don’t like it, we kill them too
except all you did is exacerbate your problem. Eventually once Wei is down you will need officers to fill out all that conquered territory and now you will either have to kill everyone and deal with an ever decreasing officer pool, or hand Wu a bunch of officers (sworn enemies will join whatever faction that isn’t yours). At least before you executed them, there was a 50/50 chance you could get all those officers once Wei fell, now it’s zero.
We are coming from two different perspective on the problem. At this point in the game, I am not looking to give every region 10 officers. I want to make my conquest easier to finish the game, so all I am looking for is to keep the exposed border regions manned with 10 officers to ensure I can send the maximum number of troops onto the battlefield in case I am attacked and to reduce the number of troops the enemy can field on their border regions so my attacking forces will have an easier time to conquer new regions. To this end, the policy of culling the enemy officers after every fight is just more efficient. It saves me time to increase the loyalty of the officers who accepts employment because without increasing them, they typically just rejoin their former faction the very next parliament meeting. Most importantly it will reduce the number of officers Wei can field and make future battles easier. Furthermore most of the relationships that I am damaging are basically the Cao and Sima clan who already have historical relationship debuffs in place against us as you can see from the instant antagonist relationship formed the minute we meet in battle. And there are no relationships that are created organically in between the other officers aside from the present historical and family relationships. So the end result is that by the end of the Wei conquest, I will get to employ about 36 of 50 or so remaining officers. These 36 are basically useless because of their low loyalty and lack of development (no linked synergies with my existing army). So whether I have them or not has no bearing on the outcome of my attacks. What is important is that Wu will not get them if I execute the rest. I am not saying what you are preaching is wrong. It is the better approach if I was hoping to play out another 10 years of game time and slowly befriend everyone I come across but that is no longer the goal here especially as many of our existing friends will die from old age and other historical death by then. The goal now is to find the fastest and most efficient way to conquer Wei and I stand by my approach. It is a lot easier to take them out when their more experienced (higher ranked and thus more troops and better tactics) generals keep dying then have them released just because there is a chance I can recruit them later.
completely unrelated, but do you think that the Jin dynasty would correct to be colored red on a map? Especially if it was founded by north eastern people. edit: also would their flag still have red color?
For immersion I know that tuoba Wei had different colors for their flags than Cao Wei Btw northeastern people in question are donghu aka mongolic-tungusic people
1. No, the Han actually used a lot of red for their color way because of the association with the element of fire. 2. Why would you say the Jin is founded by North East people when the Sima clan is from Henei? 3. None of the traditional KOEI game colors make any real sense with the Wei being Blue, Shu being Green, and Wu being Red (that is a byproduct of the RGB color system and not anything to do historically)
@@SeriousTrivia 2. not the sima clan 3. different game not related to it I guess I should have made it clear its just that in this game you could found dynasties like in the history but the flags and colors are pretty much predetermined but I can change it to fit the theme of my starting nation of donghu and I just feels like red maybe bit too different because it was mostly yellow, black, and white btw the source on flag color was "OFFICIAL COLOURS OF CHINESE REGIMES: A PANCHRONIC PHILOLOGICAL STUDY WITH HISTORICAL ACCOUNTS OF CHINA" by Jingyi Gao
Zhang Bao: The emperor yells at me every month.
Zhuge Liang: (covered in bandages) you have my sympathy.
ST: "Why do I have so few officers?"
Also ST: Beats up and argues with his officers for practice.
Liu Bei watching Liu Shan from Heavens:
“Good lord!!! You’re suppose to debate with Zhuge Liang and duel with Zhang Bao. Not the other way around. SMH”
i kinda understand now why cao cao exterminated whole families, he ain't got time to deal with all these sworn enemies
Many talented people already death. That is why later part of the three kingdoms feels rather depressing.
However, If Sima clan can unite China with that condition, Liu Shan definitely can unite China if he continue to beat his overworker prime minister.
Talent comes from accomplishments. The later half of the period already died down with everyone in a stalemate while dealing with internal politics. You don't have another Guan Yu because the next Guan Yu never won any notable battles.
I tried this. I gave the life extension event to H
Zhao Yun, gave life extension treasures to Ma Chao, Zhuge Liang and even had a spare one for Ma Yunlu. Currently in Changan plotting my next move.
not only lack of number officers but they are lack of skill too, why the heck koei really likes to do this to 'end-game' officers, most of their stats always barely reach 70-ish to the point Wen Yang looks like Lu Bu here www
Liu Shan, saving a bro before bros and hoes for the 2nd time
i think one problem with the game's lack of characters is that its generals dont go around and make families and have kids:)) There should be an option for that so you dont have to worry much in late game.
the issue is much worse than that. the AI controlled generals basically do not grow much and their stats, tactics, relationships remains pretty much the same during the entire playthrough. Your interactions alone drives the game which is an issue that ROTK games have and why they remain far behind games like Crusader Kings when it comes to simulation games. They are just fortunate a lot of people are fans of Three Kingdoms and keep buying their games.
It's a bit crazy this game doesn't generate generic characters.
they allow you to upload them through the character editors
@@SeriousTrivia is it possible to give Liu shan's oath brothers some wifes and kids? I mean, look at them, they definitely smash.
you have no control over any character but your own. The game is very static when it comes to the world and characters and pretty much all character change is driven through your playable character.
Supporting his troops and subordinates.
Acting as a "link" between his officers/officials.
And getting his hands dirty when the situation requires it.
Sounds to me like Liu Shan is turning into the archetypical Han emperor.
Turning a good chunk of Wei’s officer corps into sworn enemies is a weird way of fixing your “lack of available officers” problem.
We are competing for the same pool of characters. With plots we can get at most 1 or 2 to turn per parliament. So that’s a 2 or 4 character swing between the balance of power between us and Wei. Now with execution, we are getting much faster results. The goal isn’t to get more characters who will all have loyalty issues that we need to fix. The goal is to beat them so if we can’t have them then we kill them and if their friends don’t like it, we kill them too
except all you did is exacerbate your problem. Eventually once Wei is down you will need officers to fill out all that conquered territory and now you will either have to kill everyone and deal with an ever decreasing officer pool, or hand Wu a bunch of officers (sworn enemies will join whatever faction that isn’t yours). At least before you executed them, there was a 50/50 chance you could get all those officers once Wei fell, now it’s zero.
We are coming from two different perspective on the problem. At this point in the game, I am not looking to give every region 10 officers. I want to make my conquest easier to finish the game, so all I am looking for is to keep the exposed border regions manned with 10 officers to ensure I can send the maximum number of troops onto the battlefield in case I am attacked and to reduce the number of troops the enemy can field on their border regions so my attacking forces will have an easier time to conquer new regions. To this end, the policy of culling the enemy officers after every fight is just more efficient. It saves me time to increase the loyalty of the officers who accepts employment because without increasing them, they typically just rejoin their former faction the very next parliament meeting. Most importantly it will reduce the number of officers Wei can field and make future battles easier.
Furthermore most of the relationships that I am damaging are basically the Cao and Sima clan who already have historical relationship debuffs in place against us as you can see from the instant antagonist relationship formed the minute we meet in battle. And there are no relationships that are created organically in between the other officers aside from the present historical and family relationships. So the end result is that by the end of the Wei conquest, I will get to employ about 36 of 50 or so remaining officers. These 36 are basically useless because of their low loyalty and lack of development (no linked synergies with my existing army). So whether I have them or not has no bearing on the outcome of my attacks. What is important is that Wu will not get them if I execute the rest.
I am not saying what you are preaching is wrong. It is the better approach if I was hoping to play out another 10 years of game time and slowly befriend everyone I come across but that is no longer the goal here especially as many of our existing friends will die from old age and other historical death by then. The goal now is to find the fastest and most efficient way to conquer Wei and I stand by my approach. It is a lot easier to take them out when their more experienced (higher ranked and thus more troops and better tactics) generals keep dying then have them released just because there is a chance I can recruit them later.
@@SeriousTrivia Fair enough.
Oh man I'm so far behind. I'm trying!
completely unrelated, but do you think that the Jin dynasty would correct to be colored red on a map? Especially if it was founded by north eastern people.
edit: also would their flag still have red color?
For immersion I know that tuoba Wei had different colors for their flags than Cao Wei
Btw northeastern people in question are donghu aka mongolic-tungusic people
1. No, the Han actually used a lot of red for their color way because of the association with the element of fire.
2. Why would you say the Jin is founded by North East people when the Sima clan is from Henei?
3. None of the traditional KOEI game colors make any real sense with the Wei being Blue, Shu being Green, and Wu being Red (that is a byproduct of the RGB color system and not anything to do historically)
@@SeriousTrivia
2. not the sima clan
3. different game not related to it I guess I should have made it clear
its just that in this game you could found dynasties like in the history but the flags and colors are pretty much predetermined but I can change it to fit the theme of my starting nation of donghu and I just feels like red maybe bit too different because it was mostly yellow, black, and white
btw the source on flag color was "OFFICIAL COLOURS OF CHINESE REGIMES: A PANCHRONIC PHILOLOGICAL STUDY WITH HISTORICAL ACCOUNTS OF CHINA" by Jingyi Gao
Hi man, when let's talk series coming back
After this series end actually