Nork, Thank you so much for making a video like this. As someone who’s been pretty active in the ILL community for the last 2 years I can safely say that the ILL (and modern day impossible levels as a whole) have never really been interconnected with the general GD community. So seeing a video from someone who is more prominent in the general GD community bringing positive attention to modern impossible levels is just amazing
37:37 as i was watching this, i realized that they're not circles, they're question marks, and i thought that was just absolutely the cherry on top of this part
dude your analysis of cyclolcyc sent me into an hour long sense of general terror of how other realities could be so violently horrifying for us humans and how we are lucky to live in such a catered to universe. I know this is kinda random but it was a surreal experiance im glad i got to experience (even if it was horrifying lol). Thanks!
it’s really cool you’re able to interpret meanings through these demons. i’ve never thought too much of the ILL but this has persuaded me into checking more of them out. the best part of impossible levels are that they serve as art forms rather than playable levels. and levels with less decoration, although aren’t praised as much by the community, are more open for interpretation which is something all art should strive for. nonetheless glad you’re back, great video! also that minecraft clip in famosa caught me so off guard LOL
Wistfully has always been my favorite impossible level ever since I first saw it, but for very different reasons than what you described. I think the story you gleaned from your own interpretation is fascinating, and if the creators did intend that, it may unlock a whole new side of my own appreciation for the level. Loved the insight on this one. Was fun seeing your progress updates on Twitter. Glad to see you back in full swing.
I've always enjoyed how unique and interesting the ILL levels could be since they have no real limitations to them allowing for creators to utilize the GD editor in ways most levels can't. Really glad you decided to make this video showing these levels off with your own interpretation of them along side a review of the decoration and unique atmosphere they all create. Cyberphobia and Tax Evasion are my personal favorites on the list.
i personally am not that into impossible levels, but this was still enjoyable to watch! glad to see you back. looking forward to whatever you're going to work on next, much love :)
i love more analytical attention being drawn to impossible levels.. with gd and gd youtube being what they are the focus is ofc always on the difficulty instead of the quality of their design/atmosphere etc., although i'm not sure that this particular style of analysis where you outline a story that is created by a level is really to my taste - often it's very difficult for other people to get attached to because its connections to and evidence within the level itself can frequently be pretty sparse and unconvincing. that said, i think one benefit of this way of looking at levels is that it can encourage you to think about what you personally get out of a level rather than what the creator wanted you to get out of it, and that's something that's displayed well in this video, especially when you connect it to knowledge and context you gain from your personal life (e.g. looking more in detail at the music). even if it can be difficult for viewers to relate to this kind of thing, i def still resonate with the way you outline how the general atmospheres and vibes in levels like cyclolcyc/ballistic wistfully/formosa are developed. one thing i do wish you had taken a little more time to look into, and something that i always think about when watching impossible levels, is how exactly the level is served by being impossible. for me, song representation is king for level quality, and difficulty comes as a side effect of choosing the appropriate style of gameplay for your level in working with the song (as well as sometimes being a goal in itself to acheive this). i feel the same about a lot of impossible levels as you do with joke resubmission - decisions made in these levels often feel like they are made purely to aid the difficulty, regardless of song representation, and it sucks that the ILL is clogged with levels like this. i feel so much frustration that people aren't using the fact that they have literally zero limitations on their gp if they don't care about a level being verified legitimately to better aid how they work with the song, and the rare levels that do pull this off stick out to me a lot as a result. a few are in this video: one thing i like a lot about formosa is how well the jittery and frantic gameplay (even in the ship) matches so well with what's happening in the music. outside of song representation there's also just some really interesting side effects of making impossible gameplay that some creators explore. i actually noticed one watching back cyclolcyc - you can see that in some of the wave parts, the player trail is hidden exactly at the moment where the wave changes angle when releasing/pressing a button, creating an effect that makes it seem like the wave is only going up or down. this is something that's only acheiveable because the level is so difficult that there's no possible way to deviate from the path that allows this effect to be created
something i wanna point out with ballistic wistfully and cyclolcyc, is the use of flickering the player's icons, and more importantly the effect that has on the TRAIL. the trail, the player's only indication of where they've been and where they're going, disappears with every flicker, making the level feel even more disorientating. not only that, but it makes the icon feel smaller in comparison to its surroundings, since the trail would normally be taking up some space. this really helps with the overall oppressive and confusing atmosphere both these levels have
After watching this video, my eyes were opened by your analysis, I really ignored every top 10 with the exceptions of singularity and cyclolcyc in their decoration and atmosphere aspect. This is great, because impossible levels have been slightly under everyone’s radar until now, despite their great quality. I don’t think the creators of wistfully were expecting someone to pick apart every element to discover hidden lore at all. Eightos would likely be able to win the GD awards for effects if he made possible levels and was more well known. Good luck on your musical career, youtube career and college. You are likely the most human youtuber I have seen Fun fact: this comment originally was 3 lines long, and I have been increasing the length over the hour
great video dude, i seriously respect you for putting this much time into your videos even if you don't upload very often. i thoroughly enjoyed this :)
This was honestly amazing. I had almost forgotten how good videos you make. After watching this video, CYCLOLCYC is definitely also one of my favorite levels ever.
Really cool video! I appreciate the time spent to really dissect these levels, as a creator in the ILL community myself. I think it would be pretty cool if you can share some thoughts on some more impossible levels such as Sailent Clubstar, Six Paths of Pain, or End of Time, though it’s ok if it’s not as long as this video.
You can tell that Arcturus works so much better as an impossible level because the moment it was verified at a top demon it was crapped on by players all around the world 😅
Thank you for returning Nork. Your content is really relaxing and high quality and it’s great to view. Definitely my favorite GD content creator, and I hope you’ll be happy making videos again :)
As someone who would be an active member of the ILL community if I wasn't banned, thank you for making this amazing video about the hardest impossible levels list
I feel impossible levels are some of the most impressive because with extreme demons they go for humanly possible, with impossible levels they go all out with the difficulty
Uncoming Top 10 ILL: Avenues: goofy and interesing top 9-7 True Schafs: new best top 1 with song from metal gear rising Cardiophobia: very cool top 2-4 Blackout: acrturus+cyclolcyc+more difficulty Zirnitra: final impossible level build by many good il creators
Last thing, Tax Evasion is a remake of Mute Evasion, a joke level inspired off of Joke Submission, both got removed cuz they were really bad (especially ME)
a good amount, i’ve gotta pay for school and all that stuff so sorry if there was a lot ^^” i just rly kinda need the money rn for my own future (also it’s a long asf video so)
NOT AN APRIL FOOLS VIDEO!!! hope you all enjoy!! ❤❤❤ just wanna remind everyone that while you might not love every one of these levels the way i do, this is an opinion-based video! everything i say here is my genuine feelings abt all these levels, but that doesn’t mean everyone has to feel the same way i do- you might dislike or have different things you like abt any of the levels here :0 keep that in mind when watching and commenting!! thanks :) by the way, if you notice anything silly in the video, don’t pay it too much attention hehehe i may or may not have made some bets with friends to add a few silly details, so don’t be too surprised x)
@@norkbork kind of annoying to make people wait longer for it, even if just for a day. Although, having the video release on april fool’s day would make the people that thought that it was a joke the real fools.
@@Periwinkleaccount bro?😭 premiering videos like this with a release date is a youtube strategy to get more hype for the vide, i’m pretty sure you’ll live waiting an extra day lol
@@norkbork really, it just annoys me since it’s just making someone wait longer for a stupid reason. I think that it’s less “I’m so hyped for the new video!” But more “just have the video be released already, I shouldn’t have to wait longer since the video’s already finished” Also, why would it get more views if a premiere is used? I’m pretty sure that someone clicking on the video before it’s premiered won’t count as an extra view, and I also feel like missing the premiere just feels like missing out on watching it with actually-live live chat rather than just replaying the live chat.
great video! personally i like some of these a lot more than others but your interpretation definitely adds onto the artistic value of these levels imo, im glad you like these levels so much enough to make a video on the subject! (oh btw at 6:55 i kinda disagree that cyberphobia's predrop doesnt feel like a nine circles style level, as i feel like theres heavy inspiration from viprin's original sonic wave infinity deco called back in the predrop of it, but other than that yeah) im a little disappointed to see that some of the old versions of the levels are used here though, as I feel like levels such as singularity, cyberphobia, and ballistic wistfully have their updates greatly improve their stylistic choices and feel a lot fuller. in singularity's case, the whole gimmick was more subtle in the old version, and the update makes it a lot more accurate to my initial vision. i cant speak for eightos or miqro, but i can tell you my own intent for singularity in this comment at least. in singularity, most people only notice the gimmick with the gameplay difficulty, but the progression is similar for all aspects of it. im glad you also picked up on the deco complexity, with it starting out simple and every few % progressed adding a new subtle element that stays for the rest of the level. it also gets more chaotic with pulses and movement throughout, and even things outside the level such as the trigger organization above the level in the editor matches the gimmick I was going for. the "story" the level tells is very broad and subtle, left to interpretation of the player, but small clues throughout the level hint at it being set in a technological future, the year 3000 specifically, and that as the name implies, the artificial intelligence singularity has just occured, and every aspect of the player's world is being changed at an impossible to keep up with rate, mirroring the difficulty of the level, and the player either has to accept their fate or somehow outpace technology itself. i hope you liked hearing about my sort of ideas for the level that i had when building, im sure most creators do stuff like this but i always like to put a bit of storyline in a lot of my levels so its always fun to tell them when people analyze stuff like this.
did you have any sort of hidden meaning when you were making dystopia or subsuming vortex, im a big fan of those levels too. Also I always imagined that the lvel got harder as you approached the point of no returne of the black hole, like the start was like the black hole beginning to pull you and the end was the actual singularity of the black hole
Cyclocyc is a perfect number 1 impossible level. It is honestly a work of art. It's almost like it speaks to the viewer that, yeah, this is the upper limit of what is physically possible in this 3 dollar cube game
I'm not gonna lie, the way you analyzed these levels is one of the most entertaining video styles I have ever seen, it is so cool to view mysterious levels, especially impossible ones, based off their story, feeling, and atmosphere, rather than comparing them to your typical level. I am so glad you were able to finish this video, and I can't wait to see what you've got planned next! Worth the wait :)
Hey nork. I have been a massive fan of your channel ever since your very early uploads. Your pure mastery over documentary styled videos truly shows in the wording of each sentence you say. The scripts are absolutely mind blowing and not once did I feel bored while watching this movie of a video. I got so many new perspectives on these levels that I now can fully appreciate the level of detail and effort put into each level. Thank you so much for uploading this, and I am very excited to see what the future of your channel holds. (PS. if you ever make a youtube membership I am surely joining it :)
49:32 Bro called the silhouette of Taiwan a "white blob" 😭 The endscreen is obviously just purely representative of the name of the level, nothing else
It's also a subtle reference to the Taiwanese army flag (which uses the same format but instead of Silhouette it uses the kmt emblem in the middle) but yeah mostly a reference of the island Silhouette
I absolutely adore how you're explaining your visions of a story behind those levels, this is an aspect I really love seeing in a level and thus your video made me appreciate Wistfully, Tax Evasion and CYCLOLCYC even more
Of course he had to schedule this on April 2 or else people would think it was a joke.
she
@@lombre9149 she?
@@literallysweden yea she
@@seazeiscool since when?
@@lombre9149she and he
Nork, Thank you so much for making a video like this. As someone who’s been pretty active in the ILL community for the last 2 years I can safely say that the ILL (and modern day impossible levels as a whole) have never really been interconnected with the general GD community. So seeing a video from someone who is more prominent in the general GD community bringing positive attention to modern impossible levels is just amazing
Resume please?
@@Capivara_StudiosNOT LIKE THAT LOOOL
Guy wrote a 5 paragraph essay for nork. What a ballin human
numb
37:37 as i was watching this, i realized that they're not circles, they're question marks, and i thought that was just absolutely the cherry on top of this part
As an ILL creator I am glad you covered the top 10, awesome video (:
dude your analysis of cyclolcyc sent me into an hour long sense of general terror of how other realities could be so violently horrifying for us humans and how we are lucky to live in such a catered to universe. I know this is kinda random but it was a surreal experiance im glad i got to experience (even if it was horrifying lol). Thanks!
REAL
How do you believe they exist
@@projugofastall I was just thinking about if they did exist they could be horrifying. Not saying they do.
@@unreservedly9850 ok
it’s really cool you’re able to interpret meanings through these demons. i’ve never thought too much of the ILL but this has persuaded me into checking more of them out. the best part of impossible levels are that they serve as art forms rather than playable levels. and levels with less decoration, although aren’t praised as much by the community, are more open for interpretation which is something all art should strive for. nonetheless glad you’re back, great video!
also that minecraft clip in famosa caught me so off guard LOL
Wistfully has always been my favorite impossible level ever since I first saw it, but for very different reasons than what you described. I think the story you gleaned from your own interpretation is fascinating, and if the creators did intend that, it may unlock a whole new side of my own appreciation for the level.
Loved the insight on this one. Was fun seeing your progress updates on Twitter. Glad to see you back in full swing.
I've always enjoyed how unique and interesting the ILL levels could be since they have no real limitations to them allowing for creators to utilize the GD editor in ways most levels can't. Really glad you decided to make this video showing these levels off with your own interpretation of them along side a review of the decoration and unique atmosphere they all create. Cyberphobia and Tax Evasion are my personal favorites on the list.
i personally am not that into impossible levels, but this was still enjoyable to watch! glad to see you back. looking forward to whatever you're going to work on next, much love :)
i love more analytical attention being drawn to impossible levels.. with gd and gd youtube being what they are the focus is ofc always on the difficulty instead of the quality of their design/atmosphere etc., although i'm not sure that this particular style of analysis where you outline a story that is created by a level is really to my taste - often it's very difficult for other people to get attached to because its connections to and evidence within the level itself can frequently be pretty sparse and unconvincing. that said, i think one benefit of this way of looking at levels is that it can encourage you to think about what you personally get out of a level rather than what the creator wanted you to get out of it, and that's something that's displayed well in this video, especially when you connect it to knowledge and context you gain from your personal life (e.g. looking more in detail at the music). even if it can be difficult for viewers to relate to this kind of thing, i def still resonate with the way you outline how the general atmospheres and vibes in levels like cyclolcyc/ballistic wistfully/formosa are developed.
one thing i do wish you had taken a little more time to look into, and something that i always think about when watching impossible levels, is how exactly the level is served by being impossible. for me, song representation is king for level quality, and difficulty comes as a side effect of choosing the appropriate style of gameplay for your level in working with the song (as well as sometimes being a goal in itself to acheive this). i feel the same about a lot of impossible levels as you do with joke resubmission - decisions made in these levels often feel like they are made purely to aid the difficulty, regardless of song representation, and it sucks that the ILL is clogged with levels like this. i feel so much frustration that people aren't using the fact that they have literally zero limitations on their gp if they don't care about a level being verified legitimately to better aid how they work with the song, and the rare levels that do pull this off stick out to me a lot as a result. a few are in this video: one thing i like a lot about formosa is how well the jittery and frantic gameplay (even in the ship) matches so well with what's happening in the music.
outside of song representation there's also just some really interesting side effects of making impossible gameplay that some creators explore. i actually noticed one watching back cyclolcyc - you can see that in some of the wave parts, the player trail is hidden exactly at the moment where the wave changes angle when releasing/pressing a button, creating an effect that makes it seem like the wave is only going up or down. this is something that's only acheiveable because the level is so difficult that there's no possible way to deviate from the path that allows this effect to be created
Ayyyyyyy u here, I love your content
something i wanna point out with ballistic wistfully and cyclolcyc, is the use of flickering the player's icons, and more importantly the effect that has on the TRAIL. the trail, the player's only indication of where they've been and where they're going, disappears with every flicker, making the level feel even more disorientating. not only that, but it makes the icon feel smaller in comparison to its surroundings, since the trail would normally be taking up some space. this really helps with the overall oppressive and confusing atmosphere both these levels have
SO TRUE
Great video, watched all the way through. Also am I the only one who hears "I've been waithing for this pain" instead of save?
yo no way norkbork video, it was awesome listening to your thoughts on these levels and they way you interpreted them was very interesting :DDD
THANKS ENDER ILY BRO
He describes the levels like i have to describe characters in my english literature exam
After watching this video, my eyes were opened by your analysis, I really ignored every top 10 with the exceptions of singularity and cyclolcyc in their decoration and atmosphere aspect. This is great, because impossible levels have been slightly under everyone’s radar until now, despite their great quality. I don’t think the creators of wistfully were expecting someone to pick apart every element to discover hidden lore at all. Eightos would likely be able to win the GD awards for effects if he made possible levels and was more well known. Good luck on your musical career, youtube career and college. You are likely the most human youtuber I have seen
Fun fact: this comment originally was 3 lines long, and I have been increasing the length over the hour
hahahah thank you!!!! that means so much, thanks for all the nice words:))
@@norkbork :)
great video dude, i seriously respect you for putting this much time into your videos even if you don't upload very often. i thoroughly enjoyed this :)
shut up kig nkaiun
This was honestly amazing. I had almost forgotten how good videos you make. After watching this video, CYCLOLCYC is definitely also one of my favorite levels ever.
thank you, so glad you think so ^^
Really cool video! I appreciate the time spent to really dissect these levels, as a creator in the ILL community myself.
I think it would be pretty cool if you can share some thoughts on some more impossible levels such as Sailent Clubstar, Six Paths of Pain, or End of Time, though it’s ok if it’s not as long as this video.
i love those ones too!!!
nice and Cyclolcyc is my favorite impossible level
You can tell that Arcturus works so much better as an impossible level because the moment it was verified at a top demon it was crapped on by players all around the world 😅
I hate to be the barrer of bad news but if you see a "MOP DOG" during this video you have 2 days left to live 😔
Thank you for returning Nork. Your content is really relaxing and high quality and it’s great to view. Definitely my favorite GD content creator, and I hope you’ll be happy making videos again :)
I cannot express how happy I was when i first saw this..
Banger video incoming 🔥
There have been so many drastic changes to the top of this list as of late and I love the few new additions I have seen so far
when the impossible levels that aren’t meant to be beat are better then actually possible levels
As someone who would be an active member of the ILL community if I wasn't banned, thank you for making this amazing video about the hardest impossible levels list
I feel impossible levels are some of the most impressive because with extreme demons they go for humanly possible, with impossible levels they go all out with the difficulty
This video is so COOL!! I already loved the Top 10 ILL levels, and this video make me love it even more!! Goot job!! \(^_^)/
NO WAY YOURE BACK HOLY SHIT IM SO EXCITED!!!!
HE HAS RETURNED
52:16 congrats flora for verifying tax evasion🎉
At 4:17 is that blank canvas by lena raine? I instantly recognized it but i didnt see it in desc
Deserved all the hype. Good to see you again dude.
:D
Love how he called them demons that’s awesome
Its so great to see you upload again!
You should write poetry 1:08:53
thanks hehe :)
When you entered the part for "Joke resubmission", i got an ad that started with "Nobody likes this" 💀💀💀
the best cc is back, so excited to watch this 😊
Yoo dude thanks for accepting my gd friend request, didn’t even remember sending you one but its still cool to have that!
np i accept any gd requests hahaha
Amazing video, as always!👍
thanks !!!
Oooh I’m so happy
what a beautiful video
thank uuuu❤️🥰
bro remembered his password
new norkethius borkethius video
incredible video
Make a video talking about what if cataclysm never existed.
I don’t know why he said that cyclolcyc was black and blue. It’s obviously white and yellow.
The white blob at the formosa end screen is the shape and geography of Taiwan (the island)
Borky worky never dissapoints 💪💪
cyclolcyc enjoyers of the world, unite...
idk ballistic wistfully doesnt really feel super scary to me
THE BORK IS BACK
(late yes)
You should do a video on Save As.
i actuslly reviewed it way back in the day in a level spotlight video (if anyone even knows what that is hahah)
Uncoming Top 10 ILL:
Avenues: goofy and interesing top 9-7
True Schafs: new best top 1 with song from metal gear rising
Cardiophobia: very cool top 2-4
Blackout: acrturus+cyclolcyc+more difficulty
Zirnitra: final impossible level build by many good il creators
I thought you said Avernus at first
@@exiled_shadegd lmao
avenues is maybe possibly things style ill lvl
Guys don’t spoil it
watching this while playing outlast trials
THE RETURN
Norky borky
amazing video :)
the return of the king
Awesome video!!!!
Are you gonna comeback again?
like yeah
@@norkbork ♥️♥️
Nice Video! but upload on 60 fps next time pls
the legend is back 😮
Nog dawg can't wait to see this in full!
37:38 I just want to mention, those aren't circles, those are question marks
Also, the endscreen of Formosa is just a pixelated silhouette of Taiwan all that I am aware of
Last thing, Tax Evasion is a remake of Mute Evasion, a joke level inspired off of Joke Submission, both got removed cuz they were really bad (especially ME)
yeah i realized that when editing hahaha
where is schafs 2 gingus cut
No longer on the list.
norkbork
Vert good video thank you
pov you need more words for your essay
WE BACK BABYYYY
I love shipping. I think that’s my favorite out of these.
such a pretty level
Imma be honest. I have no idea what you see in that first level
How many ads did you put in this video
its incredibly well made but i think i got like 15 ads in total
a good amount, i’ve gotta pay for school and all that stuff so sorry if there was a lot ^^” i just rly kinda need the money rn for my own future (also it’s a long asf video so)
@@norkbork fair enough
@@lombre9149 (also def was not 15, think i put in 7-8 myself unless yt added more)
@@norkbork 2 ads at a time
@@lombre9149 that’s out of my control ^^” if i could i would make it one ad at a time trust me i hate it too 😔
when r u coming back?
no idea :p
is no one gonna talk about 47:23 ???
LETS THOUGH
THE IMPOSSIBLE LEVEL LIST HACKED MY IP WTF
real not clickbait
This my 4th time watching 🗣️
tax evasion and cyclolcyc are in the wrong order
Only L is that you like cyberphobia (my and aura’s least favourite level in the top 10), but cool takes overall
But again shipping is cancerous
By the way, #6 is what inspired my name!
nice :D
@@norkbork hehehehe... nice video
YEA THOUGH
i verified silent hyper beam harder than tartarus lets go
norbork
oh
gee whiz !!
5812?!?
that's a very low amount of views...
well it’s been a while since i uploaded :>
finally
When
NOT AN APRIL FOOLS VIDEO!!! hope you all enjoy!! ❤❤❤
just wanna remind everyone that while you might not love every one of these levels the way i do, this is an opinion-based video! everything i say here is my genuine feelings abt all these levels, but that doesn’t mean everyone has to feel the same way i do- you might dislike or have different things you like abt any of the levels here :0 keep that in mind when watching and commenting!! thanks :)
by the way, if you notice anything silly in the video, don’t pay it too much attention hehehe
i may or may not have made some bets with friends to add a few silly details, so don’t be too surprised x)
Why is it not premiering today?
@@Periwinkleaccount it’s april fools i don’t want ppl to think it’s a joke
@@norkbork kind of annoying to make people wait longer for it, even if just for a day. Although, having the video release on april fool’s day would make the people that thought that it was a joke the real fools.
@@Periwinkleaccount bro?😭 premiering videos like this with a release date is a youtube strategy to get more hype for the vide, i’m pretty sure you’ll live waiting an extra day lol
@@norkbork really, it just annoys me since it’s just making someone wait longer for a stupid reason. I think that it’s less “I’m so hyped for the new video!” But more “just have the video be released already, I shouldn’t have to wait longer since the video’s already finished” Also, why would it get more views if a premiere is used? I’m pretty sure that someone clicking on the video before it’s premiered won’t count as an extra view, and I also feel like missing the premiere just feels like missing out on watching it with actually-live live chat rather than just replaying the live chat.
great video!
personally i like some of these a lot more than others but your interpretation definitely adds onto the artistic value of these levels imo, im glad you like these levels so much enough to make a video on the subject!
(oh btw at 6:55 i kinda disagree that cyberphobia's predrop doesnt feel like a nine circles style level, as i feel like theres heavy inspiration from viprin's original sonic wave infinity deco called back in the predrop of it, but other than that yeah)
im a little disappointed to see that some of the old versions of the levels are used here though, as I feel like levels such as singularity, cyberphobia, and ballistic wistfully have their updates greatly improve their stylistic choices and feel a lot fuller. in singularity's case, the whole gimmick was more subtle in the old version, and the update makes it a lot more accurate to my initial vision. i cant speak for eightos or miqro, but i can tell you my own intent for singularity in this comment at least.
in singularity, most people only notice the gimmick with the gameplay difficulty, but the progression is similar for all aspects of it. im glad you also picked up on the deco complexity, with it starting out simple and every few % progressed adding a new subtle element that stays for the rest of the level. it also gets more chaotic with pulses and movement throughout, and even things outside the level such as the trigger organization above the level in the editor matches the gimmick I was going for. the "story" the level tells is very broad and subtle, left to interpretation of the player, but small clues throughout the level hint at it being set in a technological future, the year 3000 specifically, and that as the name implies, the artificial intelligence singularity has just occured, and every aspect of the player's world is being changed at an impossible to keep up with rate, mirroring the difficulty of the level, and the player either has to accept their fate or somehow outpace technology itself.
i hope you liked hearing about my sort of ideas for the level that i had when building, im sure most creators do stuff like this but i always like to put a bit of storyline in a lot of my levels so its always fun to tell them when people analyze stuff like this.
wow
he
The
guy
did you have any sort of hidden meaning when you were making dystopia or subsuming vortex, im a big fan of those levels too.
Also I always imagined that the lvel got harder as you approached the point of no returne of the black hole, like the start was like the black hole beginning to pull you and the end was the actual singularity of the black hole
Cyclocyc is a perfect number 1 impossible level. It is honestly a work of art. It's almost like it speaks to the viewer that, yeah, this is the upper limit of what is physically possible in this 3 dollar cube game
I'm not gonna lie, the way you analyzed these levels is one of the most entertaining video styles I have ever seen, it is so cool to view mysterious levels, especially impossible ones, based off their story, feeling, and atmosphere, rather than comparing them to your typical level. I am so glad you were able to finish this video, and I can't wait to see what you've got planned next! Worth the wait :)
This video is absolutely incredible. Hopefully it spreads further appreciation of Impossible Levels and their creative potential. Thank you so much!
In celebration of a Norkbork upload if you would like to join Norkbork and I's agario clan be sure to use tag NBK in game
wish i could pin two comments
It's been so long since you uploaded man, I haven't played gd in 6 months but that doesn't matter I'm SO pumped dude!
Hey nork. I have been a massive fan of your channel ever since your very early uploads. Your pure mastery over documentary styled videos truly shows in the wording of each sentence you say. The scripts are absolutely mind blowing and not once did I feel bored while watching this movie of a video. I got so many new perspectives on these levels that I now can fully appreciate the level of detail and effort put into each level. Thank you so much for uploading this, and I am very excited to see what the future of your channel holds.
(PS. if you ever make a youtube membership I am surely joining it :)
thank you so much!!❤️❤️
@@norkbork love you man
49:32 Bro called the silhouette of Taiwan a "white blob" 😭
The endscreen is obviously just purely representative of the name of the level, nothing else
It's also a subtle reference to the Taiwanese army flag (which uses the same format but instead of Silhouette it uses the kmt emblem in the middle) but yeah mostly a reference of the island Silhouette
i do not know the shape of taiwan 🔥
I absolutely adore how you're explaining your visions of a story behind those levels, this is an aspect I really love seeing in a level and thus your video made me appreciate Wistfully, Tax Evasion and CYCLOLCYC even more