D&D 2024 Stat Block Revealed!

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  • Опубліковано 27 лип 2024
  • D&D 5e 2024 has a new stat block design, and I don't think anyone saw these changes coming! ▶️ More below! ⏬
    💥 Dr. Dhrolin's Dictionary of Dinosaurs! palaeogames.com/
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    Thank you for all your support, and keep building :D
    00:00 the new dnd stat block!
    00:52 list of changes to dnd monsters
    02:23 summary of the changes
    03:08 not sponsored by WotC but...
    04:44 actually helpful changes!
    07:35 what is up with this table?
    08:37 minimalism in dnd design
    #dnd #dungeonsanddragons #dnd2024
  • Ігри

КОМЕНТАРІ • 602

  • @BobWorldBuilder
    @BobWorldBuilder  17 днів тому +26

    💥 Dr. Dhrolin's Dictionary of Dinosaurs! palaeogames.com/
    Save 10% with code "BOB10" for a limited time!
    PS: Next week's video is inside because there's a heat advisory in my area and it's too sunny even in the woods!

    • @dwdillydally
      @dwdillydally 17 днів тому

      @@BobWorldBuilderon it! thank YOU

    • @lewissamuel5510
      @lewissamuel5510 17 днів тому +5

      For anyone unsure this book is chock full of absolutely great stuff, me and my friends are in a long form campaign that is using this and it has been absolutely hilarious amounts of fun

    • @minimoose7890
      @minimoose7890 17 днів тому +1

      Wow, this is interesting for the dino-lover in my life

    • @seeranos
      @seeranos 17 днів тому

      Yes on a breakdown of the new character sheet! Explorations of graphic design and information hierarchies are always fascinating and educational, whether you like DnD or not!

    • @zvenlin
      @zvenlin 17 днів тому

      🐍!

  • @Arlentric
    @Arlentric 17 днів тому +683

    Bob just gets deeper and deeper into the woods each video to avoid the possibility of trains interrupting him

    • @Alex.Holland
      @Alex.Holland 17 днів тому +32

      Some day he will have made so many videos he will have to go too deep and just never come back.

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +119

      And it's barely working haha

    • @thegamesforreal1673
      @thegamesforreal1673 17 днів тому +15

      Soon he will give up on the woods and start cavediving to get away from the noise.

    • @Alex.Holland
      @Alex.Holland 17 днів тому +11

      @@BobWorldBuilder I look forward to you filming in odder and odder locations, in less and less probably scenarios, and just never acknowledging the comments about how weird it is.

    • @sqoody7invegas625
      @sqoody7invegas625 17 днів тому +7

      ​@@BobWorldBuilder it's like Lor where dwarves dug too deep in the mines. Eventually Bob will run into a Balrag.

  • @Lemonheadcrab
    @Lemonheadcrab 17 днів тому +329

    You should totally talk about character sheets, Its oddly one of those things some people nerd out and redesign so its just right for them.

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +45

      True!

    • @CalaveraSancho
      @CalaveraSancho 17 днів тому +13

      It's the primary way a player interfaces with the game on a mechanical level, since honestly I suspect most players don't read the rulebooks. I think it's a good thing to look over, since it gives us a look into what the designers feel is important to present to the players as "important", and will be what most players will end up familiar with.

    • @yosemiteanemone4714
      @yosemiteanemone4714 17 днів тому +14

      I have strong opinions on character sheets. For example: Spell slot and HP tracker margins that you can slide a paperclip up and down on rather than erasing and re-writing those every time they change is true state of the art paper usage. (Reinforce them with clear tape for extra durability)

    • @linktristen5
      @linktristen5 17 днів тому +4

      I've personally always wanted to merge all the skill and saving throw numbers into a few numbers next to the stat.
      STAT: (Mod), (Mod + Prof), (Mod + Expertise).
      It makes so much more sense to me as a DM. Especially when you do things like Intimidation (INT) checks, because you know more than them and they should listen to you.

    • @CalaveraSancho
      @CalaveraSancho 17 днів тому +1

      @@yosemiteanemone4714 Zweihander does this.

  • @dwdillydally
    @dwdillydally 17 днів тому +147

    Another good point about abbreviations: Thr person using the monster stat block is either invested in learning them or already knows what they stand for.

    • @shinom0ri
      @shinom0ri 17 днів тому +60

      To me it is obvious that the start of the monster manual should have a dedicated page to explain how to read a stat block, with a sample stat block with explanations for each of the abbreviations and references to what they mean. That way you can minimize to your hearts content.

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +27

      Good point!

    • @dwdillydally
      @dwdillydally 17 днів тому +4

      @@shinom0ri yes! 100%

    • @Lurklen
      @Lurklen 17 днів тому +7

      ​@@shinom0ri You know what's funny? It does. The 5e Monster manual has that. It's the whole beginning of the book where they break down each part of the stat block, and describe it. The only thing they don't do is have a sample statblock as an example, but there's literally a book full of them for reference. I think people just forget to read it sometimes. Likely the new one will also have this.

    • @shinom0ri
      @shinom0ri 16 днів тому +2

      @@Lurklen I didn't know that, but it does not surprise me to hear that the old version did.
      I would however argue that there should be an example next to the explanation of how to read the stat-block. This to make it as easy as humanly possible for a first time user. You want the barrier of entry in D&D to be nice and low. It's easy to get demoralized if something is new and unfamiliar.

  • @supersam5802
    @supersam5802 17 днів тому +85

    The new stat block looks good, and I think it’s a good balance between simple design and comprehensive in what it covers

  • @opti_icecream
    @opti_icecream 17 днів тому +34

    I like to think the more videos Bob makes, the further in the wilderness he goes till eventually there is no civilization to be seen in any direction, and his channel turns into Dungeon master Vs. Wild

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +4

      Funny enough, I'm inside for next week's video xD It's been way too hot this week, and with no clouds, it's hard to find good recording spots even in the woods

    • @TheAlexandrian
      @TheAlexandrian 17 днів тому

      @@BobWorldBuilder We'll only really start worrying when your videos are directed by Robert Eggers.

    • @dataraxia3520
      @dataraxia3520 17 днів тому +2

      "Cause I'm Bob, and there is where we have fun learning. Today I'm in the Amazon jungle, an--" *train noises*

  • @Mastikator
    @Mastikator 17 днів тому +5

    For anyone thinking about initiative, please let me give some advice: consider group initiative by type. Don't roll per monster, roll per type of monster. If you got 3 ghouls, 2 ghasts and a necromancer then you roll 3 times, once for the ghouls, once for the ghasts, once for the necromancer. The monsters act one at a time and can't mix up their actions, but they do go in whatever order you prefer.

  • @jgr7487
    @jgr7487 17 днів тому +23

    You aren't the only one who cares about the new Character Sheet.

  • @bluebambue
    @bluebambue 17 днів тому +8

    I think tables are so much easier to parse than lines of text in paragraph. The white space is very important for differentiating things. And it means that the info will be in the same physical spot across different stat blocks as the number of letters won't shift things around

  • @cycloneabsol9405
    @cycloneabsol9405 17 днів тому +44

    My initiative system: I roll for every creature and organize the initiative tracker DURING MY PREP TIME. That way, only my players have to roll during the session, and the rest has already been done for me.

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +17

      I used to do that as well. I feel like it's the perfect middle ground between rolling and static. It's kinda static because it was locked in ahead of time, but still random.

    • @cycloneabsol9405
      @cycloneabsol9405 17 днів тому

      @@BobWorldBuilder Exactly! It's still up to the dice (and sometimes gives you goofy stuff like a 20 and then nothing above an 8), but you do it ahead of time so it takes less time at the table

    • @chubbypapaya
      @chubbypapaya 17 днів тому +3

      Dang I hadn't even thought about this, I might have to try it for my next session!

    • @torva360
      @torva360 17 днів тому +1

      I do that in online games. In my in person games, I do round table: highest initiative goes first, then it passes to the left. When it gets to me, the monster act. If there are a lot of monster, they're split between where I'm sitting and the bottom of the round.

    • @loganfields159
      @loganfields159 17 днів тому +2

      Great solution. Truly. But my chaos monkey players very frequently get in fights I didn't anticipate, and likely won't have rolled for. But I'm trying this just the same.

  • @lucasterable
    @lucasterable 17 днів тому +83

    CR still not in the top right corner🤦‍♂️

    • @thenoble1
      @thenoble1 17 днів тому +6

      CR sucks anyway

    • @TunerFall121
      @TunerFall121 17 днів тому +6

      CR is not that great in the first place

    • @supersam5802
      @supersam5802 17 днів тому +4

      Cr is very arbitrary, you can tpk high level parties using a few dozen cr 1 or less, and low level parties can win against much higher cr creatures

    • @tomdavis3878
      @tomdavis3878 17 днів тому +34

      I love how the responses to this comment make it seem like the solution to the fact that CR sucks seems to be to have it be difficult to find in the stat block, instead of the far more obvious solution of just... fixing CR. Like, the game literally builds its encounter design around the use of CR as a tool to ensure appropriately dangerous fight; if it's not actually useful for that purpose, the solution is to fix it or scrap it, not hide it.

    • @supersam5802
      @supersam5802 17 днів тому +2

      @@tomdavis3878 why save a flawed concept

  • @werniber
    @werniber 17 днів тому +13

    Hey Bob! On 9:52... Maybe the term change from "Melee WEAPON attack" to "Melee Attack Roll" signals a fix for the discrepancies between "Melee WEAPON attack" and "Attack with a Melee Weapon"? The distinction comes up in Unarmed Strikes for instance, where, if I'm not mistaken, they were referred to as "melee weapon attacks" but are NOT considered melee weapons. The distinction is important to avoid discussions like "can I smite with my FIST!!!???" or "can I cast Holy Weapon on a Monk's FISTS?".
    Additionally, in 2014 5e a creature's claws, hooves, or horns, etc would be considered "natural weapons" and therefore, well, WEAPONS. But you would also see very wordy explanations to rationalize beast classes natural weapons vs unarmed strikes. Take for instance Minotaurs: in MPMoM the horns are presented as "you have horns that you CAN USE TO MAKE UNARMED STRIKES", whereas in Ravnica it shows up as "your horns are NATURAL MELEE WEAPON", meaning that a Ravnica minotaur can arguably smite with their horns while a MPMoM minotaur arguably cannot.
    Also, would be interested to see if this means "Melee Spell Attack" is being changed to say "Spell Attack Roll" where it applies, potentially clarifying questions about whether to use someone's Attack modifiers vs their casting modifier for the attack roll itself. I believe in some other reveal they had made a comment about distinguishing between an attack action and a spell action? If so, this might be part of a bigger rules edit.

    • @MannonMartin
      @MannonMartin 17 днів тому +5

      Yeah they are making an effort to clean up and standardize the language used in the books. I'm sure they will still miss a couple things, but it should be a big improvement.

    • @eatingtheleaf4659
      @eatingtheleaf4659 16 днів тому

      They should just call them physical melee attacks smh

    • @MannonMartin
      @MannonMartin 16 днів тому +2

      @@eatingtheleaf4659 An attack and an attack roll aren't the same thing. You make an attack roll as part of an attack. As for the attack it-self I'm assuming they just call them melee attacks and ranged attacks. There's not really any need to add "physical", they are by definition physical as non-physical attacks will not be melee or ranged but other types like magical attack or something like that.
      Not much point arguing over terminology yet, though. Since we don't have the text of the 2024 books. My understanding is they have cleaned up and streamlined it a lot, though.

    • @zooker7938
      @zooker7938 14 днів тому +1

      This is one of those nauseatingly hair-splitting situations where I just do what makes sense.

    • @MannonMartin
      @MannonMartin 14 днів тому +1

      @@zooker7938 On the face of it, yes. Basically the rules are a combination of plain English text and specific terms which have fairly strict definitions within the ruleset. Unfortunately in the 2014 rules many of those terms are poorly named, poorly defined, or else the term it-self in many cases actually conflicts with various edge cases. There is sort of a logic to it RAW, but it's pretty poorly presented and may often go counter to your individual preferences as a DM. Choosing to do what makes sense to you in the moment is not only correct, but pretty much the DM's job. You just make it work.

  • @jordellfreshbreeze7133
    @jordellfreshbreeze7133 17 днів тому +79

    “Scientifically accurate stat blocks” 😁😁

    • @mistergoats4380
      @mistergoats4380 17 днів тому +5

      Not the best statblocks, but top notch info on the creature itself imo. I used Forge of Foes by SlyFlourish to doctor the stats a bit.

    • @steelmongoose4956
      @steelmongoose4956 17 днів тому +2

      Now I can finally get the scientifically correct armor classes of whatever prehistoric animals we think probably existed 80 million years ago!

    • @PalaeoGames
      @PalaeoGames 17 днів тому +2

      They are as accurate as we can make them and, to achieve that, we had to deviate from the normal restrictions of normal/proficenct/expertise that WotC usually use. For example, each creature's AC is a combination of it's dexterity mod and/or integument. We've then provided integument names for their AC to explain those choices and to allow DMs to better describe combat, rather than just listing everything as having "Natural Armor". In any case, it's homebrew so you're welcome to adjust anything to suit your needs!

  • @ryanroyce
    @ryanroyce 17 днів тому +13

    I use static initiative, but I use the creature's Dexterity Score instead of 10+Mod. It gives slightly more granularity, makes the score itself actually relevant, and rewards players who choose this option with a slightly better than average result than they would likely get by rolling.

  • @AutkastKain
    @AutkastKain 17 днів тому +48

    I think static initiative is a great idea for monsters. It can be fun to randomize turn order at least slightly for the players, simply because it pushes them to play differently. But also if you use static initiative all the time, it'll be really fun to switch that up and make them roll when they are surprised or caught off guard by the combat. It's probably something I'll do when I inevitably am a dungeon master again

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +9

      Agreed!

    • @codymarshall587
      @codymarshall587 17 днів тому +2

      I think static initiative is more likely for monsters than always for players!

    • @ANDELE3025
      @ANDELE3025 17 днів тому +2

      Always has been (remember, all checks can have a take 10/passive score and as any bard should know initiative rolls are ability checks).

    • @yosemiteanemone4714
      @yosemiteanemone4714 17 днів тому +4

      I like to allow my players to choose their initiative order (relative to one another, not the monsters) if they want. Only making the first player roll. This way they can set up special strategies or just more easily remember that their turn is next.

    • @MannonMartin
      @MannonMartin 17 днів тому +1

      Sly Flourish also pointed out that using static initiative for the monsters and having the party roll tends to split up the turns since the monsters are just taking the approximate average roll. I generally just use a VTT so rolling up the initiatives really is no big chore, but I'm thinking about using this anyway for potentially most of the monsters. Of course it didn't have to be printed since just adding 10 to the modifier is some of the simplest math you can do, but it serves as an explicit reminder to the DM and I do appreciate that.

  • @MPScrimshaw
    @MPScrimshaw 17 днів тому +23

    Talk about the character sheet! I want that!

    • @ryanhunter2042
      @ryanhunter2042 17 днів тому

      I believe you can already download the character sheets for free from DnD Beyond. It's a zipped folder that includes traditional and alternative 5e character sheets to print. However, I don't think it's available to choose for your actual online-built characters yet.

    • @jaysw9585
      @jaysw9585 17 днів тому

      Not really necessary. No matter what Wizards designs for a character sheet, there be a 100 alternative ones.

  • @Science__Politics
    @Science__Politics 17 днів тому +35

    PP (passive perception) should be listed with AC, HP, Speed, just below or above initiative, pushing initiative down one.
    As a DM, while I rarely need to know the monster's PP, I almost always need to know at the start of an encounter, so put it as one of the first things, at the top of the stat block, instead of having it buried in text below.

    • @erickingsepp
      @erickingsepp 17 днів тому +10

      This is very smart. Putting things where you will need them is a non-trivial principle of organization, especially for all of us ADHD people out here playing D&D. 🙂

    • @YoJesusMorales
      @YoJesusMorales 17 днів тому +5

      Do aarakocra have PPs or cloacas?

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +6

      That's a good idea!

    • @Daehpo
      @Daehpo 17 днів тому +3

      They could easily format it like initiative: Perception +1 (11)

  • @ConradRotho
    @ConradRotho 17 днів тому +17

    Yes, please. Do a video on your opinions of the new character sheet!

  • @lancejewkes4050
    @lancejewkes4050 17 днів тому +10

    0:33 you can tell the stat block is neat by the way that it is!

  • @XanceMRevola
    @XanceMRevola 17 днів тому +4

    That table is going to be so useful for me - I consistently forget to look at the Saving Throw line on the old statblocks and just use their modifier, at least for the first few encounters of a session

    • @MannonMartin
      @MannonMartin 17 днів тому +1

      I love tables! It's so nice. Having the actual stats rather than just the modifiers is still very legacy, but at least as a table it's not really in the way. I'm a little iffy on the saving throw's, since they largely seem to be extremely redundant. I've yet to see a new style block with different saves than the modifiers. But again, in the table it's unobtrusive, and you can tell at a glance if it matches.

  • @erickingsepp
    @erickingsepp 17 днів тому +7

    Yes, I 100% want to see videos on the new character sheet! It's the stat block for PCs, and how info is organized effects how I'm able to find it, and thus how fast the game is able to move forward.
    I also like your idea for damage, but I wouldn't put the damage type *inside* the parenthesis like you have: +5 (1d4+3 Radiant)
    The damage type applies to both the static modifier and the rolled version, so it should be outside, like: +5 (1d4+3) Radiant
    Love your videos, including all the interruptions and comments about snakes and stuff. Thanks for a great channel!

  • @IcarusGames
    @IcarusGames 17 днів тому +28

    So, I like that they tabulated the scores, mods, and saves in concept, but their execution leaves a lot to be desired.
    In terms of space on the page, it would have cost them one more line to instead arrange the abilities along the top axis, score/mod/save along the side axis and then have just a single table of numbers which would have been easier to read at a glance I think.

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +7

      Great point! I think that would be way more readable, and more familiar since it'd be closer to the previous design.

    • @bird__xyz9520
      @bird__xyz9520 17 днів тому +11

      In terms of readability I actually disagree.
      It is generally easier to read left to right than it is top to bottom, and a single 3X6 table is more likely to be misread (you now have 18 numbers all clumped together) than three 2X3 tables. With the design in the new stat block it is practically impossible to misread something and the information being slightly spread out makes it easier to find the information you want at a glance.

    • @samdouglas32
      @samdouglas32 14 днів тому

      Very poor execution. The grouping and visual hierarchy of it is just weird -- the shading makes the mod/save feel disconnected from the stat, my eye wants to read them as columns but that's meaningless
      The space is just badly used. You could fit 6 stats across with the 3 numbers arranged below, maybe emphasizing the mod with the other two numbers below/alongside with diminished importance.

  • @harrisjones2190
    @harrisjones2190 17 днів тому +4

    re: the Traits vs Passive thing, I like Traits because I like to put my spellcaster's general spell info (save DC, spell slots, etc.) in there and then put the specific spells under action/bonus/reaction. it feels less like a passive thing and more of a reference point for the spells in other parts of the block

  • @BjornIdiottsonn
    @BjornIdiottsonn 17 днів тому +5

    10:28 "... I kinda wanna talk about the new design of the character sheet, but I have no idea if anyone else cares about that" I care! I wanna see that!

  • @largemarge857
    @largemarge857 17 днів тому +2

    A note on the change from “melee weapon attack”, a friend of mine was trying DMing for the first time and got confused by this phrasing thinking there were separate rules for if the monster was attacking with its claws or teeth than if it was holding a sword. So I think the change to “melee attack roll” is clearer.

  • @dwdillydally
    @dwdillydally 17 днів тому +6

    oh sheeeeet. I need that dinosaur book!! I've been daydreaming about running a game in Chult (in 5e Tomb of Annihilation). Your sponsor just made the decision for me. 😅

  • @sortehuse
    @sortehuse 17 днів тому +5

    I like that it's very quick to find Initiative and Saving throw. I never tried passive initiative for the mosters, but it seems like a good idea. I think I'm going to try it for very monster expect the boss monsters.

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +1

      Definitely worth trying! Even trying it for bosses so they're guaranteed to do their cool thing before the party destroys them lol

    • @sortehuse
      @sortehuse 17 днів тому

      @@BobWorldBuilder 😄Bosses not getting to do their cool thing have happend a lot for me lately

  • @cycloneabsol9405
    @cycloneabsol9405 17 днів тому +6

    I would happily watch a video about the new character sheet.

  • @TheTenthPlague
    @TheTenthPlague 12 днів тому +1

    In the first BWB video I saw you only had a couple thousand subs and were just doing it on the side. It is so great to see you getting bigger and thriving, keep it coming bud!

  • @Respectable_Username
    @Respectable_Username 17 днів тому +2

    I absolutely _love_ the tables for the core stats. Tables are such a good way of outlining numbers in easy to predict locations, making them easier to find at a glance! If anything, I think the stat block could possibly benefit from _more_ tables, as there's still a lot of stuff presented as paragraphs, making it harder to pick out the key info

  • @ViviBuchlaw
    @ViviBuchlaw 16 днів тому +1

    Bob: Finally, I'm away from those trains!
    Little people in the background: Ima end this man's whole shooting setup 😈

  • @Gorzmalkin
    @Gorzmalkin 17 днів тому +1

    The minimalist approach to displaying ability scores, ability modifiers, and saving throws in one information dense block is good. As a DM I appreciate this. I like the updated 2024 monster stat block format, seems like an overall improvement achieved through various compromises that synergize well with each other. An official initiative stat on the block is something I've wanted for a long time.

  • @josephsilipino5422
    @josephsilipino5422 17 днів тому +2

    That Dinosaur supplement looks perfect for my Eberron campaign!!

  • @paulhermann2956
    @paulhermann2956 17 днів тому +1

    I just realized watching this video that I really appreciate Bob going out into nature to film, its just...I really really like it!

  • @blahlbinoa
    @blahlbinoa 17 днів тому +2

    That dinosaur book will be great for people running Eberron, especially Halfling players

  • @Aquanios08
    @Aquanios08 17 днів тому +6

    I care about the design of the character sheet! I also care (and love) the new excel minimalistic look of the stats on the stat block. Makes me want to create a character sheet that takes inspiration from the the monster stat blocks xD

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому

      Idk how I didn't mention it in this video, but I really should in one about the character sheets: I literally used excel to make a custom character sheet back in my first campaign haha --it's not good, but it's worth showing off in a video sometime

  • @MegaVidFan1
    @MegaVidFan1 17 днів тому +1

    Dang Bob... I do NOT envy that opening shot. Setting up the camera level on that hill must've been quite the challenge! Respect for the filmmaking techniques though your videos are always great to watch!

  • @lexistential
    @lexistential 17 днів тому +1

    I love how the stats are presented personally

  • @spiderwrangler4457
    @spiderwrangler4457 17 днів тому +12

    I think it'll take more stat blocks before we can say 'typically' is gone, especially since Sphinx of Wonder is new. There are plenty of things without 'typically' in the 2014 rules.

    • @frostbound
      @frostbound 17 днів тому

      He has access to the book already, so he knows what's been typically removed (pun intended)

  • @bradleybarth9939
    @bradleybarth9939 17 днів тому +1

    Definitely deeper into the woods. I had a plane flying around in my video as well.
    I like the insights into the new 2024 rules. I currently use D&D Beyond so I haven't seen a character sheet in quite some time.
    But a comparison and insights would always be helpful!

  • @felixrivera895
    @felixrivera895 17 днів тому +1

    I Love the static initiative adjustment. I didn't have a concrete idea of how I wanted to use static initiative. This is great.

  • @thatcanadianguy7699
    @thatcanadianguy7699 17 днів тому +2

    You mention not being sure how they choose which mechanical terms to italicize/capitalize, etc. I think it's done with respect to whether or not the word(s) could be used in a non mechanical way.
    "Advantage" can be used in a non mechanical way (i.e. "They have an advantage in this competition") while something like "saving throw" is pretty specifically a DnD mechanics thing.

  • @martinbooyens6013
    @martinbooyens6013 17 днів тому +2

    0:38 genuinely made me think there was a long sword stuck in the rock, King Arthur style

  • @vendettarules1
    @vendettarules1 17 днів тому +2

    My only problem with using the static is that it means all your monsters go in one big lump simultaneously. That is not necessarily bad but it can be. That being said I do like the option is there to speed things up.

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому +1

      Right, it depends on the version of static. According to these blocks, each type of monster still has a number from probably 10-20. In my games, I don't have a hard cut-off, but when it feels like a "big fight" I'll split the monsters into two turns like: PCs-group A, monsters-group A, PCs-group B, monsters-group B. Just so they're not going all at once.

    • @MannonMartin
      @MannonMartin 17 днів тому

      @@BobWorldBuilder I think if I had a large group of monsters all with the same initiative modifier I might still keep most on the passive and break them up into a couple of groups and roll for those. It's a useful tool, but not every problem is a nail.

  • @williamatkins3465
    @williamatkins3465 17 днів тому +5

    Dude you need to do an in-depth look at Dr. Dhrolin's Dictionary of Dinosaurs!

  • @JHuntjens88
    @JHuntjens88 16 днів тому +1

    Love Bob hiking through the woods for every video now. Really setting the mood.

  • @karszunowicz
    @karszunowicz 17 днів тому +2

    I would really like to watch a video about new Character Sheet! Somehow I don't get a lot of info about 2024 dnd, but I would love to know more. Thanks for this video!

  • @NickMoline
    @NickMoline 17 днів тому +1

    Definitely interested in the video about the character sheet. my gut r reaction is I find the new character sheet more confusing in 1 specific aspect, and that is the splitting up of the skills.
    On the one hand, I get splitting the skills by the stat that goes with it, it makes a certain amount of sense when it comes to figuring out those numbers to begin with, but on the other hand, when trying to USE those skills you have to first remember which stat it is tied to (which for people playing for a long time might not be a problem, but for newer players, that is potentially difficult when the DM says "Make an Arcana check" and the new player has to spend a minute looking to figure out which section Arcana is in, the old alphabetical list was very quick to reference.

  • @JarrettOriginal
    @JarrettOriginal 17 днів тому +1

    Yeah Dr. Dhrolin's! I was on the kickstarter of this one! It's great!

  • @Alysuis
    @Alysuis 17 днів тому +3

    Nice reference to neature in there!❤

  • @MichaelTrice-ratops
    @MichaelTrice-ratops 17 днів тому +1

    Cool stuff. Glad to see static init formalized. Something that I've used on multi-monster type encounters for a few years. Once I was comfortable with static damage, I went a bit static crazy for speed.

  • @thegreatdane908
    @thegreatdane908 17 днів тому +2

    I would love to hear your thoughts on the character sheet. I've been thinking more and more about going back to physical sheets instead of dnd beyond, but I don't like the old character sheets so have been looking at redesigns that make it easier on my brain. I haven't checked out the new ones at all but would love an in depth look.

  • @gamelairtim
    @gamelairtim 17 днів тому +1

    I am really happy for “passive initiative”. It will be slower than my current method (roll once, all monsters use the number on the die), but I think it will be better overall.

  • @willmendoza8498
    @willmendoza8498 17 днів тому +1

    I like the new block. Still wish they were Shadowdark levels of simple, but it’s certainly cleaner and clearer than the previous ones

  • @AndrusPr8
    @AndrusPr8 15 днів тому

    Coming from narrative games, this is nuts. In these games coming up with an enemy is defining 3 numbers:
    HP (3-12), Damage: (4-10), Armor (0-2)
    And 2-3 phrases that describe their actions or reactions, for example:
    - Attack relentlessly
    - Cause a distraction
    - Cast a destructive spell
    - Outnumber in your favor

  • @WolffangLightwood
    @WolffangLightwood 17 днів тому +1

    The new block looks so much better. Love the attributes change

  • @aaroncorbett6352
    @aaroncorbett6352 17 днів тому +1

    I'm here for the character sheet video. But then again, I LOVE ALL BOB WORLD BUILDER VIDEOS.

  • @mnxn1734
    @mnxn1734 17 днів тому +1

    I wanna see a video about the new character sheets because it's one of those "silent" topics that are actually discussed a lot, and redesigned a lot but noone makes a big fuzz about it (maybe cause it's one of those things everyone magically agrees is really subjective?)

  • @lordjalor
    @lordjalor 17 днів тому

    I might be overlooking something, but I think stuff that are italicized seem to refer to how a particular portion of the statblock Functions.
    Creature Type and Alignment refers to the particular lore associated with those terms, thus indicating "this creature functions like so:" recommend you use it when playing the creature.
    Melee Attack Roll, Trigger, Response refer to how the particular Action works in play since I assume they have associated repetitive functions. Melee Attack Roll is always a D20 Test, while Trigger and Response pertain to essential parts to how a Reaction functions.
    Just my own conjecture.

  • @jelkbaker9780
    @jelkbaker9780 17 днів тому +3

    I know its not super relevant, but just wanted to say I am a big fan of the simplified stat block you showed off before! Tried it out running a one-shot over the weekend and combat was super streamlined and fun! Excited to see a bit of that coming to the new books.

  • @ssnitro
    @ssnitro 16 днів тому

    I love the addition of static initiative as this is something I already do. I have some monsters and lower tier enemies just use a static number, and the higher ranked enemies roll for it. I have even experimented with a static number and a simple d4 or d6 roll added to it to speed it up as well. A zombie with base 5 and a d4 for a roll as a hypothetical example :D That plane, "We heard Bob was somewhere out here making a video!"

  • @LynkCablePlays
    @LynkCablePlays 17 днів тому +2

    I like these changes that WOTC have done for D&D Stat Blocks but I definitely prefer how DC20 does there version of this personally.

  • @Thiefofalways23
    @Thiefofalways23 17 днів тому +2

    New character sheets! Talk about em!

  • @jkpsimplicio
    @jkpsimplicio 17 днів тому

    I love this. Great video as always! Just a quick note that "the very idea of static initiative" is not really new. It just codified in the statblock the variant rule called Initiative Score (page 270 of the DMG).

  • @KuittheGeek
    @KuittheGeek 17 днів тому

    Yeah, for initiative, I just roll for groups of monsters and let the players roll for themselves. I will typically have 2-3 monster types per combat, so I only have to manage a few groups that way. Having a static initiative could be interesting, but I don't mind rolling for 1-2 groups. And for HP, I generally roll those ahead of time and have them noted. I wrote a python tool to help me do it for Basic Fantasy, and all I have to do is enter the number of Hit Dice (BFRPG just uses d8's for HD, so it easy that way) and it rolls the number of HD for me, adds them together, and generates an output of the number of HP as well as the correct number of hollow boxes in groups of 5 so I can copy/paste that whole thing into my notes. That way, when I am running the game, I can just tick off boxes in my notes with my pencil (and erase it if I want to use that adventure again) and track my HP that way. I find the HP variation fun and interesting and it keeps the players from really knowing too much about what they are fighting.

  • @robink6954
    @robink6954 17 днів тому +2

    I’d love to see a character sheet video!

  • @EpicRandomness555
    @EpicRandomness555 17 днів тому +1

    Oh I hadn’t thought about type and alignment being capitalized. Love that. I’m a writer and mess with type a lot so I like things like that.

  • @mattball8622
    @mattball8622 17 днів тому

    I'd like to see a few more blocks to see how it all shakes out, but I'm overall a fan. I especially like the little spreadsheet block, because I'm a nerd and that's just how my brain works. I can understand seeing a table like that being daunting though (although I'd also argue that the whole thing is daunting if you're wary of loads of concentrated numerical data).
    Interested to see how they've deliniated between technical terms too, because you're right in that capitalisation helps with skimming blocks for specific conditions and I personally find it really helpful.

  • @TroyEGould
    @TroyEGould 17 днів тому

    I very much appreciate that your musical interlude samples the intro music from renowned naturalist Lenny Pepperbottom's Neature Walk series. THAT'S pretty neat!

  • @PokeRedstone
    @PokeRedstone 17 днів тому

    Please touch on the new character sheets! I have notes, but for the most part I think they’re pretty great.
    I particularly love the faded grid on them. It invites you to engage with it without forcing you to. One person can just throw down a list of feature names they want to remember and another can meticulously organize their actions on the grid.

  • @Snulge
    @Snulge 17 днів тому +1

    The sheet looks cleaner and a little easier for DMs. I don't mind it. The stat block chunk is a little ehh to me but it's an over all improvement.

  • @TwistedRiddles
    @TwistedRiddles 8 днів тому

    One thing about this, which is almost certainly a combination of modern design principles and marketing is the fact that it just looks nicer, higher contrast between font and background and the increased font size. This makes the block more readable, but, from a marketing perspective, it makes previous blocks look “dated.” So that people are inclined to buy new materials.

  • @ilovethelegend
    @ilovethelegend 17 днів тому

    I mean, _condition resistances_ are a thing, also. I could see them going two ways with this; creatures that have condition resistances could have a separate line labeled "Condition resistances"; Or, they could throw the conditions just on the same line as the damage types.
    Giving monsters static initiative isn't something I'd thought of. Typically, if I have a huge number of monsters I'm rolling, I'll group initiative up and have each monster that's the same go on the same initiative (All the goblins go on 14; then all the orcs go on 10; then all the ogres go on 8; and the warchief got a 16 and the shaman also got a 14. That sort of thing.) But, I do like that new line for a different reason; now, that makes it so the monster could have an initiative roll that's _different_ from their dex mod.
    It was a shock to see, but I think I actually like the table. Having the Modifiers and the Saves right next to each other is helpful because those are sometimes different.

  • @nickhayley
    @nickhayley 17 днів тому +2

    You could talk about character sheets, or any other dnd topic you like. I'll be watching!
    I'd really love more playthrough videos!! The dragon of ice spire peak was amazing. More of that, too please🎉😂

  • @Vaati1992
    @Vaati1992 17 днів тому

    I love the Excel section, since it gives an extra bit of division in the stat block.
    Though regarding the apparent lack of the term "typically" for alignment: for humanoids I'd be very much fine with it. Like I don't want the appearance of a fixed alignment for stat blocks that could easily be used for NPCs, like an Orcish Wizard or an Elven Quartermaster or a Dwarven Refugee.
    But with extraplanar creatures and stuff like undead, having either a specific alignment listed AND/OR writing down "Any Lawful/Evil/Neutral Alignment" when appropriate is cool and fine.

  • @KaleDavid
    @KaleDavid 17 днів тому +1

    I think a lot of my club players would benefit from a video looking at the new character sheets.

  • @BuckFu
    @BuckFu 17 днів тому

    “Typically” Modifiers and Saves are the same based on the ability that is favored, just as you see in this one, they could just write Mod/Sav and reduce clutter. When I Homebrew or write out stat blocks I only write down the modifier for the stat that the creature favors, because the other stats are just going to come down to how you roll the dice and I’m perfectly fine with that when I DM.

  • @ItsyagirlRaven
    @ItsyagirlRaven 17 днів тому +2

    I'd love to see you talk about the new character sheet dude!

  • @ericlaplante4975
    @ericlaplante4975 17 днів тому +1

    been loving the outdoor vids!

  • @TheBrywarrior90
    @TheBrywarrior90 9 днів тому

    I do like static initiative. I usually roll enemy initiative while prepping, and we roll player initiative at the beginning of the session, so we can very easily just shunt all the numbers into order.

  • @vincepale
    @vincepale 17 днів тому +2

    NEATURE WALK! That's pretty neat!

    • @BobWorldBuilder
      @BobWorldBuilder  17 днів тому

      You can tell that it is by the way that it is

  • @peoplecallmepeechez
    @peoplecallmepeechez 17 днів тому

    I think the way they organized ability saves and modifiers is great. I often don't use the monsters saves properly because I don't want to take the time to search the stat block to see if they get a modifier for the save

  • @kippenmiller8410
    @kippenmiller8410 17 днів тому

    Okay I think I need Dhrolin's Dictionary. Thanks, Bob, for having perhaps the first sponsorship I've ever actually been interested in 😂

  • @myleft9397
    @myleft9397 11 днів тому +1

    The table is insane. Shove it to the bottom of the block if you're keeping it. CR should be near the top because when you're flipping through looking for a monster... Hmm, I'm looking for a 2-3 CR goblinoid... I can see a DM thinking that. Passives is a good rename but put the "actives" above the passives.

  • @tenma8797
    @tenma8797 17 днів тому

    Well done for the break down of the details in the stat block. I genuinely missed some things that were mentioned. Thank you.

  • @matthewiskra771
    @matthewiskra771 17 днів тому

    My shorthand for monsters includes their attributes, buy only the modifiers, and I just use an asterisk for those attributes with a proficiency bonus for Saving Throws. I'm trying to get more information in less lines, a la DCC and OSR games, but I still want attributes for detail.
    You didn't ask, but here is my typical monster entry. Simple text for the win as ASCII never gets depreciated - unlike my Java code libraries.
    IRON TOOTH HILL GIANTS
    CR 5, AC 13 (natural) DT 5, Spd 40, HP 110, Pro +3
    Str +5* Dex -1 Con +4* Int -3 Wis -1 Cha -2
    Actions
    • Club 10' +8 (3d10+5/Bl + Con DC 15 Stun), or
    • Sweep 10' 180° arc Dex DC 15 (3d8/Bl + Str DC 16 Shove 15'), or
    • Rock 60/240' +8 (3d10+5/Bl + Dex DC 16 or knocked down)
    Treasure: ordinary
    I give a Damage Threshold (DT) for the big creatures because the Hill Giant don't care about that dagger much like an Elephant ignores a 9mm Parabellum. Bl for "Blunt" or "Bludgeoning" Asterisk on Str and Con for proficiency (Pro) to any Saving Throws.

  • @mcargent
    @mcargent 17 днів тому +1

    I'm certain you enjoyed using the word tabulated. I appreciated your use of the same. :)

  • @sindex
    @sindex 17 днів тому

    The character sheet redesign is, so far ,the most interesting/important change in the new edition that I've seen. It's nothing groundbreaking at all, but it's the thing players engage with the most, out of everything in the entire game. More than spells, more than lore, more than class and subclass, they use that sheet (so they don't have to refer back to books for all those things). And the new one? Pretty well designed.

  • @TonkarzOfSolSystem
    @TonkarzOfSolSystem 16 днів тому

    I love how compact it is. Traits aren't necessarily only passive abilities.

  • @jacopoantonaci4675
    @jacopoantonaci4675 16 днів тому

    As a DM i like when infos are condensed in some unified reading of stats for anything. So...i like the new stat block very much! Can't wait for the full manuals to come officially out

  • @AustinSlack
    @AustinSlack 16 днів тому

    Is no one else going to mention the nature walk theme at the beginning? lmaooo "neat!"

  • @drfiveminusminus
    @drfiveminusminus 5 днів тому

    When I'm writing my own stat blocks for personal use I go even further than that. I just write the ability modifiers rather than scores, and rather than having a Multi attack action I just write something like "Claw x2 +5 1d8+3 sl"

  • @greaterdanemark2397
    @greaterdanemark2397 16 днів тому

    Not sure why I haven’t thought of resistances and vulnerabilities to CONDITIONS. It takes the wind out of your sails when you try to hold monster something immune to paralysis, but realizing something just has advantage makes it feel like your action could’ve been useful and it was reliant on the dice rather than you just not knowing statblocks

  • @Dicyroller
    @Dicyroller 17 днів тому

    The inisitive has been creeping in to stat blocks for a while now, at least in D&DBeyond. Not the static number but the +3. I am always happy to see it. That dense bit of information is very nice.

  • @justinmargerum2559
    @justinmargerum2559 17 днів тому

    Kobold Press already uses a lot of these ideas in Tales of the Valiant. The stat blocks in their Monster Vault are so much easier to read than those in the D&D 5e Monster Manual.

  • @hopefulhyena3400
    @hopefulhyena3400 16 днів тому

    I typically write my characters on lined paper, and that stat configuration is the one I've been using for years.

  • @demetrinight5924
    @demetrinight5924 17 днів тому

    The Ability Score table is amazing and I hope it actually on the player character sheet in a similar fashion.

  • @sovest555
    @sovest555 12 днів тому

    Honestly I liked the addition of Passive Initiative for NPCs and monsters, although I am assuming this mostly works when there is only one of that particular unit as opposed to multiple of the same.

  • @stevenalexander6033
    @stevenalexander6033 17 днів тому

    I like static initiative...
    But like if you're a person who likes the feeling of rolling, I highly just recommend rolling before the session. That way you get the fun stuff of just rolling out of the way. I have been smooth enough in the past to roll initiative while my party is doing other stuff... like if I know a combat is possibly imminent. Will roll as they're making the way through.
    Also is funny because you get the added mystique "what the hell is he rolling for?"
    ....
    As for adding the mod and save next to the characteristic. I enjoy it. Felt it was clunky in previous stat blocks if like a monster has an additional save number or something. Your eyes naturally go to the stats for that number. And you're not reading further down in the statblock to see what "additional saves" the monster has.
    It's clean and simple.

  • @g0mikese
    @g0mikese 15 днів тому

    My only real issue with static initiative: If I have multiple enemies all of whom have the same bonus (such as being the same enemy type) then by default those end up all acting at the same time. This CAN be fine. but I try to favor having some alternation between player/enemy turn order in my game. I'll admit, part of this is that my game is young, and all my players are new, and they get nervous with larger groups of enemies at this point and are expecting to be overwhelmed... even if there are several enemies that are basically "hit it and it dies". By making sure that I have the player turns break up the enemy turn order they feel less like I'm ganging up on them because they have more of a chance to respond to the events happening in the game.
    So what I do: I use Obsidian as my note taking app and use the initiative tracker plugin this lets me have a program that rolls and tracks the initiative for me. I'm only asking players to roll their own and the app drops enemies in for me quickly (as long as I've prepped properly). If our game isn't happening in our usual location and I wont have my laptop with me, I'll pre-roll initiative for the enemies and have that in my notes.
    All that said, I feel like sticking +3 (13) in the stat block is a bit pointless since adding 10 to a number is all that's happening there. Having the +3 is useful though, and it's not like the same space as the (13) is going to be used for something else so I guess it's a ¯\_(ツ)_/¯ from me.