I was looking for this for so long. For some reason, so many OST collections for this game doesnt have this track yet imo was probably top 3 in terms of being a banger.
I thought the Eidos 9 rollercoaster was a waste of potential. It was just there to go from point a to b and didn’t do a lot with it. Like just listening to this banging track, have like a boss appear out of nowhere with this bombastic song.
Probably because edios 9 is a missable area if you don’t 100% eve before going to the orbital elevator. They did that to just have to travel to different areas of the map why do extra stuff for a small part of the game
To be fair sliding is a mechanic of missed potential in itself. I mean we had ONE sliding sequence in the hypertube, and then this one in Eidos 9. Then again, there being so few of them is what makes them special and memorable.
I love the fact that this song has the same leitmotif as Atelier but faster and funkier, but still emotional.
I was looking for this for so long. For some reason, so many OST collections for this game doesnt have this track yet imo was probably top 3 in terms of being a banger.
Man, Stellar Blade really is a love letter to action RPGS. Shift Up really is one of a kind.
Simple tune but so bumpy! Instant favorite!
I've been looking for this one, thanks!!
One of the best tracks in the game. I wish it played for more than a few minutes.
Feels right out of Final Fantasy XIII-2. :P
Lovely.
i love violins
gorgeous
Never came across this in my play through
You need to get Lily's meter to 100%.
@@aladin_run5404tyu
This is the best track so far ❤
Do you have the providences boss fight ost?
I thought the Eidos 9 rollercoaster was a waste of potential. It was just there to go from point a to b and didn’t do a lot with it. Like just listening to this banging track, have like a boss appear out of nowhere with this bombastic song.
Probably because edios 9 is a missable area if you don’t 100% eve before going to the orbital elevator. They did that to just have to travel to different areas of the map why do extra stuff for a small part of the game
@@graynor67 yeah, but I mean if it’s already in the game, might as well do something memorable that will want people not want to miss it.
To be fair sliding is a mechanic of missed potential in itself. I mean we had ONE sliding sequence in the hypertube, and then this one in Eidos 9. Then again, there being so few of them is what makes them special and memorable.
There are two hypertube sequences. The other one is in the great dessert area.
@@madwilli3205 Isn’t it the same theme?
I feel MONAKA's feeling in the melodyline of this track.
It feels like Tachy and the Atelier.