Watch The New & Updated Setup Tutorial Video ua-cam.com/video/PmefKx4ak6M/v-deo.html If You Can't Get Past The Character Creator, Use A Starter Save: www.nexusmods.com/bloodborne/mods/120?tab=files
Is the installation and setup the same for the build showed in this video? I would like to play this version with better performance and less memory issues
@@GAMESMARKING Thanks, also, will you do a video with this build in gtx 1060? Would love to see how it performs under less powerful graphics card now with the improvements.
@@Nicolas-lg6ng in either very taxing moments or badly written gamecode games can drop into low fps momentarily. 1% lows alone dont paint a clear picture but when used correct the data is very helpful to indicate a games performance or to find out good framerate caps for your own system. the data can be meaningless depending on how the data was recorded. as an example loading times can have dramaticly high or low fps whoch dont really mean much but can drasticly change the outcome of the lows or average. what you can take from the 59 fps low in this case here is that this system and game could run mostly stable with a 60 fps cap. the emulator was able to produce mostly good average framerates for a long time but now it seems to actually be able to run much more stable. most people only look at present or average framerate when in reality 1% lows paint a much better picture on how the game is performing. game can have different problems, so its not this one and done metric to see how a game runs but its a good indication. clearly this showcase runs much better than lets say just a few weeks ago builds
@@Nicolas-lg6ng To elaborate a bit more, it's basically the average of the lowest FPS that make up one percent of the FPS data. Say you measured the FPS in quarter second intervals over the course of a ten minute run. Doing the math, it means you have twenty-four hundred points of FPS data. To measure what the one percent low FPS is, you arrange it from lowest to highest, take the first twenty four numbers (as one percent of twenty four hundred is twenty four) and average them, and voila, you get bottom one percent FPS. That's essentially what the FPS overlay is doing when reporting that number.
This game will be ready before Sony announce a remastered. God bless the team behind SHADPS4. Btw, I can’t find someone testing this emu in an Mac with an Apple Silicon chip, why is that? I mean, the emu is available for macOS. Good video.
...and ash effect when you despawn, and vertex explosion glitch, and random stability issues that start cropping up if you play for too long, or have resolution/framerate set high (like you can see in the video past 12 minute mark). But yeah, if you run it at 1080p or lower and locked at 30fps the game is super playable! After 10 hours of play I had one crash and zero visual issues.
@@alltradesjack6594 i watched a lot of game Devs saying it's actually terrible and that they will switch to other engines because it has so many issues.
@@yoss3475 I've been working with it for years both for personal and commercial projects and I never thought of it as a bad engine by any means. Sure it has some flaws, but its strengths totally compensate. And honestly I don't think the alternatives are that much better. I'm curious, who are those devs you're talking about? I'd like to know why they think that
@@deterrentolive3596 yeah, vertex explosion and some effects ig are the only remaining thing rest is performance. Still I never saw any vertex explosion probably due to the mod.
I tought it was my problem but now i notice even here the brightness is too high. From a certain update this problem emerged, Didn't anyone notice? The brightness is NOT as it supposed to be
This is great news! Gotta test it on my 3050. The game is definitely playable on my system, but the performance is not great. Maybe this update will be the edge i needed 🎉
It’s usually the CPU. Emulators were and still are 80-20% rely on CPU-GPU. I have yet to check with the update but with Ryzen 5600x/RTX 3060TI I usually got 60-70 FPS while unlocked at 1080p.
I feel like the motion blur was in the the original hide the frametimes and obvious micro stutters, which is present even at 60FPS on the unofficial PKG patch on jailbroken PS4 Pro's So it's probably why I'm noticing it here even during emulation.
Seems like the average FPS is way better. used to be more like 45-50 from when I checked it out 3 months ago and now its around ~80. Just got a 9800x3d too so that should help. I'm gonna have to give this a go again
We're getting sooooo close now. Runs extremely well for me, just needs more optimization so I can run it in ultrawide without any framedrops or visual bugs. in 3840x1600 I get the rainbow artifacts and flickering textures in the sky, lowkey almost made me have a seizure lol
Tested it for 3h, after that the game crashed, blood effects turned multicolor, despite the mod I still had some vertex explosions. 30fps were steady, tested on a 7700xt + 8600g + 32gb ram, nice job guys.
The progress of the emulator is awesome! Im building a pc and this cpu and gpu combo makes the most sense to me when it comes to price/performance, i would like you to test the fromsoftserve's bloodborne remastered mod that adds dynamic shadows, better textures and couple more things, could you?
Is it playable for the first time yet? If a new player was going to play bb for the first time would this be an adequate solution that retains the value of the original game ?
@TayeCross honestly it's not perfect but I would definitely recommend it. On my pc it looks as good as the ps4 version and it runs around 60fps with minor dips and traversal stutters. I've played for like 3 hours yesterday
@ I did and I’m only within the first couple of areas, and my gpu couldn’t support the 2k patch so it’s upscaled from 1080 and looks a bit fuzzy cause of it but other than that there’s been no major issues. It does crash every couple hours and I’ve noticed a few visual bugs that go away after dying, but other than that it’s been pretty close to perfect.
dayum, an impressive work! does that mean its only vertex explosions are to be fixed before the emulator is done with all the primary issues? like, before it goes "part 2: multiplayer" phase?
I was playing the game and it suddenly crashed my PC lol, hopefully this version fixed that! I guess it was a mem leak idk this emulator is kinda confusing but absolutely amazing.
Lol, I just wanted to try playing bloodborne again, couse when I last tryed a couple month ago, couse I only have 6gb vram, emulator would run out of it when trying to load And is there still a leak, couse I see vram slowly going up with time. It starts below 5gb and goes to like 6,6
ok so for me earlier the game was only playable whenever i did not die. after death the game used to lag so much and in this update also i was having the same issue until i changed the patches repository from shadps4 to goldhein and downloaded and applied those patches. and now wallah. ever after dying i m having no frame drops and game is giving me constant 60 fps.(r7 4th gen and rtx 30504gb)
My lights looks too dim, bad and washed out compared to this, I can't figure out the reason. Most of the texture doesn't reflect. Please say what am i doing wrong?
So, for someone like me who isn't that knowledgeable of the terminology, when they say "Memory Spike" does that mean the memory leak that was causing crashes? Regardless, this is good news! More optimization and fixes coming will always be welcome! \o/
im using your exact shadps4 build and settings, but with a 4080 super, the thing is the game runs extremely fast, idk wich setting i need to take care of, i tried changing v blank divider but still, i can fix it by using 60 fps patch, but i think my pc is capable of running it at least 120 fps, maybe you have vsync on nvidias drivers side? im using a gsync 3440 x1440 21.9 monitor if it helps ,if anyone can guide me in the right direction id be very greatfull tnhx in advance, good hunt guys
It peaks up to 110 FPS, but on average, it stays between 80-90 FPS. This is on native PS5 hardware with the 60 FPS patch. Although it could go higher if the code is optimized, or you could say the game isn't utilizing the PS5 hardware to its full potential.
So from what I understand, the devs picked this game as a target to improve the emulator and by doing that, general compatibility and stability increases too, am I right? After BB is perfect, will they shift focus to some other game?
Also because most PS4 games already have PC port. They run better as native PC games than using the emulator. The few other PS4 exclusives are not as popular as BB I guess.
@@gangwu4541 Another nice thing about emulators is being able to run unpatched games. For example Dark Souls 1 on PC does not have the unpatched PS3 version, but you can play it using a PS3 emulator I assume.
The emulator is gpu bounded and you can even play the game on a gtx 10 card, however you need at the very least 4GB of vram for it. But if you want to target 1080p and 60fps you need a 2080 or 3070 gpu (these are the requirements for now, as time goes on and the emulator matures (improvements and performance increases) you could run this game even in a iGPU)
If you lock it to 30fps and don't go crazy with resolution, it'll run fine on pretty much anything from the past 10 years or so. The lowest combination I tried was i5-6600k, 16GB DDR4 3000, and an RX580, and even here it was pretty stable. All Ryzen chips from all AM4 generations work too. Strangely enough, it refused to run with a Radeon RX Vega 64, a 2017 high end card with 8GB or VRAM!
the sfx is mostly for Intel Users because that's where the game crashes the most atm. At this point you only need the vertex explosions mod and you are good to go (if you have AMD CPU)
Diegolix29 on Github (MainBB because it's more stable meanwhile FullBB it's more hacky which improves performance a bit but skips certain shaders and may crash depending on your pc configuration.
Watch The New & Updated Setup Tutorial Video
ua-cam.com/video/PmefKx4ak6M/v-deo.html
If You Can't Get Past The Character Creator, Use A Starter Save:
www.nexusmods.com/bloodborne/mods/120?tab=files
Is the installation and setup the same for the build showed in this video?
I would like to play this version with better performance and less memory issues
The build link is in description of the video
mods do iyou use?
@@GAMESMARKING Thanks, also, will you do a video with this build in gtx 1060? Would love to see how it performs under less powerful graphics card now with the improvements.
Can you also list the mods you're using please.
you know shit is good when your 1% low is 59fps
What is the meaning of 1% fps?
@@Nicolas-lg6nglowest fps
@zenshakujo8070 thx
@@Nicolas-lg6ng in either very taxing moments or badly written gamecode games can drop into low fps momentarily. 1% lows alone dont paint a clear picture but when used correct the data is very helpful to indicate a games performance or to find out good framerate caps for your own system. the data can be meaningless depending on how the data was recorded. as an example loading times can have dramaticly high or low fps whoch dont really mean much but can drasticly change the outcome of the lows or average. what you can take from the 59 fps low in this case here is that this system and game could run mostly stable with a 60 fps cap. the emulator was able to produce mostly good average framerates for a long time but now it seems to actually be able to run much more stable. most people only look at present or average framerate when in reality 1% lows paint a much better picture on how the game is performing. game can have different problems, so its not this one and done metric to see how a game runs but its a good indication. clearly this showcase runs much better than lets say just a few weeks ago builds
@@Nicolas-lg6ng To elaborate a bit more, it's basically the average of the lowest FPS that make up one percent of the FPS data.
Say you measured the FPS in quarter second intervals over the course of a ten minute run. Doing the math, it means you have twenty-four hundred points of FPS data. To measure what the one percent low FPS is, you arrange it from lowest to highest, take the first twenty four numbers (as one percent of twenty four hundred is twenty four) and average them, and voila, you get bottom one percent FPS. That's essentially what the FPS overlay is doing when reporting that number.
$200 million for Concord but not one penny for a Bloodborne Remastered stupid Sony.
That amazing, the stutter seems to be fixed as well!
This game will be ready before Sony announce a remastered. God bless the team behind SHADPS4. Btw, I can’t find someone testing this emu in an Mac with an Apple Silicon chip, why is that? I mean, the emu is available for macOS. Good video.
cause nobody gives a shit about apple
It is ready
Maybe because it is not common, me for example I have never had an apple before, only windows.
@ you’re right, thanks for your reply
A Mac would shit itself trying to run this
we just need the snowfall in cainhurst and this is basaically complete
...and ash effect when you despawn, and vertex explosion glitch, and random stability issues that start cropping up if you play for too long, or have resolution/framerate set high (like you can see in the video past 12 minute mark). But yeah, if you run it at 1080p or lower and locked at 30fps the game is super playable! After 10 hours of play I had one crash and zero visual issues.
…and I just beat the game today lol
Awesome to see the progress though! Keep up the good work
already runs better than most ue5 games
this shit is so funny because unreal engine 5 sucks even though there are tons of Devs working on that piece of shit engine.
@@yoss3475 Nah, Unreal is by no means a bad engine. Don't be like that
@@alltradesjack6594 i watched a lot of game Devs saying it's actually terrible and that they will switch to other engines because it has so many issues.
@@yoss3475 I've been working with it for years both for personal and commercial projects and I never thought of it as a bad engine by any means. Sure it has some flaws, but its strengths totally compensate. And honestly I don't think the alternatives are that much better.
I'm curious, who are those devs you're talking about? I'd like to know why they think that
@@yoss3475 well yeah, the engines still new dumbass, give it time to actually be stable
This thing is getting more beautiful every day. Amazing.
Now that's amazing!
Thanks for showing the progress. I might test it on my system too very soon.
At least for me the game is playable now
no, it cannot be considered playable until vertex explosions are fixed
@@deterrentolive3596 yeah, vertex explosion and some effects ig are the only remaining thing rest is performance.
Still I never saw any vertex explosion probably due to the mod.
@@alokchouhan6048 with the mod it never happens for me
@@deterrentolive3596 I mean, there is a mod for that
Playable in a rtx 4070
I tought it was my problem but now i notice even here the brightness is too high. From a certain update this problem emerged, Didn't anyone notice? The brightness is NOT as it supposed to be
@@nvidioso6571 yeah I also noticed this issue after some update.
This is great news! Gotta test it on my 3050. The game is definitely playable on my system, but the performance is not great. Maybe this update will be the edge i needed 🎉
It’s usually the CPU. Emulators were and still are 80-20% rely on CPU-GPU. I have yet to check with the update but with Ryzen 5600x/RTX 3060TI I usually got 60-70 FPS while unlocked at 1080p.
Doing gods work ✋🏻
Well just beat Cleric Beast and didn´t have any mem leak, have been playing for some hours now exploring etc, very nice.
I feel like the motion blur was in the the original hide the frametimes and obvious micro stutters, which is present even at 60FPS on the unofficial PKG patch on jailbroken PS4 Pro's
So it's probably why I'm noticing it here even during emulation.
Seems like the average FPS is way better. used to be more like 45-50 from when I checked it out 3 months ago and now its around ~80. Just got a 9800x3d too so that should help. I'm gonna have to give this a go again
We're getting sooooo close now. Runs extremely well for me, just needs more optimization so I can run it in ultrawide without any framedrops or visual bugs. in 3840x1600 I get the rainbow artifacts and flickering textures in the sky, lowkey almost made me have a seizure lol
This is running better than official Dark Souls 3 on PC.
Tested it for 3h, after that the game crashed, blood effects turned multicolor, despite the mod I still had some vertex explosions. 30fps were steady, tested on a 7700xt + 8600g + 32gb ram, nice job guys.
awesome progresds
I still remember when it was just a loading screen.
The progress of the emulator is awesome!
Im building a pc and this cpu and gpu combo makes the most sense to me when it comes to price/performance, i would like you to test the fromsoftserve's bloodborne remastered mod that adds dynamic shadows, better textures and couple more things, could you?
Is it playable for the first time yet? If a new player was going to play bb for the first time would this be an adequate solution that retains the value of the original game ?
@TayeCross honestly it's not perfect but I would definitely recommend it. On my pc it looks as good as the ps4 version and it runs around 60fps with minor dips and traversal stutters. I've played for like 3 hours yesterday
@@0Just0A0Guy0 Did you try it? I'm also looking to play it
@ I did and I’m only within the first couple of areas, and my gpu couldn’t support the 2k patch so it’s upscaled from 1080 and looks a bit fuzzy cause of it but other than that there’s been no major issues. It does crash every couple hours and I’ve noticed a few visual bugs that go away after dying, but other than that it’s been pretty close to perfect.
dayum, an impressive work! does that mean its only vertex explosions are to be fixed before the emulator is done with all the primary issues? like, before it goes "part 2: multiplayer" phase?
Snow particles, memory leak
@@GAMESMARKING Does the unlocked FPS still cause input latency?
No
Wow. My 6800xt only some traversal stuttering here&there. Now resolution 1440p patch with no crash & the volume of emulator that is so low😂
Minha config é ryzen 7 5700g com 2 vram e 14 gbram utilizavel,e o emulador roda bem,não uso uma placa de vídeo dedicada.
MUCH STABLE
Sooo smooth
hey man, please try fix when use 1440p missing textures and crashes😕
do you manually update from diegolix or use the updater from the emulator ? (assuming you already had the diegolix build installed)
Just use the built in updater, its basically the same
@adrian-ev7to Ok! Thank you!
The update updates the prereleases a think, then diegolix releases the stable build?
From the emulator.
Would love to see you try the alpha demo version since it had more effects that got downgraded.
Awesome to see this in particular. Any sort of idea on if higher resolutions will become more stable soon?
I was playing the game and it suddenly crashed my PC lol, hopefully this version fixed that! I guess it was a mem leak idk this emulator is kinda confusing but absolutely amazing.
Can you make a test with old laptop gaming? I only have 2666MHz and 32GB ram, your processor is like NASA stuff. Great video!
Lol, I just wanted to try playing bloodborne again, couse when I last tryed a couple month ago, couse I only have 6gb vram, emulator would run out of it when trying to load
And is there still a leak, couse I see vram slowly going up with time. It starts below 5gb and goes to like 6,6
Yes memory leak is still there
ok so for me earlier the game was only playable whenever i did not die. after death the game used to lag so much
and in this update also i was having the same issue until i changed the patches repository from shadps4 to goldhein and downloaded and applied those patches. and now wallah. ever after dying i m having no frame drops and game is giving me constant 60 fps.(r7 4th gen and rtx 30504gb)
Do higher resolutions than 1080p work with any stability yet? Totally fine playing in 1080p honestly if its at a high framerate though.
Great news! Will we be soon able to play in higher resolutions without crashes.
Try this on old gaming laptop and upload it we can understand the overall stability like 1660ti 2060 laptop graphics
My lights looks too dim, bad and washed out compared to this, I can't figure out the reason. Most of the texture doesn't reflect.
Please say what am i doing wrong?
We got nearly perfect bloodborne on PC before GTA VI
People thought we would get GTA 6 and Silksong before Bloodborne on PC, look how the tables turned.
So, for someone like me who isn't that knowledgeable of the terminology, when they say "Memory Spike" does that mean the memory leak that was causing crashes?
Regardless, this is good news! More optimization and fixes coming will always be welcome! \o/
No. Memory spike means vram and ram usage suddenly increases. This causes fps drops, instability, sudden crashes
@GAMESMARKING ah okay then, that's still great, thank you \o/ more stability is always nice!
Anyone know if there is s checklist of things that need to be completed?
Are there still input latency problems when playing at higher than 30 fps? Heard that was an issue
did snow and sea got fixed ?
This is so huge
im using your exact shadps4 build and settings, but with a 4080 super, the thing is the game runs extremely fast, idk wich setting i need to take care of, i tried changing v blank divider but still, i can fix it by using 60 fps patch, but i think my pc is capable of running it at least 120 fps, maybe you have vsync on nvidias drivers side? im using a gsync 3440 x1440 21.9 monitor if it helps ,if anyone can guide me in the right direction id be very greatfull tnhx in advance, good hunt guys
Enable 60fps deltatime+disable v-sync+vblank at 4
@@GAMESMARKING thx im gonna try it asap
Out before soyny buys formsoft?
you should update your 60fps patch, the cloth physics are still 30fps.
How do u stop the game from going double speed when u turn 60fps mod off and disable vsync
Does this run well on AMD gpus? I have a rx 6700xt
Runs perfect on my full amd build (6800xt, 5800x)
@@constantinesoldatos Is the DLC playable also?
@@Catwithsunglasses_ Yes, I had no issues whatsoever
Btw saw you played on 1060 6G with 60 fps but when i tried mine was jumping up and down from 30-60 fps ?
havent played this game yet, should i play now or keep waiting for it to improve?
how do you get the fps unlocked??
What are the min specs for the cpu?
Just updated and game no longer runs, shadps4 just exits
Install visual c++ redistributable
@@GAMESMARKING did that but still keeps exiting
What about cloth physics??
Can you explain how this game manages to load rtx 4070 on 95%+ with only 100-115w xD
Do you think the game already runs better than ps5?
Yes
It peaks up to 110 FPS, but on average, it stays between 80-90 FPS. This is on native PS5 hardware with the 60 FPS patch. Although it could go higher if the code is optimized, or you could say the game isn't utilizing the PS5 hardware to its full potential.
@ I have been wanting to play for while. But there are upgrades and fixes being made so often. So Im holding still
@ I have been wanting to play for while. But there are upgrades and fixes being made so often. So Im holding still
@ I have been wanting to play for while. But there are upgrades and fixes being made so often. So Im holding still
What's left to fix? Is the game pretty much done?
Vertex explosions.
snow particles and vertex explosions
@@elvenking9922sorry for this dumb question but what is vertex explosions?
The player texture gets distorted and explodes into weird artifacts, you can use a fix for it but it it disables the face customizations.@@Nsscll
@@Nsscll It's a graphical bug. You can find example images if you google it.
Faster Loading??!!!! You mean it wasn't fast enough already?!! 🤯🤯🤯
the way the enemies react to the impact in combat feels kinda off, is there some effect missing? or am i just remembering wrong?
@@sempiter1935 most likely due to the 60+ fps instead of 25/30 of the original
Is this mainline ShadPs4, nightly or a fork build?
Do you think it would be possible to play it on Steam Deck at 720p 30fps?
when willthe game be 100 finished and polished?
on amd rx5700 theres still no fire
Gpu is reaching 100% usage. We can get more fps from rtx 4080 or rtx 4090.I thought emulation was cpu intensive.
This emulator is gpu and ram intensive
im still struggling with installation. does it only work with european version of the game ?
European version is easy to install. It includes the dlc. The us version doesn't have it. You have to install it separately
@@GAMESMARKING sadly most links i find are for US, where i can get EUR?
Hi Bud, What build is this??? Diegolix or...?
Diegolix
@@GAMESMARKING Could you try MajorP build?
Diego already merged his build with majorp. So no difference in performance
Will there be a 1060 test as well?
I wish this gonna be possible on steam deck
Nice vid, thanks for the information, can you explin me how i can unlock the FPS, in a 4070 the FPS is just 60, thanks for any help
Disable v-sync in patch
I can't use lamps, when I go to one it doesn't give me the option to rest, do you know how to fix that?
Reinstall the game
Even though I updated and installed the mods, there is no sound, no fog, no particle effects. What should I do?
Reinstall Shadps4 and double check that you didn't accidently unzip a folder within a folder during mod installation.
@@pdrey100i will try it thank you
Is it fully playable now or still buggy? planning to pay it
fully playable
te compraste nuevo disipador para la CPU? por que veo bajas temperaturas del procesador :o
enfriador de liquido
@@GAMESMARKING es el mismo que usaste desde el principio?
Is it worth playing for the first time yet or should I wait for more progress I have a decent pc
Wait
@@GAMESMARKING what feature should I wait for because my fps is good enough so I know when I should start playing
Particles are not fully fixed yet
@@GAMESMARKING thats it??!
how about resolution ? 4k60 ?
Is the mouse compatibility here now?
So from what I understand, the devs picked this game as a target to improve the emulator and by doing that, general compatibility and stability increases too, am I right? After BB is perfect, will they shift focus to some other game?
Exactly, same situation with the WiiU emulator for Zelda BOTW, and so far devs are focusing on Last Guardian and Gravity Rush 2
Seems likely and logical so I would assume, yes. Necessity drives the development right.
Also because most PS4 games already have PC port. They run better as native PC games than using the emulator. The few other PS4 exclusives are not as popular as BB I guess.
@@gangwu4541 Another nice thing about emulators is being able to run unpatched games. For example Dark Souls 1 on PC does not have the unpatched PS3 version, but you can play it using a PS3 emulator I assume.
@@gangwu4541 Yeah I guess BB is one of the most popular exclusives, but there are some more that are worthwhile as well.
how do i unlock my FPS without making the game run faster>?
Enable 60fps deltatime
@GAMESMARKING ok and that's it?
My game keeps crashing after any enemy or I do an attack do you know why or if theres any mod fixing that?
Sfx restoration
It looks perfect now 😭😭now all i need is a good pc, hey gamesmark whats the spec requirements for it!?
Rtx 4070
Ryzen 5 7600x
32gb ram
3060ti and 5600x with 16gb ram seems fine
The emulator is gpu bounded and you can even play the game on a gtx 10 card, however you need at the very least 4GB of vram for it. But if you want to target 1080p and 60fps you need a 2080 or 3070 gpu (these are the requirements for now, as time goes on and the emulator matures (improvements and performance increases) you could run this game even in a iGPU)
Im on a R52600 and a 1660ti and 16gb ram, game works OK so far, it used to hang my PC because of the memory leak but not sure if its still doing it.
If you lock it to 30fps and don't go crazy with resolution, it'll run fine on pretty much anything from the past 10 years or so. The lowest combination I tried was i5-6600k, 16GB DDR4 3000, and an RX580, and even here it was pretty stable. All Ryzen chips from all AM4 generations work too. Strangely enough, it refused to run with a Radeon RX Vega 64, a 2017 high end card with 8GB or VRAM!
Can I play smoothly with my laptop ryzen 7 5800h vega8 16gb?
Does this make using full cloth physics viable? AFAIK it was partially disabled due to memory issues
Cloth physics only work 30 fps or 60 fps
Where I can get it? I want it. I refuse to buy another console just for one game...Again.
Witch sfx should i use?
a this point, just the vertex one.
the sfx is mostly for Intel Users because that's where the game crashes the most atm. At this point you only need the vertex explosions mod and you are good to go (if you have AMD CPU)
Is the game ready to play completely to the end ?
Yes
For which build?
Diegolix29 on Github (MainBB because it's more stable meanwhile FullBB it's more hacky which improves performance a bit but skips certain shaders and may crash depending on your pc configuration.
I commented on "how to download" video. And you said gtx 1660 super would be sufficient. But 16 gb ram and ryzen 5 2600 would be enough too?
Running it with roughly the same specs as you, it runs pretty well, most of the time. Like 40~ fps in larger areas
@Oats_ thanks!
why shadps4 crashing for me
My PC: rx580 i5 3470 8gb ram
8gb ram is not enough
You specs are not high😢
Similar to me
Will I be able to play the full game with this?
I can run with rx570 4gb i58400 16g ram?
did anyone try to run this game and this emulator on a 1gb VRAM PC? I also wanna play Bloodborne but I have a GTX 650 1gb, 8gb RAM, i5 3470.
No possible. This emulator is gpu heavy. Minimum 6gb vram needed
Why not try it yourself?
It needs an AVX2 supported processor so it will not work.
Should i start now or wait?
Wait till next year
which tree ? is it the diegolix version ?
Diegolix29 build yes
what resolution is this?
1080P
When approximately the emulator will be fully playable with an optimized experience without needing mods at all?
Only vertex explosion, and cutscene problems are left to fix. There's a good chance it will be fixed by the end of this year
@GAMESMARKING When these problems are fixed will we need mods for the emulator or it will play just fine on it's own?
Don't need any mods after these fixes
@@GAMESMARKING Nice. Thanks for the answer. I asked because I don't have experience installing them
maybe next week, if you go help the devs
Can I play in stable 60 fps on RTX 2060 super 8 GB VRAM?