Exactly that. Let's say for example, if a barrel explode at Outpost and there's a spawn at Camp that hears it, they go absolutely crazy and don't go to the point. Instead they investigate, and it's really bad for time and also for trying to clear all of them before going to a third spawn if third spawn isn't a double. Hope this makes sense 🙏
For all the reason everyone has said here. It’s especially important when you want the enemies to come inside for that objective, or to get to the next zone so you don’t lose it. Super frustrating to have a run ruined because you have a group of enemies just standing around not having arrived to the zone, and you don’t wanna lose the other zone
Build is at 34:19
Your skills are legendary mate 😎
Impresionante 😮👏👏👏
Legend
He can't stay away
💙💙💙
Awesome run man 👏🏼
One question - why do you always throw away the barrels (at camp for instance, in wave 0)
To prevent enemies getting agro'd erratically
Exactly that. Let's say for example, if a barrel explode at Outpost and there's a spawn at Camp that hears it, they go absolutely crazy and don't go to the point. Instead they investigate, and it's really bad for time and also for trying to clear all of them before going to a third spawn if third spawn isn't a double.
Hope this makes sense 🙏
@@joeyAdominguez damn… that’s a very smart move… thanks for the explanation man 💪🏼✌🏼
For all the reason everyone has said here. It’s especially important when you want the enemies to come inside for that objective, or to get to the next zone so you don’t lose it. Super frustrating to have a run ruined because you have a group of enemies just standing around not having arrived to the zone, and you don’t wanna lose the other zone
Would you recommend double Oni damage or Ultimate 20%/Oni 10%