You can actually fit 3 mines over a deposit. Takes a bit of playing around but it works. Useful when you're going all out on blacksmith/ armorer production
The pack stations can be pointed to a specific item, whereas the trader can't be controlled. If I need something specific in a hurry (ale) the trader may take 3 or 4 episodes for that item to come up on their list. So the pack stations still have their need. Thanks for watching!
Never thought of putting more than one mining pit on a single node. Should try that.
I figured it was worth a try. Now to get enough families in town to employ them...
You can actually fit 3 mines over a deposit. Takes a bit of playing around but it works. Useful when you're going all out on blacksmith/ armorer production
@@Dinardstar85 I've heard that before, but decided 2 would be plenty for what we'd likely need here. Thanks!
Nice to know, although in fairness I never had the problem that ore is the show stopper. One needs to build probably 10 furnaces to experience that.
Cheers sir nice one.i don't think it is a invisible horse but powerful beans.🤣
So...gaseous levitations? 🤣
Those guys riding the invisible horses? That was Unreal.... Engine, I'd guess. =^[.]~=
Most likely. Will be interesting to see any other oddities before the game migrates to the new engine.
Why use a pack staton when you now can exchange by trading post?
The pack stations can be pointed to a specific item, whereas the trader can't be controlled. If I need something specific in a hurry (ale) the trader may take 3 or 4 episodes for that item to come up on their list. So the pack stations still have their need. Thanks for watching!
@@NobleRambler oh I see... thanks!