love your game videos. Never has horror been so relaxing. I don't know how many hours goes into each video, for voiceover and editing, but I know it's alot. I love your work!
I think an interesting interpretation of the ending is that Amanda was knocked out after setting off the charges and the sequence inside the Torrens is a dream/nightmare. This is supposedly supported by the fact that she doesn’t come in by the air lock and her voice doesn’t sound like it’s in the suit. According to this theory, the light at the end would actually be the *real* Torrens
Sorry that I'll end up making so many long-winded comments on this, but I figure it's good for the video (if you care about that). The point you make about writers having a hard time with writing dumb mistakes that characters make is such a pain in the ass. You basically have to design characters to have very noticeable blindspots in their thinking or due to their beliefs, and then do the whole "rule of three" for readers to give you a break and not call it a plot hole. It just becomes really formulaic where it's like "Beth blundered this small inconsequential thing from ignorance, and John points it out. Beth shrugs it off and does blunder #2 that is slightly more serious and decides that maybe she should work on not overlooking things. Oops, but because Beth had already been overlooking things the whole time, it allowed blunder #3 to happen and it's finally a big deal." It basically pigeon holes you into foreshadowing mistakes a character would make or writing it more explicitly, both of which can ruin any surprise or tragedy factor in someone screwing up, since the reader already picked up on it and could see it coming from a mile away. I hate it. But I'd never realized I had a process for dealing with it until you brought it up.
Wow i cant believe i just now found this! My favorite survival game mixed wish ASMR? 😮
Thank you! 🙏🏼
love your game videos. Never has horror been so relaxing. I don't know how many hours goes into each video, for voiceover and editing, but I know it's alot. I love your work!
Crazy I found this on halloween lmao
Just found your channel! Love your stuff man. This game is fantastic...and pairing it with ASMR is just *chef's kiss*
Fantastic video mate, forgot how good this game was, hope they do make a sequel.
I just found your channel. And this is perfect!!! So relaxing thank you!!
Love this video!! Would also love if you did a DLC video for this game! I like your commentary and fun facts that you share throughout the video!
I just started playing this game. It’s too stressful 😩😂
Fun fact about that bad Gearbox Alien Colonial Marines game: a single line of code fucked up the Xenomorph AI.
A spectacular gift! And I only got you this upvote...
I think an interesting interpretation of the ending is that Amanda was knocked out after setting off the charges and the sequence inside the Torrens is a dream/nightmare. This is supposedly supported by the fact that she doesn’t come in by the air lock and her voice doesn’t sound like it’s in the suit. According to this theory, the light at the end would actually be the *real* Torrens
Awesome Gameplay Video
I couldn't see for sure, but around 22:25, when the Torrens is doing the fly by, did someone close the shutters on the windows?
Yeah, they're automated and Ripley speaks in response to it.
Not the Christmas gift I expected, but a great one nonetheless
Oh, you spoil us.
Sorry that I'll end up making so many long-winded comments on this, but I figure it's good for the video (if you care about that).
The point you make about writers having a hard time with writing dumb mistakes that characters make is such a pain in the ass. You basically have to design characters to have very noticeable blindspots in their thinking or due to their beliefs, and then do the whole "rule of three" for readers to give you a break and not call it a plot hole. It just becomes really formulaic where it's like
"Beth blundered this small inconsequential thing from ignorance, and John points it out. Beth shrugs it off and does blunder #2 that is slightly more serious and decides that maybe she should work on not overlooking things. Oops, but because Beth had already been overlooking things the whole time, it allowed blunder #3 to happen and it's finally a big deal."
It basically pigeon holes you into foreshadowing mistakes a character would make or writing it more explicitly, both of which can ruin any surprise or tragedy factor in someone screwing up, since the reader already picked up on it and could see it coming from a mile away.
I hate it. But I'd never realized I had a process for dealing with it until you brought it up.