CoH3 1v1 Cast | Grunt (UK) vs Alpenwell (WM)
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- Опубліковано 23 кві 2024
- SHARK and TurtleBoy cast a Top 100 1v1 match on Faymonville Approach that goes absolutely haywire!
Grunt (UK) | USA | #42 - Australian Defense Battlegroup
Alpenwell (WM) | DEU | #61 - Mechanized Battlegroup
Garett's Channel - / @turtlewar
00:41 - Match Start
30:18 - Build Order Review
31:28 - Match Analysis and Recap
#coh3 #companyofheroes3 #companyofheroes3gameplay - Ігри
Thanks for casting my game, I really enjoyed your reactions. Keep up he good work :)
As for the 8 Rads, i saw that the enemy was heavily invested in inf. knowing my grens are inferior I just went for superior LV anti inf.
@Alpenwell of course, it was an awesome game and you played it really well!
I can't really criticize your choices... They made sense and it obviously worked. The goal here was to help other players learn how to avoid falling prey to it :)
Let me know if you have any other bangers you need casted!
@@N7-SHARK Sure, how can u submit?
Easiest way is through SargeGG or COH3 discord. I'll reach out direct with more details
Great Video Shark! Thanks for having me on, always a pleasure!
Absolutely man, this one was fun
Another stellar cast, thank you both! It somehow did not seem that close, but Grunt nearly pulled it off.
Thanks! @TurtleWar is a great man to cover a game with
I like your videos very much ! Keep going !
Thanks! More coming soon!
Dream casting team reunited!
Agreed. Garrett is the man. Another one with him coming out this week!
Well - the problem for the 8rad (according to me) is visible in this match. How many times did Grunt get the 8rad down to minimum health? A number of times
Its a light vehicle with:
- Great range and damage | Ability to knock down walls | Survivability with the smoke | It's scales really well due to veterancy | can cap with the right commander
Compared to the humber?
- 5 more health than a dingo (if i remember correct) | dosen't have instant smoke | Is almost impossible to use due to the buff to grenadiers panzerschrecks. | can't knock walls down
Not that Grunk couldn't have done anything - But i think it's a bit overtuned compared to the ally counterparts
I agree, I'd call it over tuned. It can still be countered, but with good micro and numbers it becomes very difficult to deal with.
It's also interesting to me because this latest balance has seen the resurgence of infantry against light vehicles (especially thanks to snares)... But highlights the weakness of infantry without anti vehicle utility
Brits have plenty of mid game options against a double 8rad push: ATG/boys tommies w/ AT nades, or double Stuart
When you see an 8rad it just means you have to play more conservatively with your infantry or keep them supported with AT until your light vehicles or crusader/foot guards come out
Those two crusader throws were painful to watch :(
So tough... Definitely swung the game too. Alpenwell did such a good job spotting for his AT guns and it's hard to tell when you're in range
Grunt forgot ATGuns ... x2 ATGun classic when he saw the first Pumas ... and tactic of Alpenwell is over !
Yup. Especially the Aussie 2lbers. They'd work great in that situation!