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Modeling Appropriate Screw Heads - Skill Builder
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- Опубліковано 19 сер 2024
- In this Skill Builder video, we will show how to draw screw heads with various levels of detail in SketchUp. Aaron describes how much geometry to detail depending on your model and goals.
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Ah! screw it. Too good Aaron!
Keep 'er lit Bro!
And more segment if you had recessed the center of the last one for a phillips bit to actually fit. Way to much. Great points made here , thank’s ArRon. Even using Inventor we keep it low key so to speak.
Sage advice indeed, especially when creating models for the warehouse. There are many many models which show incredible amounts of detail for no reason. Maybe you could do a skill builder on easy/quick steps to reducing a model's size? e.g. finding and deleting stray hidden geometry, unused textures, unused components and so on. Which ones should be attacked first to get the best file size reduction? Is there an addon which duplicates Meshmixer's reduce mesh complexity?
Skimp and Transmutr both have options to reduce a component poly count. Worth checking out and very helpful for single (monolithic) models.
帮助很大,谢谢。
Cheers Aaron. The devil's in the detail as they say and we all know too much devil is never a good thing.
hello Aaron I follow several of your videos with curious interest, congratulations!, but I notice that you take as examples of study drawings already quoted; never face an example of quoting the angle between two intersecting lines or even quoting curves and circumferences of passing holes in 3D. You can add some dimensions that are not linear every now and then. Thank you
He zoom in and out so smooth, what did he click?
Great now do a Robertson screw. Lol