Questions 1. when are you gonna give us more lore on Triglavians. their government, culture, what their goal is or what they even doing. its been 8 years 2. When are you going to give us more lore on Drifters. what they are, what their goal is. where they are at with their plans 3. when are you going to give us updates on that Wyvern Class Super Carrier that Guristas stole, only to be stolen by the thiefs and still going around wild 4. when are you going to give us an update on Caldari Amarr discussions regarding the fact these 2 empires are entirely cut off with Niarja gone. and yet none of them seem to care to restore trade? Amarr, Hek, Didoxie, and Rens are all dead as far as value as trade hubs are due to Jita being the only one left since Niarja was stolen i get you want to push new lore, but you havent wrapped up any of the old lore, and its resulting in so many unfinished threads that its becoming a mess.
Let me save you the waiting. Never. CCP is deperate looking for ways to complicate things in null to buy time from the whales that are keeping the game alive. This game is no longer friendly to the casual player, new player or subbed only player. Its new mechanics to are designed to engage in pvp and keep the dwindling playerbase busy spending plex until the next update. Im a 2003 capsuleer and im done.
For a "Revenant in focus" this is super light in details... No numbers, no durations, no nothing. The mercenary dens look cool though, I love the idea of doing a specific type of mission to stay under the radar. Though I'm not sure why you wouldn't simply do it in your own space then... Would non nullsec people really bring PvE ships so far outside of their area just to farm? The breacher pods are a massively missed opportunity. It should have bypassed shield and armor, as would make sense dealing damage from the inside. It would have allowed groups to use these to put a clock on a fight, and limit power projection to a range where people can run away & dock. With a limited ammo use and reload like stealth bomber's bombs, and a low damage % per second with infinite duration until dock, it would have been perfectly balanced and limited in scope while being deadly to fleet commanders who overextend. Instead we get some weird unreallistic "attack from inside but deal damage from outside" which doesn't make any kind of sense.
Just another moneygrab mech to force pvp on the playerbase. They are trying hard to hit the resource hoarders with pointless convoluted mech no one asked for.
So if the breacher pod can still kill from "beyond the grave" how goes it take effect? I mean is there a timer for how long it lasts or does it keep doing damage until you dock? Does going through a gate/wormhole reset the pod?
@@leyvarecio3699 I would buy Omega if there was a middle ground. The option to fly my Omega ships without any SP gains. To me, I've paid for my toons SP, I don't want to spend hundreds of dollars to play a game every year. So I'm now the GOD of Alphas. Got an army of them doing all sorts of things for free. But I do wish I could use my SP...
A covert ops destroyer... I have long wished for that. But I'll have to get used to the look of that thing. I like the design of the cruiser a lot though.
Eve online in its essence is a pretty simple game it has diff mechanics but is just like other MMO's, what you see here is the "DECAY SPELL" being applied into the game just like other MMO's out there that also have this, but they have to introduce it in the style of Eve Online
350 Ships in space figthing, now lets make a ship or 2 that disregard all rules 😈. I knew that cpp is troll at heart, but c'mmon... Maybe everyboby ends up owning only those 2 ships lolol Trying to go to far can make you fall
I hope CCP adds these ships to the ship tree sooner, rather than later, and do so during launch. 6:55 I heard about damage overtime, even after the Deathless Ship is destroyed, but I'm not hearing anything about how to alleviate this damage or stop it. I haven't seen talk about a defense, or a defensive technology to offset or stop the damage. I'm guessing that since it's a "boarding" action to cause damage internally, and that damage continuous after the destruction of the Deathless Ship, that there will be some sort of "Marine Contingent" technology that you slap on your ship to help alleviate or stop it? Or perhaps an "Internal Defensive Operations"? There are shields, shield hardeners, armor, armor hardeners, nanite repair. So, I'm hoping that there is also a defensive apparatus to deal with this new offensive technology.
I would prefer it if CCP worked on encouraging people to spread out in the game. Right now things feel so congested with the masses of people in a few systems and everywhere else very empty. If this somehow is going to help make all that happen then cool. I think allowing orbital skyhooks in low sec could help populate the vast areas of dead non faction warfare space. Also bring back Abyssal Proving grounds or a system que where people can go into a combat zone for some cool tournament style fights!
They should also make a non capital bowhead with reduced ship maint bay (but more than orca) and a t2 bowhead that can use industrial cyno with slightly smaller SMB.
it looks more like a one dimensional fw in null for rewards. if they added escalation or combat/hacking sites of varying sizes in addition I think it would be more interesting for someone like me to be heavily involved with
Would be nice if i could get the game to run worked fine until the last launcher update tried everything support said still nothing even wiped my system reinstalled windows and the game will still not run
@@SMhobo It's not optional. It exists in already a snake pit of a source code of the game. On the other side, it's not optional to learn all these mechanics if you want to play the game while understanding what you're doing. It's just optional, to a degree, to directly use them... until you're forced to by others.
@@nsmqac0118 I suspect all of this is building to vanguard and making room for vanguard to be more impactful. Destabilizing someone's planets and hurting their manpower supply sounds like a job an eve online player may be willing to pay a vanguard player to do. I expect more added complexity like this to be added to the game before the full release of vanguard.
it's about time anomalies got an overhaul, they haven't changed in decades and are just old and boring, high sec anonlies are worthless and all the others aren't challenging in the slightest, make anomilies like abysall space expect maybe not quite as deadly
I can no longer hear anything about skyhooks or content to increase the number of conflicts. You completely ruined the cool new mechanics of skyhooks and solar systems, and now you're adding functionality to a broken one
What are you talking about? HS and LS were in focuse for last 2 years. If you hate NS thats fine but it was always the NS warfare that promoted this game. Not mining veldspar in HS or afking on plexes in LS.
In the last month I’ve made more isk in the last 30 days than any other time I’ve played. I live mostly in high sec with the occasional wormhole travel and some low sec travel.
Oh great, utterly another onesided high dps and non turret brawling ships everyone and their grandma will use to brawl now at the expense of all other brawling ships that arent built to kite ... yay ... great move guys ... terrific idea ... blaster ships will now be a thing of the past ...
Still waiting for actual consequences for people who abuse the game to be implemented. Permanant Criminal or Pirate Tags which keep the person from running rampant with no loss....
Conflict drivers are already present. Humans.. Devs should not be focusing on making players doing something. You can't make them. Simply present them with increased raw materials and funds to wage war.
Boy I sure was surprised to hear about this new upcoming mechanic! I would have been quite disappointed if this was, let's say, leaked before its announcement by some member of the community!
The audacity to talk about increasing conflict drivers in null while standing on the skyhook changes that killed that very content is staggeringly hypocritical of them.
Yeah, they really fucked content with the skyhook change. I don't know why they want null to be easy mode. They already have endless numbers, cynos and jump bridges to respond
Not liking the sound of these new ships.. There have been certain core truths in pvp that are being slowly eroded. Most notably that Recons don't appear on Dscan. Now we have web resistance? new weapons that ignore all previous mechanics including still dealing damage after the fight is over..!? "We'll be carefully monitoring their performance in both of these after release" With the history & current situation of Faction Warfare.. this doesn't fill me with any confidence.. T3 Destroyers were a genuine fun & exciting addition to the game - I hope I can feel the same with these new ships when more stats are released, but currently, I'm not feeling good about it.
Ah, yes, you are looking at increasing conflict drivers? How about you revert scarcity BS going on for last 5 years? Why would anyone pvp in null when if you lose something expensive that means dozens of hours of farming crappy anomalies to replace it. Or, if you lose a cap, month or more. People are not pvping because of your dumb changes.
Oh piss off with all this nullsec shit, talk about driving conflict in nullsec meanwhile you reduce the amount of mag gas needed for metanox and increase the amount of it that sky hooks produce. Should have left it exactly as you had it and then you’d of had your conflict of people fighting over mag gas. Your mouths say one thing while your actions are saying something different. Just tell us when the next premium SKINR pack is launching and be on your way.
Can you STOP screwing with nullsec? We don't need your FW stuff in null. Respectfully, just leave us be, we have enough bs to think about with the SOV changes. Thank you
Looks like WINGSPAN is going to be making deliveries directly into customers' cargo bays really really soon
Will you guys charge an "expedited" delivery fee?
who?
o7
looking forward! :)
Miss your videos man. Wish you would come back to the game.
Questions
1. when are you gonna give us more lore on Triglavians. their government, culture, what their goal is or what they even doing. its been 8 years
2. When are you going to give us more lore on Drifters. what they are, what their goal is. where they are at with their plans
3. when are you going to give us updates on that Wyvern Class Super Carrier that Guristas stole, only to be stolen by the thiefs and still going around wild
4. when are you going to give us an update on Caldari Amarr discussions regarding the fact these 2 empires are entirely cut off with Niarja gone. and yet none of them seem to care to restore trade? Amarr, Hek, Didoxie, and Rens are all dead as far as value as trade hubs are due to Jita being the only one left since Niarja was stolen
i get you want to push new lore, but you havent wrapped up any of the old lore, and its resulting in so many unfinished threads that its becoming a mess.
Let me save you the waiting. Never.
CCP is deperate looking for ways to complicate things in null to buy time from the whales that are keeping the game alive. This game is no longer friendly to the casual player, new player or subbed only player. Its new mechanics to are designed to engage in pvp and keep the dwindling playerbase busy spending plex until the next update. Im a 2003 capsuleer and im done.
They're building to vanguard
@@Taneth21 And that is why I dont do NULL and dont join a Corp.
Did you even watch the video? They literally talked about drifter plans lmao.
@@brianchristopher8843 more refering to the drifter plans with triglavians and their beef with Amarr
Not their beef with the deathless. thats new
For a "Revenant in focus" this is super light in details... No numbers, no durations, no nothing. The mercenary dens look cool though, I love the idea of doing a specific type of mission to stay under the radar. Though I'm not sure why you wouldn't simply do it in your own space then... Would non nullsec people really bring PvE ships so far outside of their area just to farm?
The breacher pods are a massively missed opportunity. It should have bypassed shield and armor, as would make sense dealing damage from the inside. It would have allowed groups to use these to put a clock on a fight, and limit power projection to a range where people can run away & dock. With a limited ammo use and reload like stealth bomber's bombs, and a low damage % per second with infinite duration until dock, it would have been perfectly balanced and limited in scope while being deadly to fleet commanders who overextend.
Instead we get some weird unreallistic "attack from inside but deal damage from outside" which doesn't make any kind of sense.
Just another moneygrab mech to force pvp on the playerbase. They are trying hard to hit the resource hoarders with pointless convoluted mech no one asked for.
It would be a wild thing to have an actual use case for hull reps, lol
YES!!!! MORE SOLO PVP SHIPS! I CANT WAIT TO FLY THESE.
So if the breacher pod can still kill from "beyond the grave" how goes it take effect? I mean is there a timer for how long it lasts or does it keep doing damage until you dock? Does going through a gate/wormhole reset the pod?
How about lowering PLEX prices?
I would buy Omega if it was 5 bucks a month
@@leyvarecio3699 and multiboxers would buy 20 more accounts
@@leyvarecio3699 I would buy Omega if there was a middle ground. The option to fly my Omega ships without any SP gains. To me, I've paid for my toons SP, I don't want to spend hundreds of dollars to play a game every year. So I'm now the GOD of Alphas. Got an army of them doing all sorts of things for free. But I do wish I could use my SP...
@@leyvarecio3699 minimum wage is $20, you can't work for 45min ?
@@sanik9581 There are more countries in the world than America.
nullsec nullsec nullsec... when is WH space getting more content and love? I have a lot of ideas.
@ccpAurora woo hoo!! Good to see you in the Dev room creating content for us!
Most important thing is: it must be possible to destroy those mercenary dens
It will be vulnerable once a week
@@johngenericlastname9781 Once every feb 30th every year.
@@Altrue probably still too soon tbh
@@johngenericlastname9781 for a 30 seconds
A covert ops destroyer... I have long wished for that. But I'll have to get used to the look of that thing.
I like the design of the cruiser a lot though.
Eve online in its essence is a pretty simple game it has diff mechanics but is just like other MMO's, what you see here is the "DECAY SPELL" being applied into the game just like other MMO's out there that also have this, but they have to introduce it in the style of Eve Online
do "boarding pods" also work on npc ships?
So how long will the breacher pod effect last? Is it for 30 seconds, a minute, indefinitely til repair or dock?
350 Ships in space figthing, now lets make a ship or 2 that disregard all rules 😈.
I knew that cpp is troll at heart, but c'mmon...
Maybe everyboby ends up owning only those 2 ships lolol
Trying to go to far can make you fall
RIP blaster ships...
pretty much, fucking CCP ...
I like to make content for others. I mean in that regard, my ships are always cargo full so I believe you understand what i mean by content. :))
OH! we got lucky bois they MENTIONED worm holes! we got on the news!
What about low sec? You really defanged non-fw low sec after the gas changes.
I hope CCP adds these ships to the ship tree sooner, rather than later, and do so during launch.
6:55 I heard about damage overtime, even after the Deathless Ship is destroyed, but I'm not hearing anything about how to alleviate this damage or stop it. I haven't seen talk about a defense, or a defensive technology to offset or stop the damage. I'm guessing that since it's a "boarding" action to cause damage internally, and that damage continuous after the destruction of the Deathless Ship, that there will be some sort of "Marine Contingent" technology that you slap on your ship to help alleviate or stop it? Or perhaps an "Internal Defensive Operations"? There are shields, shield hardeners, armor, armor hardeners, nanite repair. So, I'm hoping that there is also a defensive apparatus to deal with this new offensive technology.
I would prefer it if CCP worked on encouraging people to spread out in the game. Right now things feel so congested with the masses of people in a few systems and everywhere else very empty. If this somehow is going to help make all that happen then cool. I think allowing orbital skyhooks in low sec could help populate the vast areas of dead non faction warfare space.
Also bring back Abyssal Proving grounds or a system que where people can go into a combat zone for some cool tournament style fights!
Pretty excited about this from the attacking standpoint! New ships conceptually seem nice as well!
CCP: We want to increase conflict drive
Also CCP: Reduce skyhook raid window to 1 hour per 3 days
🤔
I'm a nullsec guy and that doesn't even make any sense
CLOAKY BC TIME YALL!!
Hope you guys tested this well because if anyone figures out how to stack those dots this is gonna be 🍿worthy
So how do you get rid of the blasted things after they penetrate your ship?
They should also make a non capital bowhead with reduced ship maint bay (but more than orca) and a t2 bowhead that can use industrial cyno with slightly smaller SMB.
When will you finally do something abut plex prices????????
it looks more like a one dimensional fw in null for rewards. if they added escalation or combat/hacking sites of varying sizes in addition I think it would be more interesting for someone like me to be heavily involved with
The more cloaky ships the better. And they look so pretty! 🙈
Kardashev achieved be like
Adding pve story to a game that's big selling point was "make your own story"
ignore resistances? that's so OP
yeah they sound broken and anti-fun
Hello, polarized weapons
@@АндрейВоинков-е9пthey don't ignore resistances
Null is so poor, lets give them another exclusive resource ....
Trig space and wh space makes way more.
@@AboxoroxRoxursoxnah they just make ISK safer and easier
@@johngenericlastname9781 WH isk is one of the safest in the entire game
and where is the moment when 50 of these ships will destroy a capital ship in a matter of seconds?1
Would be nice if i could get the game to run
worked fine until the last launcher update
tried everything support said still nothing
even wiped my system reinstalled windows
and the game will still not run
Holy damn there's not a single good new mechanics in any of this. Congratz.
All of this just looks like adding a bunch on unnecessary complexity no one asked for.
How? These things are highly optional, And both ad unique value and playstyle
Welcome to eve?
@@SMhobo It's not optional. It exists in already a snake pit of a source code of the game. On the other side, it's not optional to learn all these mechanics if you want to play the game while understanding what you're doing. It's just optional, to a degree, to directly use them... until you're forced to by others.
@@nsmqac0118 I suspect all of this is building to vanguard and making room for vanguard to be more impactful. Destabilizing someone's planets and hurting their manpower supply sounds like a job an eve online player may be willing to pay a vanguard player to do. I expect more added complexity like this to be added to the game before the full release of vanguard.
it's about time anomalies got an overhaul, they haven't changed in decades and are just old and boring, high sec anonlies are worthless and all the others aren't challenging in the slightest, make anomilies like abysall space expect maybe not quite as deadly
Excelente.🚬🚬🚬
plex prices are 6mil plz fix it
❤
Yay
Why does the deathless bc look just like the bottom portion of the old widow with rusty attachments?
>Revenant
>Not Sansha
I can no longer hear anything about skyhooks or content to increase the number of conflicts. You completely ruined the cool new mechanics of skyhooks and solar systems, and now you're adding functionality to a broken one
Null Sec - Null Sec - Null Sec. So no reason to come back for now
FW literally just had an entire year dedicated to it. The only people who can even remotely complain about updates are wormholers. Lol
@@Mehhl81 that is the best example of "tell me you know only one aspect of the game, without saying you know only one aspect of the game!"
@@Mehhl81 Not one two
What are you talking about? HS and LS were in focuse for last 2 years. If you hate NS thats fine but it was always the NS warfare that promoted this game. Not mining veldspar in HS or afking on plexes in LS.
In the last month I’ve made more isk in the last 30 days than any other time I’ve played. I live mostly in high sec with the occasional wormhole travel and some low sec travel.
Oh great, utterly another onesided high dps and non turret brawling ships everyone and their grandma will use to brawl now at the expense of all other brawling ships that arent built to kite ... yay ... great move guys ... terrific idea ... blaster ships will now be a thing of the past ...
I'm Hapachu
Still waiting for actual consequences for people who abuse the game to be implemented. Permanant Criminal or Pirate Tags which keep the person from running rampant with no loss....
Conflict drivers are already present. Humans.. Devs should not be focusing on making players doing something. You can't make them. Simply present them with increased raw materials and funds to wage war.
Ah yes… more Null Sec content.. yaaaaay🎉 /s
Boy I sure was surprised to hear about this new upcoming mechanic! I would have been quite disappointed if this was, let's say, leaked before its announcement by some member of the community!
Want to generate 'content'? Fix scarcity. You are allowed to say you made a mistake, everyone makes them, even YOU.
so tldr, stuff for null , more stuff for null , lore without a video, and some OP ships that will get nerfed in a few weeks 2 months tops...
I have to stop reading comments.
why did you guys waste dev time on a mechinic with 0.6% uptime
The audacity to talk about increasing conflict drivers in null while standing on the skyhook changes that killed that very content is staggeringly hypocritical of them.
So even more things for pve null crab to farm. How is it generating content? Return old skyhooks, cowards.
Yeah, they really fucked content with the skyhook change. I don't know why they want null to be easy mode. They already have endless numbers, cynos and jump bridges to respond
idk, i almost fell asleep
Not liking the sound of these new ships..
There have been certain core truths in pvp that are being slowly eroded. Most notably that Recons don't appear on Dscan. Now we have web resistance? new weapons that ignore all previous mechanics including still dealing damage after the fight is over..!?
"We'll be carefully monitoring their performance in both of these after release"
With the history & current situation of Faction Warfare.. this doesn't fill me with any confidence..
T3 Destroyers were a genuine fun & exciting addition to the game - I hope I can feel the same with these new ships when more stats are released, but currently, I'm not feeling good about it.
Incoming Multiboxed Deathless FW space ...
Ah, yes, you are looking at increasing conflict drivers? How about you revert scarcity BS going on for last 5 years? Why would anyone pvp in null when if you lose something expensive that means dozens of hours of farming crappy anomalies to replace it. Or, if you lose a cap, month or more. People are not pvping because of your dumb changes.
or just use $$ to buy ISKs. and i guess thats explain changes
It's something realy stupid, I guess. Brawl ships, in EvE, today?! oO LOL.
Yes screw the miner, and you wonder why no one play eve
bloated garbage, fix the game before releasing system leeching on top of a system on top of ANOTHER system.
this game is boring and they keep adding weird things instead of impactful things that will make it more fun/better.
When did eve employ just women and one dude?
/Slash
Nope out while you can there all day months and liars
No
Oh piss off with all this nullsec shit, talk about driving conflict in nullsec meanwhile you reduce the amount of mag gas needed for metanox and increase the amount of it that sky hooks produce. Should have left it exactly as you had it and then you’d of had your conflict of people fighting over mag gas.
Your mouths say one thing while your actions are saying something different.
Just tell us when the next premium SKINR pack is launching and be on your way.
"The Deathless wants to share with the rest New Eden as a sign of good faith." Sounds like bullsh*t straight from North Korea.
Some kind of sub par junk trailer made together in 5 min. Lmao this is junk.
first fix that trash called equinox
first 🤑
Can you STOP screwing with nullsec? We don't need your FW stuff in null.
Respectfully, just leave us be, we have enough bs to think about with the SOV changes. Thank you
Meh.
this is bad
Panda doesn't really know what he's talking about doesn't he? Reading everything from a screen.
Didn't understand anything of this crap. Looks very complicated and uninteresting
They keep calling patches "expansions" xDDDDDDDDDDDD
this a troon narrating this?