Baldur's Gate 3 - BEST Alchemy Crafting Build Guide
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- Опубліковано 28 лис 2024
- This video covers how to create the best alchemy crafting build with a 97% success rate starting at level five! Fully researched! Thank you so much for watching!
More honor mode guides to come!
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You deserve way more subscribers just for this video alone. You literally did all the math as well as alternative variables.
I’m definitely subbing.
Thank you for the kind words! I've only been doing this a few of months. We all have to start somewhere I guess! :)
Thanks for the tip. As strong as this build is, there really isn't much point in trying to help it out, but I did find one thing that might just boost it a little. The Strang Ox in the Emerald Grove has a ring called the Shapeshifter's Boon Ring that gives an extra 1d4 bonus on ability checks if you are shape shifted. Normally you would get this ring later in the game, but I recently saw a video on how to get it right there in the grove. With this ring on Brianna can disguise herself as a male halfling and pick up that 1d4 bonus on her medicine checks.
Here's what I did, based on ItalianSparticus' discussion of the Brinna Alchemy build:
I boosted WIS to 17 in respec right away, then +1'd on it and one other at first feat, then to 20 at final feat.
My Multiclass progression to 12th Level.
2 to Wizard to Get Transmutation Class.
1 in Rouge - this get's you the expertise in Medicine sooner, +1 more expertise and another skill.
5 in Bard, pick College Valor for the improved Bardic Inspiration for combat, gets you Song of Rest for extra short rest, 2 more expertise.
4 in Cleric, pick Life Domain. Since the last class defines the spell cast modifier, this aligns with the boosted WIS, even though the starting caster class is Wizard. This gets you guidance, poison protection, and aid.
Note the Wizards Saving Throw proficiency remains: Intelligence & Wisdom.
This nets an Effective Spell Caster Level of 2+5+4 = 11, which gets you the Level 6 slot for a 25 HP boost with an up cast Aid: Level 2: 5HP + 4x5HP up cast = 25 HP.
***This is a pretty important point to note - may not get 6th level spells, can get 6th level slots to up cast to if ESL = 11.***
I also equipped Wonderous Gloves for extra Bardic Inspiration shot, Boots of Brilliance for 1 Bardic Inspiration restore.
Final Ability Scores:
STR-10 DEX-10 CON-14 INT-14 WIS-20 CHA-12
Primary Skill Mods:
Investigation: +10
Insight, Perception, Medicine: +13 each.
Once into Act 3 and having established contact I tour in roughly this order:
Pro-tip - don't turn in Dribbles for reward until very last, because the circus leaves and you lose Stoney-Boney, Popper.
Stoney-Boney
Popper
Styling Horst (I call him Fleetwood Mac and would bet some GP he's a heavy weed user)
Heapside Strand for Thrumbo
Undercity Ruins for the Penitent.
Bone Cloak Lady from the Underdark back in town
Flower lady in the graveyard northside of town
Helisk.
Always l click on the right side ingredient to check what's being burnt, for making more valuable stuff to sell - elixirs for potions for example, higher levels for either.
I like to sell my poisons and most protection elixirs, and arcane cultivations, especially the higher level ones can make a lot of cash.
Make sure to peg out trading value as can be afforded, by donating in 100 GP increments, I like to go 400 GP at a time. This will, done right, get your discount way down. My Tav character has only 10 CHA, but with Rouge expertise and Guild Artisan background has +8 persuasion and pegged out I get -108% discount and benefit buying/selling.
Good approach is to donate excess armors or magic stuff you can triage for sale: some can earn a lot of credit/money, but may not be useful to your party.
The alchemy thing has created a whole commerce sub-game in my play-thru.
The stuff I care about most now on just about finishing:
Potions: Speed, Invisibility.
Elixirs: Universal Protection (acts like potion, doesn't wipe out other elixirs, 10 turns), Cloud Giant Strength, Alert.
Use Scrolls, Gear for: Dimension Door, Misty Step, See Invisibility, Flying, Jumping, Feather Fall.
Cool to see a video about an alchemy build!
For those confused in the comments, "optimizing" alchemy all revolves around Experimental Alchemy, which is a School of Transmutation Wizard subclass feature you get at Level 2. If you don't have this feature, it's just 1 craft = 1 potion no matter what. Nothing to optimize.
If you do have the feature:
"You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a DC 15 Medicine Check."
So the question is really just how can we, as early as possible, get our chances of passing a DC 15 Medicine Check as high as possible. Basically, we just want to get a +13 to Medicine, and make rolling a Nat 1 as unlikely as possible.
I had no clue that alchemy can even proc more than one. Ty!
Yeah it's super nice!
Thanks, I have used Brinna as my camp alchemist, but the details here make her so much more efficient, and I am even tempted to play her hafling sister as my next Tav.
Excellent video, I didn't even think about the mechanics of the alchemy crafting in the game until I saw you come up on my home page. Thanks
Very very good video indeed. It was clear, reasonably concise and you didn't ramble for 5 minutes at the start about some random BS or raid shadow legends.
You go quite straight to the key information we need, and only then do you discuss other (slightly less optimal) options.
The research you did was thorough as evidenced by your tables of stats at the end.
This will make my honour mode significantly easier as i'll have the quasi permanent buffs of speed potions, Elixirs and so forth.
I did a similar build bard transmuter build. You can add an additional plus d4 to medicine by giving her guidance, either with a cleric-druid dip or the amulet in act one.
Mark of shapeshifter also comes to mind. Not to mention spores and rapture lol.
Just use Shadowheart or amulet wearer to cast Guidance. Enhance Ability and Guidance are both concentration so our alchemist can't cast both at the same time.
but its pointless. All you need is +13 medicine. Everything else is overkill. If you roll a 1 you get a reroll from passive/owls wisdom, and if you get a 2 then you automatically pass. Anything past 13 is pointless.
For those interested in the details there are two check boxes in the proficiency screen. The left column is Proficiency and right is Expertise. Proficiency grants +2 below lvl5, +3 @lvl5, and +4 @lvl9. Expertise doubles your proficiency bonus.
Love this! Thanks so much for sharing that info!
Use the shapeshifter boon ring and if you have someone else cast enhance ability you can cast guidance. Both guidance and the shapeshifter boon ring will add a 1-4 likely making sure you make all the checks.
I use that shapeshifter ring all the time to great success in Honour Mode. Don’t leave camp without it.
@@kudzukid12 I'll keep this in mind! Do you usually get it in Act 1? I never messed with the Ox before Act 2. I heard you lose an item if you deal with him too early in Act 1.
@@Maxxramus24interact with tiefling boy to discover the entrance to kids hideout, attack the ox, combat starts, enter the hideout, comeback and talk with the ox, buy the ring.
@@Maxxramus24 Act 1. If you get into the thief kids hide out and find the alternate exit/entrance you can start combat with the Ox with just one separated character but make sure not to kill him in one hit. Retreat into the hideyhole and come back out alone and he will have chilled out. Then just simply talk to him and enter the trade menu and buy the ring from him. It’s actually really cheap. I then decided to pay him some gold so he wouldn’t be pissed and I could continue his quest. I just did this in Honour mode and even got him for a summon in the final fight with this method and got the ring. Good luck! It’s worth getting as early as possible as it helps with pickpocketing and some very important skill checks through out most of the game.
@@kudzukid12 That's awesome! Thank you both for pointing that out. I'll give it a try during the start of my next play through!
So with this build, if I'm reading and understanding everything correctly, you don't need Guidance or thr shapeshifter ring. The only way to fail is by rolling two nat 1's on a single check. If Medicine is at a +13, a 2 on the die gives a 15 which is a success. Awesome build, streamlined for efficiency.
Also, from lvl5, use Shadowheart or that amulet you can find to cast guidance, it gives the d4 bonus to the skill check, very strong
Thanks very much, I hope I remember to come back here when I reach level 5 (I'm 4.5 now, but the higher level you are the more time it takes to level up, so I don't know when I'll reach 5 exactly, hopefully soon, I want double attack for melee and 2 rays of eldritch blast and level 3 spells and more, I imagine that level could make fights much easier).
I bookmarked it for now.
I'll also try using oil of accuracy for the tougher fights right away (I recall I have some)
That's awesome! Keep going, but at your own pace! The game is awesome! I plan to work on more honor mode tips and build videos.
@Maxxramus24
Nice, I subscribed, I'll watch them when it's relevant for me, right now I'm in my first playthrough and I'm new with the system and such games and also don't know much about D&D, so I'm playing on balanced, I also don't plan on multiclassing any of my party in this run, so I'll get a better feel of the classes the whole way through, and I'm guessing on balanced I should be able to still do OK without multiclassing (I'll do what you suggested though since it's not inside the party anyway), later on I'll try the multiclassing and tactician and afterwards honor mode.
I'll watch what you publish that feels relavent for me now and what feels will be relevant for me only later on I'll come back to, thanks.
@@gavriel2005 Sounds good man! I did the same thing on my play through, just to keep things simple while I learned the game and its systems. The game has amazing replay ability so don't worry about missing out on anything. I'll still be here after you run through it a couple times! Enjoy!
For someone just getting into BG3...just wow!
game has been out for 6 months and still learn hidden features in the game.
have another character cast guidance to increase this further, also shapeshifter's ring would give another 1d4 so it would end up being 99.95% chance with a +11 because it is d20 advantage, re-roll 1+2d4+11
Great video bro
It was staring me in the face, and I fully respec'd her. I gave Brightsong levels in Wizard as well as one level in Rogue to get the expertise. But what I was lacking was a consistent source of advantage.
Ok, now I need to respec her again. Thanks for the guide. What items should I give her?
The guide I did had no gear, so it should be pretty solid without any. I tried to keep it simple without gear, just in case some players didn't find specific items. Some people also commented on this video that the Shapeshifter Boon Ring would help with that too. I just did a video on how to quickly get that.
Thank you!
I think you could get these stats even higher wearing the helmet of autonomy (proficiency in wisdom saving throws).
This is silly and wouldn't be worth it just for good alchemy, but I think you could optimize even further....:
- Halfling Transmutation Wizard 4 + Rogue 1 gets you Wisdom 19, expertise in Medicine, proficiency bonus +3 -- (+10 Medicine)
- Use Hag Hair boon from Auntie Ethel to get Wisdom 20 -- (+11 Medicine)
- Cast Disguise Self, and put on Shapeshifter's Boon Ring for +1d4 skill checks -- (+12-15 Medicine)
- Have a Cleric party member cast Guidance on you for another +1d4 skill checks --(+13-19 Medicine)
- Have yet another Cleric party member cast Enhance Ability on you for Advantage
Statistically, I think that's as good as it gets--and all at level 5!... and way too much busywork 😅
Interesting approach. I cannot see many people utilizing the hag's hair specifically to boost a characters wisdom for potion crafting. The medicine check is 15, so I do not think it's worth it to push past 13. If you roll a 1, it rerolls again due to being Halfling. If you reroll 2, then you add the 13 and you're at 15 to pass the check and proc the potion.
Wait so even though you re classed to fighter the decisions you choose the other lvl ups stay after re classing? Or did you change the sub class T the high lvl resetting? Im confused
Could you use the Lucky feat instead of one of the Wisdom boosts? A third d20 when you need it might make this 100% effective.
Great and very helpful video. Can you also do build videos?
I will be! I'm working through one more play through, recording footage for other tips and tricks. Then honor mode runs and builds. Looking to stream that too!
Duh, just went to check out your other videos and realized the video on getting that ring, is one of yours. :)
Am I missing something? Why doesn't he shapeshift his bard with the shapeshifter's ring then have shadowheart cast guidance? Do they not stack with the enhance ability? Surely that extra +2 on your medicine rolls will get you to 100% even at level 5?
Yeah! The next video I did was about getting the ring early.
I always go wizard till 3, rogue 4, at level 5 respec into 4 wizard 1 rogue so I get a feat. then go bard from there.
Interesting. You run 4 bard 1 rogue for crafting at level 5? You skip the level 2 wizard transmutation class?
@@Maxxramus24 Sorry that was a typo. I meant 4 wizard 1 rogue. My mistake. edited original comment.
Why not a level of cleric for guidance? Wouldn't that take you to 99%? 100% isn't possible, is it?
There's an amulet very very early in the game that gives it. Plus, I do not remember if it provided a bonus for this or not. I do not think it did.
However, the shape shifting boon ring does. I did a video on how to get it early on in act 1.
@@Maxxramus24 Excellent. Thanks I'll look for the video and the amulet.
Havling?
I noticed that when I was watching the final cut. I said it twice lmao.
I was thinking did I hear that right. Pleased wasn't just me
I have over 200 hours in this game and literally did not know you could fail crafting checks.
It's not so much that you fail crafting checks, but you fail the "buy one get one free" check that gives you double the crafts from the same ingredients.
^which is only a check that you get the opportunity to make if the crafter is a level 2 transmutation wizard. It's their Experimental Alchemy feature:
"You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a DC 15 Medicine Check."
🙏 'Promo SM'
Interesting video. I do it slightly differently. I get Zenith as a hireling who starts out with level 9 medicine. I add 1 level of rogue to give him expertise in medicine, 1 level of ranger (not sure why this works) and then 2 levels of Wizard that take him to 17 medicine at level 5.
Thanks for commenting! I do not believe your information is accurate. I just tried this and Zenith started at level 5 medicine. Choosing rogue, at level 2, it pushed the medicine level to 7 which is similar to the level 3 bard increase. Choosing Zenith, then rogue, then two level's of wizard and then testing every class for level 5 didn't increase the medicine level past 9.
While this is the same medicine level, compared to the character level 5 build in the video, it leaves out the halfling luck trait from Brinna Brightsong. It also eliminates the possibility of having two class levels reaching level 4 (at character level 8) to take advantage of the two feat upgrades to increase your wisdom to 20.
If you respec Zenith at level one, he will keep his original chosen stats on the starting screen of the respec. He starts with 17 wisdom and medicine proficiency +5 on the skills proficiencies sheet. How exactly are you obtaining medicine level 17 at character level 5?
Theres a alchemy build really? Its just get stuff , mix and ta da potion
Yeah! If you just have a hireling alt in your camp, you can use her to do your crafts and it can give you two potions instead of one each time you craft.
@@Maxxramus24 how does the hireling create 2 and i can only do 1 at a time
@@jameshoopingarnerLiterally just watch the video bro
@@jameshoopingarner "magic"
@@jameshoopingarnerfrom being a transmutation wizard
Dunno what you rambled about when you added expertise to medicine. Anyway expertice adds profeciency bonus 2 times instead of one time. So depending on character level it is 2 to 4 more to medicine.
Thanks for commenting! I explain this at 4:25 in about 45 seconds. I hope this helps!