A few minutes near the end during the Hellguy section have poor audio quality, a full explanation why this happened is in the description. I've reuploaded the affected segment in full quality here: ua-cam.com/video/4YVUA7_2ayU/v-deo.html
I'd really like to see you contrast some of these tracks with the in-game music from Earth & Beyond. Tiberian Sun especially it feels offered plenty of influence. The Terran themes really worked to make the maps feel bigger than the tech alone could render.
At 15:10 Await absolutely DOES appear in the original Red Alert game. I grew up playing Red Alert with the Aftermath expansion and i very clearly remember hearing that track in game on countless occasions. I'm going to dig it out and boot it up this weekend. I will upload a video of it and post the link here. If memory serves, however, the skirmish mode had additional tracks not heard in the campaign, so it's possible Await was featured in skirmish but not in campaign.
I was browsing yt and suddenly this question came up after years, dunno why, but I remember I watched some videos 10 years ago. Haven't played since I would think 20 years about when I was in primary schools. I found the og library sound on yt and here is my annalysis. After only listening to this 50 times I think I got it. At first I thought was French: Vive la France, vite, hut. Because the girl sound of the public seems like maman. At a Bastille day parade, perhaps Foreign Legion with english accent speaking French which sounf German. But just can't make up the second phrase. Just don't work. Then upon closer listening, the march sound seems to be not human but horses, and it makes so much more sense when analysing the sound space recording and quality and expressing and triangulate. It does seems a high source. And how that captain express himself in the circumstance short and screaming out of breath and heavy. Beside personal from reason. That's the magic and the mesmerising quality, bc we think it is people marching but it doesn't match and a mismatch here put in a mystery. And then I am pretty sure klep just played it up and more himan like rather then changing the marching source. Does would say probably the royal guard in there red and black hat uniform during a parade, jubilee or routine. Thought sounds is more the a routine as it seems the public and the girl are on thr side but way less jubilante then a jubilee pun intended so probably a parade on some occasion or other. Small in size as it wasn't that big of a background noise but an occasion for a parade and horses and the royal guard. Reform Line, with HUT then second phrase: On the header, HUT I thought he may have said halte but upon re examination it is HUT. Other thrn that, beside all that, personality that captain probably come from Scotland and with a Grave accent when saying fast and short sounds a bit german plus the habits and circumstance of being on a horse and a parade
Just about, the last time I saw it was back when I was 7 or so, it's a shame the freeware version doesn't have a similar installer. Tib Sun had that sweet 'Welcome Back Commander' cutscene in the installer, that was sweet!
Also, the Nod combat theme from C&C4, titled "We Rise", was actually called "Scrin" and was the combat theme from Tiberium, the cancelled 2008 squad-based FPS spin-off. The part with the choir was added for C&C4 and was not there originally.
Former Canadian Drill Instructor here - So, that's most likely just a modification of the standard reform line command. Ordinarily, the command would be done with a portion of the troops maintaining their position, but I can easily imagine somebody dropping the 'remainder' portion so that the unit begins reconstituting itself on the march. It's also not uncommon for people to drop portions of commands for expediency's sake, or out of laziness. Most people don't *really* care all that much about it, so it's none too shocking. This is also a very old recording, so it's possible the command was changed or removed in part at some point in the past.
found this info in some random place where a commenter figured it out. So just adding to what you've said. Translation: Reform Band, quick march! On the centeeer, dress. Arms in hand, prepare/ready(said fast) to halt, haaaalt ! Hut ! - English officer giving out parade orders(All of those commands are logical and are issued in the British military). Listen to the recording in speed 0.25/0.5 and especially in 0.25 you'll clearly hear the distinct sounds and words (in, on etc). Language is 100% English, anyone claiming its German, is in plane denial. Myth busted... play with the speed and youll see that even on speeds 1.5/2 the echo dissipates thus making the commands more fluent and understandable.
Well, this seems like the most plausible explanation I've heard so far. "Reform line, Quick March!" it is. Thank you for your contribution in solving a 24-year-old mystery.
I recall my the times when my dad used to play C&C RA1 Retaliation and very first C&C on that gray very first playstation until morning. I was falling asleep watching my dad playing that and listening to these while sleeping as a kid. Brings back so many memories. Feels like home.
I have managed to source more of the sample/instrument library assets used in C&C music over the years, if you're curious. Most of what I've found comes from the company Best Service and their 90's era AKAI libraries. "Robots & Computers" has a lot of the synths and stabs, and "XXL Pads" features quite prominently especially in Tiberian Sun. There's also some guitar loops used in Red Alert which comes from some industrial library I forgot the name of. I've heard the same guitar loops used in other games like Neo Contra.
I remember seeing a list of gear he used for the tracks on one of his facebook pages ages ago. He did make use of Roland's own brand sample sets that I could also find out, since he did have a Roland S760 Sample rack. From what i could find as well he made use of both Best Service Gigapack CDs and Zero G Data File Sample CDs . The synths that he made use of from what i remember were mostly early 90s stuff. Ensoniq ASR, Roland D110, Roland JV/JD Racks etc. here's some useful links as well if you're interested. The facebook post in question. facebook.com/notes/frank-klepacki/the-gear-i-used-to-compose-westwood-studios-games/10153478025859603/ Zero G Data file clips ua-cam.com/video/msqrVjc-bZQ/v-deo.html Synth Mania has collected a variety of clips and demos that you can find here, sure if you listen you'll to them all you'll find exact loops and samples used in many of franks songs. Such as on 061 80 A-C Drump loops around the 40sec mark. www.synthmania.com/gigapack.htm www.synthmania.com/datafile_1.htm www.synthmania.com/datafile_2.htm www.synthmania.com/datafile_3.htm Another mention would be the loops and samples from this expansion board for the JV. From which I can make out were used more in Red alert 2. www.synthmania.com/M-DC1.htm Hope that helps someone in some way. Feels good to share the knowledge.
10:58 Frank wrote "Defunkt" for his own album at the same time he was working on Renegade, but then thought "hey that could fit in the game!" He pitched it to the devs an they liked it, but changed their mind...twice. I'm actually not sure where that ended up, as it's not in the official soundtrack or in the Renegade section of Frank's site, but there are two versions of the track, with the Morphscape version having slightly better mastering. also, it's pretty cool to see a shoutout to my channel out in the wild! thanks! :D
Timebomb is another reference to Industrial...Evil Brain samples were also used for Blow it up. "Gentlemen, it's a nuclear device. Time is running out!" Even though Frank Klepacki said it was German, it still sounds like "Reform Line, quick march!" I graduated bootcamp last year and was the RPOC. Drill sergeants do not give these commands, usually it is the leader of the platoon. This is definitely a command used while marching. The command was specifically used as we were leaving the galley, it was about to rain and we were not equipped for it as it was winter in Chicago.
I just realised that the voice samples in "Looks Like Trouble" and "In Trouble" are taken from Top Gun (it is Maverick in the scene where he loses control of his fighter as well as the subsequent training exercise after that).
This is great. Exactly the sort of deep dive I was looking for! Edit: My money is on "Reform Line, Quick March!" btw, and holy hell, THANK YOU for clearing that up! (I've been waiting for years to know where that sound sample came from!)
14:20 No, actually, you got my name pretty much right. I just pronounce the end more like "-goods" :D Some extremely good research in all of this, by the way. Kudos.
Mind blown with the HM sound clip. I was under the "German" persuasion. When you played the original sound clip it changed my mind and I realized that part of the same sound clip is used Conquest of the New World when clicking the Fort.
really?? Wow.. I played the crap out of that demo back in the day, and got it on GOG som years back. Never heard that sample. Now I gotta go play it again!
Regarding the voice sample: I can clearly hear the command at the end "Habt Acht" in German, though the rest is quite incomprehensible. As an Austrian who had military service, I can confirm that the command "Habt Acht" refers to the command of standing attention, which is what happens at the end. Also, for me the line clearly says "Die Waffen legt an", although the reaction of the group doesn't fit the command. Still, it is quite definitely German. Sadly we'll most probably never know for sure.
I'm sorry, but you should listen to the original sound clips rather than from the songs (which are presented in part here). They're parade march commands. Specifically "Reform Band, quick march! On the center, dress!" The same clips are actually present in Conquer the New World and Battlefield 2, where a German clip would be nonsensical.
Here is a link to the Battlefield 2 track. It uses a section of the second clip that isn't in Hell March. Near the start you'll hear the command "Arms in hand, prepare to halt. Haaalt!" ua-cam.com/video/I3U4hEL30IU/v-deo.html The author of this video also released a separate track just on the Hell March section since the audio got borked. Listen to him present the two sound clips and you'll hear that part from Battlefield 2 right after "On the center, dress!" Where the OP heard the hard English R sound. It's certainly English parade commands, likely given to a military marching band ("Reform band, quick march is a common command to drum sections throughout the UK including, but not limited to, Scotland. If you google the phrase you'll find it in a forum discussing proper formation commands in a Scottish military bagpipe parade.
Greetings from Germany! There are a few differences to the german versions of Tiberian Dawn and Red Alert 1 The German DOS-Version of TD played only a few of the original tracks. When I got the first Decade, I wondered about the music. Of course, all the tracks from covert operations were missing in the DOS-version, but also "we will stop them", "fullstop", "in trouble", "on the prowl", "prepare for battle", "To Be Feared" and "Untamed Land", at least, I can't remember these songs. Maybe some of them belong to Covert operations, too? In the old DOS- and WIN95-Version and also in the first decade, you can hear "Await", and if I remember right, it was the fifth track in the list. Generally some of the voices were cut out of the tracks. maybe to prevent confusions to the gamers themselves. speaking about the jelling: some of these files were later used in the game Caesar III, a RTS-game from 1998.
fellow german here I had the MS-DOS and Win95 Version and I guess the tracks were missing because of saving up disk space? I do remember that the MS-DOS version wasn't that demanding than the Win95 Version, so maybe it was for technical reasons, since the Win95 version had all the the tracks that you mentioned except "to be feared". Another reason for the missing voices within the tracks in the German version could be that they changed it for the German market since they released an extra cut version here (all non-human, many cut historical elements in RA1, cut brutality like executions).
Just came across this video, good stuff! Fun fact: The sample you mention in the 28:07 Smash part comes from the Methods of Mayhem sample pack by Sonic Foundry. I'm pretty sure it's Beat 25 15-11. Frank used this sample pack quite often, you can find it all over the OSTs. There are also some movie samples on the sample pack, such as the sample from The Brain from Planet Arous and a couple others. Kelly Bailey also used that sample pack when composing some of the music for Half-Life. It's kinda funny listening to something like Hard Technology Rock and then hearing the core sample of that track in Crush.
It's strange that the soundtrack from Universe at War was not included here, there are a lot of references to tracks from C&C. There's also not mentioned that Nod Crush is a derivative tune from the original Stomp (that sound in C&C:TS trailer). I hope that at least with the remaster of C&C:TS (if it will be), we will finally get the original version of Stomp, which, in my opinion, is much better than remix from Renegade. >Name changing for "The Red Menace (Nuclear Death)" Which is funny, because in the melody a man say in Russian "Bring them nuclear death!" ("Принеси им ядерную смерть!"/"Priňesi im jaďernuju sm'erť").
Man, this music brings back memories. I remember most of the tunes, since I played all the C&C games extensively. Yes, even C&C Renegade. However I’ll say this: “Based on Instinct” has to be the most iconic C&C tune!👍🏻😆😄
Cavey Möth I played Renegade too. But that game and it’s setting would be meaningless if not for Tiberian Dawn and Tiberian Sun. When I first played Renegade, I knew instantly what and who Havoc was, a commando from the original game.
So I did a bit of research and I found the original sample on the internet, this one also is longer and you can clearly hear somebody saying "quick march, left right, left right,...." In an another sample in the same category you can hear that person shouting "and....reload", so this definitelly is an English sample. I think the "Reform line , quick march" is the most probable answer, if you play the sample , you can clearly hear "quick march" on higher volumes. I can provide the sample, if requested.
Regarding "Await" - I am positive this track does indeed play in the game. Although I am not sure whether it plays in the regular game or if it came into actual gameplay with one of the expansions.I am pretty sure about this because this was one track I usually skipped because - back then - I didn't like it really much. Today, I kinda get the choice of this track and can respect the strange ominous atmosphere more.
omg the audio glitch in the original voice rhythm 2 (The Valley(my favorite C&C track ever(i'm privy to the Retaliation titles due to nostalgia))) is so nostalgic and recently i have been wondering if it was intentional. it sounds so much better WITH the glitch. i hope Frank Klepacki makes some excellent remixes of his original tracks for the Tiberian Dawn and Red Alert remakes.
Wow... As much as I love the CnC music to the point of listening to it every day, somehow I'm surprised I didn't notice all of these little references to the earlier tracks in them!
16:35 One thing that always bothers me is how the version of "Stomp" from Renegade is clearly not the same as the one from the Tiberian Sun trailer. That's such a great song I can't separate from Tib Sun ever since first seeing the trailer and it's a shame that AFAIK it's never been released in its complete version, unless I'm greatly mistaken. I wonder has anyone ever asked Frank about it? You'd think he'd have it lying around somewhere. I really hope it hasn't been lost somehow, assuming it was in fact a finished song and not just a WIP fragment done for the trailer and abandoned.
I don’t have a source on this, but I heard that the TS version of Stomp was uploaded to Westwood’s site for download back when the game was in dev. I haven’t been able to find this version and this may not be true, it may have just been a snippet like on the Smash Bros site, but its possible theres the TS version of Stomp out there somewhere. Its also possible this is just hearsay.
C&Cs musical heritage is insane - had no idea about these common themes going forward! Love the depth into this, the OSTs for these games were a big part of my childhood. Here’s to a decent revival of the series - Kane Lives In Death!
Your conquer.eng source for these track names (at 2:19) is actually the adapted version in my 1.06 patch. I decided to restore the original names as they appeared in the soundtrack, in the internal filenames of the music files, and on Frank's site. The original in-game names were just the first ones you mention.
@@NoStringsPrd Happens to me too, ironically. Been looking into everything I changed in the game, for the remaster effort, and I often found myself realizing that even the files I was comparing with were actually already my patched ones. I have to force myself to actually get those disks out to ensure I got unmodified versions, lol.
@@NoStringsPrd By the way, I actually researched the repeated themes throughout the series a while ago. I think you got most of them (I'll watch through to confirm later), but anyway, these were my findings: RA1 "Credits" @ 1.56 → CC1 "No Mercy" @ 0.00 RA1 "Face The Enemy 2" @ 1.21 → CC1 "Act on Instinct" @ 0.13 RA1 "Hell March" @ 3.38 → CC1 "In Trouble" (somewhat; same 12 low and 4 high notes pattern that 'Trouble' starts with) RA1AM "Reload Fire (Credits)" @ 2.03 → CC1 "No Mercy" (unsurprisingly; this is an extended version of the RA Credits track) Tiberian Sun "Approach" @ 0.29 → CC1 "No Mercy" @ 0.00 Tiberian Sun "Time Bomb" @ 1.00 → CC1 "Industrial" @ 0.32 Tiberian Sun Firestorm "Elusive" @ 0.20 → CC1 "Act on Instinct" @ 0.16 Renegade "Command & Conquer" @ 0.40 → CC1CO "C&C 80's Mix" @ 0.47 RA2YR "Deceiver" @ 1.46 → CC1 "C&C Thang" @ 0.21 RA2YR "Drok" @ 0.56 → RA1 "Hell March" @ 4.25 RA2YR "Credits" @ 0.05 → RA2YR "Drok" @ 0.20 I think tomsons26 collected a bunch more... I'll have to ask him about that.
@@NoStringsPrd heh, fixed a few inaccuracies and adjusted some timings to those in the new FK jukebox, and it seems to wipe that "liked comment" thing :P
From this I found Franks website. Dam those memories. I always remember trying to download the cds from limewire back in the day as the d's were long gone. EA forgot that half of what made this game and series so memorable and enjoyable was the music.
Personally i didn't mind the glitch at all, it gave the music an interesting '80s feel to it. (glitching like that in VHS and audio tapes were pretty common)
I saw this and thought, nope way to long. Now I am 20 minutes in and highly captivated by this trivia. Oh and it helps that this is a huge trip down memory lane. 😍 So much great songs! Hopefully the remastered games will have some equally awesome remastered tunes.
i love the Command & Conquer Music I grew up with wit the started from c&c tiberian sun , my favorites songs ar red alert 2, generals, renegade , red alert 3
Alreet dude loving the vids! Quick one on the quick March. A quick March in most cases is just is just a regular march (apart from tabbing). It's called quick because it's not a slow march, which you would do if you were a coffin bearer or some other stuff. I will admit quick march is most of the time said quickly but with a pause between the words. Thanks again for the awesome videos.
15:33 Huh, I could've sworn I heard Await play in the game, but it's been a while so my mind might be playing tricks on me. I certainly recognize the song well so I had to have heard it *somewhere*, and repeatedly.
IIRC I think someone said it may have been in the console version? I may be wrong in saying it's never been in a game. It's also been readded to the fan-patched version over at CnCNet.
Pretty sure that the "In Trouble" voices at 12:12 are actually the re-recorded Westwood lines, while the ones at 12:19 are the exact voices taken directly from Top Gun. Unless I'm misremembering and it's the other way around. But I remember checking and one of those 2 was identical to the film version.
35:54 Nuclear weapons indeed no longer exist in Red Alert 3... except for the Allies' Proton Collider (mission 5 cutscene for Soviet campaign has Cherdenko and Zelinsky discussing the Allied superweapon, and a visualization of an atom splitting is shown being associated with it)
To this day i still cream my pants every time i hear No mercy, it perfectly captures and describes what Nod is a brutal, cold and soulless organization that stops at nothing to achieve it's goals and i wouldn't have it any other way :D great vid btw i really like when people talk about video game soundtracks with so much care because they are honestly 50% of the game.
I was browsing yt and suddenly this question came up after years, dunno why, but I remember I watched some videos 10 years ago. Haven't played since I would think 20 years about when I was in primary schools. I found the og library sound on yt and here is my annalysis. After only listening to this 50 times I think I got it. At first I thought was French: Vive la France, vite, hut. Because the girl sound of the public seems like maman. At a Bastille day parade, perhaps Foreign Legion with english accent speaking French which sounf German. But just can't make up the second phrase. Just don't work. Then upon closer listening, the march sound seems to be not human but horses, and it makes so much more sense when analysing the sound space recording and quality and expressing and triangulate. It does seems a high source. And how that captain express himself in the circumstance short and screaming out of breath and heavy. Beside personal from reason. That's the magic and the mesmerising quality, bc we think it is people marching but it doesn't match and a mismatch here put in a mystery. And then I am pretty sure klep just played it up and more himan like rather then changing the marching source. Does would say probably the royal guard in there red and black hat uniform during a parade, jubilee or routine. Thought sounds is more the a routine as it seems the public and the girl are on thr side but way less jubilante then a jubilee pun intended so probably a parade on some occasion or other. Small in size as it wasn't that big of a background noise but an occasion for a parade and horses and the royal guard. Reform Line, with HUT then second phrase: On the header, HUT I thought he may have said halte but upon re examination it is HUT. Other thrn that, beside all that, personality that captain probably come from Scotland and with a Grave accent when saying fast and short sounds a bit german plus the habits and circumstance of being on a horse and a parade
In the censored german version RA1, on Hell March the marching sounds where removed. There are also different Versions from Act On Instinct and No Mercy in game without samples.
38:22 Listen carefully in the last half of this RA3 part, the last half looks like 'Mechanical Mind' from Kane's Wrath, the beginning part of course, but only with guitar this time
I always understood "Ziel erfasst, legt an!", which is in english "Target locked, aim!". However, the phrase "Die Waffen legt an!" makes sense. However, the phrase would be more from the Imperial Germany of 1871 to 1918. What we always laughed about was the Geography of Red Alert in 1996. The borders on the map of Europe were in no way correct. Red Alert is an alternate 1946, without Hitler but Stalin to be the Mega-Dictator. Gee, he was after invading Iran and Romania. Finland was on his wish list to be conquered, but not prime target. However, Greece and Germany as leaders in alternate 1946 is a joke. Rather UK and France. Without Hitler, Germany would have become socialist over time. Regaring the borders: Eastern Prussia should be on there. Also Pommerania and Silesia are missing. Moldova and Transdnestria were a part of Romania in that time. Poland was streching way more into the East. Czechoslovakia still owned the land of the Zips, which is now part of Volynia, Western Ukraine. The borders in Red Alert 1 are more similar to the real 1990. Just that Finland is part of the USSR and Eastern Germany doesn't exist.
ikr; I noticed that in recent years. It's a complete mess that seems to be mostly based on 1990 as you say, but other things don't make any sense. Another thing you didn't mention is that there's no Northern Ireland border, so either removing Hitler caused a United Ireland somehow or the UK must have invaded. Have to wonder was it just laziness, but at the same time it's kinda cool to have an alternate history with a map that's recognizable but just a bit off from reality... makes you wonder about what might have happened differently to make it that way. Still, seems extremely unlikely that removing Hitler would have resulted in anything approximating those borders in the mid-20th century.
@@seanseanston You're right. I forgot about Northern Ireland. Michael Collins was in 1916, during WW I. So the united Ireland would be impossible by then (1946) already. The idea itself was of course quite fascinating. How would the world develop if Adolf Hitler was assasinated by the day he gets released from prison. As a German, this was interesting for us to see. The Americans didn't have enough knowledge to give a realistic scenario, I'm afraid. This is more based on the cold war experience and fears from communism. Let's get the facts right. The party that later became the NS regime was formwd in 1919/1920. Adolf H. joined the party in 1921 and found a small and weak party. Their demands were an end to the repayments for WWI, the deportation of jews and the miliarization of Germany to make it a big power (Make Germany Great Again... huh, I wonder where I heard that lately...) He pushed out the founders and agitated to make it wide spread until he got jailed in 1924. Sentenced to a five years prison term, he served only a few months. The imprisonment was actually in 1924, not in 1928. The crucial point was then in 1924. Hitler was jailed, the party banned until 1929 and its assets were confiscated. Russian-German Alfred Rosenberg (yes, a jew!) was assigned to keep the party together while Hitler was in prison. Rosenberg failed and it wasn't until Hitler returned that the party gained unity and started a new attempt for the elections. So the big thing for Albert Einstein would have been to assasinate Hitler in prison in 1924. The party would have split up and the far left (back then the Communist Party of Germany) would have continued their street fights with the far right groups. In the elections during the 1920s, the far left was gaining lots of votes and only the united far right surpassed it. If split up, the far right ain't able to do that in the alternate timeline. The far left stood for an orientation towards the USSR and to change the system in Germany into socialism. They also had the hammer and scimitar sign. Since the USSR was not affected by the Great Depression due to their socialist economy, many believed this would have worked for Germany, too. Germany had only 100,000 soldiers back then and no big war machinery. So in the alternate timeline, the socialists gain more power and Germany is not stabil and has internal unrest, as well as screaming poverty. It is impossible to have them as a leader nation in Europe. UK and France still remain colonies and keep up their imperial status. They would more likely be leadership powers. Italy might have had a far right regime, but not as powerful as in our timeline. Spain never saw the Franco regime as in the alternate timeline, Germany didn't intervene in favour of the far right. Spain might have become socialist, however, I rather think the civil war had continued. Smaller nations like Belgium and the Netherlands were also keeping up their colonies.
@@seanseanston as for the USSR, they had continued their 5-year plans and pursued their plans to include Romania and Iran as well as Finland and the Baltic countries into the USSR. It is hard to tell wheher the Soviets under Stalin would have invested their resources into a vast military machinery without a far right Germany at their borders. In our timeline, it might have been a reaction. Fact is, that in Eastern Poland by 1941, an army of 6 Million Soldiers, 34,000 battle tanks and 19,000 war planes was deployed. At a meeting in 1941, Hitler had spoken about how he had planned to attack the USSR in any case, but how surprised he was to learn about Stalin's regime to have invested almost all resources before the WWII into his military. He described the soviet war machinery as unheard and unseen of. The scale was beyond anything they had anticipated. He spoke of tank factories for 6000 workers in Ukraine and other sites like that. So, would Josef Stalin become a thread for Europe? Maybe. Could be that he decided to fuel up his military machinery and expand the socialist idea into Europe and middle east. They would have fought the 1939 war of Khalkhin Göl in Eastern Mongolia against the Japanese anyway. The outcome would be the same. Japan gets defeated by the USSR and Mongolia remains in the sphere of influence for the Soviets. Manchuria and China become conquered by Japan.
@@seanseanston This leads us to the last part. Japan. Japan would still conquer the colonies of the Europeans in Asia amd be the prime enemy. They would not be as technical advanced as in RA3. However, it could be a scenario where the Soviets take advantage of European Colonial Powers being in a war with Japan.
20:10 Ah yes, Radio 2 Remix... AKA the score screen theme for the PS1 port of Red Alert and for Retaliation... Why it uses Militant Force(THE score screen theme) in the credits is beyond me...
Ugh, man, I recognize that I Am - There's a Home album art. My poor scanner was getting a ton of RF interference (or something else was going on) that made all those curved lines. I didn't realize it at the time, and popped it on Wikipedia. Whoops.
At 38:45 is a clip that you said its English with an American accent, but after listening it a few times (cause it wasn't english) I have to say its finnish (yes, my native language is finnish). Its a commanding shout from a commanding officer to his infantry platoon and the words are "Katse eteenpäin" and in the clip its "Katse eteen..PÄIN!" (Eyes foward!).
Actually, that clip I've mention is the only one in finnish. However I've heard that one before it in Scottish highlander marching, so I think it could be brittish (if you try to make sense their commands while marchin, good luck with that).
32:27 - Ok, so a little cringe on my part, I gotta come clean about this one. Back in 2008, I extracted the music from the game's files, as well as other ones from C&C3, that were not part of the official C&C3 soundtrack and included them in a zip file that I put up for download publicly. Since most of those tracks had no name, I came up with names for them myself. Global Response was one of them (I wanted to name it something that sounded GDI/Global Military-esque, that's what I managed to come up with). Alien Arrival (I was short on ideas and figured...Hey, in the game it plays when the Alien ships awaken at the beginning of the Scrin Campaign. And that's how the name came up) was another. Mechanical Mind is actually just called "Kane's Wrath", as i would realize many years later, but when I was trying to give the the tracks names and had no reference or contact to help me, I figured that since the Main Menu theme would be named Kane's Wrath (neither of them had names), this one should get a name of its own. Since in-game, it played when the cyborgs awakened, I named it in reference to "Mechanical Man", given that the whole moment kind of reminded me a bit of the Mechanical Man track and name (Yeah, I know, cringe...). Plus, I figured, it only played in the final act, with the Cyborgs and Legion and all that. The menu theme, I think I ultimately decided to name it "Red Dusk", going with the C&C3 soundtrack naming convention. Since the menu theme of vanilla C&C3 was "Black Dawn", i figured I'd give this something logical. Red theme for the expansion = Red, opposite of Dawn = Dusk (plus it would signal the end of the third chapter of the Tiberium saga, dawn being beginning and Dusk being end). So that's that x)
Wait, so this is the source for the C&C3 music names? Dude, thank you so much for sharing this, I had no idea! So I've found a second list of C&C3 soundtrack names which don't match up, such as Betrayal And Consequence for the one named Alien Substance, I'm guessing these may then be the 'official' names? And thank you for the source on Mechanical Mind, I'd heard it was a fan-named track but could never find a source. I kind of like the names you gave and that they've become the 'canon' names for the soundtrack. Thanks for all this mate, greatly appreciated!
@@NoStringsPrd It's my pleasure, thanks for the quick response! :) To answer your question, yes for some of the C&C3 tracks, but no for most of them. Allow me to offer a longer and more detailed explanation. Long post incoming below! In the case of most of those C&C3 tracks, some of them have 2 different names, but I can't say for sure why, whereas others, I had myself come up with the "second name". The official soundtrack had 38 tracks, and I extracted from the game and added tracks 39 to 48 and made a custom soundtrack release with those. It eventually got disseminated all over the net. Here's the list of names I came up with: - Global Response (Track 39, AKA "Loading Problems" from the Cinematic Score) - Alien Arrival (Track 40, AKA "Taking Out The Trash" from the Cinematic Score) - Bleak Twilight (Track 41, I found no original or alternate name for this one) - Base Repairs (Track 42, which is a longer variant of "A Terrifying Discovery" from the Cinematic Score) - Waiting Game (Track 43, AKA "Push the Button" from the Cinematic Score) - Red Dusk (Track 44, AKA "Main Menu" or "Menu Theme" from Official Sources) - Mechanical Mind (Tracks 46 and 48, AKA "Kane's Wrath" from Official Sources) As you noticed, there is the mention of a Cinematic Score. I'll explain that in a bit. But the jist of it is: There's 2 versions of the C&C3 Soundtrack. The first ones has titles like "Blue Control", "Drop Attack", "Yellow Temple", "Red Ashes" and so on. It's also the one that's more common and that you can buy on iTunes/Apple Music and Spotify. It's also listed on Discogs and was released in 2007 by E.A.R.S (EA Recordings). There is also a second soundtrack. In the second soundtrack, there are many tracks that are split or combined differently or have specific variations. One such example is "Nuke-U-Lar", which is a part of of "Radiation Alert" in the official soundtrack (the first release). There's another variant of the C&C3 OST that has "Radiation Alert" named "The Death of the G.D.S.S. Philadelphia", but the short track "Nuke-U-Lar" is instead replaced with "Unleashed", otherwise, the first part is still "Radiation Alert". Much in the same manner, "In For The Kill" is actually the full version of "Apocalypse", followed by a shortened, more cinematic and pumped-up version of "Renegade Attack", which, IIRC, only appeared in cinematics and trailers (though I could be mistaken). My best guess is that the C&C3 Soundtrack also has a Score variant much like "For Your Consideration" soundtracks (which are intended to be submitted for awards like The Oscars), or that they had a second release of the OST that was edited differently and was intended for promotional purposes or for licensed use in TV shows, trailers, ads and films (A lot of C&C3 and Generals music ended up in documentary TV shows, ads and TV show trailers). It's also possible it was a second release that was edited and released by a different set of people than those who released the first version. It could also be an extended OST, but I have not found any information pointing to that. In any case, those tracks, like "Alien Substance/Betrayal and Consequence" and "Returning To Base/The Towers Must Fall", I did not name at all. I did notice, however, that the difference between titles is that the second OST's titles refer to a plot point in the game (I recently discovered that they're actually mostly named after the cinematics' titles in the game), whereas the first one's titles refer to a more generic "This is when the dynamic track should play in-game" moment. Some of the Cinematic variants also sound better suited for scenes and even match up the scenes in the cinematics. This is why I refer to it as the "Cinematic Score" and the other as the "Game Soundtrack/Game OST". There's also tracks which have differing variants in each soundtrack, as I mentioned. Light Infantry has a variant that ends in a less epic manner and is slightly shorter (it's lacking the crescendo before the end). "Waiting Game/Push The Button" is another such example, where "Waiting Game" is the longer one. "Base Repairs/A Terrifying Discovery", "Yellow Planet/Recovery Mission", "Aftermath/An Uneasy Alliance" and "Infestation/Lured Into A Trap" are the same story. "Loading Problems/Global Response" and "Gathering Intel/Fighting Back" are other such examples, except that it's the cinematic versions that are longer. "A Cry For Help/Research Initiative" does have the in-game version being longer, but the beginning part in the cinematic version is far more ambient/cinematic and is actually the variant that was used in the first KW cinematic, where Kane awakens and talks about what happened during and shortly after the Second Tiberium War. That variant is also never heard in-game. Here's a list of the tracks that I've found to be identical in both soundtracks: - "Black Dawn/The Control Node" - "Rebel Forces/Heading for Hell" - "Intelligence/Witness To A Catastrophe" - "Blue Control/Turning The Tide" - "Havoc/Flying Mayhem" - "Crimson City/Retaliation" - "Crystalline/Delay At All Costs" - "Defense Line/The Key To The Future" - "Yellow Temple/Ascension" - "Maelstrom/Let Me Shoot You" - "Red Ashes/After The Capture" - "Heavy Handed/Mastermind" - "War Machine/A New Enemy" - "Tiberian Influx/A Nameless Declassified" - "Red Life/Seeds of Doubt" - "The Zenith/Fire From The Sky" - "Yellow Dawn/Hot Hot Heat" - "No Surrender/Lightning Strikes" - "Infection/More Than We Bargained For" - "Drop Attack/The Rocktagon" - "Alien Arrival/Time To Take Out The Trash" - "Yellow Explore/Crossing The Rubicon" I found these "Cinematic Score" tracks on the old C&C Radio feature from CNCNZ. I'm not sure if these names are official, though. But I would ask Plokite_Wolf or Zee Hypnotist over at CNCNZ, they will probably be able to answer if these are official names or not and where they found them. By the way, when I first made the custom "extension" for the OST with the Kane's Wrath tracks, I had not yet encountered this "Cinematic Score" nor the new titles of these tracks, because I would've otherwise probably just used those names for them, as well, rather than coming up with my own. :P EDIT: The "Cinematic Score" is either fanmade or a promotional soundtrack according to this: www.hans-zimmer.com/index.php?rub=disco&id=699
More trivia: The track "March to Doom" from The Covert Operations is heavily inspired by the Terminator theme, and in turn inspired the map theme from Firestorm. Terminator: ua-cam.com/video/6Cwi0pkhoSE/v-deo.html Covert Ops: ua-cam.com/video/msoBylzLA90/v-deo.html Firestorm: ua-cam.com/video/5fJxVvBk5ms/v-deo.html
+No Strings Prd In regards to you guys talking about what "hell guy" says at around the 38:00 minute mark: I always thought that either it was a couple of people each saying a different line or 1 person saying two different lines; and what I always thought that what probably he is saying is firstly "des den del" (question: is that how you spell what I can only think to describe as the russian equivalent of ten hut?) followed by "ten hut". P.S. On that note, beyond perhaps some variation of attention I don't really know so...question: what exactly do both of those phrases mean?
Theres an alternate "in trouble" out there and the "let.. me... clear... my... throat" is soooooo much better placed than the official soundtrack version
One piece of Command & Conquer music I would like to solve is the music that plays in the main menu on the Nintendo 64 version. It's a hard one to capture because there's always a random 'heavy door' visual and audio bit that occurs which messes with the immersion. I've always thought back on that track due to it's foreboding mood.
That track sounds to me like a MIDI version of GDI Map Theme, here's the full quality version of the original from PC; ua-cam.com/video/aE-ybG7hcS0/v-deo.html
I always used to like the heavier rock tracks from RA2, but right now I really love the more ambient tracks from TS and the RA expansions such as Groundwire, Gloom, Storm Coming and Lone Trooper. Also, the Frank Klepacki and Tiberian Sons live Magfest cover of Rain in the Night is incredible if you haven't heard that one yet
Considering that the original Hell March plays over a video of Russia invading Germany, it makes sense for there to be a German phrase in the background. By the time of HM2 I think it was ingrained into the song.
A few minutes near the end during the Hellguy section have poor audio quality, a full explanation why this happened is in the description. I've reuploaded the affected segment in full quality here: ua-cam.com/video/4YVUA7_2ayU/v-deo.html
I'd really like to see you contrast some of these tracks with the in-game music from Earth & Beyond. Tiberian Sun especially it feels offered plenty of influence. The Terran themes really worked to make the maps feel bigger than the tech alone could render.
CnC General Demo I think has elements in common with the Net-7 station theme (from Earth and Beyond).
Speaking of Selling off rights to music, CnC Generals themes showed up in WWE commercials.
At 15:10 Await absolutely DOES appear in the original Red Alert game.
I grew up playing Red Alert with the Aftermath expansion and i very clearly remember hearing that track in game on countless occasions.
I'm going to dig it out and boot it up this weekend. I will upload a video of it and post the link here.
If memory serves, however, the skirmish mode had additional tracks not heard in the campaign, so it's possible Await was featured in skirmish but not in campaign.
I was browsing yt and suddenly this question came up after years, dunno why, but I remember I watched some videos 10 years ago. Haven't played since I would think 20 years about when I was in primary schools. I found the og library sound on yt and here is my annalysis.
After only listening to this 50 times I think I got it. At first I thought was French: Vive la France, vite, hut. Because the girl sound of the public seems like maman. At a Bastille day parade, perhaps Foreign Legion with english accent speaking French which sounf German. But just can't make up the second phrase. Just don't work.
Then upon closer listening, the march sound seems to be not human but horses, and it makes so much more sense when analysing the sound space recording and quality and expressing and triangulate. It does seems a high source. And how that captain express himself in the circumstance short and screaming out of breath and heavy. Beside personal from reason. That's the magic and the mesmerising quality, bc we think it is people marching but it doesn't match and a mismatch here put in a mystery. And then I am pretty sure klep just played it up and more himan like rather then changing the marching source.
Does would say probably the royal guard in there red and black hat uniform during a parade, jubilee or routine. Thought sounds is more the a routine as it seems the public and the girl are on thr side but way less jubilante then a jubilee pun intended so probably a parade on some occasion or other. Small in size as it wasn't that big of a background noise but an occasion for a parade and horses and the royal guard.
Reform Line, with HUT
then second phrase: On the header, HUT
I thought he may have said halte but upon re examination it is HUT.
Other thrn that, beside all that, personality that captain probably come from Scotland and with a Grave accent when saying fast and short sounds a bit german plus the habits and circumstance of being on a horse and a parade
The sounds of C&C was always awesome. Does anyone else remember the installation sequence?
Just about, the last time I saw it was back when I was 7 or so, it's a shame the freeware version doesn't have a similar installer. Tib Sun had that sweet 'Welcome Back Commander' cutscene in the installer, that was sweet!
Completely blew my mind ua-cam.com/video/cioyLQ2O6yc/v-deo.html
When I first saw the Red Alert 2 installer I was so incredibly hyped :p
Yeah when we had to put CD-KEY
@@NoStringsPrd The First Decade version includes it.
Also, the Nod combat theme from C&C4, titled "We Rise", was actually called "Scrin" and was the combat theme from Tiberium, the cancelled 2008 squad-based FPS spin-off. The part with the choir was added for C&C4 and was not there originally.
Former Canadian Drill Instructor here - So, that's most likely just a modification of the standard reform line command. Ordinarily, the command would be done with a portion of the troops maintaining their position, but I can easily imagine somebody dropping the 'remainder' portion so that the unit begins reconstituting itself on the march. It's also not uncommon for people to drop portions of commands for expediency's sake, or out of laziness. Most people don't *really* care all that much about it, so it's none too shocking. This is also a very old recording, so it's possible the command was changed or removed in part at some point in the past.
found this info in some random place where a commenter figured it out. So just adding to what you've said.
Translation: Reform Band, quick march! On the centeeer, dress. Arms in hand, prepare/ready(said fast) to halt, haaaalt ! Hut ! - English officer giving out parade orders(All of those commands are logical and are issued in the British military). Listen to the recording in speed 0.25/0.5 and especially in 0.25 you'll clearly hear the distinct sounds and words (in, on etc). Language is 100% English, anyone claiming its German, is in plane denial. Myth busted...
play with the speed and youll see that even on speeds 1.5/2 the echo dissipates thus making the commands more fluent and understandable.
Well, this seems like the most plausible explanation I've heard so far. "Reform line, Quick March!" it is.
Thank you for your contribution in solving a 24-year-old mystery.
i clicked on your channel for cnc lore and nostalgia, didnt expect rock out
there are 4 games I believe have the best soundtracks of all time. Two of those are Westwood games. This video is criminally underviewed
Which are the other two games?
@@MrCalhoun556 the first halo game and Sonic the Hedgehog 3
@@xlogikx Okay, then we have different tastes in music. :D
@@xlogikx 3 out of 4 match me dunno about sonic but Halo is my all time fav
@@xlogikxwhats the other Westwood game?
It clearly is saying "EAT MORE BREAD, IT'S GOOD!"
"I'm on it!" ~ Commando
"These waffles, they suck" - Hell March
I recall my the times when my dad used to play C&C RA1 Retaliation and very first C&C on that gray very first playstation until morning. I was falling asleep watching my dad playing that and listening to these while sleeping as a kid. Brings back so many memories. Feels like home.
I have managed to source more of the sample/instrument library assets used in C&C music over the years, if you're curious. Most of what I've found comes from the company Best Service and their 90's era AKAI libraries. "Robots & Computers" has a lot of the synths and stabs, and "XXL Pads" features quite prominently especially in Tiberian Sun. There's also some guitar loops used in Red Alert which comes from some industrial library I forgot the name of. I've heard the same guitar loops used in other games like Neo Contra.
I remember seeing a list of gear he used for the tracks on one of his facebook pages ages ago. He did make use of Roland's own brand sample sets that I could also find out, since he did have a Roland S760 Sample rack. From what i could find as well he made use of both Best Service Gigapack CDs and Zero G Data File Sample CDs . The synths that he made use of from what i remember were mostly early 90s stuff. Ensoniq ASR, Roland D110, Roland JV/JD Racks etc.
here's some useful links as well if you're interested.
The facebook post in question.
facebook.com/notes/frank-klepacki/the-gear-i-used-to-compose-westwood-studios-games/10153478025859603/
Zero G Data file clips
ua-cam.com/video/msqrVjc-bZQ/v-deo.html
Synth Mania has collected a variety of clips and demos that you can find here, sure if you listen you'll to them all you'll find exact loops and samples used in many of franks songs.
Such as on 061 80 A-C Drump loops around the 40sec mark.
www.synthmania.com/gigapack.htm
www.synthmania.com/datafile_1.htm
www.synthmania.com/datafile_2.htm
www.synthmania.com/datafile_3.htm
Another mention would be the loops and samples from this expansion board for the JV. From which I can make out were used more in Red alert 2.
www.synthmania.com/M-DC1.htm
Hope that helps someone in some way. Feels good to share the knowledge.
C&C3's ost is so breathtaking and true to the atmosphere of the story I am surprised you guys only mentioned it once the entire video.
There wasn't much to say about it, not much trivia to be had
@@NoStringsPrd Dang, thanks for replying!
10:58 Frank wrote "Defunkt" for his own album at the same time he was working on Renegade, but then thought "hey that could fit in the game!" He pitched it to the devs an they liked it, but changed their mind...twice.
I'm actually not sure where that ended up, as it's not in the official soundtrack or in the Renegade section of Frank's site, but there are two versions of the track, with the Morphscape version having slightly better mastering.
also, it's pretty cool to see a shoutout to my channel out in the wild! thanks! :D
same track is used for the Allies in Mental Omega. got a shock when browsing the Renegade OST one day
i always regarded cnc renegade as a spinoff game to the main series. but for a spinoff game it was pretty amazing for the time.
Thank you for the opportunity to work on this together :D Yay the good CNC! :D
Timebomb is another reference to Industrial...Evil Brain samples were also used for Blow it up. "Gentlemen, it's a nuclear device. Time is running out!" Even though Frank Klepacki said it was German, it still sounds like "Reform Line, quick march!" I graduated bootcamp last year and was the RPOC. Drill sergeants do not give these commands, usually it is the leader of the platoon. This is definitely a command used while marching. The command was specifically used as we were leaving the galley, it was about to rain and we were not equipped for it as it was winter in Chicago.
I just realised that the voice samples in "Looks Like Trouble" and "In Trouble" are taken from Top Gun (it is Maverick in the scene where he loses control of his fighter as well as the subsequent training exercise after that).
This is great. Exactly the sort of deep dive I was looking for!
Edit: My money is on "Reform Line, Quick March!" btw, and holy hell, THANK YOU for clearing that up!
(I've been waiting for years to know where that sound sample came from!)
''Journey'' would have been great in Red Alert.
So true.
My favourite Klepacki work was from the Emperor: Battle for Dune OST. That game has one of the most badass sound tracks of all time.
38:00 those sounds are exactly the same as the military units you use in Caeser 3. Javaliers, Mounted and Legionnaires!
really? Now I got a reason to play Caesar III finally
14:20 No, actually, you got my name pretty much right. I just pronounce the end more like "-goods" :D
Some extremely good research in all of this, by the way. Kudos.
When I watched the video your name instantly rang a bell, you were pretty active in the CnC modding forums am I right?
@@ZoidFile Never stopped being active. Currently active on the C&C remaster project.
Mind blown with the HM sound clip. I was under the "German" persuasion. When you played the original sound clip it changed my mind and I realized that part of the same sound clip is used Conquest of the New World when clicking the Fort.
really?? Wow.. I played the crap out of that demo back in the day, and got it on GOG som years back. Never heard that sample. Now I gotta go play it again!
Regarding the voice sample: I can clearly hear the command at the end "Habt Acht" in German, though the rest is quite incomprehensible.
As an Austrian who had military service, I can confirm that the command "Habt Acht" refers to the command of standing attention, which is what happens at the end.
Also, for me the line clearly says "Die Waffen legt an", although the reaction of the group doesn't fit the command. Still, it is quite definitely German.
Sadly we'll most probably never know for sure.
I'm sorry, but you should listen to the original sound clips rather than from the songs (which are presented in part here). They're parade march commands. Specifically "Reform Band, quick march! On the center, dress!" The same clips are actually present in Conquer the New World and Battlefield 2, where a German clip would be nonsensical.
Here is a link to the Battlefield 2 track. It uses a section of the second clip that isn't in Hell March. Near the start you'll hear the command "Arms in hand, prepare to halt. Haaalt!"
ua-cam.com/video/I3U4hEL30IU/v-deo.html
The author of this video also released a separate track just on the Hell March section since the audio got borked. Listen to him present the two sound clips and you'll hear that part from Battlefield 2 right after "On the center, dress!" Where the OP heard the hard English R sound. It's certainly English parade commands, likely given to a military marching band ("Reform band, quick march is a common command to drum sections throughout the UK including, but not limited to, Scotland. If you google the phrase you'll find it in a forum discussing proper formation commands in a Scottish military bagpipe parade.
Greetings from Germany!
There are a few differences to the german versions of Tiberian Dawn and Red Alert 1
The German DOS-Version of TD played only a few of the original tracks. When I got the first Decade, I wondered about the music. Of course, all the tracks from covert operations were missing in the DOS-version, but also "we will stop them", "fullstop", "in trouble", "on the prowl", "prepare for battle", "To Be Feared"
and "Untamed Land", at least, I can't remember these songs. Maybe some of them belong to Covert operations, too?
In the old DOS- and WIN95-Version and also in the first decade, you can hear "Await", and if I remember right, it was the fifth track in the list.
Generally some of the voices were cut out of the tracks. maybe to prevent confusions to the gamers themselves.
speaking about the jelling: some of these files were later used in the game Caesar III, a RTS-game from 1998.
fellow german here I had the MS-DOS and Win95 Version and I guess the tracks were missing because of saving up disk space? I do remember that the MS-DOS version wasn't that demanding than the Win95 Version, so maybe it was for technical reasons, since the Win95 version had all the the tracks that you mentioned except "to be feared". Another reason for the missing voices within the tracks in the German version could be that they changed it for the German market since they released an extra cut version here (all non-human, many cut historical elements in RA1, cut brutality like executions).
Yeah I was a bit confused when he said that Await never played. I swore that I heard it
In Hell March, I always thought the drill sergeant was saying: "KEEP THOSE LINES STRAIGHT!" "WHAT?"
Just came across this video, good stuff!
Fun fact: The sample you mention in the 28:07 Smash part comes from the Methods of Mayhem sample pack by Sonic Foundry. I'm pretty sure it's Beat 25 15-11. Frank used this sample pack quite often, you can find it all over the OSTs.
There are also some movie samples on the sample pack, such as the sample from The Brain from Planet Arous and a couple others.
Kelly Bailey also used that sample pack when composing some of the music for Half-Life. It's kinda funny listening to something like Hard Technology Rock and then hearing the core sample of that track in Crush.
No Mercy also makes a subtle comeback in Tiberian Sun's "Approach". Can be heard around 3:50 of that track
at 11:16 you also hear the sample from the song "Warfare" or ingame called "Full Stop"
It's strange that the soundtrack from Universe at War was not included here, there are a lot of references to tracks from C&C.
There's also not mentioned that Nod Crush is a derivative tune from the original Stomp (that sound in C&C:TS trailer). I hope that at least with the remaster of C&C:TS (if it will be), we will finally get the original version of Stomp, which, in my opinion, is much better than remix from Renegade.
>Name changing for "The Red Menace (Nuclear Death)"
Which is funny, because in the melody a man say in Russian "Bring them nuclear death!" ("Принеси им ядерную смерть!"/"Priňesi im jaďernuju sm'erť").
4:40 If the singer from Colbalt 60 sounds familiar, it's because it's Jean-Luc DeMeyer, from Front 242.
Oh, man, so classic.
WOW what a great video loved it loads i didnt know and have heard all these tracks hundreds of times
Man, this music brings back memories. I remember most of the tunes, since I played all the C&C games extensively. Yes, even C&C Renegade. However I’ll say this: “Based on Instinct” has to be the most iconic C&C tune!👍🏻😆😄
Renegade was the C&C game I played the most, not gonna lie.
Cavey Möth I played Renegade too. But that game and it’s setting would be meaningless if not for Tiberian Dawn and Tiberian Sun. When I first played Renegade, I knew instantly what and who Havoc was, a commando from the original game.
So I did a bit of research and I found the original sample on the internet, this one also is longer and you can clearly hear somebody saying "quick march, left right, left right,...." In an another sample in the same category you can hear that person shouting "and....reload", so this definitelly is an English sample.
I think the "Reform line , quick march" is the most probable answer, if you play the sample , you can clearly hear "quick march" on higher volumes.
I can provide the sample, if requested.
That's very interesting, I would love to hear this!
@@NoStringsPrd if you message me I can send you the samples :)
I recently watched all your videos about C&C and I must say that they were great!
I've said this for years. I'd like to nominate "Stomp" as the official GDI National Anthem!
How has the video barely 730 views? Amazing work!
Regarding "Await" - I am positive this track does indeed play in the game. Although I am not sure whether it plays in the regular game or if it came into actual gameplay with one of the expansions.I am pretty sure about this because this was one track I usually skipped because - back then - I didn't like it really much. Today, I kinda get the choice of this track and can respect the strange ominous atmosphere more.
Shadowhunter87 I swear I’ve heard it in game as well
C&C Soundtrack was pure awesome. Nostalgia overload.
omg the audio glitch in the original voice rhythm 2 (The Valley(my favorite C&C track ever(i'm privy to the Retaliation titles due to nostalgia))) is so nostalgic and recently i have been wondering if it was intentional. it sounds so much better WITH the glitch.
i hope Frank Klepacki makes some excellent remixes of his original tracks for the Tiberian Dawn and Red Alert remakes.
I love the audio glitch. It gives it a very creepy, distorted vibe.
What is the glitch exactly? I can't tune in to it
EDIT: listened to the wrong part. It's so cool. Makes it sound like an analogue tape warp thing
God that editing at 32:13 was just so perfect. Listening to it transition from the video to the track satisfies the OCD in me x)
Wow... As much as I love the CnC music to the point of listening to it every day, somehow I'm surprised I didn't notice all of these little references to the earlier tracks in them!
16:35
One thing that always bothers me is how the version of "Stomp" from Renegade is clearly not the same as the one from the Tiberian Sun trailer. That's such a great song I can't separate from Tib Sun ever since first seeing the trailer and it's a shame that AFAIK it's never been released in its complete version, unless I'm greatly mistaken.
I wonder has anyone ever asked Frank about it? You'd think he'd have it lying around somewhere. I really hope it hasn't been lost somehow, assuming it was in fact a finished song and not just a WIP fragment done for the trailer and abandoned.
I don’t have a source on this, but I heard that the TS version of Stomp was uploaded to Westwood’s site for download back when the game was in dev. I haven’t been able to find this version and this may not be true, it may have just been a snippet like on the Smash Bros site, but its possible theres the TS version of Stomp out there somewhere. Its also possible this is just hearsay.
@@NoStringsPrd the version from their ftp is exactly the same as heard in the Renegade
C&Cs musical heritage is insane - had no idea about these common themes going forward! Love the depth into this, the OSTs for these games were a big part of my childhood. Here’s to a decent revival of the series - Kane Lives In Death!
Your conquer.eng source for these track names (at 2:19) is actually the adapted version in my 1.06 patch. I decided to restore the original names as they appeared in the soundtrack, in the internal filenames of the music files, and on Frank's site. The original in-game names were just the first ones you mention.
Greatly appreciate the correction, than you! I really should have thought to check the unpatched files, my bad!
@@NoStringsPrd Happens to me too, ironically. Been looking into everything I changed in the game, for the remaster effort, and I often found myself realizing that even the files I was comparing with were actually already my patched ones. I have to force myself to actually get those disks out to ensure I got unmodified versions, lol.
@@NoStringsPrd By the way, I actually researched the repeated themes throughout the series a while ago. I think you got most of them (I'll watch through to confirm later), but anyway, these were my findings:
RA1 "Credits" @ 1.56 → CC1 "No Mercy" @ 0.00
RA1 "Face The Enemy 2" @ 1.21 → CC1 "Act on Instinct" @ 0.13
RA1 "Hell March" @ 3.38 → CC1 "In Trouble" (somewhat; same 12 low and 4 high notes pattern that 'Trouble' starts with)
RA1AM "Reload Fire (Credits)" @ 2.03 → CC1 "No Mercy" (unsurprisingly; this is an extended version of the RA Credits track)
Tiberian Sun "Approach" @ 0.29 → CC1 "No Mercy" @ 0.00
Tiberian Sun "Time Bomb" @ 1.00 → CC1 "Industrial" @ 0.32
Tiberian Sun Firestorm "Elusive" @ 0.20 → CC1 "Act on Instinct" @ 0.16
Renegade "Command & Conquer" @ 0.40 → CC1CO "C&C 80's Mix" @ 0.47
RA2YR "Deceiver" @ 1.46 → CC1 "C&C Thang" @ 0.21
RA2YR "Drok" @ 0.56 → RA1 "Hell March" @ 4.25
RA2YR "Credits" @ 0.05 → RA2YR "Drok" @ 0.20
I think tomsons26 collected a bunch more... I'll have to ask him about that.
Thanks for sharing, I missed a few of these!
@@NoStringsPrd heh, fixed a few inaccuracies and adjusted some timings to those in the new FK jukebox, and it seems to wipe that "liked comment" thing :P
Thank you Guys - this is awesome
oh god.... in an alternate universe where EA hasnt taken over red alert 4 has Canadians as a faction lol!
There's a mod for Tiberium Wars where the three factions are NATO, Soviets, and Australia. I think that's as close as we're going to get.
Journey reminds me of Frank's outstanding work in Dune 2 on Genesis/Megadrive.
Love this video so much
From this I found Franks website. Dam those memories. I always remember trying to download the cds from limewire back in the day as the d's were long gone. EA forgot that half of what made this game and series so memorable and enjoyable was the music.
4:32 man, I always thought that audio glitch was just in my head!
tbh I kind of miss it when I listen to the fixed version
Personally i didn't mind the glitch at all, it gave the music an interesting '80s feel to it. (glitching like that in VHS and audio tapes were pretty common)
A clearly overlooked video, very enjoyable
I saw this and thought, nope way to long.
Now I am 20 minutes in and highly captivated by this trivia.
Oh and it helps that this is a huge trip down memory lane. 😍
So much great songs!
Hopefully the remastered games will have some equally awesome remastered tunes.
With Frank back at the helm, I've no doubt they will!
There is a God & His name is Frank Klepacki
There is second God & His name is Joseph Kucan
i love the Command & Conquer Music I grew up with wit the started from c&c tiberian sun , my favorites songs ar red alert 2, generals, renegade , red alert 3
Alreet dude loving the vids! Quick one on the quick March. A quick March in most cases is just is just a regular march (apart from tabbing). It's called quick because it's not a slow march, which you would do if you were a coffin bearer or some other stuff. I will admit quick march is most of the time said quickly but with a pause between the words.
Thanks again for the awesome videos.
15:33 Huh, I could've sworn I heard Await play in the game, but it's been a while so my mind might be playing tricks on me. I certainly recognize the song well so I had to have heard it *somewhere*, and repeatedly.
IIRC I think someone said it may have been in the console version? I may be wrong in saying it's never been in a game. It's also been readded to the fan-patched version over at CnCNet.
@@NoStringsPrd Hmm. If it was added in the patched version, it might as well be where I first heard it.
Pretty sure that the "In Trouble" voices at 12:12 are actually the re-recorded Westwood lines, while the ones at 12:19 are the exact voices taken directly from Top Gun. Unless I'm misremembering and it's the other way around. But I remember checking and one of those 2 was identical to the film version.
35:54 Nuclear weapons indeed no longer exist in Red Alert 3... except for the Allies' Proton Collider (mission 5 cutscene for Soviet campaign has Cherdenko and Zelinsky discussing the Allied superweapon, and a visualization of an atom splitting is shown being associated with it)
To this day i still cream my pants every time i hear No mercy, it perfectly captures and describes what Nod is a brutal, cold and soulless organization that stops at nothing to achieve it's goals and i wouldn't have it any other way :D great vid btw i really like when people talk about video game soundtracks with so much care because they are honestly 50% of the game.
I was browsing yt and suddenly this question came up after years, dunno why, but I remember I watched some videos 10 years ago. Haven't played since I would think 20 years about when I was in primary schools. I found the og library sound on yt and here is my annalysis.
After only listening to this 50 times I think I got it. At first I thought was French: Vive la France, vite, hut. Because the girl sound of the public seems like maman. At a Bastille day parade, perhaps Foreign Legion with english accent speaking French which sounf German. But just can't make up the second phrase. Just don't work.
Then upon closer listening, the march sound seems to be not human but horses, and it makes so much more sense when analysing the sound space recording and quality and expressing and triangulate. It does seems a high source. And how that captain express himself in the circumstance short and screaming out of breath and heavy. Beside personal from reason. That's the magic and the mesmerising quality, bc we think it is people marching but it doesn't match and a mismatch here put in a mystery. And then I am pretty sure klep just played it up and more himan like rather then changing the marching source.
Does would say probably the royal guard in there red and black hat uniform during a parade, jubilee or routine. Thought sounds is more the a routine as it seems the public and the girl are on thr side but way less jubilante then a jubilee pun intended so probably a parade on some occasion or other. Small in size as it wasn't that big of a background noise but an occasion for a parade and horses and the royal guard.
Reform Line, with HUT
then second phrase: On the header, HUT
I thought he may have said halte but upon re examination it is HUT.
Other thrn that, beside all that, personality that captain probably come from Scotland and with a Grave accent when saying fast and short sounds a bit german plus the habits and circumstance of being on a horse and a parade
In the censored german version RA1, on Hell March the marching sounds where removed. There are also different Versions from Act On Instinct and No Mercy in game without samples.
Damn this video should really have a lot more views!
38:22 Listen carefully in the last half of this RA3 part, the last half looks like 'Mechanical Mind' from Kane's Wrath, the beginning part of course, but only with guitar this time
this is blessed and wonderful, thank you!
Glad you enjoyed it!
So, the distorted Act on Instinct really should've been named Hack on Instinct ^^
I always understood "Ziel erfasst, legt an!", which is in english "Target locked, aim!".
However, the phrase "Die Waffen legt an!" makes sense. However, the phrase would be more from the Imperial Germany of 1871 to 1918.
What we always laughed about was the Geography of Red Alert in 1996. The borders on the map of Europe were in no way correct.
Red Alert is an alternate 1946, without Hitler but Stalin to be the Mega-Dictator. Gee, he was after invading Iran and Romania. Finland was on his wish list to be conquered, but not prime target.
However, Greece and Germany as leaders in alternate 1946 is a joke. Rather UK and France. Without Hitler, Germany would have become socialist over time.
Regaring the borders: Eastern Prussia should be on there. Also Pommerania and Silesia are missing. Moldova and Transdnestria were a part of Romania in that time. Poland was streching way more into the East. Czechoslovakia still owned the land of the Zips, which is now part of Volynia, Western Ukraine.
The borders in Red Alert 1 are more similar to the real 1990. Just that Finland is part of the USSR and Eastern Germany doesn't exist.
ikr; I noticed that in recent years. It's a complete mess that seems to be mostly based on 1990 as you say, but other things don't make any sense. Another thing you didn't mention is that there's no Northern Ireland border, so either removing Hitler caused a United Ireland somehow or the UK must have invaded.
Have to wonder was it just laziness, but at the same time it's kinda cool to have an alternate history with a map that's recognizable but just a bit off from reality... makes you wonder about what might have happened differently to make it that way. Still, seems extremely unlikely that removing Hitler would have resulted in anything approximating those borders in the mid-20th century.
@@seanseanston You're right. I forgot about Northern Ireland. Michael Collins was in 1916, during WW I.
So the united Ireland would be impossible by then (1946) already.
The idea itself was of course quite fascinating. How would the world develop if Adolf Hitler was assasinated by the day he gets released from prison. As a German, this was interesting for us to see. The Americans didn't have enough knowledge to give a realistic scenario, I'm afraid. This is more based on the cold war experience and fears from communism.
Let's get the facts right. The party that later became the NS regime was formwd in 1919/1920. Adolf H. joined the party in 1921 and found a small and weak party. Their demands were an end to the repayments for WWI, the deportation of jews and the miliarization of Germany to make it a big power (Make Germany Great Again... huh, I wonder where I heard that lately...) He pushed out the founders and agitated to make it wide spread until he got jailed in 1924. Sentenced to a five years prison term, he served only a few months.
The imprisonment was actually in 1924, not in 1928. The crucial point was then in 1924. Hitler was jailed, the party banned until 1929 and its assets were confiscated. Russian-German Alfred Rosenberg (yes, a jew!) was assigned to keep the party together while Hitler was in prison. Rosenberg failed and it wasn't until Hitler returned that the party gained unity and started a new attempt for the elections. So the big thing for Albert Einstein would have been to assasinate Hitler in prison in 1924.
The party would have split up and the far left (back then the Communist Party of Germany) would have continued their street fights with the far right groups. In the elections during the 1920s, the far left was gaining lots of votes and only the united far right surpassed it. If split up, the far right ain't able to do that in the alternate timeline.
The far left stood for an orientation towards the USSR and to change the system in Germany into socialism. They also had the hammer and scimitar sign. Since the USSR was not affected by the Great Depression due to their socialist economy, many believed this would have worked for Germany, too. Germany had only 100,000 soldiers back then and no big war machinery.
So in the alternate timeline, the socialists gain more power and Germany is not stabil and has internal unrest, as well as screaming poverty. It is impossible to have them as a leader nation in Europe.
UK and France still remain colonies and keep up their imperial status. They would more likely be leadership powers.
Italy might have had a far right regime, but not as powerful as in our timeline. Spain never saw the Franco regime as in the alternate timeline, Germany didn't intervene in favour of the far right. Spain might have become socialist, however, I rather think the civil war had continued. Smaller nations like Belgium and the Netherlands were also keeping up their colonies.
@@seanseanston as for the USSR, they had continued their 5-year plans and pursued their plans to include Romania and Iran as well as Finland and the Baltic countries into the USSR.
It is hard to tell wheher the Soviets under Stalin would have invested their resources into a vast military machinery without a far right Germany at their borders. In our timeline, it might have been a reaction.
Fact is, that in Eastern Poland by 1941, an army of 6 Million Soldiers, 34,000 battle tanks and 19,000 war planes was deployed. At a meeting in 1941, Hitler had spoken about how he had planned to attack the USSR in any case, but how surprised he was to learn about Stalin's regime to have invested almost all resources before the WWII into his military. He described the soviet war machinery as unheard and unseen of. The scale was beyond anything they had anticipated. He spoke of tank factories for 6000 workers in Ukraine and other sites like that.
So, would Josef Stalin become a thread for Europe? Maybe. Could be that he decided to fuel up his military machinery and expand the socialist idea into Europe and middle east.
They would have fought the 1939 war of Khalkhin Göl in Eastern Mongolia against the Japanese anyway. The outcome would be the same. Japan gets defeated by the USSR and Mongolia remains in the sphere of influence for the Soviets. Manchuria and China become conquered by Japan.
@@seanseanston This leads us to the last part. Japan.
Japan would still conquer the colonies of the Europeans in Asia amd be the prime enemy.
They would not be as technical advanced as in RA3.
However, it could be a scenario where the Soviets take advantage of European Colonial Powers being in a war with Japan.
@@AMLCOrey Soviet invaded Finland and Poland before Operation Barbarossa.
Aaah !Masterpieces... Brings so many memories.
So red alerts :awiat, plays in my ps1 version of red alert
if you have a ps3 your able to play on there
@@nukeguygaming5578 true I do that sometimes for nostalgic reasons. But its definitely
more fun on PC.
20:10 Ah yes, Radio 2 Remix...
AKA the score screen theme for the PS1 port of Red Alert and for Retaliation...
Why it uses Militant Force(THE score screen theme) in the credits is beyond me...
The "Why" remix sounds like NIN's "Closer" a little, Frank is truly a genius with music
Await really resembles one of the tiberian sun tracks
im reading the title "c&c die waffen legt an!!"
ah shit its that time again MEINE BRÜDER!
Ugh, man, I recognize that I Am - There's a Home album art. My poor scanner was getting a ton of RF interference (or something else was going on) that made all those curved lines. I didn't realize it at the time, and popped it on Wikipedia. Whoops.
37:31 He's saying "We want war, wake up" ;)
Woah! Never realized that before !
Wait, he's speaking English?! Dafuq.
@@CaveyMoth Just listened again. It's "Reform line, quicken up" and then "Arms ... ready folks"
"Die Partei legt an"
I wonder what that guy from RA2's Grinder was yelling. All I could hear was him wanting Harry Potter
16:22 Several years later now with the remastered command and conquer + Red alert, Afterlife is still missing sadly.
But! we did get Awaiting.
38:01 can also be heard in Battlefield 2's US loading theme
I hear LINKS UM, which is also German, but means Left around, which is a common saying in military marching, giving direction for the squad
At 38:45 is a clip that you said its English with an American accent, but after listening it a few times (cause it wasn't english) I have to say its finnish (yes, my native language is finnish). Its a commanding shout from a commanding officer to his infantry platoon and the words are "Katse eteenpäin" and in the clip its "Katse eteen..PÄIN!" (Eyes foward!).
That's very interesting, thanks for sharing! Can you make out anything else from the other clips? I'm not at all familiar with Finnish
Actually, that clip I've mention is the only one in finnish. However I've heard that one before it in Scottish highlander marching, so I think it could be brittish (if you try to make sense their commands while marchin, good luck with that).
32:27 - Ok, so a little cringe on my part, I gotta come clean about this one. Back in 2008, I extracted the music from the game's files, as well as other ones from C&C3, that were not part of the official C&C3 soundtrack and included them in a zip file that I put up for download publicly. Since most of those tracks had no name, I came up with names for them myself. Global Response was one of them (I wanted to name it something that sounded GDI/Global Military-esque, that's what I managed to come up with). Alien Arrival (I was short on ideas and figured...Hey, in the game it plays when the Alien ships awaken at the beginning of the Scrin Campaign. And that's how the name came up) was another. Mechanical Mind is actually just called "Kane's Wrath", as i would realize many years later, but when I was trying to give the the tracks names and had no reference or contact to help me, I figured that since the Main Menu theme would be named Kane's Wrath (neither of them had names), this one should get a name of its own. Since in-game, it played when the cyborgs awakened, I named it in reference to "Mechanical Man", given that the whole moment kind of reminded me a bit of the Mechanical Man track and name (Yeah, I know, cringe...). Plus, I figured, it only played in the final act, with the Cyborgs and Legion and all that. The menu theme, I think I ultimately decided to name it "Red Dusk", going with the C&C3 soundtrack naming convention. Since the menu theme of vanilla C&C3 was "Black Dawn", i figured I'd give this something logical. Red theme for the expansion = Red, opposite of Dawn = Dusk (plus it would signal the end of the third chapter of the Tiberium saga, dawn being beginning and Dusk being end). So that's that x)
Wait, so this is the source for the C&C3 music names? Dude, thank you so much for sharing this, I had no idea! So I've found a second list of C&C3 soundtrack names which don't match up, such as Betrayal And Consequence for the one named Alien
Substance, I'm guessing these may then be the 'official' names? And thank you for the source on Mechanical Mind, I'd heard it was a fan-named track but could never find a source. I kind of like the names you gave and that they've become the 'canon' names for the soundtrack.
Thanks for all this mate, greatly appreciated!
@@NoStringsPrd It's my pleasure, thanks for the quick response! :) To answer your question, yes for some of the C&C3 tracks, but no for most of them. Allow me to offer a longer and more detailed explanation. Long post incoming below!
In the case of most of those C&C3 tracks, some of them have 2 different names, but I can't say for sure why, whereas others, I had myself come up with the "second name". The official soundtrack had 38 tracks, and I extracted from the game and added tracks 39 to 48 and made a custom soundtrack release with those. It eventually got disseminated all over the net. Here's the list of names I came up with:
- Global Response (Track 39, AKA "Loading Problems" from the Cinematic Score)
- Alien Arrival (Track 40, AKA "Taking Out The Trash" from the Cinematic Score)
- Bleak Twilight (Track 41, I found no original or alternate name for this one)
- Base Repairs (Track 42, which is a longer variant of "A Terrifying Discovery" from the Cinematic Score)
- Waiting Game (Track 43, AKA "Push the Button" from the Cinematic Score)
- Red Dusk (Track 44, AKA "Main Menu" or "Menu Theme" from Official Sources)
- Mechanical Mind (Tracks 46 and 48, AKA "Kane's Wrath" from Official Sources)
As you noticed, there is the mention of a Cinematic Score. I'll explain that in a bit. But the jist of it is: There's 2 versions of the C&C3 Soundtrack. The first ones has titles like "Blue Control", "Drop Attack", "Yellow Temple", "Red Ashes" and so on. It's also the one that's more common and that you can buy on iTunes/Apple Music and Spotify. It's also listed on Discogs and was released in 2007 by E.A.R.S (EA Recordings). There is also a second soundtrack. In the second soundtrack, there are many tracks that are split or combined differently or have specific variations. One such example is "Nuke-U-Lar", which is a part of of "Radiation Alert" in the official soundtrack (the first release). There's another variant of the C&C3 OST that has "Radiation Alert" named "The Death of the G.D.S.S. Philadelphia", but the short track "Nuke-U-Lar" is instead replaced with "Unleashed", otherwise, the first part is still "Radiation Alert". Much in the same manner, "In For The Kill" is actually the full version of "Apocalypse", followed by a shortened, more cinematic and pumped-up version of "Renegade Attack", which, IIRC, only appeared in cinematics and trailers (though I could be mistaken). My best guess is that the C&C3 Soundtrack also has a Score variant much like "For Your Consideration" soundtracks (which are intended to be submitted for awards like The Oscars), or that they had a second release of the OST that was edited differently and was intended for promotional purposes or for licensed use in TV shows, trailers, ads and films (A lot of C&C3 and Generals music ended up in documentary TV shows, ads and TV show trailers). It's also possible it was a second release that was edited and released by a different set of people than those who released the first version. It could also be an extended OST, but I have not found any information pointing to that. In any case, those tracks, like "Alien Substance/Betrayal and Consequence" and "Returning To Base/The Towers Must Fall", I did not name at all. I did notice, however, that the difference between titles is that the second OST's titles refer to a plot point in the game (I recently discovered that they're actually mostly named after the cinematics' titles in the game), whereas the first one's titles refer to a more generic "This is when the dynamic track should play in-game" moment. Some of the Cinematic variants also sound better suited for scenes and even match up the scenes in the cinematics. This is why I refer to it as the "Cinematic Score" and the other as the "Game Soundtrack/Game OST". There's also tracks which have differing variants in each soundtrack, as I mentioned. Light Infantry has a variant that ends in a less epic manner and is slightly shorter (it's lacking the crescendo before the end). "Waiting Game/Push The Button" is another such example, where "Waiting Game" is the longer one. "Base Repairs/A Terrifying Discovery", "Yellow Planet/Recovery Mission", "Aftermath/An Uneasy Alliance" and "Infestation/Lured Into A Trap" are the same story. "Loading Problems/Global Response" and "Gathering Intel/Fighting Back" are other such examples, except that it's the cinematic versions that are longer. "A Cry For Help/Research Initiative" does have the in-game version being longer, but the beginning part in the cinematic version is far more ambient/cinematic and is actually the variant that was used in the first KW cinematic, where Kane awakens and talks about what happened during and shortly after the Second Tiberium War. That variant is also never heard in-game.
Here's a list of the tracks that I've found to be identical in both soundtracks:
- "Black Dawn/The Control Node"
- "Rebel Forces/Heading for Hell"
- "Intelligence/Witness To A Catastrophe"
- "Blue Control/Turning The Tide"
- "Havoc/Flying Mayhem"
- "Crimson City/Retaliation"
- "Crystalline/Delay At All Costs"
- "Defense Line/The Key To The Future"
- "Yellow Temple/Ascension"
- "Maelstrom/Let Me Shoot You"
- "Red Ashes/After The Capture"
- "Heavy Handed/Mastermind"
- "War Machine/A New Enemy"
- "Tiberian Influx/A Nameless Declassified"
- "Red Life/Seeds of Doubt"
- "The Zenith/Fire From The Sky"
- "Yellow Dawn/Hot Hot Heat"
- "No Surrender/Lightning Strikes"
- "Infection/More Than We Bargained For"
- "Drop Attack/The Rocktagon"
- "Alien Arrival/Time To Take Out The Trash"
- "Yellow Explore/Crossing The Rubicon"
I found these "Cinematic Score" tracks on the old C&C Radio feature from CNCNZ. I'm not sure if these names are official, though. But I would ask Plokite_Wolf or Zee Hypnotist over at CNCNZ, they will probably be able to answer if these are official names or not and where they found them. By the way, when I first made the custom "extension" for the OST with the Kane's Wrath tracks, I had not yet encountered this "Cinematic Score" nor the new titles of these tracks, because I would've otherwise probably just used those names for them, as well, rather than coming up with my own. :P
EDIT: The "Cinematic Score" is either fanmade or a promotional soundtrack according to this:
www.hans-zimmer.com/index.php?rub=disco&id=699
2020 still love this music!
Mega obscure, but I'm pretty sure that the intro for Hell March 2, before the guitar kicks in, is from the intro of Will Smith's Men In Black.
I think you're right, probably from the same sound library?
@@NoStringsPrd Possibly. Great minds think alike?
More trivia:
The track "March to Doom" from The Covert Operations is heavily inspired by the Terminator theme, and in turn inspired the map theme from Firestorm.
Terminator: ua-cam.com/video/6Cwi0pkhoSE/v-deo.html
Covert Ops: ua-cam.com/video/msoBylzLA90/v-deo.html
Firestorm: ua-cam.com/video/5fJxVvBk5ms/v-deo.html
"The power to overwhelm and destroy" can also be found in Future Diary's Blood Teller
+No Strings Prd
In regards to you guys talking about what "hell guy" says at around the 38:00 minute mark: I always thought that either it was a couple of people each saying a different line or 1 person saying two different lines; and what I always thought that what probably he is saying is firstly "des den del" (question: is that how you spell what I can only think to describe as the russian equivalent of ten hut?) followed by "ten hut".
P.S. On that note, beyond perhaps some variation of attention I don't really know so...question: what exactly do both of those phrases mean?
Theres an alternate "in trouble" out there and the "let.. me... clear... my... throat" is soooooo much better placed than the official soundtrack version
One piece of Command & Conquer music I would like to solve is the music that plays in the main menu on the Nintendo 64 version. It's a hard one to capture because there's always a random 'heavy door' visual and audio bit that occurs which messes with the immersion. I've always thought back on that track due to it's foreboding mood.
That track sounds to me like a MIDI version of GDI Map Theme, here's the full quality version of the original from PC;
ua-cam.com/video/aE-ybG7hcS0/v-deo.html
While there are only 20 on the ultimate collection, there are other, older CDs that have most of the music from their respective games.
Underground this lad be! Damm shame! Good stuff
"Reform line! Break up!" ? :) Was in the "army". That looks like it. You've got a command, and a proceed command.
Die sounds to work well with duke nukem.
Also i wish someone collected all those musics and put them somewhere in 1 file.
Bill Brown worked on the music in Generals? How did this man manage to compose for all of my childhood games?
Thanks for the video, it was quite interesting to listen to.
Frank Klepaci should be nominated to a Nobel culture prize :)
my favorite songs list in order
Act On Instinct
Target (Mechanical man)
Rain in the night
No Mercy
I always used to like the heavier rock tracks from RA2, but right now I really love the more ambient tracks from TS and the RA expansions such as Groundwire, Gloom, Storm Coming and Lone Trooper. Also, the Frank Klepacki and Tiberian Sons live Magfest cover of Rain in the Night is incredible if you haven't heard that one yet
@@NoStringsPrd I can't wait for the remastered versions :D and the unreleased tracks :O
Considering that the original Hell March plays over a video of Russia invading Germany, it makes sense for there to be a German phrase in the background. By the time of HM2 I think it was ingrained into the song.
But most important at 26:37 What are they saying? There is a more o incomprehensible dialogue in the Grinder theme that is hard to comprehend
I always thought it was actual Stalin voice samples used in Hell March so I was quite surprised when I heared his actual voice.
I knew I recognized that voice in the Crush remix!! Jean-Luc De Mayer, he's in everything industrial!!
I always heard it as "Present arms, face front!"