Haha yeh I agree. I've been playing this season a while and I've had to definitely use guides to get my rogue even just to T3. I think I'll go back to D3 😂
@@rustynail1194 Lol what? You can even reach T3 without any really good items. Basically you can just roll trough T2 with experiencing aspects, different items etc. People complaining about this game being so hard are fucking ridiculous. It's nowhere hard and builds are extremely easy to put it together.
I really like your build and the rationale of your runewords. The use of petrify to trigger the bonus of no witness board has a tactical advantage over death trap, which is more cool down heavy. Playing around with the aspects a little bit like inner calm over conceited, as in high pits, the barrier doesn't last much long. Also, putting a couple more points (4 points in total, one from shroud) in siphoning strikes over a point each of deadly venom and debilitating toxins offer a safety net during prolonged pit boss fights. So far reached 97 with it, 100 in sight. But to do that, I think the final paragon board layouts are crucial, at least 20 more points spread across the boards. Currently, I am at 265 with suboptimal masterworking. So, there's definitely room for improvement. Also, fluidity and versatility glyphs offer the same dexterity based node expansion. Let me know what you think of that when convenient. Once again, thank you for the indepth explanation. Let's see how far this can be elevated.
inner calm sounds like a very good option, especially against bosses. I'm not sure if versatility glyph works with victimize, because it is not counted as a "skill", that's why edgemaster aspect also wouldnt work with it.
@VITABLO_en yeah..after some testing, I can confirm that versatility doesn't synergise well with victimize..and headhunter (the new glyph) is also fairly weak for the paragon boards of this build, leaving fluidity as one of few good choices, even though it's effect lasts for only 6 seconds..inner calm is a good danage alternative to conceited in certain scenarios. On a different note, how much lucky hit chance % is optimally needed for efficient victimize explosions. I am at 205 right now. Is there any specific range/cap we are talking about, like the threshold for attack speed?
there is no real cap for lucky hit, but theoretically you could reach such a high number, that every single arrow will trigger victimize. but that's not possible for barrage, because the base lucky hit chance is only 16% and you would need to increase it to 200% base, so the 50% chance of victimize will trigger with every hit. to reach 200% with barrage you would need about 1250% lucky hit chance on gear, so it's not achievable
true, rogue is second weakest class in the leaderboard right now. they butchered it pretty much after the PTR but other classes beside spiritborn have similar problems. we need some buffs in the midseason patch
have you tried using death trap to pull elites in? then that will free up your rune slot for a better multiplier and maybe allow you to push past 100? Maby BacOhm for warcry, with petrify, death trap and preparation your ults should be resetting pretty quick
@@VITABLO_enwhat about the pull aspect on boots? same thing is it a little weak? i hear what your saying but if you were able to make it work wouldnt war cry give you a huge damage increase with all the different pliers?
to beat pit 100 with this build, you need very good gear. but it's possible if you really want to grind. I believe there are some other rogue builds which can do it easier: flurry overpower or rain of arrows
the only difference in the two skilltrees is more dmg reduction vs dmg over time in the mythic version which I showed in the video, that's why I didnt mention it in the planner. most likely you wont die anyway because of the huge barrier, so you can just stick to the build on the website
it was the case in season 4, but I just tested it again in depth with heartseeker and it seems to work now with victimize explosions. sorry for the wrong information I will remove that part from the video
Gibts denn kein Meta Build verdammt😢,spiele so gerne Jäger ,zum leveln geht es mit dem spiritborn verdammt einfach. Was natürlich geil ist das man viele items mit Ga auch für den Jäger verwenden kann
kp was du genau meinst mit meta build. aber es gibt mehrere a/s tier rogue builds aktuell mit denen du alles machen kannst. dance of knives, rapid fire, heartseeker/barrage victimize, rain of fire, deathtrap. alles super builds. wenn deine definition von meta spiritborn ist, dann liegt das problem bei dir. die klasse ist aktuell einfach broken und man sollte sie nicht mit den anderen vergleichen.
Thanks for the build, but after playing Spiritbum and dance of knives Rogue, I realize, the builder/spender system of D4 is just so fucking annoying. That includes these workarounds, that always dictate what you have to do exactly, if you don't want your fun interrupted. It's like a system build to annoy and make you wanna work around it, and only a build that can truly manage to work around it, can even begin to be fun and or viable. That's how much of a pita it is... /rant
If you manage to find a LHC GA FOF glove and masterwork it, even suboptimally (2 yellow crits there) as well as two yellow crits in each of the heir of perdition and starless skies LHC's (they don't have to be GA's), you will end up with more than 215 LHC in this build itself..or atleast close to 210....and it needs a high LHC to thrive as Victimise procs aren't as frequent as season 4, where you could have thrived with a 50 - 60 LHC at the max.
@@abhinavagoswami8615 Yeah I can't stand victimise, it is so dogshit now IMO. I use precision, I can't stand how slow and clunky they made victimise. I know it had to be nerfed or fixed but the other version was so much more fun to use and honestly they should probably revert it now since spiritborn is the new standard.
@Splinnee I completely agree with you. It's nowhere near it's season 4 effortless efficiency and from pit 95 and beyond, it gradually starts to fall off a cliff however stacked your gear setup may be..RF is the strongest rogue build for this season, if we can at all label Rogue's current thresholds as 'strong' in the context of Spirit Born damage, but sadly..it is what it is..hoping for a major class revamp next season.
Hey guys , it’s important to note that skill points in barrage are almost useless and you need to have an ultimate (Death Trap) on the tool bar instead of poison trap to use every ~10 seconds or “No Witnesses” tree is absolutely useless. The damage to other skills only happens AFTER ultimate usage
you can trigger "no witnesses" with the runeword I'm using (YOM), which I showed in the video and I also talked about barrage skillpoints in the video: there are no other usefull skills left, so I put them into barrage to kill trash mobs faster.
@IndividuumNot was referring to someone's comment and I've seen a bunch of people complaining about how hard the game is and yet they all play sb basically easy mode then bitch and complain about everything and how it's hard to get a decent build hence my comment
Sorry there was one wrong info in the video: The aspect of fist of fate (1-300% dmg) now works with victimize.
VITABLO rocks !
remember when diablo was just an arpg to play? Nowadays ou have to fucking study medicine and give both kidneys to get a good build wtf
true. I actually made a german video about this topic and most people dislike this trend
Its a marketing strategy, this makes people PLAY and GRIND for more hours
but everything being too easy takes away from more experienced players and the endgame gets boring very quickly ^^
Haha yeh I agree. I've been playing this season a while and I've had to definitely use guides to get my rogue even just to T3. I think I'll go back to D3 😂
@@rustynail1194 Lol what? You can even reach T3 without any really good items. Basically you can just roll trough T2 with experiencing aspects, different items etc.
People complaining about this game being so hard are fucking ridiculous. It's nowhere hard and builds are extremely easy to put it together.
Thanks for this and completely agree about caltrops had the bounce back then need to move forward
yea I hate caltrops because of this, but unfortunately they give the biggest multiplier to our damage :(
I really like your build and the rationale of your runewords. The use of petrify to trigger the bonus of no witness board has a tactical advantage over death trap, which is more cool down heavy. Playing around with the aspects a little bit like inner calm over conceited, as in high pits, the barrier doesn't last much long. Also, putting a couple more points (4 points in total, one from shroud) in siphoning strikes over a point each of deadly venom and debilitating toxins offer a safety net during prolonged pit boss fights. So far reached 97 with it, 100 in sight. But to do that, I think the final paragon board layouts are crucial, at least 20 more points spread across the boards. Currently, I am at 265 with suboptimal masterworking. So, there's definitely room for improvement. Also, fluidity and versatility glyphs offer the same dexterity based node expansion. Let me know what you think of that when convenient. Once again, thank you for the indepth explanation. Let's see how far this can be elevated.
inner calm sounds like a very good option, especially against bosses. I'm not sure if versatility glyph works with victimize, because it is not counted as a "skill", that's why edgemaster aspect also wouldnt work with it.
@VITABLO_en yeah..after some testing, I can confirm that versatility doesn't synergise well with victimize..and headhunter (the new glyph) is also fairly weak for the paragon boards of this build, leaving fluidity as one of few good choices, even though it's effect lasts for only 6 seconds..inner calm is a good danage alternative to conceited in certain scenarios. On a different note, how much lucky hit chance % is optimally needed for efficient victimize explosions. I am at 205 right now. Is there any specific range/cap we are talking about, like the threshold for attack speed?
there is no real cap for lucky hit, but theoretically you could reach such a high number, that every single arrow will trigger victimize. but that's not possible for barrage, because the base lucky hit chance is only 16% and you would need to increase it to 200% base, so the 50% chance of victimize will trigger with every hit. to reach 200% with barrage you would need about 1250% lucky hit chance on gear, so it's not achievable
@VITABLO_en Wow.. Yeah, it's an impossible and hypothetical figure to achieve. But this is quite the math. Thank you again for the clarification.
This build slaps.
Love rogue but it's crazy how hard it is to get passed 85+ pits with Rogues
true, rogue is second weakest class in the leaderboard right now. they butchered it pretty much after the PTR
but other classes beside spiritborn have similar problems. we need some buffs in the midseason patch
have you tried using death trap to pull elites in? then that will free up your rune slot for a better multiplier and maybe allow you to push past 100? Maby BacOhm for warcry, with petrify, death trap and preparation your ults should be resetting pretty quick
from my experience the pull from death trap is weaker, because the enemies only get pulled a little bit, but not all the way to the center of the trap
@@VITABLO_enwhat about the pull aspect on boots? same thing is it a little weak? i hear what your saying but if you were able to make it work wouldnt war cry give you a huge damage increase with all the different pliers?
question: why farm your glyphs to 100 to then speed farm lower pits? whats the goal here? just paragon levels? i dont really get it.
yea paragon levels and items/obols
HI mate. I love rogue builds but this planner of yours. will this be enough to go enough to pit 100?
to beat pit 100 with this build, you need very good gear. but it's possible if you really want to grind. I believe there are some other rogue builds which can do it easier: flurry overpower or rain of arrows
Been playing this build for weeks now.... Not quite like that tho... why the wevpage with build is so bad, its tough reading only maxroll is good
Yes let’s goo!
One question which skillttree we use this one from ur video with mythics and all the items or the other from ur planner iam confused now
the only difference in the two skilltrees is more dmg reduction vs dmg over time in the mythic version which I showed in the video, that's why I didnt mention it in the planner. most likely you wont die anyway because of the huge barrier, so you can just stick to the build on the website
How are the enemies marked for you in the pit gameplay? I’ve tried all the highlights and nothing
do u mean the red arrow above their heads? this is a feature for controller players in the gameplay settings
@ the icons on the mini map
ah, thats a feature from the merc Subo if you hire him as your main merc
what lvl your glyph sir ? all 100?
only 92 in the video.
What will be better GA (on ring) attack speed, or lucky heate + vulnerable damage?
attackspeed in my opinion, but both are nice. take the one with more GAs
@ ty))
Eh?
Is it confirmed that fist of fate 300% effect DOES NOT apply to victimise procs?
it was the case in season 4, but I just tested it again in depth with heartseeker and it seems to work now with victimize explosions. sorry for the wrong information
I will remove that part from the video
Gibts denn kein Meta Build verdammt😢,spiele so gerne Jäger ,zum leveln geht es mit dem spiritborn verdammt einfach.
Was natürlich geil ist das man viele items mit Ga auch für den Jäger verwenden kann
kp was du genau meinst mit meta build. aber es gibt mehrere a/s tier rogue builds aktuell mit denen du alles machen kannst. dance of knives, rapid fire, heartseeker/barrage victimize, rain of fire, deathtrap. alles super builds. wenn deine definition von meta spiritborn ist, dann liegt das problem bei dir. die klasse ist aktuell einfach broken und man sollte sie nicht mit den anderen vergleichen.
Thanks for the build, but after playing Spiritbum and dance of knives Rogue, I realize, the builder/spender system of D4 is just so fucking annoying.
That includes these workarounds, that always dictate what you have to do exactly, if you don't want your fun interrupted.
It's like a system build to annoy and make you wanna work around it, and only a build that can truly manage to work around it, can even begin to be fun and or viable. That's how much of a pita it is...
/rant
if you think this barrage build is good wait until you see the bugged precision barrage build that requires you to have 215% lucky hit for it to work.
If you manage to find a LHC GA FOF glove and masterwork it, even suboptimally (2 yellow crits there) as well as two yellow crits in each of the heir of perdition and starless skies LHC's (they don't have to be GA's), you will end up with more than 215 LHC in this build itself..or atleast close to 210....and it needs a high LHC to thrive as Victimise procs aren't as frequent as season 4, where you could have thrived with a 50 - 60 LHC at the max.
@@abhinavagoswami8615 Yeah I can't stand victimise, it is so dogshit now IMO. I use precision, I can't stand how slow and clunky they made victimise. I know it had to be nerfed or fixed but the other version was so much more fun to use and honestly they should probably revert it now since spiritborn is the new standard.
@Splinnee I completely agree with you. It's nowhere near it's season 4 effortless efficiency and from pit 95 and beyond, it gradually starts to fall off a cliff however stacked your gear setup may be..RF is the strongest rogue build for this season, if we can at all label Rogue's current thresholds as 'strong' in the context of Spirit Born damage, but sadly..it is what it is..hoping for a major class revamp next season.
Hey guys , it’s important to note that skill points in barrage are almost useless and you need to have an ultimate (Death Trap) on the tool bar instead of poison trap to use every ~10 seconds or “No Witnesses” tree is absolutely useless. The damage to other skills only happens AFTER ultimate usage
you can trigger "no witnesses" with the runeword I'm using (YOM), which I showed in the video
and I also talked about barrage skillpoints in the video: there are no other usefull skills left, so I put them into barrage to kill trash mobs faster.
Whoever is telling you to make those faces on the thumbnail is giving you bad advice.
that's what you might expect, but we tried thumbnails on my german channel with and without the faces and the stupid faces performed way better 😅
@ can’t argue with cold hard stats. Carry on.
@@jammur6917 so wholesome 😂
Thanks - also for english version (though I'm german ^^)
Why are people against the grind lol its not fun if its stupid easy to get op
huh?
Hurts to read some of the comments I find on Diablo this is definitely one of them
Was referring to someone's comment that's all
@IndividuumNot was referring to someone's comment and I've seen a bunch of people complaining about how hard the game is and yet they all play sb basically easy mode then bitch and complain about everything and how it's hard to get a decent build hence my comment
@BackyardPvP you're probably one of the cry baby's of the game so dont wanna hear it lmao 🤣 🤓