✅Get upto 90% off on all games: www.instant-gaming.com/?igr=TK-TheFURY Correction: 6:56 Wall combo notations are 1+4, 2, 4 not 1+4, 4 Tekken Terminology For Beginners: tekken.fandom.com/wiki/Move_Terminology Combo Playlist: ua-cam.com/play/PLmF026UEJVXOd9JDvaQ_DHYRMATkjBCMs.html Tekken History Playlist: ua-cam.com/play/PLmF026UEJVXOQOQf_o0L-0CFGz-wfOt7M.html
For people having trouble with ff 2 1+2 after ff 4, do FF 4 (HOLD 2nd FORWARD) and see how long you can delay the 4 press(FF*delay*4), you must master this timing.
Tbh Asuka seems a little bit harder to play in this game, which is cool. Also great vid bro literally was checking out this character the other day! What timing! 🤠👏
Great video. 1 thing I wanna add is after a db1,4 heat dash, you can do ub1+2 db3. The opponent can't eacape the db3 grounded hit and the whole thing does around 60 dmg.
lol was just watching ryingsol combo vid for asuka and I look to my right u post this vid. Her combos seem to be difficult then a thought. I was told she was a beginner friendly char.
Asuka is beginner friendly against beginner player.Those who dont know the punishment against asuka you can really destroy them with her damaging counters and unsafe moves. Note: At high level its all about strategy otherwise there are much harder charcaters to play like steve.
Man love your videos! If I had to give any notes it’s Can you put the start up frames for the Counter Hit starters? But other than that, oh man your combos and editing skills are super great
Some better heat dash combos for my Asuka nerds. After destabiliser 2, or ss2. iws 4, b2,4,3, ff2,3, 2,1,2, T! u1+2, f3+4. After d2: ff4, b2,4,3, ff2,3, 2,1,2, T! u1+2 f3+4 These are your max damage options with out walls. Some notes, youu have to slightly hold the second forward in ff2+3 so the combos don't whiff. Also, I've listed it as iws4, but you have loads of time to duck and do ws4 after the heat dash.
Tried to do the 3 wall break combo at the last and you forgot to note that you need to micro SSR after the Tornado to keep the opponent from alleviating (idk if this is the right term) to the right before the 3rd wall Also, after the SSR you need to be as close as possible when hitting the ff4 to get the DASH df3 consistent. (It is very situational, so you don't really need to do it, I only did the full combo 1 time after 2 hours lmao)
These guides are meant to be guides only, situational stuff mostly includes combo showcase, since it's extremely rare to see them happen in real matches. that's why I explain the options for wall and floor gimmicks and does not show the full combo. Check the wall combos section and you'll understand.
@@TK_TheFURYSorry, I didn't realize. But it's just an idea : It would be nice to also include the options for breaking the wall without showing the whole combo.
Something i'm having a hard time understanding in T8 is the heat system. @8:32 when you do, D+2 it bounces LIli, which causes a combo starter. When I do it (even on CH) it just makes the opponet stagger and then FF+3 isn't guaranteed. Same for SS+2. I must be missing something with this heat stuff.
Dunno if it's too late by now, but in this case, you need to hold F as your heat engager hits, so D+2,F or SS+2,F. You have to be in heat already for your heat engagers to become launchers.
so question, which one do I learn in the beginning? like i’m not gonna learn lf of them. just the 80dmg combo which should work of every launcher, no? WS3, F2, DF2 (ok no 1+2), but then a 2nd one from 1+2 and this should suffice for the beginning? edit: HOLY SH those situational combos are crazy, true 100+
how do u get her ff4 after a tailspin? i can only do so if i do ff - > b -> ff4 or ff -> ssl - > ff4 otherwise Asuka either runs or makes a short dash and i can't get ff2,1+2
@@TK_TheFURY sorry i didn't phrase it corretly (i did see the tip) when i hold the 2nd f character runs... i can't seem to get the hang of it my characters runs almost right away and i get a f4. when i do manage to get the ff4 i can't connect ff2,1+2 2nd hit... i don't know i seem to get fc df2 -> ss df2 more often than i do the ff4 thing! (and i happen to like it so i was hoping if there was anything else that could help) anyway thx for the video helped me with the wall carry and wall combo's a lot ig i ll have to engrave it in my muscle memory
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Correction: 6:56 Wall combo notations are 1+4, 2, 4 not 1+4, 4
Tekken Terminology For Beginners: tekken.fandom.com/wiki/Move_Terminology
Combo Playlist: ua-cam.com/play/PLmF026UEJVXOd9JDvaQ_DHYRMATkjBCMs.html
Tekken History Playlist: ua-cam.com/play/PLmF026UEJVXOQOQf_o0L-0CFGz-wfOt7M.html
For people having trouble with ff 2 1+2 after ff 4, do FF 4 (HOLD 2nd FORWARD) and see how long you can delay the 4 press(FF*delay*4), you must master this timing.
Ahh perfect! I was just looking for some combos here!
Ngl her combos are harder than I expected
If you find asukas combos hard out of all the characters then tekken probably isnt your thing😬😬
@@TheKingOfSmoke79a new player is obviously gonna struggle a lil plus there’s easier characters with easier combos
@@TheKingOfSmoke79 you ain't gotta be a dick bro
@@TheKingOfSmoke79 Name some characters with harder combos
@@Treeboat Try lee bro...after playing him you will find Asuka's combo much easier to do
Tbh Asuka seems a little bit harder to play in this game, which is cool. Also great vid bro literally was checking out this character the other day! What timing! 🤠👏
Good to see Asuak receiving so much love. Thanks for the vid
Great video. 1 thing I wanna add is after a db1,4 heat dash, you can do ub1+2 db3. The opponent can't eacape the db3 grounded hit and the whole thing does around 60 dmg.
interesting
You can actually get df3 guaranteed for more damage (roughly same speed as db3). F2 also works and is a back roll catch if they get up holding back.
@@Yeshbit They can side roll df3 and f2. Db3 is the only one that can't be side rolled
lol was just watching ryingsol combo vid for asuka and I look to my right u post this vid. Her combos seem to be difficult then a thought. I was told she was a beginner friendly char.
Asuka is beginner friendly against beginner player.Those who dont know the punishment against asuka you can really destroy them with her damaging counters and unsafe moves.
Note: At high level its all about strategy otherwise there are much harder charcaters to play like steve.
easy for beginners, because a lot of panic moves and counter hits. also parry stance.
I always loved Asuka's fighting style 🥰
Gonna practice every single one of these!
Man love your videos!
If I had to give any notes it’s
Can you put the start up frames for the Counter Hit starters?
But other than that, oh man your combos and editing skills are super great
after playing around with leo, nina and shaheen, these combos are refeshingly easy :D
Absolutely amazing stuff here
Temple grounds theme tho , fine taste
yesssss been waiting for this one
I stg I have the hardest time connecting ff4 after a launcher it has to be frame perfect
there is so many combos. idk where to start as a beginner lol. Specially for Counters, heat and Wall combos
Some better heat dash combos for my Asuka nerds.
After destabiliser 2, or ss2.
iws 4, b2,4,3, ff2,3, 2,1,2, T! u1+2, f3+4.
After d2:
ff4, b2,4,3, ff2,3, 2,1,2, T! u1+2 f3+4
These are your max damage options with out walls.
Some notes, youu have to slightly hold the second forward in ff2+3 so the combos don't whiff. Also, I've listed it as iws4, but you have loads of time to duck and do ws4 after the heat dash.
amazing, thanks so much
Tried to do the 3 wall break combo at the last and you forgot to note that you need to micro SSR after the Tornado to keep the opponent from alleviating (idk if this is the right term) to the right before the 3rd wall
Also, after the SSR you need to be as close as possible when hitting the ff4 to get the DASH df3 consistent. (It is very situational, so you don't really need to do it, I only did the full combo 1 time after 2 hours lmao)
Awesome guide ! Is it possible to also add gimmick stage activators (floor blast/Wallbreak/Wall blast) in your next guides ?
That's all situational and will be covered in later guides
These guides are meant to be guides only, situational stuff mostly includes combo showcase, since it's extremely rare to see them happen in real matches. that's why I explain the options for wall and floor gimmicks and does not show the full combo. Check the wall combos section and you'll understand.
@@TK_TheFURYSorry, I didn't realize. But it's just an idea : It would be nice to also include the options for breaking the wall without showing the whole combo.
thank you for the vid bud
Danng! Nice!
Some nice asuka combos
Kazama Style baby!
You weren't able to include the new WR1+2 :(
it's same route as ngw ff1+2
Finalmente ❤
Something i'm having a hard time understanding in T8 is the heat system. @8:32 when you do, D+2 it bounces LIli, which causes a combo starter. When I do it (even on CH) it just makes the opponet stagger and then FF+3 isn't guaranteed. Same for SS+2. I must be missing something with this heat stuff.
Dunno if it's too late by now, but in this case, you need to hold F as your heat engager hits, so D+2,F or SS+2,F. You have to be in heat already for your heat engagers to become launchers.
@@SyckestBlah thanks! I really appreciate it, I was missing that heat has to already be active!
so question, which one do I learn in the beginning? like i’m not gonna learn lf of them.
just the 80dmg combo which should work of every launcher, no? WS3, F2, DF2 (ok no 1+2), but then a 2nd one from 1+2 and this should suffice for the beginning?
edit: HOLY SH those situational combos are crazy, true 100+
Literally the very first combo basic structure works with most launchers, it's extremely consistent as well and easy enough for beginners
I was wondering why you have mini combos that require you to not hit your opponent in the beginning?
Just started tekken 7... down 2 no longer launches before heat ?
That FF3 is hard to land it reach poorly or I’m doing it to slow
I miss being able doing max damage combo in tekken 7 that were easier
3:15
combo at 0:44 is ff2,1+2 guaranted? i tried it but connect only ff2,1
you need a deeper dash for ff2,1+2. hold the 2nd forward of ff2 for a few frames
@@TK_TheFURY thank you, i did it 2 times in half hour so i ll keep working on
Does it still work? I just sat in training mode for two hours and not a single combo ending in ff4 > ff2 1+2 (or ff4 > ff2 1) worked
only the combos with three ff4 don't work anymore, rest of the combos are still working and it's most likely ff4 is used 3 times only in heat combos
10:28 no longer guaranteed 😢
use df3 in that case
just what I need for breakfast
I’m have a hard time hitting -> -> 3 into -> -> 2 1. Im either not close enough or miss.
I tried holding forward a bit longer but still a bit inconsistent for me
You notated the wall ende 1+4, 2, 4 wrong
yea I just realized it. I'll pin the correction
I can't hit the B4, 2, 3, in the combo at 1:39 ahh it's driving me nuts
how do u get her ff4 after a tailspin?
i can only do so if i do ff - > b -> ff4 or ff -> ssl - > ff4
otherwise Asuka either runs or makes a short dash and i can't get ff2,1+2
It is mentioned in the video, if you were paying attention, it says you have to hold 2nd forward of f,f4 for q few frames to get dash f,f4
@@TK_TheFURY sorry i didn't phrase it corretly (i did see the tip)
when i hold the 2nd f character runs...
i can't seem to get the hang of it my characters runs almost right away and i get a f4.
when i do manage to get the ff4 i can't connect ff2,1+2 2nd hit...
i don't know i seem to get fc df2 -> ss df2 more often than i do the ff4 thing! (and i happen to like it so i was hoping if there was anything else that could help)
anyway thx for the video helped me with the wall carry and wall combo's a lot
ig i ll have to engrave it in my muscle memory
same, I hold the second F and I get F4 and if I get FF4 the 1+2 whiffs
To get the 1+2 to hit I delay ff2 a bit to get closer, definitely a tough combo to get consistently in a match
@@jurisdojo23 thx. I ll give it a shot.
10:54 Damn!!
"Kakugoshi!"
Is this uptodate with the recent patch?
nope but all combos are working
@@TK_TheFURY I don't think you can use b4, 2,3 as a finisher anymore. They patched that out for Asuka.
She's still a heavy hitter.
Would like to see the health bars as well as the combos but overall nice video!
That would be an extremely cluttered screen. Damage info gives you everything you need including how much health is recoverable
She has the most boring combo routes ever 😔
wrong, that's leroy. he has less launchers and only 2 very easy routes that cover every single launcher
@@TK_TheFURY plus i believe he has the most "movies" in his movelist, and now he is broken again xD what a time to be alive