Honestly you have a very calm gentle voice and your guides are very detailed, after watching it, im sure, everyone feels much more confident about a fight! Thank you for your job!
These are far and away the best visual guides for fights in this game, tbh. You explain exactly how the mechanics work and show clearly how to solve them, and the visuals are perfect for this sort of thing as well. Been following since P1S (your videos helped me get into Savage and later, UCOB), and your stuff is still consistently high quality. Amazing work, please keep it up!
its pretty likely to be unskippable since thats a numerical change thats pretty easy to make for an unreal, and theyve done it before. as an example shiva ex was solo tankable even day 1 because the weapon vuln stacks were just way too weak to matter, especially since an extra dps made it easier to get to add phase quickly (which made it possible to solo tank all of phase 1 before stacks got high). none of that was possible in shiva unreal.
Good tanks could easily solotank Shiva. Had a WAR friend who consistently did so, it was quite nice. I wouldn't trust random pf tanks to manage it, though.
Since markers don't seem to be used for much in this fight, I think it's easier to just set markers for the soar positions. If you place three markers each so they're two segments clockwise from North and South and then four between and adjust the outer two in each set so they're on the line on the floor rather than in the tile then you should pretty much be able to stand on them. Players on the outside markers need to know which side of the marker is safe though.
I had a play around with this, as I thought the same as you, but never found a positioning for waymarks that I thought made both soars easy to spread for.
@@HectorHectorson Yeah, it's a bit weird since four of the markers are only half safe in both patterns and it makes the Star pattern a bit tighter than they need to be (although still more room than the bowtie).
@@DocPanda-dq3ks Might have worded it poorly, but it's a total of 6 markers. Markers at 2/4/4 segments clockwise from both North and South. Placed like this they're perfectly placed for the Bowtie. If you move the first and third in each group onto the next line (rather than in the segment) away from the middle marker then those get pretty much perfectly bisected by both patterns. This is all along the arena wall. e: I'd post a picture but I don't think I can put a link.
Yeah markers for the second variation of Soar is what I've seen most commonly in PF. It does confuse some people when it comes to the first variation of Soar though.
@@ezaike335 most likely a mistake, there is no reason for them to swap, if you check the other players like M1 or M2 there are all on the same side as before
my group jus ran one tank (war) and had them invuln both demons claw, I would feint the cleaves start of phase 2, feint one of the berserk adds and feint the tank buster after add phase. managed to get it done in a few hours lol. we still didn't skip soar :P
Me and friends tested this extreme unsynched to see mechs, and the second soar pattern is definitely NOT fixed to north, it's boss relative to where he's pointing at. It will be north assuming that the boss is looking at MT north
The initial fly off before the spread markers changes, but I have never seen the actual dive bombs differ from what's shown here in quite a bit of testing. edit: Yeah, I just double checked and even if I face the boss a different direction the markers I've been using are still exactly the same relative to the dive bombs.
This. If the boss is off-center, the initial fly-off aoes are jank, but the positions where the bosses through middle from are fixed. Tested this across around 20 soars.
Good to know that the divebombs are fixed, from the runs we did it felt like they were fixed to their initial line AOE, must have seen it wrong, apologies for that! Good to note that the initial line won't be fixed tho, so the MT should be careful for that
for Soar, in the config where there's 2 big safe spots (one clone going up and 2 clones going S.E.), how come R1 is on the right and R2 on the left? Should it not be the other way around? Really concise guide tho!🍓
why does the MT need to move to the group for southern cross after tyrfing? It only makes things more complicated, everyone could just rotate CW and tank partner can move with tank
the mechanic itself wasn't difficult but it meant to a lot of sweaties that the party was going to have to deal with more mechanics later in the fight due to lower dps (and that the runs would be slower). FF was going through a bit of a phase at that point :/
@@HectorHectorson Ah. You kept the pairs the same throughout so I thought it might actually be fixed but it being random is no surprise. Thank you for the clarification!
@@SoulReaperIsHere When my friends and I did this minilvl no echo to practice, we found the seal pairs a lot easier to deal with by assigning priorities for who "leads" a pair. Where one in each pair would decide where to go, and all the rest would just tag along. I imagine this wouldn't work in PF outside exceptionally communicative parties, but in a raid group, FC, or static, it should work well - especially if everyone's on call. Like he says in the video, there's time to flex on the spot, but this was comfier for us. The priority we used for who would take lead was: 1. Healers (1 then 2) 2. Tanks (MT then OT) 3. Ranged DPS So in Hector's example of the debuffs, the pairs with lead and follow would be: H1 lead H2 MT lead R2 OT lead M2 R1 lead M1 But we never had to worry about anyone other than ourselves and the role of our tether partner. If I was playing R1 there, my thought process would be "I'm third priority, and my partner's a melee. I'm lead." Similarly, if I was playing H2, my priority would be "I'm first priority, but that's my cohealer, and I'm H2, so I follow." Again, probably unsuitable to PF, but I'll probably be continuing to do this with friends. We found knowing if you just need to bolt for an open pair of towers or just need to waddle after your partner a lot easier.
does everyone in the party get a stack of flare star? I tried standing father away before as a caster and didn't get a stack, but the second time I did get a stack, so I'm confused
Hello ty for your complete guide, i dont speak english (french) and I have a question about Soar phase I need to be confident about my placement, if I pick R2 position at start, does this mean that i have to go always at same spot than R2 in video OR it depends the tanking boss direction OR a visual hint like the ligne animation etc.. Thank you ❤
As long as you aren't a healer you will only have 2 spots to pick from depending on the clone dashes orientation. Each orientation has only 1 correct spot as a non healer so you just need to look which pattern it is and that will determine which spot you go to, if that makes sense
As far as I know the whole "skip soar or disband" thing was more about how easy it is (was?) to skip than the mechanic actually being difficult. Even min ilevel with our MCH having a broken weapon we were skipping it while testing. I fully expect to be seeing it in the Unreal though... at least the second Soar.
mechs are the same but instead of a braindead lv60 rotation you'll get the lv90 one so it's more fun and it allows new players to experience old hard fights as current content. As for the name, they simply need to make it different to distinguish the 2 fights since they are not the same and you also gain the special currencies in Idyllshire from the Unreal.
@@glock986 no they aren't, they are literally the same fight and they might actually be a bit harder due to them having always the same scaling so they don't even become easier with time with stuff like echo
Honestly you have a very calm gentle voice and your guides are very detailed, after watching it, im sure, everyone feels much more confident about a fight! Thank you for your job!
These are far and away the best visual guides for fights in this game, tbh. You explain exactly how the mechanics work and show clearly how to solve them, and the visuals are perfect for this sort of thing as well. Been following since P1S (your videos helped me get into Savage and later, UCOB), and your stuff is still consistently high quality. Amazing work, please keep it up!
Inb4 Yoshi-P makes the DPS check too tight to skip soar.
Zurvan gets a special vuln down buff called "Skip This" until he uses Soar.
its pretty likely to be unskippable since thats a numerical change thats pretty easy to make for an unreal, and theyve done it before. as an example shiva ex was solo tankable even day 1 because the weapon vuln stacks were just way too weak to matter, especially since an extra dps made it easier to get to add phase quickly (which made it possible to solo tank all of phase 1 before stacks got high). none of that was possible in shiva unreal.
You think this can be solo tanked or healed?
@@SweatyFujoshi shiva unreal was done with solo tank even in pf it was totally possible
Good tanks could easily solotank Shiva. Had a WAR friend who consistently did so, it was quite nice. I wouldn't trust random pf tanks to manage it, though.
I'm fully expecting soar to not be skipped.
Can't wait to see skip soar or disband in pf 😂
Outdated mechanic. Playerbase has dealt with far worse in EX fights post HW expansion.
I don't even think it's possible at the moment unless you have some real motherfucking gamers with you or a 5 DPS party since 2 tanks is redundancy
Skip soar or disband, then blacklist.
Since markers don't seem to be used for much in this fight, I think it's easier to just set markers for the soar positions. If you place three markers each so they're two segments clockwise from North and South and then four between and adjust the outer two in each set so they're on the line on the floor rather than in the tile then you should pretty much be able to stand on them. Players on the outside markers need to know which side of the marker is safe though.
I had a play around with this, as I thought the same as you, but never found a positioning for waymarks that I thought made both soars easy to spread for.
@@HectorHectorson Yeah, it's a bit weird since four of the markers are only half safe in both patterns and it makes the Star pattern a bit tighter than they need to be (although still more room than the bowtie).
I didn't know we had 10 markers lol
@@DocPanda-dq3ks Might have worded it poorly, but it's a total of 6 markers. Markers at 2/4/4 segments clockwise from both North and South. Placed like this they're perfectly placed for the Bowtie. If you move the first and third in each group onto the next line (rather than in the segment) away from the middle marker then those get pretty much perfectly bisected by both patterns. This is all along the arena wall.
e: I'd post a picture but I don't think I can put a link.
Yeah markers for the second variation of Soar is what I've seen most commonly in PF. It does confuse some people when it comes to the first variation of Soar though.
Our PF saviour returns.
Did you switch up r1 and r2 on purpose at 4:20
4:20 squish towards your clock positions. Meanwhile, the two Ranged DPS going completely opposite sides to their clocks
Once again, thank you Hector. Your guide style just works better for my brain.
Can't wait to do "Skip Soar or Disband (Unreal)"
Btw Hector you have r1 and r2 swapped for soar at 4:35
Oh seriously Ty bro, so the R2 is always North east ? Does it depend the boss tanking direction ?
@@kaid94 I have the same question
@@ezaike335 most likely a mistake, there is no reason for them to swap, if you check the other players like M1 or M2 there are all on the same side as before
@@kaid94 Yes
what do you mean we need it later for Soar? we skip Soar or else >:c
Amazing vid! Super clear animations and explanation, I'll hopefully be attempting this soon with the FC!
my group jus ran one tank (war) and had them invuln both demons claw, I would feint the cleaves start of phase 2, feint one of the berserk adds and feint the tank buster after add phase. managed to get it done in a few hours lol. we still didn't skip soar :P
Hector here, helping to survive the PF, thank you!.
Idk what I would do if you didn't make these videos! You make it so easy to visualize everything, I'm so grateful ^_^
Grateful for the guides but if you can turn up the audio that would be awesome! It's a bit quiet.
Me and friends tested this extreme unsynched to see mechs, and the second soar pattern is definitely NOT fixed to north, it's boss relative to where he's pointing at. It will be north assuming that the boss is looking at MT north
The initial fly off before the spread markers changes, but I have never seen the actual dive bombs differ from what's shown here in quite a bit of testing.
edit: Yeah, I just double checked and even if I face the boss a different direction the markers I've been using are still exactly the same relative to the dive bombs.
This. If the boss is off-center, the initial fly-off aoes are jank, but the positions where the bosses through middle from are fixed. Tested this across around 20 soars.
Good to know that the divebombs are fixed, from the runs we did it felt like they were fixed to their initial line AOE, must have seen it wrong, apologies for that! Good to note that the initial line won't be fixed tho, so the MT should be careful for that
The skip soar PFs will come back and I almost missed them
Good old times lol
for Soar, in the config where there's 2 big safe spots (one clone going up and 2 clones going S.E.), how come R1 is on the right and R2 on the left? Should it not be the other way around?
Really concise guide tho!🍓
just a mislabeling i think
Only just discovered your channel. Very visually appealing format that's easily digestible, with commentary to match. Have a sub.
Lookin forward to your P9-12 guides!
another W of a guide, thanks hector
Skip soar or disband is back lmao
why does the MT need to move to the group for southern cross after tyrfing? It only makes things more complicated, everyone could just rotate CW and tank partner can move with tank
Finally cleared this. Hardest thing is to find a party that can stack and not move alone.
Southern Cross is the hardest mechanic of the fight fr.
This will be my first ever “endgame” content!! Hope I don’t fuck this up for my static
Wow my FC lead sent me this as were giving it a try this week. But thanks, best guides I've seen and pacing is great. ❤
Great video as always. Are you ever going to make a TOP guide?
Surprised you didn't mention the timing to dodge Southern Cross is when you see the icy storm on your screen.
mind mentioning it for us?
Is R1 and R2 switching places for the second Soar pattern a mistake in the video? Don't see why you would do that.
I was lowkey nervous for soar since I’ve heard the memes of skip soar or disband. It’s just a stack and a spread like what??? Lmao
the mechanic itself wasn't difficult but it meant to a lot of sweaties that the party was going to have to deal with more mechanics later in the fight due to lower dps (and that the runs would be slower). FF was going through a bit of a phase at that point :/
Can someone explain to me why running through for the SC before meteors is necessary? I'm very confused about that bit
The audio of this video and the last one has seems really low to me? I don't know if audio balancing is getting messed up or something in post?
i think soar better if tank both stack together, and healer be safe without AoE tho
I don't want to see any complaints about not skipping Soar. Make me proud FF14 community.
What is he using to zoom out the arena
Are the broken seal pairs always Tank + DPS, Tank + DPS, Healer + Healer and DPS + DPS?
Entirely random unfortunately. :/
@@HectorHectorson Ah. You kept the pairs the same throughout so I thought it might actually be fixed but it being random is no surprise.
Thank you for the clarification!
@@SoulReaperIsHere When my friends and I did this minilvl no echo to practice, we found the seal pairs a lot easier to deal with by assigning priorities for who "leads" a pair. Where one in each pair would decide where to go, and all the rest would just tag along. I imagine this wouldn't work in PF outside exceptionally communicative parties, but in a raid group, FC, or static, it should work well - especially if everyone's on call. Like he says in the video, there's time to flex on the spot, but this was comfier for us.
The priority we used for who would take lead was:
1. Healers (1 then 2)
2. Tanks (MT then OT)
3. Ranged DPS
So in Hector's example of the debuffs, the pairs with lead and follow would be:
H1 lead H2
MT lead R2
OT lead M2
R1 lead M1
But we never had to worry about anyone other than ourselves and the role of our tether partner.
If I was playing R1 there, my thought process would be "I'm third priority, and my partner's a melee. I'm lead." Similarly, if I was playing H2, my priority would be "I'm first priority, but that's my cohealer, and I'm H2, so I follow."
Again, probably unsuitable to PF, but I'll probably be continuing to do this with friends. We found knowing if you just need to bolt for an open pair of towers or just need to waddle after your partner a lot easier.
does everyone in the party get a stack of flare star? I tried standing father away before as a caster and didn't get a stack, but the second time I did get a stack, so I'm confused
that is i am gonna MT this fight so i only need to go east in broken seal, hate to decide which way i need to go in random mech
I know it’s not required but for demon claw a swap tank would be good
Sooo is it skipable, Soar
Hello ty for your complete guide, i dont speak english (french) and I have a question about Soar phase
I need to be confident about my placement, if I pick R2 position at start, does this mean that i have to go always at same spot than R2 in video OR it depends the tanking boss direction OR a visual hint like the ligne animation etc..
Thank you ❤
As long as you aren't a healer you will only have 2 spots to pick from depending on the clone dashes orientation. Each orientation has only 1 correct spot as a non healer so you just need to look which pattern it is and that will determine which spot you go to, if that makes sense
I fogot, for broken seal are the tethers random or is it support/dps?
Random. I had many instances as tank where I was tethered to other tank.
Can Demon Claw be negated with Arm's Length/Inner Strength?
No to both KB immunities. You can gap close cheese it, but the timing is very tight.
I'm in Baldo's camp. I want them to force Soar into being unskippable just to make some people mad haha
Funny thing is that soar is easy to skip
Legend
Wait THATS SOAR!? The mech everyone is afraid about??? Lol thats easy
As far as I know the whole "skip soar or disband" thing was more about how easy it is (was?) to skip than the mechanic actually being difficult. Even min ilevel with our MCH having a broken weapon we were skipping it while testing. I fully expect to be seeing it in the Unreal though... at least the second Soar.
Why calling them "Unreal" when it's Extreme? They are just harder but nothing changed much?
They are rebalanced for level 90 and you need to differentiate them from the level 60 extreme thats already have that name.
mechs are the same but instead of a braindead lv60 rotation you'll get the lv90 one so it's more fun and it allows new players to experience old hard fights as current content. As for the name, they simply need to make it different to distinguish the 2 fights since they are not the same and you also gain the special currencies in Idyllshire from the Unreal.
They are far less harder than extreme fights
@@glock986 They literally ARE extreme fights though lol
@@glock986 no they aren't, they are literally the same fight and they might actually be a bit harder due to them having always the same scaling so they don't even become easier with time with stuff like echo
damit hector gimmie the golbez guide
4:17
i just wanna say that i m the 666 like xD!
yo can u make a mini-guide where u dont talk and just show the mechanics with text please, i cba 19 minutes for an unreal (respectfully)
Hector strats 4 lyfe
forst
wirst
Skip Soar, my life depends on it.