Nice to see more Battletech being played. As someone who grew up playing Classic Battletech I love Alpha Strike with multiple attach rolls. Gives the general feel of Classic without the time investment and let's you put more minis on the table.
Great battle report looking forward to more. A couple things for future games is that destroyed buildings still give cover until the end of that weapon attack phase, infantry have no rear arc because they can attack from all sides. Also scoring kills might be something to consider for future games so stratgetically retreating units off board could award less points to opp and give incentive to win objective and get out.
Super stoked to see you guys playing this - I love Alpha Strike! If you guys are looking at optional rules to include eventually, the alternate munitions are a lot of fun and give you some cool options like inferno missiles to overheat enemy mechs, flechette rounds to shred infantry or smoke missiles to mess with line of sight. (If you do use those, make sure to read the relevant section in Multiple Attack Rolls as it explains how alternate munitions interact with using multiple dice rolls for attacks like you guys are.)
We filmed our second battle report yesterday. We are getting a hang of the game and improving the way we film it. Stick with us for some exciting battle reports to come!
Good report, enjoyed watching! One thing i caught is that infantry (like that Callisto Battle Armor) can't use the special movement modes. No standstill or sprinting for them, which came up once i saw.
Alpha Strike is good fun. Been meaning to do a campaign of my own. Especially since I've collected a full Battalion of Inner Sphere mechs & full Cluster Clan.
There are helos with ct 4+ cobras and planet lifters come to mind heavy hover transports as well. The higher pv is easier because you don't have to sweat every loss like when you do a 120pv game. Also I think the clan wolf player made mistakes by standing still, speed is life. Stopping makes you hit easier in theory but it also makes you a sitting duck, especially when outnumbered.
I can certainly appreciate that. I thought I had an advantage at range of Clan Sea Fox's mechs and was trying to get some damage in before Chris closed with my mechs. I think next time I will have a little more speed and back them up better than I managed this game. Still learning here. Does CT matter when it comes to external cargo? I thought that it was an entirely different calculation for that versus say infantry.
I had to poke around to find the package. They are made by Woodland Scenics and can be found at most model train and hobby stores as well as Amazon. I think they fit the setting rather well.
The one thing I love about classic Battletech is it can be as simple or complex as you want it. You can go super deep, but the core rules aren’t too bad to get used too once you give them a shot.
Nice to see more Battletech being played. As someone who grew up playing Classic Battletech I love Alpha Strike with multiple attach rolls. Gives the general feel of Classic without the time investment and let's you put more minis on the table.
Infantry have a 360° fire arc and they don’t suffer when shot at from behind.
First, you play Oathmark and now my other main game Battletech/Alpha Strike.... Please stop giving me reasons to love your channel!!!
Did we mention that we have a corgi?
@@warcorgi3623and they are adorable!!!!
Love to see cool battletech games! Keep them coming Corgi!
Great battle report looking forward to more.
A couple things for future games is that destroyed buildings still give cover until the end of that weapon attack phase, infantry have no rear arc because they can attack from all sides.
Also scoring kills might be something to consider for future games so stratgetically retreating units off board could award less points to opp and give incentive to win objective and get out.
Thanks for the feedback! We really appreciate viewers letting us know when we get things wrong so we can do better in the future.
Super stoked to see you guys playing this - I love Alpha Strike! If you guys are looking at optional rules to include eventually, the alternate munitions are a lot of fun and give you some cool options like inferno missiles to overheat enemy mechs, flechette rounds to shred infantry or smoke missiles to mess with line of sight. (If you do use those, make sure to read the relevant section in Multiple Attack Rolls as it explains how alternate munitions interact with using multiple dice rolls for attacks like you guys are.)
Thanks! We’re keeping it simple as a foundation- there’s a lot of cool optional stuff here!
You had me at "flachette rounds to shred infantry" mate!
More alpha strike!!!!
We filmed our second battle report yesterday. We are getting a hang of the game and improving the way we film it. Stick with us for some exciting battle reports to come!
Love Battletech. Never played alpha strike tho. Good to see ya again tho.
Thanks mate! We are dipping our toes into the universe and will see where we end up.
The good old clan tactic of killing everything for completing the objective, ever effective. Good game guys👏
Thanks mate. I will pass this along to Chris so he knows he is carrying out a longstanding Clan tactic.
Wait we were playing with objectives?
Good report, enjoyed watching! One thing i caught is that infantry (like that Callisto Battle Armor) can't use the special movement modes. No standstill or sprinting for them, which came up once i saw.
Very good to know! Thanks!
Battletech?! Hype
Indeed!
Alpha Strike is good fun. Been meaning to do a campaign of my own. Especially since I've collected a full Battalion of Inner Sphere mechs & full Cluster Clan.
I have found Wargamer Stories UA-cam channel's Tamar Rising Chaos Campaign to be incredibly inspiring. His Batreps are top notch.
@@warcorgi3623 Agreed. Been following the series closely.
Nice.
What dice mechanic did you all use for shooting/combat in this game?
We use the Pilot die + Weapon Strength dice. We are pretty fond of it to be sure!
Love the playmat, where'd you get this one please?
There are helos with ct 4+ cobras and planet lifters come to mind heavy hover transports as well. The higher pv is easier because you don't have to sweat every loss like when you do a 120pv game. Also I think the clan wolf player made mistakes by standing still, speed is life. Stopping makes you hit easier in theory but it also makes you a sitting duck, especially when outnumbered.
I can certainly appreciate that. I thought I had an advantage at range of Clan Sea Fox's mechs and was trying to get some damage in before Chris closed with my mechs. I think next time I will have a little more speed and back them up better than I managed this game.
Still learning here. Does CT matter when it comes to external cargo? I thought that it was an entirely different calculation for that versus say infantry.
Just wondering.... who makes the trees you are using on this table. They look good.
I had to poke around to find the package. They are made by Woodland Scenics and can be found at most model train and hobby stores as well as Amazon. I think they fit the setting rather well.
Was attracted by Ukrainian flag all over the place, but left enjoying the video itself. Thanks and good luck from Kyiv! :D
Glad to see you guys back... dont care for alpha strike as a game though... classic battletech is where its at!
Maybe we’ll get there some day- Alpha Strike has easier entry rules 😅
What Chris said. The classic Battletech rules made my head spin. We may need to bring in an outside expert to teach us how to play those rules.
@@warcorgi3623 Anytime!
The one thing I love about classic Battletech is it can be as simple or complex as you want it. You can go super deep, but the core rules aren’t too bad to get used too once you give them a shot.