Master Find Shortest Paths with Heightfields in Houdini
Вставка
- Опубліковано 10 вер 2024
- Master Landscape pathfinding in Houdini with the Find Shortest Paths node.
Learn how to convert a terrain to a mesh that is optimized for pathfinding and how to assign variable costs to different regions and directions of travel.
In the video I mentioned the Everything Procedural Cconference, Project Pegasus and Erwin's Massive Worlds Framework, which you can check out via the links below.
www.everything...
www.sidefx.com...
ehoudiniacadem...
The music in the video comes from: / antarcticbreeze
Great tutorial, I am currently making skateboard game with downhill and I had issues with pathfinding on slopes and with sequences of points and you just saved me!
Appreciated!
Thank you, amazing video!
Thank you for sharing this with us, its super cool! :)
Awesome tutorial, I wish ShortestPath node just had a mode 'Between Each Point Sequentially' as a preset. seems like an easy win
100% but at least it's easy to script any behaviour you want using Houdini
Super insightfull video, in my reaserch for river pathfinding I used the measure tool set to gradient to avoid weird climbing behavior, don't know if it's the best solution but It works quite nicely. I will try to merge some of the techniques you showed with mine to see what results I can get :)
awesome!
Nice narration, but please stop rotating the viewport. You may not realize it, but this is creating serious motion sickness in your viewers. I'm at 15 mins and cannot handle it anymore... One trick for you is to use a tablet and a pen so that the motion of your hand won't translate to viewport motion.
Ah! Thank you for the valuable feedback.