Thanks to Broski 9109 for suggesting the topic of the video. This may be the first of a series as there is a range of topics that can be covered within shadow mechanics. If this is something you guys are interested in seeing more of let me know in the comments. We also made it past 10k subs! Thanks for all the support :)
You keep me motivated to play this game. You know the game like bill nye knows science! People camp super hard on this game sometimes. I find myself playing more LTS.
Need more videos on titanfall2 with destiny 2 and cod being lackluster in multiplayer this game a year plus old game still outperforms most all other fps games in multiplayer (and coop and single) and is deserving of a resurgence of players given how good it is and physical or digital its also pretty cheap at the moment. Solid mechanical breakdown vid paper sir hope to see more and more
This player must have an high IQ. I used to think about halo on science level like this. For some reason i stopped? Now i see and hear what i have to become great again 📈
I just wanna say thanks for a tip you have in one of your videos about jumping out of windows easily onto the roof and the rest. I'm glad you're still making titanfall2 videos
Those little things that you almost don't notice that tell you exactly where your opponent is. If I had a dime for every time I caught a rooftop camper off guard because I saw their shadow on the ground and immediately turned around and put a burst through their head...
"And now I know that the players I'm going against are better so I'm going to go into a defensive stance." And then there's me: I'M TAKING THEM WITH ME. I really need to work on decision-making, as it seems to be only thing keeping me from above 30 kills. I really appreciated this video.
it's super different coming from halo to this, with halo focusing on map control and remembering what weapons are available to swinging around the map throwing nades in tf2.
I'm glad to hear someone else recognizes the problems with titan balance. Most people think it's just great and my friend solar is like "Titans are fine. I'm gen 42 and play titans only so I know better than you."
ION, Vortex shield is super op, should have a delay between activations. Monarch: XO-16 is too easy vs pilots with the RNG and the siphon is literally the titan form of arc grenades. Scorch, Worthless against stryder titans and most good players. tone's projectiles are still too big and Ronin's sword bock is still broken (I have a gen 36 ronin, I know what I'm talking about.) The ogre titans are just too slow, and the melee range for atlas (especially executions) is so stupidly huge reaches the ceiling on some hallways, making it impossible to avoid. If ronin is going to have a slower melee than other titans, they shouldn't be able to melee pin them, especially during sword core. I can't even count the number of times I've countered an entire core just by spamming melee. I know it's not a big problem for the pros but it ruins it for the less-skilled. Did I mention how DUMB TITAN MELEE IS?
So, I used to play this game all the time. But as of October of last year, I stopped playing the it, mainly because I was hopping on the hype train for Destiny 2 and Star Wars Battlefront 2... Needless to say, I got burned two ways and I'm looking for a safe haven from battle royal games and corrupt companies. Would it be worth it to get back into Titanfall 2 this late into it's lifespan?
I would say so, I did the same thing. I stopped playing a few months back and came back due to the lack of good games out at the moment. It's rare for me to come back. once a new game comes out I typically don't look back, but I'm having more fun than ever with the game. The break did me good. If you'really just coming back like me you won't have much catching up to do. The muscle memory for bunny hopping came back to me pretty fast. Ps. Fuck d2- what a let down😡
Paper I need some help. When it comes to close to medium range frags I even dare to say I’m better than u at it. But the long range grenades that u pull off... i couldn’t do it if my life depended on it. Any tips?
Only real differnce is that far grenades leave you with a smaller window to aim as you don't get much cook time. The grenades also go further based on your momentum. If you need to throw far it helps to do it out of a bunny hop or slide jump to build some quick speed before throwing. After that you just anticipate where they are going. Gl
Paper Cut2U Gaming ok thanks for the tips! One more question, when do you release the grenades when cooking at long ranges. I know this is hard to explain. Can you tell me based on sounds, u know how there’s the pull, the pulse, the “invisible” pulse, and the beeping. Can you tell me on which stages to release the frag?
No real answer for this as it depends on how far they are. The further the sooner you release. You can compensate for an early release though by adding height.
You need an amp or an attachment for your headset that let's you adjust the volumes of ingame sounds and chat independently. Most mid/high end headsets have this already. Not as sure about this, but you maybe able to tweak it in the Console/ ingame settings.
Did you happen to notice around the 2:09 mark? That's when i noticed how slow it was. I was having trouble aiming so i turned it down to 3 when i started playing again. May try and go up to at least 4 so i can grapple a bit faster.
it just seemed much slower then your average threw-out the video. there wasn't really a specific timestamp where i noticed. also, try messing around with advanced look controls. there are setups that allow you to have the precision of 3 sensitivity and the ability to look around much quicker. i'd give you some recommendations but its a really subjective setting. plus you seem smart enough to know what to do.
Game in Review was the name of the Series not my name god damn it! lol, this is the reason i changed the name of the channel awhile back, because ppl kept getting that confused.
Hey Paper, thank you for this advice, I️ use some of this stuff already, but most of the things that you said in here are really useful and I’ll take into effect when I️ get the chance to play, but I️ was wondering if I️ could play with you sometime because I️ noticed you play on Xbox, so if you read this please message back because it would be awesome to play with you, Later.
I play most evening. Usually jump on around 9pm eastern. I have a network that I mainly play out of. Tag is ytme. Name of net is gameinreview. Cya around.
Nice video. Are you like the best Titanfall player? You seem to be able to pull off ridiculous moves and kills with scary consistency. Have you ever played the other God tier players?
I like to think that I play at a high level, but I wouldnt say the best...well maybe with grenades 😅 I would like to see skilled based match making in the future though so I can see where I sit.
I would most definitely like to see slide hopping return, keeping the game very fast paced; yet I would like to see the grappling hook go away. HEAR ME OUT!! I know that you and many watching this are extreme grapple fans. I am too. I have watched all your TF|2 videos (love them keep up the good work btw) and have been maining grapple even before I learned the slingshot. However, a ton of people are using the grapple, making it harder to get flanks and easier to get flanked. Also, due to the increased movement, much of the games have become more running around than gunplay. Making a good chunk of the games repetitive movement. Lastly, it helps pesky G2 and Spitfire players into stupid camping spots. So, I believe that removing the grapple, or at least nerfing the slingshot aspect in some way, will increase diversity within the tacticals, put more gunplay into the games, and make the game a little more fast paced. I know many will disagree with this, but I ask that you read it with an open mind.
First, thanks for supporting my channel. In regards to the grappling hook I'm working on a video regarding what i would like to see in titanfall 3. I don't want to give to much away but i have some ideas on how to balance the grappling hook out.
Paper Cut2U Gaming You’re welcome for supporting the channel (it’s always been my favorite TF|2 channel). Also, for whatever it’s worth, I feel that a good way to balance the grappling hook would be to give it a third charge, yet significantly decrease the amount of time that it could be deployed. Anyways, I’d love to hear your opinion and I can’t wait until the next video.
Thanks to Broski 9109 for suggesting the topic of the video. This may be the first of a series as there is a range of topics that can be covered within shadow mechanics. If this is something you guys are interested in seeing more of let me know in the comments. We also made it past 10k subs! Thanks for all the support :)
Paper Cut2U Gaming Amazing video
Yeah, that's me.
13:52 plz respond! I love it.
Man i love how you study the game. Definitely gonna apply these tactics.
You keep me motivated to play this game. You know the game like bill nye knows science!
People camp super hard on this game sometimes. I find myself playing more LTS.
This helped a TON. It was super informative and well structured as to not be any other boring "how to" video. Well done.
So glad you're making videos again dude. Your Jedi grappling skills are an inspiration. And your buttery smooth voice is strangely hypnotic.
Need more videos on titanfall2 with destiny 2 and cod being lackluster in multiplayer this game a year plus old game still outperforms most all other fps games in multiplayer (and coop and single) and is deserving of a resurgence of players given how good it is and physical or digital its also pretty cheap at the moment. Solid mechanical breakdown vid paper sir hope to see more and more
David Miller I agree 100%
Yeah, it's been a rough year. The only other game i play is Fortnite these days.
13:52 RIP paper. I was gunning for you there.!!🤣🤣
P.S it was me who killed you in epilogue.🙃
I'm super triggered that you had the green tag for unviewed skins on your load outs
so happy your back to making TF content :) Thank god our 2nd charge is back! 💜
This player must have an high IQ. I used to think about halo on science level like this. For some reason i stopped? Now i see and hear what i have to become great again 📈
Beautifully aggressive. Still the best player to watch.
I just wanna say thanks for a tip you have in one of your videos about jumping out of windows easily onto the roof and the rest. I'm glad you're still making titanfall2 videos
Those little things that you almost don't notice that tell you exactly where your opponent is. If I had a dime for every time I caught a rooftop camper off guard because I saw their shadow on the ground and immediately turned around and put a burst through their head...
Paper we love you!!
Excellent video, once again.
"And now I know that the players I'm going against are better so I'm going to go into a defensive stance." And then there's me: I'M TAKING THEM WITH ME. I really need to work on decision-making, as it seems to be only thing keeping me from above 30 kills. I really appreciated this video.
Kai Jerke SAME
Huh. You know, I think I ran into you more than once. You're just plain really good.
it's super different coming from halo to this, with halo focusing on map control and remembering what weapons are available to swinging around the map throwing nades in tf2.
Whoa... This is some next level shit, way to advanced for me.
This is some beautiful gameplay
"Player base is small"
2020 : i don't think so
Great video paper👏
I'm glad to hear someone else recognizes the problems with titan balance. Most people think it's just great and my friend solar is like "Titans are fine. I'm gen 42 and play titans only so I know better than you."
Kai Jerke Whats the problem with the Titan balance?
ION, Vortex shield is super op, should have a delay between activations. Monarch: XO-16 is too easy vs pilots with the RNG and the siphon is literally the titan form of arc grenades. Scorch, Worthless against stryder titans and most good players. tone's projectiles are still too big and Ronin's sword bock is still broken (I have a gen 36 ronin, I know what I'm talking about.) The ogre titans are just too slow, and the melee range for atlas (especially executions) is so stupidly huge reaches the ceiling on some hallways, making it impossible to avoid. If ronin is going to have a slower melee than other titans, they shouldn't be able to melee pin them, especially during sword core. I can't even count the number of times I've countered an entire core just by spamming melee. I know it's not a big problem for the pros but it ruins it for the less-skilled. Did I mention how DUMB TITAN MELEE IS?
That move at 12:00
So, I used to play this game all the time. But as of October of last year, I stopped playing the it, mainly because I was hopping on the hype train for Destiny 2 and Star Wars Battlefront 2... Needless to say, I got burned two ways and I'm looking for a safe haven from battle royal games and corrupt companies. Would it be worth it to get back into Titanfall 2 this late into it's lifespan?
I would say so, I did the same thing. I stopped playing a few months back and came back due to the lack of good games out at the moment. It's rare for me to come back. once a new game comes out I typically don't look back, but I'm having more fun than ever with the game. The break did me good. If you'really just coming back like me you won't have much catching up to do. The muscle memory for bunny hopping came back to me pretty fast.
Ps. Fuck d2- what a let down😡
So this makes grapplers more like spiderman? goooooood
Geniunley, really helpful
Paper I need some help. When it comes to close to medium range frags I even dare to say I’m better than u at it. But the long range grenades that u pull off... i couldn’t do it if my life depended on it. Any tips?
Only real differnce is that far grenades leave you with a smaller window to aim as you don't get much cook time. The grenades also go further based on your momentum. If you need to throw far it helps to do it out of a bunny hop or slide jump to build some quick speed before throwing. After that you just anticipate where they are going. Gl
Paper Cut2U Gaming ok thanks for the tips! One more question, when do you release the grenades when cooking at long ranges. I know this is hard to explain. Can you tell me based on sounds, u know how there’s the pull, the pulse, the “invisible” pulse, and the beeping. Can you tell me on which stages to release the frag?
No real answer for this as it depends on how far they are. The further the sooner you release. You can compensate for an early release though by adding height.
Paper Cut2U Gaming ok thanks! You just kind of get a feel for it right?
So glad to have you back making titanfall videos. GREAT video!
I can't ever hear in-game sounds because I'm always in a party with friends. Any way to compensate?
You need an amp or an attachment for your headset that let's you adjust the volumes of ingame sounds and chat independently. Most mid/high end headsets have this already. Not as sure about this, but you maybe able to tweak it in the Console/ ingame settings.
First :D also, great video!
what sens do you play on? it seems you lowered it to 3-4.
Did you happen to notice around the 2:09 mark? That's when i noticed how slow it was. I was having trouble aiming so i turned it down to 3 when i started playing again. May try and go up to at least 4 so i can grapple a bit faster.
it just seemed much slower then your average threw-out the video. there wasn't really a specific timestamp where i noticed. also, try messing around with advanced look controls. there are setups that allow you to have the precision of 3 sensitivity and the ability to look around much quicker. i'd give you some recommendations but its a really subjective setting. plus you seem smart enough to know what to do.
This is smart
OH THE RUIN PRIDE IS HURT. REX HOW COULD YOU LET THIS MAN GRAPPLE YOU!?!?
Everyone gets grappled eventually ;)
What is scary is that I was in that game too. It could have happened to me. But didn't lol
I would play this game if I could find pilots vs pilots which is the only mode i feel like playing
Sanic u on Xbox or ps4
Hey look! 3:10 I’m on TV!!
This is Game In Review and welcome to another episode of Shadow Mechanics
Game in Review was the name of the Series not my name god damn it! lol, this is the reason i changed the name of the channel awhile back, because ppl kept getting that confused.
Paper Cut2U Gaming He replied YAY hi PAPER
lol makes sense. looking back at it, "game in review" is a strange name.
Hello hey ^0^
Hey Paper, thank you for this advice, I️ use some of this stuff already, but most of the things that you said in here are really useful and I’ll take into effect when I️ get the chance to play, but I️ was wondering if I️ could play with you sometime because I️ noticed you play on Xbox, so if you read this please message back because it would be awesome to play with you, Later.
I play most evening. Usually jump on around 9pm eastern. I have a network that I mainly play out of. Tag is ytme. Name of net is gameinreview. Cya around.
you grappled like five times in a row how is that i can only do two
I disengage the hook manually so that I don't waste as much of the charge.
He’s from Canada
Nice video. Are you like the best Titanfall player? You seem to be able to pull off ridiculous moves and kills with scary consistency. Have you ever played the other God tier players?
I like to think that I play at a high level, but I wouldnt say the best...well maybe with grenades 😅 I would like to see skilled based match making in the future though so I can see where I sit.
2020, #COMMONSENSE
Such a shame that you are using an alternator...
This video is over 2 years old...🙄
@@PaperCut2UGamingAnd?
Second
Holy shit do you watch Rick and Morty???
Never seen a full episode. Just some small clips on reddit here and there.
Paper Cut2U Gaming i meanth It like your just talking sooo smart and i Love It
I would most definitely like to see slide hopping return, keeping the game very fast paced; yet I would like to see the grappling hook go away. HEAR ME OUT!!
I know that you and many watching this are extreme grapple fans. I am too. I have watched all your TF|2 videos (love them keep up the good work btw) and have been maining grapple even before I learned the slingshot. However, a ton of people are using the grapple, making it harder to get flanks and easier to get flanked. Also, due to the increased movement, much of the games have become more running around than gunplay. Making a good chunk of the games repetitive movement. Lastly, it helps pesky G2 and Spitfire players into stupid camping spots. So, I believe that removing the grapple, or at least nerfing the slingshot aspect in some way, will increase diversity within the tacticals, put more gunplay into the games, and make the game a little more fast paced. I know many will disagree with this, but I ask that you read it with an open mind.
First, thanks for supporting my channel. In regards to the grappling hook I'm working on a video regarding what i would like to see in titanfall 3. I don't want to give to much away but i have some ideas on how to balance the grappling hook out.
Paper Cut2U Gaming You’re welcome for supporting the channel (it’s always been my favorite TF|2 channel). Also, for whatever it’s worth, I feel that a good way to balance the grappling hook would be to give it a third charge, yet significantly decrease the amount of time that it could be deployed. Anyways, I’d love to hear your opinion and I can’t wait until the next video.
Luke Polidori no I refuse to except the grapple gone g2 MAIN
Luke Polidori they got rid of bunny hopping?
StormyIV I’m sorry, can you rephrase that? Bunny hopping is a thing in both TF|2 and TF|1 if that’s what you’re asking
OH THE RUIN PRIDE IS HURT. REX HOW COULD YOU LET THIS MAN GRAPPLE YOU!?!?