The Recurring Theme Of Dark Souls Explained | Dark Souls Lore

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  • Опубліковано 30 чер 2024
  • This video explains the recurring theme across all of Hidetaka Miyazaki's titles. From Sekiro to every Dark Souls game. It also completely explains the metaphors that point to that theme, and the in game lore that point to those metaphors.
    0:00 Intro
    1:58 Sekiro
    7:09 Ashes of Ariandel DLC
    13:10 Elden Ring
    14:49 Dark Soul's Lore completely explained
    21:50 The Recurring Theme
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КОМЕНТАРІ • 711

  • @ratatoskr6324
    @ratatoskr6324  2 роки тому +930

    I think the reason that Dark Souls' lore is beloved by so many because it speaks to the nature of things. Even if people don't understand it to the point of articulating it, everyone who loves the story understands something important is being said.

    • @ALLinTHEreflexes
      @ALLinTHEreflexes 2 роки тому +10

      As Wallace Stevens pointed out: “But in contentment I still feel The need of some imperishable bliss."

    • @AscendantStoic
      @AscendantStoic 2 роки тому +1

      👏🙂

    • @Ripdric
      @Ripdric 2 роки тому +19

      And we would burn it all up for another second with those we love. It's this central theme of rot and the characters within struggling against this that made me fall for so many tragic heroes who seeing a world of rot gave everything to delay that rot. Like Gwynn, a true hero, a beautiful true god. Vain, flawed and eventually consumed completely to keep the fire alive. He is so well written for his role showing each stage of that journey from his younger heroic (where he was still ruthless) saga to his end as a desperate blackguard doing everything and using anyone to keep what he had made. It is a story that when I look at my daughter resonates so completely with me. We would do anything to maintain this age of fire.
      Then there are symbols like Artorias. Heroes that were doomed and knew it but went anyway. Or the ivory king who found himself in a futile failing land and seeing this stood up and made it something more even if just for a time and through his choice to make things better redeemed a piece of the dark who in the end was the only thing holding back chaos till a true monarch came.
      Its this theme of rot, its inevitability, and the heroic characters that stood inspite of the futility that first made me fall for these games. I knew when i first played them that Miyazaki was a man who could see the divinity in this apparently godless doomed existence

    • @shayed_6668
      @shayed_6668 2 роки тому +1

      Sekiro isn't considered a soulsborne

    • @russian_knight
      @russian_knight 2 роки тому +4

      Very well made video ratatoskr, you should be proud of yourself

  • @Meese12
    @Meese12 2 роки тому +115

    My favorite part of DS3's lords not returning is that people usually just explain it off as "they refused their duty" but that really translates to "they did it before, and they didn't think it was worth it so they're not doing it again." Which is like, wow, either linking the fire just hurts THAT MUCH or the people who linked it before dont think that the world should continue to decay as it is.

    • @MRFISH-rs6sq
      @MRFISH-rs6sq 11 місяців тому +5

      I wonder whether they deny the fire for their own personal reasons, or that they see that the age of dark is coming and linking the fire will make no difference.

    • @Snoopy813
      @Snoopy813 8 місяців тому +3

      Yeah I think that they realized linking the fire is useless since I’m assuming they thought linking the fire would make things better but it didn’t.

  • @MinkDaddy
    @MinkDaddy 2 роки тому +304

    Man! The way that From Software games seamlessly explore both the concepts of "decay/all things fade" and "never give up" is astounding. They are two concepts that can often be mistaken as at odds with each other. As a student of psychology, I absolutely love it because it's so applicable to life. For example, I often long for the days of my childhood as, all things considered, it was a blessed childhood. However, as much as I'd like to go back, the challenge and joy of being a father outweighs it all.
    Don't anyone tell me that video games can't be deep and artistic!

    • @poopsmith6853
      @poopsmith6853 2 роки тому +8

      I like to use the AI's speech as the Colonel in MGS2 when someone says games can't say anything of value.

  • @zyibesixdouze4863
    @zyibesixdouze4863 2 роки тому +879

    It's difficult to argue against Ariandel being a reflection of Dark Souls when Friede is literally another player character; Another Ashen One. She found the painting and loved it too much.

    • @RedCrowJXU
      @RedCrowJXU 2 роки тому +81

      Friede represents those players who wish to preserve the age of fire whereas the dark lord player snatches the fire for the hollow to lead into an age of progress.

    • @granthefato340
      @granthefato340 2 роки тому +25

      idk how fritos can possibly like that crappy dlc compared to ringed city

    • @ezrawallet
      @ezrawallet 2 роки тому +22

      @@granthefato340 lmao fritos

    • @sharmgidly3497
      @sharmgidly3497 2 роки тому +8

      @@RedCrowJXU but isn't Friede a sister of the Sable Church? Who's entire goal is to find the Lord of hollows. Also is she really an Ashen one? Since she's a sister of the Sable Church it seems like she's been around since well before the bell tolled to awake the ashen ones

    • @RedCrowJXU
      @RedCrowJXU 2 роки тому +34

      @@sharmgidly3497 She left the Sable church to go into the Painted World of Ariandel. Leadership was transferred over to Yuria and Orianna. Friede represents this inability to move into the future in the painting just like Gywn outside is unable to move past his Age of Fire.

  • @Lutyrannus
    @Lutyrannus 2 роки тому +172

    Very few people actually analyze video games as a work of art. You're one of the very few people I see who actually look at games in the same way that a professor looks at The Grapes of Wrath and For Whom The Bell Tolls.

    • @yiangaruga4928
      @yiangaruga4928 2 роки тому +28

      I really hope this video gets the views it deserves... I've also never seen anyone make this point about the series so fundamentally and it's really eye opening. I especially love how it covers not only the games but arguably the entire games industry and game production. I can imagine Far Cry 6 looking like a barren ashen land by this point but that won't stop the company from making a 7th game, they're gonna keep making more games despite the already present stagnation and I'm so glad this isn't the case for Dark Souls. Instead we'll be getting Elden Ring

    • @ratatoskr6324
      @ratatoskr6324  2 роки тому +49

      @Yian Garuga I think the reason that Dark Souls' lore is beloved by so many because it speaks to the nature of things. Even if people don't understand it to the point of articulating it, everyone who loves the story understands something important is being said.

    • @yiangaruga4928
      @yiangaruga4928 2 роки тому +14

      @@ratatoskr6324 Fully agreed. It's interesting that even without understanding the story the games are dear to so many. I never understood or even tried understanding the story of Dark Souls and Sekiro but they still became some of my favourite games and I think part of that is exactly because I didn't understand it. When one finishes these games for the first time there's that partial feeling of "wtf did I just play" and "there has to be more to this". And then it all becomes even better on later playthroughs when one does understand it.
      That being said I hope I don't fully understand Elden Ring when I finish it. I don't want Souls games to not confuse and hide information from me. I want them to lie to my face, confuse me and compel me to ponder if I should really take everything at face value

  • @yiangaruga4928
    @yiangaruga4928 2 роки тому +494

    I especially love your take on the Dark Souls 3 DLC being a metaphor for the series end, coincidently I was playing through this content around the time you made the original videos on the topic and they really gave me a perspective to everything I was seeing and doing in those DLC. It's all around an amazing series of games but all things should come to an end before they stagnate and get ruined by the fans and/or company insisting to continue what has already given everything it has to offer.
    I'm incredibly happy that they made Elden Ring and not Dark Souls 4.

    • @sunless9782
      @sunless9782 2 роки тому +20

      Ashen one, hearest thou my voice still?

    • @NotAGoodUsername360
      @NotAGoodUsername360 2 роки тому +8

      It has been said they actually started work on Elden Ring immediately after DS3 DLC was finished, with Sekiro being a side-project similar to DS2 during Bloodborne

    • @kregman6928
      @kregman6928 2 роки тому +2

      its unfortunate that elden ring is literally dark souls 4 xD

    • @kregman6928
      @kregman6928 2 роки тому +1

      let me just explain ofc. there are a literal boat load of references to every other souls game in this one, and a lot of the same exact themes used in every other game and quite literally the same characters used as well. so Im thinking that elden ring is interconnected with the rest of the souls games without being directly so. like how anor londo was in ds1 and then again in ds3. that is my hopes at least, because in truth I dont really like the fact that im just playing the same fromsoftware game for the 4th time. especially because it was marketed to seem like it was completely disconnected from the others.

    • @emmanuelcrespy8878
      @emmanuelcrespy8878 2 роки тому +6

      @@kregman6928 the main lore and character are still different. And From Soft has an habit of including recurring character/theme/item and monster in each of their title. It's not a reason to think of elden ring as a dark soul 4.
      it's also important to understand that lore can't always be explained by gameplay. elden ring use the same stat system as darksoul for exemple, not because it's the same world, but because gameplay wise, it works and has been working for more than a decade. They refined a well crafted system over the years. I'm glad they didn't do a 180° and switch to something like elderscroll. You're still in a known territory gameplay wise, and it's help you focus on the new stuff, like the world and the lore while not having to relearn everything from scratch.
      Also From soft loves to play with a "certain continuity" between every one of their title, from kingsfield to demonsoul, to darksoul and bloodborn. You can check vaatividya "theory" on the relation between all these games even tho it's cherrypicking the good argument for the sake of it.
      My point is that, it's not because it seems familiar that elden ring is just the same as darksoul. Gameplay wise, it is. Lore wise, it adds enough to be worth of a new franchise.

  • @ra.n9482
    @ra.n9482 2 роки тому +233

    I'm glad that you are not skipping on DS2 lore. It is honestly extremely in depth and suprisingly important in the saga but creators often times ignore it due to their personal disdain.

    • @kindlingking
      @kindlingking 2 роки тому +18

      It's really not. Especially the parts about futility of trying to change anything and constantly re-emerging lord souls. Those just not what Dark Souls is about. The only real way to use DS2 lore is to take the most coherent parts of it and ignore the rest.

    • @joshmay2944
      @joshmay2944 2 роки тому +4

      This x 1000!

    • @YTDariuS-my6dg
      @YTDariuS-my6dg 2 роки тому +15

      I think the main reason people, at least lore wise, tend to ignore DS2 is because it's all over the place. For most of the game, or the whole game if you're playing the original version, linking the Fire is not only the best option, it's your ONLY option. It goes so far to tell you that liking the Fire is so important, so *correct* , that not doing that isn't even an option. Only if you play the Scholar of the First Sin are you introduced to the ideas of Aldia, who's primary goal is to end the Age of Fire, to put an end to the established order, no matter how comfortable it is, so that humanity can see the truth and become what they were always destined to be. Yet even then, your character isn't even considering the idea unless they meet Aldia in every spot you can in game. You botch the progression once and you HAVE to Link the Fire. So, which message are we supposed to get? What are we supposed to choose, linking the Fire, to perpetuate the Age of Fire, end the Undead Curse and perhaps find out "the truth?" Or do we listen to a dubious character, someone who is repeatedly shown to not be reliable? Do we, as Aldia would want us to, end the Fire and venture unto the unknown, accepting not what humanity wants, but what it needs?
      Like I said, it's real confusing, at least to me. Though I do prefer the "leave the Throne" ending. But that's because I have a massive boner for the type of character that's "destined for greatness" but cares more to do the RIGHT thing, not what they're told to do. Which is why I like the Linking ending to DS1. Kaathe's all like "hurr durr lemt the Flame die and bemcome lormd of Darmk" and I'm all like "nooo it'll be cooler if I light myself on Fire and nobody ever remembers me trust me it's because it's the right thing to do". As one can guess, I also prefer the End of Fire ending for DS3, though for deeper reasons than that.
      I'd like to add, about the DS1 endings. I have a differing opinion on which one is the easy / hard one to make. A lot of people think, as far as I know, that the Link the Fire ending is easy, while the Dark Lord ending is the one you have to work for, ergo the "right" one. I call bullshit. You're being controlled either way, but the Dark Lord ending does to your character what it doubtlessly does to the player as well: you hear the title, you hear the lore, and you think "I will be the hero! Not the one they want, but the one they need!" While, in truth, Kaathe is most likely just using you for his own agenda. Oh, of course, Linking the Flame is exactly doing what the Gods want you to so they can stay sitting in their comfy chairs and ruling over the poor weak humans that are left. Both choices are neither wrong not right, as both, I believe, lead to the same situation in DS3, assuming the Dark Lord ending doesn't actually forever extinguish the Flame. I just want to argue that the character you control is massively cooler if you pick the Link the Fire ending. There he/she is, nameless, cursed and forgotten by history, setting themself aflame, not really sure if what they're doing is *really* correct, but it's not like they'll be able to check. They're perpetuating the cicle not for the Gods, but for the little guys suffering from all this. It's the right thing to do, most of all because it enables the Ashen One in DS3 to choose the "End of Fire" ending, which is not only thematically the correct choice, but also from a lore perspective; after all, *that's it* . No more Dark Souls. This is the *end*
      Sorry for the rant. I just got mega inspired by Ratatoskr's masterpiece of a video. I swear, this guy...

    • @icebox1954
      @icebox1954 2 роки тому +14

      @@YTDariuS-my6dg You are fundamentally mistaken or confused about a few things.
      1. I think the point of DS1 (both endings) is that you're a witless, ignorant pawn who dies for things outside your own sphere of knowledge. You were never given a choice, not really. You were sold a false narrative as some "chosen one" when you were just one of many to come. A means to an end.
      If you had not linked the flame in DS1 then the bells would simply ring once more. The flame was still strong then.
      2. DS2 SoTFS has by far the most insightful characters in the lore.
      Aldia saw the ruse of DS1 for what it was and sought the truth rather than comfortable ignorance. We really didn't know what Aldia did until the end of the Ringed City. He understood the true nature of man and the trick that was pulled on the pygmys.
      3. DS2 (all crowns ending) shows the most comprehensive truth of the games.
      To live is to creep toward corruption. To live forever without hollowing is a fate worse than any. DS2 tells a story of multiple kingdoms over long eras ultimately crumbling and turning into dust, where new things will be build on top of in an endless cycle.
      It's a nihilistic truism that nothing you do will matter or be remembered given enough time. Gods are merely fools prancing around, ignorant of their eventual insignificance. Afraid of time and change.
      4. Even if you end the fire in DS3 nothing would really change. The firekeeper even tells of a coming fire born out of dark. The cycle continues, and life itself is putrid and leads to corruption and decay.
      The cycle will produce countless lives and both kindle and burn the beginning and end of countless civilizations.
      Everybody either hollows into their true form or dies. There is no escape.
      Disparity itself was a mistake.

    • @YTDariuS-my6dg
      @YTDariuS-my6dg 2 роки тому +2

      @@icebox1954 for your first point, that's kinda what I was going for. In fact, I'd go as far as to say that all of your points aren't something I disagree with, and if I did disprove them that's mostly my fault for being lousy at writing. What I was trying to say, what I was focusing on, wasn't the world, but the player character. What I feel would be a "better" internal logic for the character, or rather the one I prefer more. As I assume DS1's Chosen Undead is pretty ignorant of the full situation, I think Linking the Fire is a better choice that is safer for the world, yet still a harder choice to make, knowing you'd have to sacrifice yourself and that you would be forgotten, as opposed to taking the mantle of Dark Lord, which I assume seems at least kinda appealing. Similarly, the Bearer of the Curse in DS2 knows fuck all what's really going on, and I think siding with Aldia is, again, the "better" choice not for the world itself, but for the character. Notice I say "character" in all these instances, not necessarily the person themself. In other words, I like to imagine their character development through the choices the various protagonists make, and how those choices impact them personally, not their wellbeing, or that of the world. I'm the kidna guy who thinks hardship builds character, so I like when my PC experiences the tougher ending.
      The only thing I disagree with you on is that even the End of Fire ending is meaningless in DS3. I mean, first of all, it's in the name. It's not the "Dark Lord" ending. It's the *END OF FIRE* ending (to clarify I didn't "shout" or anything I just don't know how to give more pizzazz to the word besides bold and caps lock). Besides that, the Firekeeper saying she can see "tiny flames dance across the darkness" probably shouldn't be taken entirely literally, or at least I don't think it should. It's pretty ambiguous, and even the quote iirc doesn't say Flames, capital F, so it's not something that will perpetuate the cycles as we know it. It could be simply s metafor for something, or multiple of somethings, that will guide the world and it's inhabitants in the dark world they now live in, ergo "tiny flames will dance across the darkness". Fire is all they knew, and it's the best metafor for something that gives comfort and guidance, corrupted as it was. To me, lore wise, the End of Fire is undoubtedly the correct choice, alongside being my preferred choice as by the criteria I mentioned before. Even thematically it feels right, as the Souls series is brought to an end, but that doesn't mean Miyazaki will stop making games. In this case, the Fire ending is the end of the Souls series as we know it, while the tiny flames ate future projects left to come. We have one right now; Elden Ring, and there are hopefully many more in the future.

  • @nhall129
    @nhall129 2 роки тому +200

    I find Bloodborne fascinating in this context, as it features a multitude of characters all trying to find the right way to progress, evolve, and change.
    In a sense it almost seems to represent the opposite end of the spectrum.
    But maybe it’s actually showing the folly of trying to copy the one-time magic of a work, only to defile its image.

    • @ravingraven2522
      @ravingraven2522 2 роки тому +41

      Makes sense, from what little I understand of Bloodborne. Everyone was trying to make their own version of the Great Ones, but pretty much all of them came out terribly. Just like a lot of people hopped on the Soulslike wagon and only created lesser copies.

    • @briggy4359
      @briggy4359 2 роки тому +12

      Bloodborne is a video game manifestation of the "God is dead, and we have killed Him" passage that Nietzche wrote.

    • @poopsmith6853
      @poopsmith6853 2 роки тому +21

      @@briggy4359 No, it's very clearly H.P. Lovecraft mythos lore taking place in a Victorian 'mage/blood-punk' setting. Blatantly so in enemy names and design. Not saying literally everything is Lovecraft inspired, but the idea of studying the cosmos (note: not necessarily outer space as modern people think of it) to gain eldritch knowledge and simultaneously being driven mad by the revelations of such insights gained from it is pretty much the trope wheelhouse of Lovecraft. The initial 'great one' (another Lovecraft term for eldritch gods) people interacted with was found in the fishing village and human/eldritch hybrids were made from consuming the flesh of eldritch beings who do not lose their ethereal being when 'killed'. It's very on the nose in this regard. The events themselves being presented as all 'being a dream' as well. Lovecraft said dreams were his best inspiration and a good device to use to frame stories about such things.
      In fact, mythos themes permeate much of From's games since Demon's Souls. A sunken 'fallen city' is usually prominent and featured (sometimes literally fallen from the stars as in Elden Ring), as are being that are mutations of squid/aquatic creatures (eldritch cosmic beings) and man. The idea of madness coming from eldritch truth obscured to the currently existing is also featured.
      It's quite an opposition to Nietzche. More like "god is dead, and we killed him to take his place, but are as ignorant as a child playing with their father's gun". Nietzsche envisioned no gods, no masters, only the 'overman' becoming an enlightened entity eventually. I realize the passage alone seems to be giving the same sentiment, but his overall philosophy does not. Hierarchy and rule over the weak by those with their own inequity is definitely still prominent in the endings of Soul's games. Equality comes from being equally brought down, not up such as the darkness ending where you also kill the fire keeper in ds3 or refuse to take the throne in ds2 after also killing the scholar. Taking the new life as an infant cosmic being ending in Bloodborne implies no true ascent or evolution of man to me, only that you are the new "moon presence" in the nightmare that never truly ends. Not discovering the method to fight it but defeating Gherman is you taking his place and accepting your gods, and accepting Gherman's demand is obeying your master.

    • @Fragmentsinfractals488
      @Fragmentsinfractals488 2 роки тому +3

      There is a lore idea in Bloodborne that Beast Howl uses the humans own vocal cords, and the Church fears this. Micolash in particular. The Church running from the "beastly idiocy".

    • @poopsmith6853
      @poopsmith6853 2 роки тому +2

      @@Fragmentsinfractals488 there's also some hunter NPCs who are 'awakened' from the dream. the one in the lower town with the machine gun says the beasts are not what they seem and the true beasts are the church

  • @LuciaLaVA
    @LuciaLaVA 2 роки тому +30

    An interesting bit of lore is that the Unkindled were actually the 7th or 8th round of a "last resort" option, Ocelotte was likely meant to be a backup plan if Lothric refused to link the fire, had Ocieros not lost his mind, then the bell brought the 4 previous lords back, the Abyss Watchers, Aldrich, Yhorm, and Ludleth, the only lord who was willing to reprise his martyrdom, bit was not strong enough to do so on his own, and so with that plan failed, a new champion was selected to link the fire, Gundyr who arrived to his shrine to see his firekeeper cast to her death with a shrine consumed by dark, so an Unkindled was chosen, not our own, but El Friede was the one chosen to link the fire, however she abandoned her mission and sought home and hearth in the painting, her sister would follow this want to end the age of fire in a different way, Yuria seeking an undead lord to lead an age of dark, which she potentially finds in the Ashen One, our Unkindled, who acted as the very final chance to link the fire and begin the cycle anew, I may not have the time line quite correct but altogether there were dozens of attempts at undoing the plans of Lothric and Lorian to bring about a new age, and depending on your actions, it may have been for nought

  • @brauchwirnet
    @brauchwirnet 2 роки тому +91

    Bro the first few minutes alone, are so impressively written... Never have I heard a From Software story told so clearly. Instant sub

  • @joe8829
    @joe8829 2 роки тому +191

    Excellent video essay. This is the kind of thing I've always struggled to find in Dark Souls content; someone trying to make some sense of what the games are about, rather than what happens in the games. I'd like to see more persuasive work from you, great work.

    • @izzy-gb8us
      @izzy-gb8us 2 роки тому +14

      Yeah, I don't really care so much that "goober the grandiose odour emitter" or whatever choked on the spittle of a gumnut tree 1000 years ago in the story (though that could still be interesting)

  • @waterfalleyes
    @waterfalleyes 2 роки тому +52

    so glad i found somebody that doesn't only just talk about the objective things that happen in dark souls, but the symbolism and what they mean

    • @ATC43
      @ATC43 2 роки тому +1

      I agree SO much. I wish people would look for other content creators like this who do more than very surface level lore connecting....yes I am throwing shade.

    • @surepath3992
      @surepath3992 2 роки тому

      All miyazakis games talk about "the dark night of the soul" or "mortal journey" of man beating the emotional brain, old self dying and the awakening of the new self.
      I have made a movie/analysis about bloodborne displaying the symbolism hidden in visuals and storytelling.

  • @OtepRalloma
    @OtepRalloma 2 роки тому +72

    "The First Flame quickly fades.
    Darkness will shortly settle.
    But one day, tiny flames will dance across the darkness.
    Like embers, linked by lords past.
    Ashen one, hearest thou my voice, still?"
    ...Sometimes the solution is to let it go. And start a new flame.

    • @mord0
      @mord0 2 роки тому +3

      Change is nature’s delight

  • @Imisgrunbula
    @Imisgrunbula 2 роки тому +83

    "The cycle ends here. We must be better than this." I can't wait to break the cycle again in Elden Ring

    • @BababooeyGooey
      @BababooeyGooey 2 роки тому +5

      ELDEN RING SPOILERS BELOW:
      Ironically the ending that best represents that sentiment is the Frenzied Flame ending. Dark Souls is about letting the end come with the dying of fire. Whereas the most absolute way to destroy the stagnation in the Lands Between is to burn the Erdtree until it's nothing more but a charred husk.

    • @luna7157
      @luna7157 2 роки тому +1

      @@BababooeyGooey
      ELDEN RING SPOILERS BELOW
      No ending actually seems to end the cycle completely. If you don't restore death, tarnished will never rest. If you don't let Ranni take the Elden Ring into the stars and beyond the reach of humanity, it will continue to be used to legitimize the will of tyrants. If you don't use the Frenzied Flame to put down the Erdtree, the Erdtree will continue to trap souls and keep anyone from passing on. And those are just three different endings.

    • @pusagarfield7369
      @pusagarfield7369 2 роки тому +5

      @@BababooeyGooey SPOILERS
      But you dont just burn the erdtree right? You burn everything down so that nothing can exist, which is why melina hates you for doing so. It doesnt escape the cycle, it just ends it outright. There cant be a cycle if theres nothing at all.
      I think Ranni's ending is the one where you escape the cycle, because it just yeets the outer gods away so that there is no more erdtree.

    • @BababooeyGooey
      @BababooeyGooey 2 роки тому +3

      Fair points, but I was more so just highlighting the opposite roles fire plays in Dark Souls and Elden Ring; their "absolute" endings (not necessarily canon).
      The absolute end of Dark Souls being to let Flame die; and the absolute ending of Elden Ring to let the Frenzied Flame burn everything. I might be overthinking it (but let's be real it's a Souls fan's favorite pastime), making a connection when there really isn't one. I just thought it was neat juxtaposition.

    • @theSceptile01
      @theSceptile01 2 роки тому +3

      @@BababooeyGooey
      SPOILERS:
      i think personally the better ending is ranni's. where the frenzied flame ending gives in to nihilism, ranni's chooses to move forward past the old golden order to new heights and great unknowns.

  • @Kepesk
    @Kepesk 2 роки тому +19

    You won me over on this. Souls is about the war against entropy, and how we'll eventually lose no matter what. But, we have to fight it, because the only other option is to burn out. Brilliant video.

  • @iamdoom9810
    @iamdoom9810 2 роки тому +136

    Hey, you finally did it! To be honest, no matter how much digging I find with lore videos, I rarely find any videos that cover the symbolism as well as you do. The extent is usually just Fire, Dark, and occasionally the Deep. That's about it, and even then it's just at a cursory, words as written and/or highly opinionated conjecture. So with that said, I'm quite excited and curious to see what this video has to provide.

    • @mkv2718
      @mkv2718 2 роки тому +1

      But “highly opinionated conjecture” is what fandoms do best!

    • @Wylde_Starr
      @Wylde_Starr 2 роки тому +2

      No, I am Doom.

  • @downsjmmyjones101
    @downsjmmyjones101 2 роки тому +43

    As someone who watched their father on his deathbed just a couple days ago, I can really resonate with this. He had bone cancer and at the end, his heart stopped functioning because a lot of it had died.
    So they put him on pain meds and he was barely lucid the last time I saw him. In an effort to preserve life at all cost, they sacrificed the consciousness inside the body.
    Basically, it's time to die if you have to go on pain meds that strip you of consciousness. I'd rather have a good goodbye than make my family preserve a husk.

  • @badrequest5596
    @badrequest5596 2 роки тому +4

    The lesson i learned from dark souls was that sometimes its okay to let things take their natural course. Change is inevitable. Instead of fighting to hold back change, accept and change with it. Some things are worth preserving, but if they begin to decay and the sacrifice required to preserve them becomes too great and twists its original meaning, then its better to be left to wither away and move on. Which is why my favorite ending is fading of the fire

  • @johncra8982
    @johncra8982 2 роки тому +10

    It's wild, after all these lore videos and forum threads delving into the lore of these games, what really made me grasp miyazaki's overall vision on a deeper level than a mere synopsis of plot and themes, and really understand the core of his work, were recent events in real life involving close friends and acquaintances.

    • @surepath3992
      @surepath3992 2 роки тому +1

      All miyazakis games talk about "the dark night of the soul" or "mortal journey" of man beating the emotional brain, old self dying and the awakening of the new self.
      I have made a movie/analysis about bloodborne displaying the symbolism hidden in visuals and storytelling.

  • @OtepRalloma
    @OtepRalloma 2 роки тому +25

    I already came to this conclusion partly with your help, but I'm glad you've put it in a video essay that I can enjoy and share

  • @kasp7674
    @kasp7674 2 роки тому +16

    Probably the best Dark Souls lore video on the net. The only thing that confused me, was that you use a Humanity to regain your humanity. You would expect that taking more of the "dark soul" would make you more hollow, but now I understand that you are probably sacrificing the Humanity to keep your dark sign burning, and keep your hollowing in check.

    • @ratatoskr6324
      @ratatoskr6324  2 роки тому +10

      Yes! You have to burn them in bonfires!

    • @luna7157
      @luna7157 2 роки тому +1

      @@ratatoskr6324 Bonfires are just nodes which connect to the First Flame. The essence of the First Flame- estus- is the very thing which "heals" an undead. Light fills the screen, enemies reset: time itself rewinds.
      The four Great Souls were taken from the flame, and over time, it began to go out. Humanity- that is, the divided Dark Soul, turned the hollows who already walked the caverns beneath the world into sapient beings. To return pieces of it to the First Flame allows one to return to being human. Sacrificing the potential for sapience in a new human to prolong the existence of your own.

    • @poopsmith6853
      @poopsmith6853 2 роки тому

      Humanity comes from the dark soul though. It is the opposition to the Gods with their bright fire souls. Being hollow is from losing your portions of the dark soul. The new lords ignored the dark soul thinking it was useless, the Pygmy took it and they became 'humans'. Manus had his humanity 'go wild' and it created the corruption of the abyss. To me it's a clear metaphor for man's intelligence also being a double edged sword of destruction of his environment. The corrupting effect in souls games lore usually comes from a 'human' or lower caste person attempting to fight the gods or ascend to being one. In Elden Ring, Rhadan's intro cutscene specifically says the rot was caused by Melina. She tells us she is not a true maiden and I had my own suspicions as to why that are partially right from what I've seen so far. She's Rennalla's or Makria's daughter but not a true demigod and the mark on her eye is that of the three fingers, diametrically opposed to the two fingers. I have a feeling a boss or important character somewhere is going to be missing two and three fingers on their opposing hands somewhere or that they're the hands of the entity 'holding the world'.

    • @wazza123ification
      @wazza123ification 2 роки тому +1

      @@poopsmith6853 Just so you know, it's not Melina who causes the rot. The reason that Caelid is rotting is because Malenia(a different, albeit not completely unrelated, character from Melina) unleashed the scarlet rot while she was about to lose to Radhan in battle during The Shattering. I know it's a bit confusing with them all having similar names. You can probably thank George for that lol.

    • @poopsmith6853
      @poopsmith6853 2 роки тому

      @@wazza123ification you're right, they're different characters. Just sound really similar. I'm still thinking she's Makria's daughter though as she says she was born at the erdtree and her mother is there.

  • @vermiaarcelot9287
    @vermiaarcelot9287 2 роки тому +8

    In Sekiro, the Japanese name for the Mortal Blade is "fushi giri" or "Killer of fushi". The word fushi has two meanings: Immortal, and Undead. In Sekiro it obviously means immortal because the pursuit of immortality is like the most important plot point. But it's also the word used in the Japanese version of Dark Souls for the Undead. So basically, in Sekiro you get a sword which has the specific purpose of killing the Dark Souls protagonists. That's how much Miyazaki wants to do away with the old to make room for the new.

  • @mads935c
    @mads935c 5 місяців тому +3

    This is probably the best summary of the souls series I've ever heard. Thank you

  • @craig5322
    @craig5322 2 роки тому +9

    Hey man, this is brilliant. This gives me a much deeper appreciation for Elden Ring. The whole story of that game is based on Marika's refusal to accept death as part of the natural order, and it leads to all the catastrophes in the plot.

  • @fireblast133
    @fireblast133 2 роки тому +4

    honestly i will say the saddest part for Genichiro specifically? He was an orphan, everything taken from him, and then Isshin took him in, saw his potential, and so Genichiro feels he owes everything to the man who gave him everything, and the way to do so is to preserve everything his adoptive grandfather fought so hard to build. Isshin himself understands Ashina will not last forever, but being brought back by Genichiro's ultimate sacrifice, fighting Sekiro and making the attempt to preserve it still was him just honoring his grandson, even if he personally saw it as pitiful, and likely is glad you are able to overcome him, as now both he and Genichiro can rest.

  • @Shezmen88
    @Shezmen88 2 роки тому +31

    clap.
    clap, clap...
    CLAP CLAP CLAP CLAP CLAP CLAP CLAP!👏 👏 👏 👏
    Thank you for this wonderful analysis.

  • @neilkuckman6627
    @neilkuckman6627 2 роки тому +6

    I love the theme of "The End."
    There can be nothing new, If nothing dies. Without Death, Life is meaningless. Fighting against the cycle of things, leads to a cursed existence.
    Such a beautiful series.

  • @Mozay3D
    @Mozay3D 2 роки тому +16

    Thank you for making this! Immediately subbed and favorited after finishing. I’ve found it frustrating that most of the discourse on Dark Souls, Sekiro, and Bloodbourne takes the approach of literally deconstructing the games in a cold, almost scientific way. Focusing on the literal history of items and places rather than the soul of what those things are communicating. It’d be like if the entire discourse of Starry Night by Van Gogh was about who built the houses in the background, and what method of construction they used to do it. Anyway, great video. Hope to see more from you in this vein with Elden Ring.

  • @VonSchnitz
    @VonSchnitz 2 роки тому +9

    What a well articulated explanation of the symbolism behind Fromsoftware's works. Kudos to you for hitting a bullseye here. Humanity's desperation to cling to established order, thereby fettering itself from growing, is a central theme in all Miyazaki's works imo.

  • @marcofromtropoje3169
    @marcofromtropoje3169 2 роки тому +8

    Such an awesome video, covering a topic I haven't seen anyone else tackle as thoroughly as you have here. I hope people recognize the uniqueness of your content as well as the effort you put into research and putting the video together. I could listen to you talk for hours, I'm super excited for your Elden Ring content.

  • @paulnewhouse5126
    @paulnewhouse5126 20 днів тому +1

    This might be one of the best Souls videos I have ever watched.

  • @onesilverleaf6781
    @onesilverleaf6781 2 роки тому +11

    I like your take on the DLC the best to be honest, it really is something when you think about the whole series and the DLC that way.

  • @swearingbear3183
    @swearingbear3183 2 роки тому +2

    The point about dark souls becoming old and ending it before it becomee a shadow of its former self is so spot on. Now look where we are with Elden Ring. Beautiful

  • @pixsouls7474
    @pixsouls7474 2 роки тому +10

    I’ve always viewed the paintings as an escape from the age of fire. They set their worlds afire and escape rot because they can. Unlike those on the outside who are cursed by the first sin. I think a painting from dark soul pigment creates a cyclical world that doesn’t rot, but where human death and the passing of ages can occur naturally. Of course the metaphorical meaning can exist alongside this.

  • @Ad-im1ne
    @Ad-im1ne 2 роки тому +1

    Good delivery, well done. I’ve heard these kinds of interpretations since DS1 days but this vid is a nice way of wrapping the series up.

  • @patatica
    @patatica 2 роки тому +12

    Wow, congratulations Ratatoskr, you went from being totally unknown to me to one of my favorite youtubers. Those 31k subs don't do you justice. Thank you very much and great job! You nailed it with that ending that borders on hope and keeps the question alive: to link or not to link the flame. (excuse me for possible writings mistakes, English it's no my language)

  • @daveyjoneslocker4703
    @daveyjoneslocker4703 2 роки тому +4

    So… in Elden Ring Radahn managed to fight the “rot” to a standstill. But it cost him his very sanity, and he devoured the corpses of his comrades as a result of losing his insanity by holding the rot at bay. When Radahn falls, the stars cease to stand still and the natural order of things is finally allowed to continue. The fate of the stars was withheld because Radahn lost his sanity in his battle to hold the rot still. But now that he has finally been put to rest, the age of stars may begin and we will see what fate holds in a new age.
    Man.

  • @hugocardoso1488
    @hugocardoso1488 2 роки тому +2

    I love your essays on the games, even thought i tried the games and couldn't play them. but i love these videos and the meanings you bring to us. Never stop please

  • @PelliCannot
    @PelliCannot 2 роки тому

    Glad you got time to make this before the launch of Elden Ring, great video Rata. Your analyses are really refreshing.

  • @sammyahmetovic1051
    @sammyahmetovic1051 2 роки тому

    defiantly an interesting take different from most dark souls lore theories I've seen yet, good stuff man

  • @stupidanon5941
    @stupidanon5941 2 роки тому

    A close-reading as compelling as the content it examines. Well done.

  • @hasanm3707
    @hasanm3707 2 роки тому +1

    I've watched many, many videos explaining and analyzing Dark souls. This by far is the most comprehensive, precise and logical explanation I'v seen.

  • @moodybluuz9202
    @moodybluuz9202 2 роки тому +1

    You’ve honestly made me look at this game and the series as a whole in a completely different light. It’s inspiring to hear a story broken down so eloquently. This just makes me look forward to Elden Ring even more. A little over a week :)

  • @garrettbok7499
    @garrettbok7499 2 роки тому

    Thank you for the video! It's hard to pull these themes and make them grounded in tangible examples, great job

  • @TheDbzgtaf
    @TheDbzgtaf 2 роки тому

    This was a beautiful video. Amazing work man.

  • @MCWaffles2003-1
    @MCWaffles2003-1 2 роки тому

    Just found this channel a couple hours ago and the second video of yours I have come across was this one, 20 minutes after you released it.
    Great content and perspective. Please, keep it coming :)

  • @bubs08
    @bubs08 2 роки тому

    This video was articulated and organized soooo well. The way you told the story and the themes was done incredibly well! This vid deserves countless more views. Thank you for making this shit, i loved it!

  • @bigPauliee
    @bigPauliee 16 днів тому +1

    Fantastic video, I could never articulate what I liked so much about dark souls lore bt you put it so well

  • @ducksound8023
    @ducksound8023 2 роки тому +1

    Wow this is well thought out and put together. Like a creeping unfinished idea that is given voice, it really resonates.

  • @aaaabb1666
    @aaaabb1666 2 роки тому

    Awesome video! Very eloquently put 👍

  • @theriuscasual9525
    @theriuscasual9525 2 роки тому +1

    That was just amazing, incredible video dude. Never thought of darks souls that way, it change the way a look at life. I wish great success for you dude! Thanks for the video.

  • @joaovictorventura2942
    @joaovictorventura2942 2 роки тому

    One of the best videos i have ever seen, good job man.

  • @gatorslayer2388
    @gatorslayer2388 2 роки тому

    One of the best videos you've ever made, good work!

  • @fridayafternoons1
    @fridayafternoons1 2 роки тому

    this was great work. thank you

  • @stevenmonte1496
    @stevenmonte1496 2 роки тому +3

    This was a phenomenal analysis. Some life lessons in here as well. Funny enough it helped me let go of some things, so thank you.

  • @T4llJak3
    @T4llJak3 2 роки тому

    great vid dude,been loving your vids generelly lately keep up the good work.

  • @primarchlogarius
    @primarchlogarius 2 роки тому

    Your voice and tone is one of the few genuine ones in the Souls society. Love your videos and keep them coming.

  • @taylorallstar8592
    @taylorallstar8592 2 роки тому +1

    You make great content. Love how much work you put into your videos and it shows:)

  • @gabrielkazanowski5637
    @gabrielkazanowski5637 2 роки тому

    Awesome video, loved it

  • @psilo4546
    @psilo4546 2 роки тому +4

    One of the best summary of the themes of these games I've heard. Thanks a lot for your great work Ratatoskr.
    I wish I could share this with my friends who haven't played the games, so that they could understand my obsession with these worlds, but I fear you need to have played the games to understand those themes and how they are expressed fully.

  • @smiley9534
    @smiley9534 2 роки тому +2

    I've only been watching you for about a month or 2 now , but I said when I first started watching your content that this man will surpass all other content creators on such a subject. I do believe this video stands as a testament to that. Pls continue to do this work 🙏🏻

  • @Souls8
    @Souls8 2 роки тому

    Excellent job! Truly appreciate this piece!

  • @sirsn5760
    @sirsn5760 2 роки тому

    Such a beautiful lore, incredible video btw.

  • @duwanglover3424
    @duwanglover3424 2 роки тому +1

    Vendrick and Aldia are such treasure troves on lore and excellent voice acting, I’m glad you touched on what they had to say

  • @Entertainment-ev6ob
    @Entertainment-ev6ob 2 роки тому

    Most well done lore explanation video and it’s so short

  • @nakedsnakes_842
    @nakedsnakes_842 2 роки тому +1

    I really, really find your take on the lore to be super refreshing when it comes to viewing dark souls metaphorically or allegorically. Hawkshaw made a video with a similar approach when they compared Solaire to Miyazaki and I’d love to see more creators in the souls space adopt your stance from time to time.

  • @Matt-og6cm
    @Matt-og6cm 2 роки тому

    Very interesting, thank you for all your hard work!

  • @rottentea2980
    @rottentea2980 2 роки тому

    Thanks for the video. Glad I came across your channel, I really need people who give ideas floating around here and there (cuz I'm not capable of doing so).

  • @maximtimofeev6365
    @maximtimofeev6365 2 роки тому

    Great video, i see a preservation of fire from totally different perspective, but your theory is well explained and facts which you brought are really solid :) Keep it up!

  • @pomax1464
    @pomax1464 2 роки тому

    Excellent video, and so coherent!

  • @9ZenMedia
    @9ZenMedia 2 роки тому +2

    My favorite souls related line is
    “Prepare to die”
    It sums it all up.
    I cannot think of another game series which I would more wholeheartedly call “art” not only is the metaphor about life, but also about gaming.

  • @freddyrizzo569
    @freddyrizzo569 2 роки тому

    Wow! Such a great video !

  • @c.b.5104
    @c.b.5104 2 роки тому +2

    Mr Rata, I mainly shitpost on your streams. But I love your videos so much, every time I finish Dark Souls 3 I cry. I always thought I was crazy even though I understand the themes. I felt weak. Your appreciation and exposition of these games and their artistry and depth made me feel like I was not crazy. Thanks to these videos I have managed to evolve as an artist, as I let my sorrow and anguish evolve into new emotions. I get to draw and create more than just abyss. Thank you very much Mr Rata

  • @ZarMationStudios18
    @ZarMationStudios18 2 роки тому +1

    Video games... books... movies... myths... all are Painted Worlds.
    Great video. New sub.

  • @tensiga3412
    @tensiga3412 2 роки тому

    Really enjoyed this!

  • @travissanders82
    @travissanders82 2 роки тому

    This is such cool, thoughtful content. Really like and agree with your analysis. Shared this vid with my dark souls friends. Cheers, Ratatoskr.

  • @Lawlianne
    @Lawlianne 2 роки тому

    This is the quality content I subbed for.
    While it may not generate views and clout like your funny game rants, this video essay was thought-provoking and such an enjoyable watch for me. Loved it, and I hope to see more next time.

  • @rayhaanebrahim520
    @rayhaanebrahim520 2 роки тому

    Please make more of these kinds of videos they're amazing

  • @russian_knight
    @russian_knight 2 роки тому +2

    Maldron the Assassin represents people who will continually try to stop you from achieving your goal in life

  • @JetKai05
    @JetKai05 2 роки тому +2

    Sekiro is my first FromSoftware game. I didn't know why I love it so much, but later on with more understanding on Buddhism, everything just makes sense. I love it, because the theme resonates with the absolute truth, even at that time I didn’t intellectively understand it. My subconsciousness knows.

    There are Dharma seals in Bushism that reflect our reality. That all things (the dharma) are Impermanent, Non-self, and Dukkha (dissatisfactory or suffering). Dukkha-Dukkha (the suffering of suffering, 10x Suffering, your bad attitudes of suffering make your suffering more severed) is created whenever you reject and stray from these universal principles. By recognize this, we can end any dukkha-dukkha with the Four Noble Truths teaching and have a tranquil view on the world.
    Without seeing the reality as is(ignorance), we live our lives creating karmas and we got stuck in the cycle of reincarnation or in the game (immortality). Each cycle of rebirth will be worsening (dragon rot) because of our past bad actions until we learn all the lessons necessary to become enlighten at our last reincarnation (That was literally the life of the Buddha, an enlighten one that ended the cycle of birth and death). Attaining Nirvana is liberation from that karmic cycle, entering the state of no birth and no death. However, the Buddha never meant that you will stop being born and died, for that is just a natural thing in the world like a tree in a forest being born out of a seed, grows up and die. Its existence is perfect and non-egoic, so there is no problem with it. Nirvana is just a state of mind that free of desires, greed, anger and ignorance. Nirvana is the absent of our egoic mind, the ego.
    Thousand years later, Buddhism went further East to China and Japan and got lost in translation and time. Now Buddhists are just being fearful of impermanent and suffering so they'd do anything to escape that reality, that act of wanting(desire) to do these things are the cause of dukkha-dukkha (the suffering of suffering) [Genichiro’s case]
    This problem is not just for the common people but also the Monastics, nuns and monks. They accept the premises of Impermanent and Dukkha but can’t fathom the concept of non-self (How could them ? because we can’t solve 3D math problems with 2D math knowledge. The same for the egoic mind will never understand the world without its existence). So they believe that with practice they will attain Nirvana, which, in their definition is a realm if Everlasting, Overflowing Joy, and it can happen to them (the self) (otherwise if it can’t be attain by “them”, why bother with the hardship of the monastic life). Thus they “abandoned” the path of the Buddha for “immortality” because they misunderstood the teaching not because they are evil. The Monks in senpou temple are infested with centipede and can’t die is just a physical manifestation of that very metaphor. Today 95% of Buddhist and monks are still on the wrong path because of China’s influences that’ve changed the core teaching of Buddhism.
    Finally, if we understand all of that, we know that immortality is the greatest curse for any being. To sever immortality, we need to send the Dragon back to the “West”. A metaphor to send back/reject China’s influences on Buddhism view. Sekiro did become enlighten by sever immortality in game. You finish the game and never boost it on again (No more birth and death for Sekiro).
    In short, FormSofware games are good because Miyazaki understands these universal principles and make his games based of them. Everything in Sekiro is closely related to Buddhism and Miyazaki used all of that to make a masterpiece.

  • @seide2829
    @seide2829 2 роки тому

    Wow honestly this was an amazing video thank you!

  • @jacobreeves3110
    @jacobreeves3110 2 роки тому +4

    What is the only thing that never rots?
    Darkness.

  • @loulou68500
    @loulou68500 2 роки тому

    Thank you mr. squirrel, very good.
    Your video expanded on what I though I understood of ds3, I loved it.

  • @R.E.-Gato
    @R.E.-Gato 2 роки тому

    Good work on this video

  • @RENDAN_iel
    @RENDAN_iel 2 роки тому

    This is very well done. Keep it up 👍🏼

  • @iwayuru1716
    @iwayuru1716 2 роки тому +5

    Wow what an amazing work, at last I truly see, it finally made me realize that Sekiro has an English dub.
    But no seriously all jokes aside I had no idea, I played through it like 100 times and watched dozens of playthroughs and this was the first time I've heard those lines.
    For a second I thought you hired some voice actors to read them just for this video.

    • @iwapje
      @iwapje 2 роки тому

      Bruh same 💀😂 I was like????? 😂

  • @vithorsa
    @vithorsa 2 роки тому

    Great video, as always.

  • @gregorymifsud5389
    @gregorymifsud5389 2 роки тому

    you blew my mind a bit mate :) i find your perspective sound and meta

  • @idolatrystudios
    @idolatrystudios 2 роки тому +1

    OK bro, your explanation in this video is SO DAMN GOOD that I've linked it (No pun intended) to over 30 people. WOW! I'm, very impressed. (Subbed)
    Keep up the good work bro. I just found your channel tonight, but rest assured I'm going to watch all of your other videos. Thank you for posting it.

  • @mrreemann8313
    @mrreemann8313 2 роки тому +5

    I love Miyazaki's work a lot. But it hurts to be reminded that we cannot keep the things we love forever.
    Or even for a particularly long time...

    • @TheGenchannel
      @TheGenchannel 2 роки тому

      even so, i've always viewed the protagonists of the souls games as an exception to that rule. Even when we go hollow we can still push forward, regardless of how decayed and destroyed everything gets our character is ever present to struggle against the odds. They're only gone when we give up on the fight, aka quit the game.
      Even though the endings give a sense of finality to the game, the theme of cyclicality and "new journey's" (new game plus) gives our character a feel of constant presence in the world. I find that there's a small hinge of hope in that theme, too, about how perseverance can overcome the odds, and how the will and struggle of one soul can break past decay to become something more.

  • @nakdu3936
    @nakdu3936 2 роки тому

    Amazing videos, you deserve more subs than what you have. I only recently subscribed but dam I'm loving all of your vids

  • @AJD...
    @AJD... 2 роки тому +1

    BRAVO my friend! Fantastic work. I love your theories and your presentation. It rivals Vaati.

  • @iamamish
    @iamamish 2 роки тому +1

    Great analysis, I never considered this before

  • @T11eTheNorse
    @T11eTheNorse 2 роки тому

    Absolutely love this. Thank you!

  • @beetheimmortal
    @beetheimmortal 2 роки тому +1

    Every day I adore Souls more and more. No matter how many "Souls-like" games are made by others, none of them can even get close to real Souls, because they only seem to take the surface level lessons from it, but don't seem to actually understand what makes Souls so good.

  • @ALLinTHEreflexes
    @ALLinTHEreflexes 2 роки тому

    Best description of souls theme and point. Bravo, sir.

  • @brumbotumbus
    @brumbotumbus 2 роки тому

    Nice, another banger my old chap!

  • @lolo2k
    @lolo2k 2 роки тому

    Thanks for this. I love that you tie so much together. It becomes familiar this way. I have read one book by Murakami, it reminds me of his very vague and poetic book called 1Q84

  • @IkigaiAnimations
    @IkigaiAnimations 2 роки тому +1

    Just... wow man. Great video and I’ve honestly never thought about ashes of ariandel being like a metaphor for the souls games, but as soon as you started giving the first example I was putting pieces together that were later said in this video and man what a beautiful way to think about it. I truly believe that the dlc is a metaphor for the souls series now and it just makes me appreciate From Software so much more.
    Also, thanks for great content man. Definitely got a sub from me without a second thought.

  • @TwilightSwordman120
    @TwilightSwordman120 2 роки тому +3

    Thank you very much, wise squirrel, for this is a video that is precious for me.
    Not just for explaining the core buildings of the series I love, but also for putting it in a way that helps me reflect my position in my real life and realise some universal values and wisdom I am happy to learn in some indirect, metaforical, easier-to-digest way. Goddamn videogames and their art!

    • @surepath3992
      @surepath3992 2 роки тому

      All miyazakis games talk about "the dark night of the soul" or "mortal journey" of man beating the emotional brain, old self dying and the awakening of the new self.
      I have made a movie/analysis about bloodborne displaying the symbolism hidden in visuals and storytelling.