I know this is a joke but technically flat worlds are different because of villages. Edit:OK I get it you can turn structures off please stop telling me
I think there are a lot of people whis whom you share, as there are only 16*16*256*5000 possible arrangements of blocks in the chunk (may be some more, depending on dimension and Biomes) that is about 3.27*10**8, and a lot of this arrangements are impossible or rare (for example chunk full of chests or diamond blocks), and there are 5*10**8 people who play Minecraft, and all of them created at least one world, and thousands of chunks, so at average every chunk was seen 10 thousand times. Of course i didn't take into account that there could be much more arrangements if we will try to find not only blocks but things inside chests, but i,m almost certain that even in that case most chunks was seen not only one time
When he mentioned the pigeon hole thrown he was close. The problem was he focused on chunks rather than what generates chunks. Chunks are determined by the seed of the world, Minecraft works by hashing your seed, there's an "infinite" number of things you can input for a seed but they all get converted into a specific number using this hash function. Because there's an infinite domain and a finite range this leads to multiples of the same input mapping to the same hashed value, this is what's known as a hash collision.
ok except the seeds he was entering were the raw number, and not arbitrary strings of text it is very obvious that there are more than 2^64 strings of text you can enter into the seed field
@Chonghan L As someone who started out with Java as my first programming language, I have a hard time understanding how it could traumatize anyone. To me, it's the best programming language I've ever programmed in. There's just something incredibly satisfying about applying object oriented paradigms in a way that makes sense and feels natural. Then again, it's understandable if it's on your list of things you suck at. (Which there's nothing wrong with. Everyone has a list of things they suck at.)
@@ehx3419 I started learning java at first and I didn't understand a single bit about it. Something about it seemed so off to me. Maybe it has something to it that makes some people feel like me
@@BlueSodaPop_ Most Java courses and learning books don't explain OOP until rather late, despite the fact it's a fundamental part of the language, and that might be what confuses people. I was lucky to have learned it with Greenfoot initially which follows a different approach: Before even explaining the basic code statements, it first discusses the idea behind OOP. That idea weaves through the entire course, in particular regarding modularity. This makes the chapter about classes much less of a "we introduce a whole new pattern that changes the way you code completely and that you probably noticed the whole time but never knew what it was all about" and more of an "ok, but how do you actually do OOP?", which to me feels much more consistent. That approach does have its downsides, though. When I subsequently studied Computer Science at the UAS, I was constantly using OOP for things where it makes zero sense (such as an entire class hierarchy to create String messages to print) and thought that's how you're supposed to do things. I learned that part rather quickly, however. Mere 2-3 semesters later, my code from early 1st semester felt embarassing to look back at.
@@777mato game theory covers every top game on the market, and therefore staying in the mix. They increase their fanbase by covering many games or movies of many different genres. Plus, game theory includes obvious jokes and less monotone voice acting.
The last four digits of the seed, in Decimal, are responsible for structure gen. As long as you keep those last four digits the same, you will always have the same structure gen. This is something that has been known by the Minecraft Set Seed community for quite some time.
so, i remember before 10 years i was watching a mc youtuber who had just started a new world, o month later i started a game WITH THE EXACT CHUNKS as his. Same biomes, some villages etc.
The entire part of can there be the same chunk in the same chunk on two different seeds is always a yes. It is called sister seeds that share all the same loot and structures (and biome(s) to a %). For every world you make there are 2^16 -1 other seeds just like that one (that's 65535 seeds). Sisters are used a lot when finding the perfect seed for speedrunning. The same chunk in different coords is interesting and currently unknown. Also just as a note: sister seed is not a shadow seed, they are 2 completely different things.
Just thought I'd add some details here: Minecraft uses Java's built-in random number functions to generate structures and loot, but some other algorithm (perlin or simplex noise, I believe) for terrain. Java uses a linear congruential generator with a 48-bit seed to generate random numbers. The seeds you provide to Minecraft are 64 bit. What this means is that the structure generation essentially "cuts off" the highest-order 16 bit of the seed and uses the remaining 48 bit to generate structures, but the terrain and biome generation still uses the whole 64-bit seed. Note how the two seeds Wifies shows that have the same structures only differ within the first 16 bit. When he changed 8 random bits, he didn't take any care not to change the lower 48 bit, so the structures were different. This means that there are 65536 times fewer possible structure seeds than there are world seeds. Consequentially, there will always be sets of 65536 seeds that share exactly the same structures.
If your information and my calculations are right coming across two such seeds in row has percentage 3.1553... × 10^(-30) But by terrain generation noises and equation Two seeds having same block in same x,y,z coords has percentage 68.1 × Rarity factor × Constant (depending on seeds) But by this Coming across such seeds is like 1 in Septillion that is quite low as compared to above :/
Ok, so I go into a world to speedrun, right? I see a ruined portal and a village, loot the village, go into the portal, then explore and found another ruined portal in the nether with the exact same loot as the overworld one. Just thought this was weird
@@enforcingolive4307 yes, it is a sub variant of a birch forest, and its actually the 5th rarest biome in the game, and you can look it up if you want to fact check it.
so the last few numbers or so of a seed when converted into binary are what define the structures, the former characters are what define the biomes and what not, so if you add 2^16 to a seed, you'll get a "sister" seed, they have the same structure generations but different biomes. this strategy was used in the 1.8.9 SSG speedrun to find the most optimal seed for the run.
I'm actually strangely knowledgeable in the area of infinite terrain generation, although the jargon in IT is "progressive terrain generation" since it's not actually infinite, it just progresses as the player progresses. Although I don't know exactly how Minecraft does their progressive terrain, there is some technical knowledge I can supply, and hopefully I'll be able to help solve the mystery shown at 6:00. For starters, the surface of the world is generated using a type of visual noise known as "Perlin Noise", used to generate visual black-and-white noise that transitions smoothly between minimum and maximum values. This noise script is added onto itself as many times as the developers choose to generate Fractal Noise, to give smaller details on top of the larger shape. However, this type of script has one fatal flaw, being that every single instance of Perlin Noise is identical; you can't have random Perlin Noise. So, what developers do to get around this is they randomise where the Perlin Noise is initially sampled from, and these values are so high that it might as well be random Perlin Noise. When it comes to fractal noise, each layer of Perlin Noise (aka each octave of Perlin Noise) is sampled individually from the other layers, allowing each layer to be sampled from entirely different locations, providing more randomness to the terrain. The easiest way to accomplish this is to just put the world-seed into a random-number generator to spit out an x-offset and y-offset for each layer of Perlin Noise. Then, to turn the shape of the fractal noise into an actual 3D surface, each value within the perlin noise is interpreted by Minecraft's code as a value between 0 and 255, with interpretations being different depending on the biome the values are being interpreted in. Now, with all of this knowledge presented, I'm going to show you why these two worlds were completely identical at these specific coordinates and why there are probably many more coordinates in these worlds that are identical, and it has to do with the way that random number generators actually work. For starters, there is no such thing as a "random number generator". They're actually "pseudo-random number generators", with "pseudo-random" meaning "fake random". While I won't go into detail on how they work, RNG is nothing more than basic mathematics with really large numbers outputting relatively small numbers, to make the outputs look random. Which means the same input for an RNG script will give the same output. The other thing to know about RNG is that each output it generates will always become the input the next time it's called, unless the code changes the input directly. It is very possible that two numbers, when put into the same random-number generator, will output the same number. And, since that output becomes the next input, the second, third, fourth, fifth, and every other number that is generated by that random number generator will be identical, until the input is directly changed by the code. If you were paying attention earlier, you might be able to piece this mystery together now. Like I said before, the sampling of Perlin Noise is offset randomly using a random-number generator, where the world-seed is the initial input. So, what has happened here is that these two seeds, when put through the random-number generator, outputted exactly the same result for the first time it was called, meaning every other time this random-number generator was called outputted the same numbers for both seeds, giving both of the worlds exactly the same Fractal Noise. That's why they were identical when you got to those coordinates. Which then raises the question as to why it was only at these coordinates that the worlds were identical, but if you were paying attention earlier you'd probably know that too, and it has to do with the biomes. Like I mentioned earlier, each biome interprets the fractal noise differently, so that the surfaces of different biomes generate differently to each-other. I have no clue as to how Minecraft's biome-distribution works (although I'm beginning research on biome distribution shortly), but what's happened is these biomes just so happened to be identical at these coordinates. And, since the fractal noise for both worlds are identical, and the biomes at this location is identical, the surface for both worlds were generated identically at this location. The ores, grass, caves, trees and ruined portals, are probably also generated with a similar process using RNG, which is why these were also identical at these location. Theoretically, so long as the biomes for both worlds are identical at a certain locations, there could be so many more locations within these worlds that are identical. I'd suggest going to the ChunkBase Biome Finder and trying to find some coordinates where the biomes in each world are identical. I just found a point at X -6378, Z -12297 if someone wants to give that a go.
This is really interesting, but now I want to know, if the Perlin for these two worlds is identical, and the surface is therefore identical, but the biomes are different, then the biomes must be determined by a different RNG, right? So how are those determined?
@@DarkShadows713 I have no idea and I've been trying to work that out myself for the terrain tool I'm working on. My best guess is that Biomes use a type of visual noise that is specific for its cause, but in the end I have no clue.
This really isn't even remotely unsolved, and we know exactly why all of these anomalies happen. It's just that the explanation is so technical and requires so much understanding of computer science that very, very few people truly understand enough to explain it in detail.
@@jensbkgaardmastai6571 But it's completely explainable, provided you're willing to put effort into even trying to understand. Hell, you can still dumb the explanation down enough for laymen, it's just that people haven't been arsed to do either of those things. So it's neither unexplainable, nor unsolved, unless your definition of "unsolveable/unexplainable" is simply "complicated to explain"
You could literally have an identical seed except for 1 chunk because all worlds are infinite. Video is also super cool, I appreciate all the effort you put in!
I used to rule the world Chunks would load when I gave the word Now every night I go stow away Hide from the mobs I used to slay They once were terrified Every time I looked into their eyes Villagers would cheer my way For a hero I was, that's what they'd say One minute we had it all Next our world began to fall Away from all that it had once become They all cried for my help, but I stood there numb I gaze off into the boundless skyline Noteblock choirs playing in the sunshine Turn 'round pick up my sword and wield The blade that once forced evil mobs to yield And hope one day that this chaos and Destruction turns for the better Never a bow in hand That was when I ruled the land It was the creepers and Skeletons Blew down the doors and boxed us in Arrows whizzing by like streaks of light I tried all that I could to stay and fight As the undead roamed the street Families broken at my feet Life itself suspended by a thread Oh, why is it that I wasn't dead I gaze off into the boundless skyline Noteblock choirs playing in the sunshine Turn 'round pick up my sword and wield The blade that once forced evil mobs to yield If this battle should leave me slain I know Herobrine will call my name Better to take a stand That was when I ruled the land I gaze off into the boundless skyline Noteblock choirs playing in the sunshine Turn 'round pick up my sword and wield The blade that once forced evil mobs to yield If this battle should leave me slain I know Herobrine will call my name Better to take a stand That was when I ruled the land
Those seeds at around 5:30 aren't different completely, they have the same remainder when divided by 2^48, which due to some technical reasons related to java is what matters for structure generation
Essentially, if you put these into the random generator of java and request a sequence of 64 bit random numbers, it will give you the exact same results
The reason the seeds don't look the same is because the two numbers don't have the same remainder when divided by 2^64 (2 to the power of 64) and terrain generation uses the full 64 bits
For everyone that's confused about the binary stuff: He is right, there is an interesting pattern behind them The seeds in binary are (binary is just a way of writing a number with just 0 and 1): 0101 1001 0111 0000 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 and 0111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 Both are 64 "places"(called bits) long. The special thing is that both seeds only differ in the first 16 ones and zeros (technically 15 bc of the 0 in the start), the rest is all 1. The second one is because of all the 1s the biggest number you can write (with 64 many 0s and 1s). The third thing is that the 1st place is always 0. Thats also why i think the possible number of seeds with this pattern are not 2^16 = 65536, but infact probably only 2^15 so 32768. That is just speculation on my side though. The last 48 bits of the number are the same. Minecraft uses all bits for the terrain generation, but only these last 48 for generating structures, which is likely the reason the last 48 bits are the same.
You’ve gotta be my favorite MC YT’er, every other Yt’er always sounds cringy, like a child, and never fully gets to the point directly. I appreciate your videos. EZ Sub
Plains and ocean chunks in particular seem like great candidates for duplication. They don't generate emeralds or trees and have very predictable surface heights.
"360 to the 51200 powered returned infinity on the calculator, which is a wee over 14 trillion so I think we're out of luck" These little snipets of comedy said really seriously in otherwise serious videos, they always kills me
“This Minecraft world is identical to a world you’ve already seen” is where I got spooked a bit because yes, that was, quite literally, a world that looked pretty much identical to one that I have loaded up on my own computer
This is also the same reason that if the universe is infinitely large there’s an infinite number of you doing an infinite number of things and an infinite number of you doing the exact same thing as you
whats funny is terrain generation is separate from cave generation, so theoretically you can get worlds that have different caves and the same terrain or the opposite.
I can’t help but wonder if the minecraft world that we play in each time is just a location on the minecraft planet. So if we took the time to link every seed together we would get to see the entire map
Fact that people often forget, infinite does not mean that something won't happen twice, they say earth is one of a kind.. it isn't. The universe probably has others. Just like our favorite blue marble, Have fun trying to have a goodnight sleep now.
When I was a kid, I didn't have an actual minecraft copy so my mom got me a pirated version off some website she got music off of (early 2010's eastern europe dw). I spent so much time in a single world, my base was a hole dug in to a tiny hill which I remember distinctly. After some time, I got bored of the world and decided to make a new one. I spawned in a completely different location and ran around to find a nice place to dig yet another hole to call home. I remember, clear as day, walking through a forest, and through a small opening, I saw the same, identical planes biome with that same exact hill. I remember thinking "Ah, the memories" before waddling away to dig myself in the ground 2 minutes later because I was scared of spiders xd. I legit thought that every world was the same, just the spawns were really far away so they all seemed different.
Dude! I thought I was a savant because of some of my ridiculous builds, but you have to be a savant because of the things you are able to work out! Respect!
This reminds me of the shadow worlds of Minecraft, worlds that generate biomes in the same place/cords but everything else is different, makes you think about how random isn’t really random.
Listen to this: I was in creative, flying around, in a new world… I kept going in circles, so I went straight away from the area I was in. Then… I saw the SAME area, same biome, landmarks and everything… I got freaked out! I was also on a large island. So I went off the island. After I crossed the ocean, I found another island…. THEN I SAW THE SAME AREA AGAIN… To this day I still have the world and don’t know what happened…
My friend has a world that has the same ravine,connected with the same ravine over and over again, same ores, same everything. It only vanishes under water. But when the shore is in sight again: well, bonjour.
Who is 420vapemaster69 and why is it your minceraft world name Guys this is the next minceraft unsolved Who is 420vapemaster69 and why is it relevant to the Wifies channel
It's so sad to see content creators apologizing for and speeding up the most basic math. Dude, it's not Idiocracy yet, have some respects for your viewers
i have a theory it's been like a week ago I saw a video which says that when you open a minecraft world it is 3million by 3 million blocks from your spawn point . so if you teleport 3million blocks away from you spawn you'll actually find the border .But which confuses me a lil' bit is that there is still infinite chunks after the border , which means that the worlds are probably one world but the seed controls your spawn point in that infinite world and also the border that is 3million blocks away from the block you spawn on. hope this helps😀😊
There's actually this weird phenomenon where two minecraft seeds will share the exact same biome layout but nothing else. This means that if you looked at a map of the biomes the two seeds' maps would appear identical. In fact, every seed has its counterpart where this is the case according to what I've seen.
Sorry I messed up the seeds at ~6:00 lol, check chat for the real seed.
Hello panda block man
It’s okay man. You gotta collab with Dream.
Unsolved Mysteries of Minecraft.
k thanks, also pretty cool video. I wonder if you and dream could do a collab for unsolved mysteries?
I mean
Its not like i was gonna check the seed or anything
also lol when I commented this wasnt pinned yet
3:24 "Infinite Mineshaft"
now that's maybe why I spend 5 hours exploring a mineshaft
Lmao
@@realbignoob1886 Lmao
And why I find like 10 spider spawners
I see you comment on a lot of videos.
@@TeeJayMac1218 yes.
Me, an intellectual: **opens superflat world**
@Garrett Hager exactly
I know this is a joke but technically flat worlds are different because of villages.
Edit:OK I get it you can turn structures off please stop telling me
Did Flat World has the same village town for every seed?
Nether and end is different
Even in bedrock
I find it beautiful that you can share the same chunk with someone you don't know, possibly on the other side of the world.
out of context this sounds really sus XD but yeah that's true
True, i never thought of that...
thats really wholesome
Or with someone right next to you..
I think there are a lot of people whis whom you share, as there are only 16*16*256*5000 possible arrangements of blocks in the chunk (may be some more, depending on dimension and Biomes) that is about 3.27*10**8, and a lot of this arrangements are impossible or rare (for example chunk full of chests or diamond blocks), and there are 5*10**8 people who play Minecraft, and all of them created at least one world, and thousands of chunks, so at average every chunk was seen 10 thousand times. Of course i didn't take into account that there could be much more arrangements if we will try to find not only blocks but things inside chests, but i,m almost certain that even in that case most chunks was seen not only one time
3:22 "Yeah hold on I need to loot this mineshaft and then I'll come back up"
POV your a dad
its like that one guy who always say he'll be RIGHT back but then comes back like 2 days later
It’s like the backrooms
@@tkywune OH NO
My dad pulled this trick before, except it was for cigarettes.
"Minecraft worlds can`t be the same.. or can they?"
*Vsauce intensified*
Ú9
*BAM BAM BAMM*
i exactly thought that!!
I literally thought I was imagine the sound effect
hey vsauce micheal here your door is locked... or is it?
“Both seeds converted to binary are the same but just a couple of 0s swapped in” bruh it’s binary you can say that about most numbers
It hurt seeing him misunderstand binary like that
Sure but the seed has to be the same length
also that first seed was also the maximum positive seed possible
the string length though
Yeah I was dying watching him talk about that
Can we talk about why he has a world named “are villagers antisocial?”
Hmmmmm
@@cardboardgamer1 hrrm
@@scibanana3542 hmhm
@@Habzo421 hmhmhmmmmmm
@@NightRaid777 hmmn
Imagine just exploring the mineshaft and you really want to explore all of it and you go all the way to the world border
Literally trying to do that, on a different seed, but there is a stupid RAVINE!!!!!
it would take like 1+ month
@@JeremyHale141 way more. The record to the farlands (30 thousand blocks) took 9 months or smth
@@yassssine5024 It's actually 12 million blocks and it actually took until 2020 for someone to actually reach the farlands on foot without cheats.
When he mentioned the pigeon hole thrown he was close. The problem was he focused on chunks rather than what generates chunks. Chunks are determined by the seed of the world, Minecraft works by hashing your seed, there's an "infinite" number of things you can input for a seed but they all get converted into a specific number using this hash function. Because there's an infinite domain and a finite range this leads to multiples of the same input mapping to the same hashed value, this is what's known as a hash collision.
ok except the seeds he was entering were the raw number, and not arbitrary strings of text
it is very obvious that there are more than 2^64 strings of text you can enter into the seed field
This video induces slight anxiety in those that actually know how Java Random works
@Chonghan L As someone who started out with Java as my first programming language, I have a hard time understanding how it could traumatize anyone. To me, it's the best programming language I've ever programmed in. There's just something incredibly satisfying about applying object oriented paradigms in a way that makes sense and feels natural.
Then again, it's understandable if it's on your list of things you suck at. (Which there's nothing wrong with. Everyone has a list of things they suck at.)
@@ehx3419 I started learning java at first and I didn't understand a single bit about it. Something about it seemed so off to me. Maybe it has something to it that makes some people feel like me
@@BlueSodaPop_ Most Java courses and learning books don't explain OOP until rather late, despite the fact it's a fundamental part of the language, and that might be what confuses people. I was lucky to have learned it with Greenfoot initially which follows a different approach: Before even explaining the basic code statements, it first discusses the idea behind OOP. That idea weaves through the entire course, in particular regarding modularity. This makes the chapter about classes much less of a "we introduce a whole new pattern that changes the way you code completely and that you probably noticed the whole time but never knew what it was all about" and more of an "ok, but how do you actually do OOP?", which to me feels much more consistent.
That approach does have its downsides, though. When I subsequently studied Computer Science at the UAS, I was constantly using OOP for things where it makes zero sense (such as an entire class hierarchy to create String messages to print) and thought that's how you're supposed to do things. I learned that part rather quickly, however. Mere 2-3 semesters later, my code from early 1st semester felt embarassing to look back at.
@Chonghan Liu play bedrock
@@ehx3419 Java is unbelievably inefficient tho.
The Unsolved Mystery why Wifies only has 100k
It's because he makes boring videos just teaching us math
@@cuteapple8963 what about game theory/film theory? they have 10m
@@777mato game theory covers every top game on the market, and therefore staying in the mix. They increase their fanbase by covering many games or movies of many different genres. Plus, game theory includes obvious jokes and less monotone voice acting.
@Dinmeraz78 yeah but what does that matter
the real reason is because he comments on every video and grabs some clout
Wifies: some seeds have copies
Antvenom: *I am four parallel universes ahead of you*
Lmao
Lol
Lmfao
imagine trying to explore a mineshaft and not knowing that it’s infinite
I'd start crying 😭
you'd either find out eventually or think you're going in a circle lol
@@JeremyHale141 think you're going in a square* its minecraft man
The backrooms
The last four digits of the seed, in Decimal, are responsible for structure gen. As long as you keep those last four digits the same, you will always have the same structure gen. This is something that has been known by the Minecraft Set Seed community for quite some time.
Ok
imagine if some seeds could be altered by mojang, that would be so cool. imagine a seed that has "Sub to Wifies" just built at spawn
That would be wholesome
dude that'd be awesome
ayy it’s oneTB
They should make it so you could customize seeds
Lol
nobody gonna talk about how the skywars footage was recorded two months ago
lol this was just scheduled a while ago but yes. I have this huge folder of background footage I randomly select from
@@Wifies hi wifies how are you
:/?
no
no one's gonno
@@Wifies i've seen this exact footage in like 3 different videos from you smh
Turned himself into a Minecraft Vsause, coolest shit I've even seen.
agreed
@@helioslolxd or is it?
@@Eightsixseven23224 but first, what IS AGREED
@@Eightsixseven23224 😂😂😂
@@shreckster3744 no.. what is *what is?*
so, i remember before 10 years i was watching a mc youtuber who had just started a new world, o month later i started a game WITH THE EXACT CHUNKS as his. Same biomes, some villages etc.
this is a certified what moment
@@notkyoze r/ihavereddit
proof?
@@siopal9021 Trust me bro.
liar moment. you can only randomly generate one of the seeds of a "set of copies" and the chances are still 1 in 2^48
I love how at 0:06 he has two worlds named “The sponge you shower with” and “Are villagers antisocial”
6:45 "Its basically the same thing, but with zeros swapped out for the ones"
That's binary there's only zeros and ones.
exactly what i was thinking bruhhhh
I don't see the problem..?
@@kangalio Umm Maybe You Don't Understand Binary Completely :)
@@randombanana640 what's here to understand tho it's literally 1 or 0 😭
@@jammiejammed Lol 😂
Nobody: Wifies in 2069: how many eggs in every server are there on minecraft
I suppose you also don’t know how to enter/return
@@ezriha
(or if you use windows,
)
The seed were 2 lost twins
@@want-diversecontent3887 I’m computer and ios
I'll give him 2 weeks to do that video
The entire part of can there be the same chunk in the same chunk on two different seeds is always a yes. It is called sister seeds that share all the same loot and structures (and biome(s) to a %). For every world you make there are 2^16 -1 other seeds just like that one (that's 65535
seeds). Sisters are used a lot when finding the perfect seed for speedrunning. The same chunk in different coords is interesting and currently unknown. Also just as a note: sister seed is not a shadow seed, they are 2 completely different things.
Just thought I'd add some details here: Minecraft uses Java's built-in random number functions to generate structures and loot, but some other algorithm (perlin or simplex noise, I believe) for terrain.
Java uses a linear congruential generator with a 48-bit seed to generate random numbers. The seeds you provide to Minecraft are 64 bit.
What this means is that the structure generation essentially "cuts off" the highest-order 16 bit of the seed and uses the remaining 48 bit to generate structures, but the terrain and biome generation still uses the whole 64-bit seed. Note how the two seeds Wifies shows that have the same structures only differ within the first 16 bit. When he changed 8 random bits, he didn't take any care not to change the lower 48 bit, so the structures were different.
This means that there are 65536 times fewer possible structure seeds than there are world seeds. Consequentially, there will always be sets of 65536 seeds that share exactly the same structures.
@@annaw.1951 this comment makes me want to continue my learning abt algorithms lol
If your information and my calculations are right coming across two such seeds in row has percentage
3.1553... × 10^(-30)
But by terrain generation noises and equation
Two seeds having same block in same x,y,z coords has percentage
68.1 × Rarity factor × Constant (depending on seeds)
But by this
Coming across such seeds is like 1 in Septillion that is quite low as compared to above :/
Me seeing this video with 1 minute before class:
Also me:
Yeah, I've got time.
I am in a zoom session while I am commenting
Ok, so I go into a world to speedrun, right? I see a ruined portal and a village, loot the village, go into the portal, then explore and found another ruined portal in the nether with the exact same loot as the overworld one. Just thought this was weird
But more importantly what was your time?
May we have the seed?
Also, did you complete it, and what is the time?
@@bigfatstinkyrat9167 nope, cuz there was no fortress for a solid 5 min
@@eclecticsoffy I'll have to re find the seed, hopefully I didn't already delete it. And no, I didn't complete it.
@@emberaes3915 welp, too bad you didn't complete it, but who am I to tell you that you must complete a speedrun
Dream and Wifies should collab and do a Unsolved Minecraft to start off season 2 Episode 2 in style.
Start off season 2? The Herobrine video does exist, ya know.
@@anaccount4354
LoL it should be a different series
No
Agreed
Absolotly
420vapemaster69 WHAT A NAME!
Lol
nerd?
it was a name from wilbursoots video
@@muhaiminhoquechowdhury963 o cool
Can we all appreciate the rare tall birch forest in the intro while he was showing the terrain for a moment?
Birch is my fave, and i had no idea these existed.. Thank you.
@@prettylilhedz ur welcome
Is it really an actual rare birch tree biome? I thought it was just a result of his FOV
@@enforcingolive4307 yes, it is a sub variant of a birch forest, and its actually the 5th rarest biome in the game, and you can look it up if you want to fact check it.
My first Minecraft world of 2021 I spawned in one, I didn’t realize how rare they were
Wifies: **Spitting numbers**
Me: I didn't get a word of that.
0:30
I actually has that seed as one of my hardcore world once
I still remember that spawn point
Did you die in the hardcore world or no?
If you did die, how?
Just curious
I've got this seed too
That like very familiar
so the last few numbers or so of a seed when converted into binary are what define the structures, the former characters are what define the biomes and what not, so if you add 2^16 to a seed, you'll get a "sister" seed, they have the same structure generations but different biomes. this strategy was used in the 1.8.9 SSG speedrun to find the most optimal seed for the run.
I'm actually strangely knowledgeable in the area of infinite terrain generation, although the jargon in IT is "progressive terrain generation" since it's not actually infinite, it just progresses as the player progresses. Although I don't know exactly how Minecraft does their progressive terrain, there is some technical knowledge I can supply, and hopefully I'll be able to help solve the mystery shown at 6:00.
For starters, the surface of the world is generated using a type of visual noise known as "Perlin Noise", used to generate visual black-and-white noise that transitions smoothly between minimum and maximum values. This noise script is added onto itself as many times as the developers choose to generate Fractal Noise, to give smaller details on top of the larger shape. However, this type of script has one fatal flaw, being that every single instance of Perlin Noise is identical; you can't have random Perlin Noise.
So, what developers do to get around this is they randomise where the Perlin Noise is initially sampled from, and these values are so high that it might as well be random Perlin Noise. When it comes to fractal noise, each layer of Perlin Noise (aka each octave of Perlin Noise) is sampled individually from the other layers, allowing each layer to be sampled from entirely different locations, providing more randomness to the terrain. The easiest way to accomplish this is to just put the world-seed into a random-number generator to spit out an x-offset and y-offset for each layer of Perlin Noise. Then, to turn the shape of the fractal noise into an actual 3D surface, each value within the perlin noise is interpreted by Minecraft's code as a value between 0 and 255, with interpretations being different depending on the biome the values are being interpreted in.
Now, with all of this knowledge presented, I'm going to show you why these two worlds were completely identical at these specific coordinates and why there are probably many more coordinates in these worlds that are identical, and it has to do with the way that random number generators actually work. For starters, there is no such thing as a "random number generator". They're actually "pseudo-random number generators", with "pseudo-random" meaning "fake random". While I won't go into detail on how they work, RNG is nothing more than basic mathematics with really large numbers outputting relatively small numbers, to make the outputs look random. Which means the same input for an RNG script will give the same output. The other thing to know about RNG is that each output it generates will always become the input the next time it's called, unless the code changes the input directly. It is very possible that two numbers, when put into the same random-number generator, will output the same number. And, since that output becomes the next input, the second, third, fourth, fifth, and every other number that is generated by that random number generator will be identical, until the input is directly changed by the code. If you were paying attention earlier, you might be able to piece this mystery together now.
Like I said before, the sampling of Perlin Noise is offset randomly using a random-number generator, where the world-seed is the initial input. So, what has happened here is that these two seeds, when put through the random-number generator, outputted exactly the same result for the first time it was called, meaning every other time this random-number generator was called outputted the same numbers for both seeds, giving both of the worlds exactly the same Fractal Noise. That's why they were identical when you got to those coordinates. Which then raises the question as to why it was only at these coordinates that the worlds were identical, but if you were paying attention earlier you'd probably know that too, and it has to do with the biomes. Like I mentioned earlier, each biome interprets the fractal noise differently, so that the surfaces of different biomes generate differently to each-other.
I have no clue as to how Minecraft's biome-distribution works (although I'm beginning research on biome distribution shortly), but what's happened is these biomes just so happened to be identical at these coordinates. And, since the fractal noise for both worlds are identical, and the biomes at this location is identical, the surface for both worlds were generated identically at this location. The ores, grass, caves, trees and ruined portals, are probably also generated with a similar process using RNG, which is why these were also identical at these location.
Theoretically, so long as the biomes for both worlds are identical at a certain locations, there could be so many more locations within these worlds that are identical. I'd suggest going to the ChunkBase Biome Finder and trying to find some coordinates where the biomes in each world are identical. I just found a point at X -6378, Z -12297 if someone wants to give that a go.
I didn't understand a single word but I just wanted to appreciate your effort.
This is really interesting, but now I want to know, if the Perlin for these two worlds is identical, and the surface is therefore identical, but the biomes are different, then the biomes must be determined by a different RNG, right? So how are those determined?
@@DarkShadows713 I have no idea and I've been trying to work that out myself for the terrain tool I'm working on. My best guess is that Biomes use a type of visual noise that is specific for its cause, but in the end I have no clue.
what. the. F*CK. was. this. now?
didn't read it all since it's SOOO long but you seem to have a lot of knowledge on terrain generation
...I can't be the only one that laughed at the calculator saying infinity for five mins straight, right?
no you aren't
Humour
You frated
The vsauce music, the “or is it”. This is a masterpiece. You’re definitely Michael, or are you? *vsauce music plays
Or is he?
Is he or?
Huh?
@@disksector Is it Huh or Heh
@@pardeepgarg2640 idk you tell me
"Now I dont know that much about world generation-"
**proceeds to explain in depth how it works**
This really isn't even remotely unsolved, and we know exactly why all of these anomalies happen. It's just that the explanation is so technical and requires so much understanding of computer science that very, very few people truly understand enough to explain it in detail.
Thats what unsolved mysteries is. Unsolved by the creator.
so you're saying it's so unexplainable, that it ACTUALLY can't be explained? woah! sounds like an unsolved mystery.
@@jensbkgaardmastai6571 But it's completely explainable, provided you're willing to put effort into even trying to understand. Hell, you can still dumb the explanation down enough for laymen, it's just that people haven't been arsed to do either of those things. So it's neither unexplainable, nor unsolved, unless your definition of "unsolveable/unexplainable" is simply "complicated to explain"
@@inconspicuoususername well okay
@@jensbkgaardmastai6571 wait are you the same guy who just consoled me about my dead dog today
Theory:
Every world is connected with eachother.
@CoaliceYT oh ok
IVE BEEN THINKING THIS FOR SO LONG
I think every world has a similar chunk from other world in it
@@archangel..... yes ig
acctually this might apply to roblox but not directly connected
In 0.7 pocket edition its actually the same seed just different location
That's actually really cool, I had no idea
@@Wifies spawn on seeds are different. So these worlds you have An area inaccessible on another next to border.
@@Wifies maybe the seed has littrally just one tiny block diffrent
@@storm_fling1062 SOME seeds
When I first played Minecraft, I always thought that the world is the same but I appear in different locations
You could literally have an identical seed except for 1 chunk because all worlds are infinite.
Video is also super cool, I appreciate all the effort you put in!
Some random mojang employee: *purposely makes 2 seeds similar* this is gonna be the best troll
There's Vsauce music in the backround. Wifies is mutating.
I know...
0:35 Hello vsauce wifis here!
^^^^^^^^^^^
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***********
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”Unsolved mystery”
haven’t seen that title for a long time
imagine saying "yep im quitting, im starting a new world" and the new world is a identical world that u quit
Lol
3:55 that mineshaft was really weird, imagine loading up a new world and traversing that shaft for eons
6:29 that's why it looked familiar
I used to rule the world
Chunks would load when I gave the word
Now every night I go stow away
Hide from the mobs I used to slay
They once were terrified
Every time I looked into their eyes
Villagers would cheer my way
For a hero I was, that's what they'd say
One minute we had it all
Next our world began to fall
Away from all that it had once become
They all cried for my help, but I stood there numb
I gaze off into the boundless skyline
Noteblock choirs playing in the sunshine
Turn 'round pick up my sword and wield
The blade that once forced evil mobs to yield
And hope one day that this chaos and
Destruction turns for the better
Never a bow in hand
That was when I ruled the land
It was the creepers and Skeletons
Blew down the doors and boxed us in
Arrows whizzing by like streaks of light
I tried all that I could to stay and fight
As the undead roamed the street
Families broken at my feet
Life itself suspended by a thread
Oh, why is it that I wasn't dead
I gaze off into the boundless skyline
Noteblock choirs playing in the sunshine
Turn 'round pick up my sword and wield
The blade that once forced evil mobs to yield
If this battle should leave me slain
I know Herobrine will call my name
Better to take a stand
That was when I ruled the land
I gaze off into the boundless skyline
Noteblock choirs playing in the sunshine
Turn 'round pick up my sword and wield
The blade that once forced evil mobs to yield
If this battle should leave me slain
I know Herobrine will call my name
Better to take a stand
That was when I ruled the land
Respect+
like
???
"Same World, Different Seed"
People who discovered the world in the title screen in Minecraft: **chuckles** I'm in danger
Why would we be in danger?
@@Yqe- because it might be a different seed
@@randomlightstand what? you do know that all sister seeds for the title screen are known, and since it's beta 1.7 they all generate the exact same
@@Yqe- its just a joke wth
Those seeds at around 5:30 aren't different completely, they have the same remainder when divided by 2^48, which due to some technical reasons related to java is what matters for structure generation
Essentially, if you put these into the random generator of java and request a sequence of 64 bit random numbers, it will give you the exact same results
The reason the seeds don't look the same is because the two numbers don't have the same remainder when divided by 2^64 (2 to the power of 64) and terrain generation uses the full 64 bits
5:24 The fact that there was a spawner under the ruined portal is just...
Incredible
Loo
For everyone that's confused about the binary stuff:
He is right, there is an interesting pattern behind them
The seeds in binary are (binary is just a way of writing a number with just 0 and 1):
0101 1001 0111 0000 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 and
0111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111 1111
Both are 64 "places"(called bits) long.
The special thing is that both seeds only differ in the first 16 ones and zeros (technically 15 bc of the 0 in the start), the rest is all 1.
The second one is because of all the 1s the biggest number you can write (with 64 many 0s and 1s).
The third thing is that the 1st place is always 0.
Thats also why i think the possible number of seeds with this pattern are not 2^16 = 65536, but infact probably only 2^15 so 32768. That is just speculation on my side though.
The last 48 bits of the number are the same.
Minecraft uses all bits for the terrain generation, but only these last 48 for generating structures, which is likely the reason the last 48 bits are the same.
I appreciate the Attorney Ace noteblock music you put when you make a plot twist.
He became Vsause the second that music started.
Ye like nice knock off vsause with the "or can they" start
You're everywhere
I could listen to UA-camrs doing math all day, as long as I DON'T have to do it.
Get off roblox go at math games
Btw I love math
I used to hate math but now I love jt
its entertaining
U learn something new,
I'm no expert, but maybe the two identical chunks have something to do with 9223372036854775807 being the 64-bit integer limit?
Since when did you hit 120K?! Congrats!
And in conclusion, there are a lot of pigeons.
Yes, in the end dimension there are plenty of identical chunks
Lol
No, actually not
You’ve gotta be my favorite MC YT’er, every other Yt’er always sounds cringy, like a child, and never fully gets to the point directly. I appreciate your videos. EZ Sub
Antvenom has a video on "shadow" seeds, witch might be fenómeno you're experiencing here
Who's this Wifies kid and why did I sub at 1k? Ok well I guess I'll watch some more.
love the vids man keep up the great work :D
same
Plains and ocean chunks in particular seem like great candidates for duplication. They don't generate emeralds or trees and have very predictable surface heights.
“Are villagers antisocial”
*mood*
"360 to the 51200 powered returned infinity on the calculator, which is a wee over 14 trillion so I think we're out of luck"
These little snipets of comedy said really seriously in otherwise serious videos, they always kills me
The seed: *I can't think of a type of world generation style on this chunk. Maybe I'll just copy the others.*
am i the only person that doesn't understand a SINGLE thing said in this video?
have u watched the full video?
@@OnetheBest nope. i have watched like a quarter of it and i dont understand a single thing so far.
I'm halfway but still don't get it ;-;
I understand a little.But i dont understand the math😐
I actually find it really easy to understand
omg not only is wifies entertaining and awesome at Minecraft, he’s also extremely smart
0:37 lmao you sound like vsauce
1:55 LITERALLY using vsauce music lolol
Plot twist he is vsauce
Plot twist WE are V sauce
@@FasterBueno Plot twist: the real VSauce was the friends we made along the way.
@@astracrits4633 Plot twist: We’re out of milk get some more
“This Minecraft world is identical to a world you’ve already seen” is where I got spooked a bit because yes, that was, quite literally, a world that looked pretty much identical to one that I have loaded up on my own computer
This is also the same reason that if the universe is infinitely large there’s an infinite number of you doing an infinite number of things and an infinite number of you doing the exact same thing as you
"we have no idea why the duplication happens in the first place" - you displayed a forum post, ON THE VIDEO, that tells you why!
can we just take a moment to appreciate that he makes everyones quarantine 100 times better
fun fact: the world's name is the exact name of a guy in wilbur soot and technoblade's rat lab video
In 2010 it sounds also more likely because there were fewer blocks
whats funny is terrain generation is separate from cave generation, so theoretically you can get worlds that have different caves and the same terrain or the opposite.
This comment is just to help this guy climb on the yt algorithm.
8:26 Ironically speaking about algorithms he mispronounced it XD
1:55 you ain't michael from vsauce. or are you? 🤔"dun dun"
0:37 vsauce music starts playing
4:55 Fun fact: this is also the limit of a long long int (64-bit integer)
I can’t help but wonder if the minecraft world that we play in each time is just a location on the minecraft planet. So if we took the time to link every seed together we would get to see the entire map
i could have sworn your skywars background gameplay was in another video of yours...
at 3:49
Edit : AHA! ive found it! its in “V O I D L A D D E R”!
14:33 This dude is literally beating a Hacker, that dude can't be legit
Looks like kill aura
who is just watching him play instead of listening
Fact that people often forget, infinite does not mean that something won't happen twice, they say earth is one of a kind.. it isn't. The universe probably has others. Just like our favorite blue marble, Have fun trying to have a goodnight sleep now.
When I was a kid, I didn't have an actual minecraft copy so my mom got me a pirated version off some website she got music off of (early 2010's eastern europe dw). I spent so much time in a single world, my base was a hole dug in to a tiny hill which I remember distinctly. After some time, I got bored of the world and decided to make a new one. I spawned in a completely different location and ran around to find a nice place to dig yet another hole to call home. I remember, clear as day, walking through a forest, and through a small opening, I saw the same, identical planes biome with that same exact hill. I remember thinking "Ah, the memories" before waddling away to dig myself in the ground 2 minutes later because I was scared of spiders xd. I legit thought that every world was the same, just the spawns were really far away so they all seemed different.
At the beginning anyone gonna talk about how he said its his first time playing and then he's seen that world before?
I know this is a joke and he has played before but he could’ve saw it on a YT video
There’s also dungeons that have triple chests (one is invisible) and u can place even more blocks than double chests
A person who knows about minecraft world generation , the maths and algorithms might be able
Especially the *Seed Cracking Community* as whole
Anyone who knows how seeds and java random works will know how this works
Dude! I thought I was a savant because of some of my ridiculous builds, but you have to be a savant because of the things you are able to work out! Respect!
This reminds me of the shadow worlds of Minecraft, worlds that generate biomes in the same place/cords but everything else is different, makes you think about how random isn’t really random.
16:07 look at the background footage! lolol
I just watched a guy play minecraft while saying a lot of big numbers i dont understand for 17 minutes and 22 seconds
42 views and 64 likes, of course that makes sense
Listen to this:
I was in creative, flying around, in a new world… I kept going in circles, so I went straight away from the area I was in. Then… I saw the SAME area, same biome, landmarks and everything… I got freaked out! I was also on a large island. So I went off the island. After I crossed the ocean, I found another island…. THEN I SAW THE SAME AREA AGAIN…
To this day I still have the world and don’t know what happened…
What’s the seed
My friend has a world that has
the same ravine,connected with the same ravine over and over again, same ores, same everything. It only vanishes under water. But when the shore is in sight again: well, bonjour.
Who is 420vapemaster69 and why is it your minceraft world name
Guys this is the next minceraft unsolved
Who is 420vapemaster69 and why is it relevant to the Wifies channel
lol it's a wilbur soot reference
Mystery solved
“420vapemaster69?! Hold the phone!”
Only those who aren't from TiKtoK are worthy of liking this.
This is nothing to do with tiktok
@@vviridescentt it’s a bot lol
@@sparecreeper1580 i know
It's so sad to see content creators apologizing for and speeding up the most basic math. Dude, it's not Idiocracy yet, have some respects for your viewers
i have a theory
it's been like a week ago I saw a video which says that when you open a minecraft world it is 3million by 3 million blocks from your spawn point . so if you teleport 3million blocks away from you spawn you'll actually find the border .But which confuses me a lil' bit is that there is still infinite chunks after the border , which means that the worlds are probably one world but the seed controls your spawn point in that infinite world and also the border that is 3million blocks away from the block you spawn on.
hope this helps😀😊
There's actually this weird phenomenon where two minecraft seeds will share the exact same biome layout but nothing else. This means that if you looked at a map of the biomes the two seeds' maps would appear identical. In fact, every seed has its counterpart where this is the case according to what I've seen.
You should be in the dream smp