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#includeusing namespace std;class MyCharListPtr {private: struct ListNode { char item; ListNode* previous; ListNode* next; }; ListNode* getPointerToNode(int nodeNo) {//2 if (empty()) { cout next = NULL; head->previous = NULL; tail = head; } else { slot->previous = tail; tail->next = slot; tail = slot; tail->next =NULL; } Size++; } void push_front(char ch) { ListNode* slot = new ListNode; slot->item = ch; if (empty()) { head = slot; head->next = NULL; head->previous = NULL; tail = head; } else { slot->next = head; head->previous = slot; head = slot; head->previous = NULL; } Size++; } void pop_back() { if (empty()) { cout next = NULL; oldtail->previous = NULL; delete oldtail; Size--; } void pop_front() { if (empty()) { cout previous = NULL; oldhead->next = NULL; delete oldhead; Size--; } void insert(int nodeNo, char ch) { ListNode* slot = new ListNode; slot->item = ch; if (nodeNo == 0) push_front(ch); else { prev = getPointerToNode(nodeNo - 1);//1 cur = prev->next; prev->next = slot; slot->next = cur; cur->previous = slot; slot->previous = prev; if (cur == NULL) tail = slot; Size++; } } void erase(int nodeNo) { if (empty()) { cout next; prev->next = nextnode; nextnode->previous = prev; cur->next = cur->previous = NULL; delete cur; Size--; } } char& front() { if (empty()) { cout item; } bool empty() const { if (head == NULL) return true; else return false; } int size() const {return Size;} void clear(){ while (!empty()) pop_front(); } void display(){ cout next; } cout next; } return *this; } ~MyCharListPtr(){ while (!empty()) pop_front();}};int main() { MyCharListPtr z; z.push_back('A'); z.push_back('B'); z.push_back('C'); z.push_front('E'); z.pop_back(); z.pop_front(); z.push_back('C'); z.push_back('E'); z.insert(2, 'F'); z.erase(3);}
#include
using namespace std;
class MyCharListPtr {
private:
struct ListNode
{
char item;
ListNode* previous;
ListNode* next;
};
ListNode* getPointerToNode(int nodeNo) {//2
if (empty()) { cout next = NULL;
head->previous = NULL;
tail = head;
}
else {
slot->previous = tail;
tail->next = slot;
tail = slot;
tail->next =NULL;
}
Size++;
}
void push_front(char ch) {
ListNode* slot = new ListNode;
slot->item = ch;
if (empty()) {
head = slot;
head->next = NULL;
head->previous = NULL;
tail = head;
}
else {
slot->next = head;
head->previous = slot;
head = slot;
head->previous = NULL;
}
Size++;
}
void pop_back() {
if (empty()) {
cout next = NULL;
oldtail->previous = NULL;
delete oldtail;
Size--;
}
void pop_front() {
if (empty()) {
cout previous = NULL;
oldhead->next = NULL;
delete oldhead;
Size--;
}
void insert(int nodeNo, char ch) {
ListNode* slot = new ListNode;
slot->item = ch;
if (nodeNo == 0)
push_front(ch);
else {
prev = getPointerToNode(nodeNo - 1);//1
cur = prev->next;
prev->next = slot;
slot->next = cur;
cur->previous = slot;
slot->previous = prev;
if (cur == NULL)
tail = slot;
Size++;
}
}
void erase(int nodeNo) {
if (empty()) {
cout next;
prev->next = nextnode;
nextnode->previous = prev;
cur->next = cur->previous = NULL;
delete cur;
Size--;
}
}
char& front() {
if (empty()) {
cout item;
}
bool empty() const {
if (head == NULL)
return true;
else
return false;
}
int size() const {return Size;}
void clear(){
while (!empty())
pop_front();
}
void display(){
cout next;
}
cout next;
}
return *this;
}
~MyCharListPtr(){
while (!empty())
pop_front();}
};
int main() {
MyCharListPtr z;
z.push_back('A');
z.push_back('B');
z.push_back('C');
z.push_front('E');
z.pop_back();
z.pop_front();
z.push_back('C');
z.push_back('E');
z.insert(2, 'F');
z.erase(3);
}