A Bloodborne PC Port Would Not Be Enough

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  • Опубліковано 6 вер 2024
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  • @dangitjm
    @dangitjm  Рік тому +368

    ADDENDUM (Jan 3, 2023)
    And of course, I forget to talk about *finite* Blood Vials. I think a fair majority of folks remembers having Blood Vial shortages at least one time in their first playthrough. Now... how to solve this, if there "were" to be a change of some kind. If Blood Vials were to become "infinite" and "reloadable" in the same way that Estus or the Healing Gourd (Sekiro) were like, then you'd have to limit the cap of Blood Vials at first and distribute limit upgrades through the game (think Gourd Seeds from Sekiro or Golden Seeds from Elden Ring). Also, Blood Vials heal 40% of your health and I'm not sure about raising its effectiveness unless the overall limit of Blood Vials was lowered too (like about 12 or 14 total Vials per life at maximum limit upgrade). So if your vials healed up to 50%, you now don't have to use 3 vials if you're under 20% health just to get to full, thus allowing for the vial limit change to be about as useful as they were before.
    But one final point, restocking vials mid-run. A large amount of enemies in Bloodborne "can" drop vials as they die, but it's largely an RNG chance, so it's not too reliable (it's more efficient to farm echoes to purchase vials in the grand scheme anyway). I would see if Bloodborne could adopt how Elden Ring gave Tears back if you cleared out entire groups or specific large enemies. Bloodborne's level design utilizes a lot of shortcut opportunities so I could see how you could curtail the vial refill experience in a very deliberate way for someone who's powering through an extensive level like Forbidden Woods or the Research Hall. It'd be nice to get vials after fighting Yurie too (the scholar hunter who chills in Byrgenwerth) so you could just go to Rom afterward without needing to go through two loading screens to refill your stuff there.

    • @crushinglydepressedpillow7271
      @crushinglydepressedpillow7271 Рік тому +4

      Firstly, amazing video and I agree with a lot of your points. Secondly, have the blood be a single syringe that you can control the injection of like estus. It'd be refilled on respawn and maybe you could refill it through certain dead beasts or "blood fountains" at the church or the many shortcuts like you mentioned

    • @oldboy117
      @oldboy117 Рік тому +44

      alternatively, get good

    • @kegluneq6306
      @kegluneq6306 Рік тому

      The game does...kind of have an upgrade to the blood vials, in that you can carry a limited number of boosted ones gained from NPCs. That could be repurposed into a vial strength upgrade system that could even be branching depending on which NPC you use.
      I don't mind the 20 vial count in place, the early game can be challenging enough for noobs. Having fewer but making them easier to get could be good but the whole of combat would still need rebalancing.

    • @rocker1296
      @rocker1296 Рік тому +8

      I think you can just remove the need to farm Vials entirely, just give the player 20 each time they respawn. Maybe I'm different from other players, but whenever I want to play bloodborne I get to spend a while at the start of the run just farming for bullets and blood vials, and then occasionally I'll throw some of my extra echoes towards vials and bullets, on occasion. Cause otherwise blood vials work perfectly fine, it'll just make it so I don't need to waste time during the game having to farm them back up.

    • @oldboy117
      @oldboy117 Рік тому +38

      Guys I think there's a better solution. Instead of 20 blood vials they could give you infinite vials. Or make your health just heal by itself. Or make you invincible! That way you wouldn't have to press the heal button, because that's tedious and annoying, and also challenging for new players. Or we could just replace blood vials with estus altogether. The games are probably in the same world anyway! Let's rob Bloodborne of all uniqueness and challenge. That will be good, I think.

  • @loopine
    @loopine Рік тому +2253

    We will get Bloodborne on PC 2

    • @Maffo__
      @Maffo__ Рік тому +28

      What are you doing here??? Also happy new year sending love

    • @loopine
      @loopine Рік тому +40

      @@Maffo__ I am omnipotent
      Also happy new year fam

    • @leftovernoise
      @leftovernoise Рік тому +5

      Hey it's you!

    • @noravanguard3993
      @noravanguard3993 Рік тому +18

      No. We will get Bloodborne on the Xbox 360 no scope first

    • @nikvett
      @nikvett Рік тому +28

      PC 2 exclusive

  • @GoatFelon
    @GoatFelon Рік тому +1045

    Does a game need to be perfect to be considered a masterpiece? Perhaps not.
    I think the fact that Bloodborne is still so well loved and recieved, even given its problems, is a testament to how good it is. The world, lore, aesthetic, and THE MUSIC are good enough that Bloodborne is deserving of the Masterpiece status.

    • @DanielSantosAnalysis
      @DanielSantosAnalysis Рік тому +174

      If you look at a lot of what people consider a "masterpiece", they're far from perfect. Something being a masterpiece has less to do with how free from flaws it is, and moreso what about it moves people.

    • @Sinhsseax
      @Sinhsseax Рік тому +43

      Yeah, I would even argue, that as creating something perfect (that is not mediocre) is almost impossible, a masterpiece is something whose qualities eclipse its flaws so much that they are not as noticeable.
      Masterpieces are usually ambitious and they will have higher highs and lower lows than the average mediocre game because of that.
      And we play for the high highs, which a mediocre game lacks.

    • @shira_yone
      @shira_yone Рік тому +22

      Yeah, everyone agreed Dark Souls isn't perfect (the later half of the game) yet everyone agrees that it's a masterpiece. I think BB deserve to be a masterpiece, outside of the RPG elements it have a constant quality throughout the whole playthrough.

    • @yewtewbstew547
      @yewtewbstew547 Рік тому +15

      @@DanielSantosAnalysis Symphony of the Night is a good example imo. A large chunk of the end of that game takes place in a vertically and horizontally mirrored version of its map to pad the game length out, which is generally kind of shit aside from the mandatory bosses. Yet it is still considered one of the greatest games in its genre and places highly in pretty much every ranked "greatest games of all time" list.
      Metal Gear Solid 1, makes you backtrack _twice_ for fairly asinine reasons. Still excellent.
      I think most great games, if you actually take the time to look at them critically, will have fairly obvious problems.
      I don't think Bloodborne has _many_ in the grand scheme of things though. The blood gem system is grindy RNG garbage, the chalice dungeons are visually repetitive to the point of causing mild brain damage, and the performance is ass. But apart from that I don't think I have any other major issues with it. I don't even have moderate ones, I think I'd really have delve deep into nitpick territory. And two of those three major issues I have, the chalice dungeons and blood gems, relate to what feels a lot like "extra" content imo. You can play Bloodborne without paying any attention to the chalice dungeons or the blood gem farming element of said dungeons, and you'll still have a good time and feel like you're getting a complete experience out of it.
      That said if they ever did do a rerelease of Bloodborne, I would like to see changes made to the blood gem system. Specifically to how the gems are acquired. The gems themselves and how they function are fine imo.

    • @MrDekasOne
      @MrDekasOne Рік тому +17

      Perfection is the enemy of finished, if people waited until things were perfect nothing would ever get finished

  • @Sinhsseax
    @Sinhsseax Рік тому +137

    1:16:26 When I first played through Bloodborne blindly I spent a lot of time pondering the lore implications of that floating statue and the fact that Old Yharnam has no Paleblood Sky.

    • @ooccttoo
      @ooccttoo Рік тому +27

      Damn, that's yet ANOTHER thing that was probably cut or never touched on because the game was so rushed. We should have consistent sky boxes! Let the whole world transistion from day to night to paleblood sky. I would love to see the Forbidden Woods in daytime (assuming there'd be a way to get there before Amelia) or Old Yharnam with a paleblood sky.

    • @antoninjanku3358
      @antoninjanku3358 Рік тому +12

      @@ooccttoo there is, skip with werewolf throught the gate next to the clinic. You can do it the first thing in the game. Look it up

    • @Zueiro_P.R
      @Zueiro_P.R Рік тому +4

      ​@@antoninjanku3358 Gonna be night in Forbidden Woods

    • @Marco1995Mega
      @Marco1995Mega Рік тому +3

      @@antoninjanku3358 Pretty sure Forbidden Woods has a fixed skybox. Going down the stairs by the dead password man hides the change.

  • @illusorywall
    @illusorywall Рік тому +144

    Great video! The lack of post-launch support with the Demon's Souls Remake is frustrating and hopefully not a preview of what would happen with a Bloodborne remaster or remake. But there's reason to be very pessimistic, of course. For the handful of patches they did release, they didn't even share patch notes. It's so weird. It's also funny seeing them dance around issues that have been addressed before. I've suspected that the removal of soul gains from PvP was due in part to fears of bypassing level ranges and pairing with players who could drop you a ton of souls when killed. Dark Souls 2 had an issue with this where cheaters with high SL but low Soul Memory would die on purpose to players early in the game, skyrocketing their SM. What did Dark Souls 2 do in response? They patched in a disparity cap. Players still dropped souls based on their level and they didn't rework the formula, but they just capped it so that if someone was a higher level than you, it would cap at as if they were 40 levels higher. Eg, level 10 player kills a level 100 player, the level 100 player drops the same amount a level 50 player would. Demon's Souls could have done something similar if that was a concern, but they just took out soul rewards entirely. It felt like a very lazy and sloppy solution. And again, that change happened in a patch without patch notes, so we don't know what the intention really was. They could've accidentally broken it while addressing something else and we wouldn't even know if it's a glitch.
    For remakes, I am very much team "don't change the gameplay too much", though, and the Demon's Souls Remake still largely feeling like the original is one thing they absolutely nailed and shouldn't have done differently. I mean that in terms of movesets, most enemy AI, etc. I want the moment to moment combat to feel unaltered, essentially. I'm more open to systems being reworked, and in terms of gameplay they did overhaul how bow aiming works and added multi-directional rolling, and I'm welcome to those kinds of tweaks. But overall, I think potential soulsborne remakes should start with the goal of leaving the vast majority of gameplay intact, and adding polish where they can.

    • @ImGonnaFudgeThatFish
      @ImGonnaFudgeThatFish Рік тому +5

      Bluepoint is not known for post launch support. They never added PS4 Pro support for the Uncharted collection so it is woefully locked to 1080p.

    • @shawnmarcum8078
      @shawnmarcum8078 Рік тому +5

      Again Dark Souls 2 being fantastic at something with post-launch support.

  • @bookmanjeb7238
    @bookmanjeb7238 Рік тому +192

    Your build guides for Bloodbourne really helped me get into this game all those years ago. Before I was struggling with a shit build and ready to give up. Heres to many more years, happy 2023.

  • @conaldeugenepeterson2147
    @conaldeugenepeterson2147 Рік тому +413

    It would be worth it simply for the mods. Imagine the quality of Convergence, Champion’s Ashes, Cinders, or any of the multitude of qol mods that all DS games have received.

    • @ghostoflazlo
      @ghostoflazlo Рік тому +17

      God the bastardisations

    • @luyandomweemba9508
      @luyandomweemba9508 Рік тому +56

      @@ghostoflazlo L take

    • @joeschmo4646
      @joeschmo4646 Рік тому +42

      @@ghostoflazlo mega L take

    • @momopenguins7335
      @momopenguins7335 Рік тому +22

      @@ghostoflazlo Hey, if you dont enjoy it you dont have to play it. I and many others do a lot tho.
      L take sorry

    • @carpkoi1046
      @carpkoi1046 Рік тому +16

      @@ghostoflazlo L

  • @Ashlevon
    @Ashlevon Рік тому +58

    "Some of the things I discussed here probably won't even matter to someone going through the game for the first time."
    Yeah, but if that first playthrough is only the first of many, then those issues matter, not just a little bit, but a massive ton.
    I've played Bloodborne several times already. I would pay 300 dollars for Bloodborne again, even if it was on PC. That's less than I paid for having the privilege of playing it. I was conflicted on buying a PS4 for a single game. Now, I don't care, it was worth it.

    • @Giogro
      @Giogro Рік тому

      I on the other end am still waiting for bloodborne on pc, it has been so many years…

    • @tubz
      @tubz Рік тому

      @@Giogro same here. I'm not interested in any other exclusives. And if it never comes on PC then so be it

  • @FKAsocks
    @FKAsocks Рік тому +279

    i really wanna push back on the "blood gems can break the game" argument. if you're playing the game for the first time, going in blind, you are likely not encountering any extremely broken blood gems until late in the game, and more specifically if you are deep in the chalice dungeons. if you're a player who's using a guide telling you where to find all the best gear or how to break the game, that's on you and how you've decided to experience the game. you could balance around that theoretically, but the difficulty of the game is already tailored to a first playthrough experience. if you're a seasoned player and know how to dramatically break the game, that shouldn't be considered a downside. i believe that one of the core tenants of souls games is how much they teach you; how running through an old area you had trouble with on your first playthrough and absolutely outclassing it is as much a valid part of play as much as going through it for the first time. by extension, broken blood gems being a rare, largely obscure resource is not something that generally affects a first playthrough, or likely multiple playthroughs if you're simply just trying to play the game as intended and not rushing towards a certain build. could they and should they be better balanced? yeah, totally. does their existence negatively impact most playthroughs? absolutely not.

    • @rocstarang5747
      @rocstarang5747 Рік тому +17

      I didn't realize the limb break mechanic till like my 5th playthrough 🙈

    • @dangitjm
      @dangitjm  Рік тому +43

      Excellent points!
      I specifically referenced how Blood Gems affect Limb Breaks of the bigger bosses in my video but I'll go more in depth here about how a player who doesn't understand blood gems might experience instead.
      I find that the lopsided extremes of how much damage you can do in Bloodborne doesn't often give a comfortable middle-ground, one where the power of the player and the challenge that lays before them is adequately weighted between each other. This is because of Bloodborne's specific RPG mechanics. Bloodborne asks a new player to juggle and understand three crucial aspects to increasing damage. The first two are staples of the SoulsBorne design: finding upgrade materials and leveling the stats that scale well with said weapons (while also managing passive stats like Vitality). Being underpowered when fighting a new challenge could make the player re-consider their approach, perhaps it might encourage exploration or it might have them re-evaluate their own playstyle. The RPG systems of the Souls games place a lot of weight on the adaptiveness and inquisitiveness of the player.
      But see, Bloodborne was the only game to introduce a third upgrade aspect: the blood gems. If the new player--one who doesn't look up any guides--fails to uphold one of those three upgrade paths then the new player will find that bosses will shrug their attacks off. Because of blood gems having oddly placed fixed and RNG drops, and the fact that you can easily equip said gems without going all the way back to the Hunter's Dream to do so, newer players will more often than not have low DPS. They might not necessarily die but having their DPS low means that they will need more time to defeat bosses. The odds of getting hit in the middle of said fight go higher, and getting hit means that players have to use up their Blood Vials (a finite resource). If they fail to defeat a certain boss while they have a surplus of vials, they now have to do two things before retrying: get more vials from either farming them from random drops or spending blood echoes (also farming), and then perhaps consider re-exploring past areas to find items or upgrades they may have skimmed before. That's the RPG side of Bloodborne halting the Action side just so a player's numbers can get higher.
      And now, a point you made was how these games can teach you a lot by having you revisit old areas. In truth, the lack of DPS 'can' encourage this but I'd argue that there ought to be more of a seamless and less arbitrary means of poking a player's instinct to re-explore levels. An example I'd compare is how days progress in both Bloodborne and Sekiro. The further you progress in both games, the later it gets in the day. You end both games in the nighttime (in Bloodborne's case, in the middle of a Nightmare), but there is a distinct contrast to say how Sekiro does this. Sekiro has you approach Ashina Castle at three different times of the day and each time, there are new enemies, new items, and new bosses when you return. Furthermore, you only gain attack power/DPS in Sekiro from beating narrative bosses (and the narrative bosses are typically the hardest foes in the game). The designers of Sekiro were able to curtail the experience in a deliberate manner so to have the player invested in the gameplay loop of learning and perfecting the boss fights rather than having to worry about an RPG number system. You 'could' farm for more skill points or for more spirit emblems for prosthetic tool/combat art usage, but otherwise? Your loop is with the boss until you succeed.
      As I've said in the video as well, if you meta-game the upgrade system in Bloodborne even just a little bit too hard, the gameplay loop is supplanted. If you don't succeed in Bloodborne and you're out of echoes and vials, you now need to spend time in order to restock said equipment before even considering where your number game went wrong, let alone going to re-fight a boss. This is why when we see a new player hit a wall in Bloodborne, we have to wonder if it's because the player has met a technical challenge of their own skill or a numbers game that's weighted against them. It's difficult to tell on a first playthrough, so many things can go wrong! And once you have a new player start asking questions about what they need to understand, that's when all the leaks in the Blood Gem system really reveal themselves.
      Like the Amygdalas they really are.
      Thank you for the feedback! Greatly appreciated!

    • @FKAsocks
      @FKAsocks Рік тому +16

      @@dangitjm I see what you're saying when it comes to new players lacking DPS or knowledge of traditional RPGs and souls games specifically being a stumbling point, but I've also watched enough new players go through the game, a lot of them never having touched souls games, that are onboarded onto a lot of the game's more idiosyncratic designs. Also, I believe the normal playthrough of the game, regardless of using any chalice dungeons at all, does provide the game with sufficient bloodgems. It IS on the player to figure out how to use them, but I think most people at this point understand the very tantalizing feeling of Number Go Up, Blue Means Good. I'm definitely with you though that if a bloodborne remaster does happen, there are definitely a lot of quality of life fixes that need to happen, and easier blood vial acquisition/restocking should be one of them. (I'd almost like to see an Estus system where you have a minimum of them you can carry at any given time so you're never out of them on a fresh spawn, but you're able to stock up to a respectable 20 maximum)
      Also, and I preface this by saying I love sekiro and it was easily my favorite game of 2019, it's my personal belief that the RPG aspects of Bloodborne are what make it so interesting. An underrated part of these games is community (though there are certainly plenty of people who play them solo and love to figure out things for themselves and they are 👏VALID👏). Every time one of these games launches, me and my friends will play it together at the same time, share notes, and try to piece things together, typically before the larger community can even wiki about it (which is an extremely mixed feeling)! While there are certainly extant puzzles in the world that become freshly solved as you experience the game, the RPG stat-heavy nature is another aspect of this. It's thrilling going into one of these games, seeing a stat like "Arcane" and having no idea what it even does. Most players tend to dip into str or skill first playthrough, leveling up other stats per necessary for whatever weapons they wanna try out. Sure, they wind up with fairly uncoordinated builds, but not everyone is thinking about endgame pvp and stuff like that.
      That said, once you understand how something like Arcane works in Bloodborne and you're the type to play these games multiple times, you can plot out how you want to make that character. The more obscure something is from the start and the more learning you need to do for it, the more gratifying it becomes to put those pieces together into something that works. To this day, my favorite build is my pure arcane build. It almost feels like my main character at this point (though my beasthood build is also extremely fun). Most people probably won't go into pure arcane or pure bloodtinge on their first playthrough, but once they feel confident enough to do it, it makes replaying the game all the more interesting learning a brand new skillset.
      Anyways that's all I have to say atm. Love your stuff, thanks for trying to start more constructive conversations about souls stuff, put out more frag vids plz

    • @michaelmendoza5934
      @michaelmendoza5934 Рік тому +2

      Man the issue with Blood gems for me comes to PVP, once you find some good blood gems you can completely annihilate some one without a second thought.
      The only problem I see with Blood gems in PvE, is if people do the same thing I did on my first play-through, was explore the Chalice dungeons the moment they gain access to them. Because I did and ended up dominating bosses.

    • @Lknzvc
      @Lknzvc Рік тому +1

      @@dangitjm nerd

  • @voidzzv7009
    @voidzzv7009 Рік тому +71

    One thing I hope they would also do is make more things affected by your insight I feel like that mechanic was very underutilized.
    As someone who loves this game I'm always glad to see other people just as passionate as me talk about it.
    If they ever remaster/remake the game or whatever they may choose to do I hope they make it so that the the statue that's floating in old yharnam can still be seen if you have like 99 insight or something.
    Hopefully one day we will wake up from this horrible nightmare and glance to see bloodborne and it's potential fully realized.
    Amazing Video!
    And pls upload more your videos are so well made!🙏

    • @YEY0806
      @YEY0806 Рік тому +2

      I think a better way for the insight system to work is for it to be more interwoven within the games narrative progression.
      Like during the "daylight" arc, insight should only subtly affect visual changes, perhaps add illusions, such as fake item drops, bloodstains, random fog gates that behave similarly to ds1, as well as enemy silhouettes appearing around corners to scare you, as well as changing characters appearances like Eileen's crow coat flapping for example.
      This could be a controversial change, but I would also tie other players' graves to appear when gaining insight so that it feels more "natural" that through insight the player can view the fates of other players.
      There could be audio changes, like screams, beast snarls, and character voicelines repeating out of nowhere, which could also add a meta way to add tutorial messages through an "unseen" being.
      However, I think that by the "night" arc, you should start getting actual gameplay ramifications, like how insight changes the watchers' moveset.
      Then there's the "blood moon" arc where the insight system goes straight into ds2 new game + territory where enemy placement is always randomised each rest at a lamp, with possibly chalice dungeon enemies appearing throughout the base game, there can also be a high reward/high risk factor. Where more insight brings tougher new enemies and even buffs the bosses, as well as environmental dangers like amygdalas or eldritch traps, but in return, you get better blood gems and even buffs to your arcane tools and abilities, so there remains a balance where enemies are powerful but your offensive capabilities aren't diminished.
      It's just my perspective for how it could be improved, let me know if you would want to add on what could be improved

    • @fuckfacejeffrey2256
      @fuckfacejeffrey2256 7 місяців тому

      ​@@YEY0806 this would be amazing

  • @windbound3007
    @windbound3007 Рік тому +196

    I know that everything you said holds true and even then i still cant help but to long for more beasts, clocktowers, narrow streets, dark shores, creepy woods, cosmic horrors, edgy weaponry and vials filled with all kinds of curious liquids. No matter the cost and how they're gonna do it but i...i just miss it so much.....

    • @conaldeugenepeterson2147
      @conaldeugenepeterson2147 Рік тому +21

      If we got BB on PC, we would have all of that and more. Just look at some of the best mods the DS3 have available.

    • @Proctor_Conley
      @Proctor_Conley Рік тому

      Well said, thank you!

    • @D.H.1082
      @D.H.1082 Рік тому +4

      You can still play it.

  • @ITNoetic
    @ITNoetic Рік тому +38

    38:00 Last year, I realized that the PS4 Pro I stopped using when I bought my PS5 at launch had since become hackable, since a firmware later than the one I left it on was jailbroken. So I updated it, set up the Bloodborne 720p60 patch, and then finished both the main game and the old hunters DLC. The only glitches I noticed were in cloth physics and camera movement speed when on elevators, but those were pretty minor.
    Just wanted to clear that up since you were talking about the patch being theoretically gamebreaking. I never had issues with rolling through attacks, or with jump puzzles, either.

    • @yewtewbstew547
      @yewtewbstew547 Рік тому +6

      Bloodborne is on an updated engine that, as far as I can tell, they basically reused wholesale for DS3 and Elden Ring, both of which targeted 60fps. So I wouldn't be surprised if a lot less of Bloodborne's engine is tethered to 30fps than DS1's. It is still a pretty dogshit engine, but I think if they ever did port Bloodborne to PC you could reasonably expect the same level of 60fps performance as DS3 and Elden Ring. In other words you'll get the 60 frames per second, but those 60 frames will just decide to render whenever the fuck they feel like it within each second lol.

    • @dangitjm
      @dangitjm  Рік тому +6

      I don't believe I used the exact used "theoretically gamebreaking" but I did want to bring mention to the potential issues that can arise when rolls or locked-on dashes are shortened (or even elongated). The change in the effectiveness of the dodge can influence the game balance (both in PvE and PvP). I noticed the dodges being shorter myself but if the player never puts themselves in a situation where the longer dodge on 30fps was needed, then no issues would arise and all is peachy!
      The specific angle I'm looking at it from is the online perspective. While playing co-op or PvP, the players (specifically cooperators and invaders) become subjected to the slow online latency when fighting both PvE and PvP, and that latency also has an effect on dodges.
      Again, I hope that if and when Bloodborne is on PC, there is a smoother 60fps transition as I made reference to. AND if we can co-op/invade, that netcode gets some serious tending to.

    • @yellowcard8100
      @yellowcard8100 Рік тому +2

      @@dangitjm The only reason it's like that because it's a mod with issues like you said. But from Lance's own words, creating a fix for all that is incredibly easy IF you can actually change the source code. And I'll put my trust on the modder guy to know a thing or two about coding saying the process is simple.

  • @drteeth362
    @drteeth362 Рік тому +44

    I don’t want a sequel. I feel like the only one who doesn’t at this point. Miyazaki and FromSoft have proven time and time again that they put out their best work when they have the freedom to create a new IP (read: Bloodborne, Sekiro, Elden Ring)

    • @flamingmanure
      @flamingmanure Рік тому +3

      u forgot dark souls, the one that made fromsoft what they are today, and the rest are basically irrelevant next to it, unless were talking about elden ring, where fromsoft reached their highest peak based on the reception. in truth you just prefer the new IPs, i prefer both. sequels can be better than new IPs, imo ds3 is quite a bit better than ds1 and bb in everything but level design, i also think it has the best lore moments in fromsofts entire history.

    • @drteeth362
      @drteeth362 Рік тому +4

      @@flamingmanure Do you know what prefer means? it means you favor one above another, preferring both would mean you dont have a preference. Then you go on to say dark souls 3 did it best in your opinion which seems to be your preference

    • @remilenoir1271
      @remilenoir1271 Рік тому +1

      Ds3 being the best of its trilogy, I don't think FS ever proved such a thing.
      As for Bloodborne not needing a sequel, I agree with you.

  • @kimlee6643
    @kimlee6643 Рік тому +376

    As it has often been said: people don't know what they want. It is actually refreshing to see someone talking about BB in a way that doesn't involve knee-jerk reactions built from intense, obfuscating feelings people had seven years ago. It is sobering to stare at the evidence that the fabled BB re-release might easily turn into a really bitter experience. Perhaps the most bitter of all.
    While the video is healthily hopeful throughout, I've actually been left with a feeling I'll never re-experience BB, and that my "PC port now!" utterances are just reflections of the inability to come to terms with it, and that, when the time comes, I'll cherish those fantasies more than any re-release. It's a bit scary.

    • @QuestionableObject
      @QuestionableObject Рік тому +88

      I don't care about "re-experiencing" it I just want to be able to play it...

    • @red_menace1829
      @red_menace1829 Рік тому +8

      Honestly I've saidthe same shit for years, gamers are so indecisive and picky, or they are completely complacent and want the norm.
      While remakes and remasters used to be a good thing, the industry milks the fuck out of all that was once pure and hands it back to us after putting it through a blender, am I happy for the dead space release? Yeah, but I could easily go play it in its classic state on xbox, which leads to why I'm skeptical of it even being a thing, let's not forget what happened to RE2 and RE3 remakes being mediocre as fuck, which is why Re4 better be left well the fuck alone.

    • @red_menace1829
      @red_menace1829 Рік тому

      @@QuestionableObject do you not own a ps4? Lmao bruh it's been like 10 years, is that really all you took out of this dudes statement? Sheesh.

    • @michaelhenry3234
      @michaelhenry3234 Рік тому +70

      @@red_menace1829 No, I don't have a PS4, and I'm not buying Sony's magic box for hundreds of dollars to play one game. That's like an even worse version of "Do you not have phones?" I've waited almost a decade the play the fucking thing, I couldn't care less if it's a cash grab.

    • @billjones642
      @billjones642 Рік тому +35

      you're worried it won't be as good as you remember? damn bro, that sucks. just got done replaying DS1 which was every bit as good as i remembered! i would LOVE to be able to play bloodborne on PC.

  • @aerohydra3849
    @aerohydra3849 Рік тому +26

    Honestly, I really don't agree. The only things I care about is that it is at least playable with 60 fps and supports high resolution. For many of us without PS4s we simply want to experience Bloodborne for once, warts and all. Being PS-less myself, the only personal experience I have of Bloodborne is over at a friend's house.
    I don't care if there's button mapping or not (heck, even if it's only playable with a controller). I don't care if there's graphical settings or if they remaster the graphics. I certainly don't care if they don't tamper with the gameplay at all. Is it a perfect game? Definitely not, but what game is perfect? Bloodborne is pretty damn close in my opinion, far closer than Dark Souls 2.
    For me, a straight port akin to DS3 or Sekiro would be more than enough. They didn't even have keyboard prompts, but hey, they ran smoothly and supported enough resolutions and that's really all I ask for.

    • @ni9274
      @ni9274 Рік тому +9

      That's exactly the comment I wanted to make, we just want to experience the game without having to buy a PS4 at 400€.
      And the existence of a PC port doesn't mean that Bloodborne won't get a real overhaul/fix in the future, it doesn't change ANYTHING for the game preservation and increase the accessibility.

    • @mattdavies159
      @mattdavies159 Рік тому +2

      Yup agreed. Though, tbh I just want to be able to play it on PC more than anything else. And not through PS NOW streaming or emulators...

  • @Orain88
    @Orain88 Рік тому +123

    I hear you, but it doesn't need to be so complicated. The simple truth is bloodborne remains trapped on old hardware with lackluster performance. Flaws and all it's still an incredible experience that outshines most modern game releases. It needs higher resolution options with better anti-aliasing and a stable 60 fps mode on PC with tweaks to how 60 fps impacts game's physics regarding things like dash distance.
    For preservation sake, that would suffice and I would drop $60 on a PC port like that, they can leave the rough edges in. Well, perhaps better fast travel would be a welcome tweak.

    • @ORLY911
      @ORLY911 Рік тому +10

      Dark souls 1 is also a very flawed game but it is widely available with the new remaster (even if its not remastering anything). Experiecing as it was and intended is the way to go i dont want any stupid remake shit.

    • @FeiTheVillain
      @FeiTheVillain Рік тому

      PS5 does 60fps, not only PC.

    • @Orain88
      @Orain88 Рік тому +8

      @@FeiTheVillain Bloodborne on PS5 is still 30 fps. You have to hack a ps4 pro if you want to play Bloodborne at 720p 60 fps.

    • @ORLY911
      @ORLY911 Рік тому +1

      @@FeiTheVillain For supported Ps4 games, without modifying the console and application a PS5 will not run Bloodborne at 60 or even upscale it, it's one of the the things people are puzzled about that it didn't get a PS5 performance patch like the rest of their first party games.

    • @Thisisthegreatestatofalltime
      @Thisisthegreatestatofalltime Рік тому

      @@ORLY911Even DS Remastered fucked up the lighting I just what a basic port that only does what’s necessary to be a genuinely good pc port.

  • @OnBrandRP
    @OnBrandRP 5 місяців тому +3

    Bloodborne: Definitive Edition IMO would be enough. HD Resolution, Widescreen Support, Enhanced Graphics Settings, 60FPS + Quality of Life and Bug Fixes / Fixed Exploits and BOOM. Perfect HD edition.
    Could even call it Bloodborne: Prepare to Bleed Edition

  • @ManleyReviews
    @ManleyReviews Рік тому +19

    that's going to be a hard no from me chief. 60 fps bone stock bloodborne and i'll be a happy man.

  • @Solomodex
    @Solomodex Рік тому +18

    I just replayed it over the last week. Absolute masterpiece. The soundtrack, ambiance and bosses are just spectacular. All I ask for a PC Port personally is 60fps 1080p.

  • @alex_3572
    @alex_3572 Рік тому +67

    Great video, JM. You've convinced me that I should be asking for Bloodborne HD 2.8 Final Chapter Prologue.

  • @thunderstrucktb4758
    @thunderstrucktb4758 Рік тому +14

    I don't know man, I like BB the way it is, I'm just looking for a graphical and performance update.

  • @PhoenixPalmer88
    @PhoenixPalmer88 Рік тому +23

    A big point to remember is From is BUSY rn. Elden Ring maintenance and updates, Elden Ring DLC, Armored Core, everything that'd come with Armored Core, DS servers, and potentially more. If a port did happen, I wouldn't expect significant upgrades or even balancing/exploit fixes, of which there are a few. Best case scenario is it gets handed off to another dev team, maybe the guys who worked on Demon Souls.

    • @noahbeal4555
      @noahbeal4555 Рік тому +1

      I really don't think elden ring is getting dlc

    • @heibk-2019
      @heibk-2019 Рік тому +7

      @@noahbeal4555 Miyazaki literally confirmed it at the game awards..

    • @razarac432
      @razarac432 Рік тому

      Fromsoftware has always been able to develop multiple projects simultaneously (they released 12 games in 10 years, excluding re-releases and ports) so them being "busy" is not what could be stopping them.

    • @randalthevandal4170
      @randalthevandal4170 Рік тому

      @@razarac432
      You're Right
      But maybe Sony has Given Them no insensitive to do so

    • @razarac432
      @razarac432 Рік тому +4

      @@randalthevandal4170 I'm only responding to the original comment saying that "Fromsoft are BUSY".
      But you are correct, someone in the decision chain at Sony most likely must have decided that its not worth for them, even though a re-release almost 10 years after would be a perfect move seeing Elden Ring's commercial success and popularity

  • @AlexanderMartinez-kd7cz
    @AlexanderMartinez-kd7cz Рік тому +15

    honestly most of the issues you pointed out are borderline irrelevant.
    the biggest one is the possibility of it getting dark souls 1's treatment, and at this point that would go against probability since ds2,3 and sekiro were okay and elden ring was on a completely different scale than anything they had ever tried. and still probably worked better than DS1's port.
    things like framelocked movement are super easy to fix for a half decent dev with the source code, maybe a little time consuming if anything.
    let's not even talk about bloodgems, seriously find me one person who cries for PC bloodborne and cares about bloodgems being imba of all things e.e

  • @Lin_Eileen
    @Lin_Eileen Рік тому +5

    3 minutes in and already hard disagree with a point ur making about "ask for a better bloodborne first" no. just no. i don't think thiis is a healthy way to go about asking for the preservation of video games as art and culturally important

    • @Lin_Eileen
      @Lin_Eileen Рік тому +5

      people want BLOODBORNE not what ur ideal version of the game would be after learning every ssingle little thing about it causse ur so passionate about it. dont project ur passions onto others and force them to experiiience a game in YOUR way

    • @Lin_Eileen
      @Lin_Eileen Рік тому +4

      idk why ur moralizing so much either like ppl asking for simple 60 fps before asking fromsoft to literally change the entire game to cater to ur specific taste in game design. accessability matters and if fromsoft WANTS to actually care more about it im all for it but its clear from their games that is not their top priority and never will be and thats FINE

    • @Lin_Eileen
      @Lin_Eileen Рік тому +3

      always remember that not everyone is going to experience the new ported version of the game in the way u do as someone who knows all the info and flaws and what to expect and so therefore wants something the game never provided.... art is culturally relevant to the time it was produced it should be preserved in that form if all ur saying is to put some more tutorial messages around better explainiing things sure... if u are gonna say the blood vials system should be reworked to be like the estusss system... HELL NO MAN

    • @Lin_Eileen
      @Lin_Eileen Рік тому +2

      oh and im sorry for smash typing my piece for just having a gut reaction to something you said that obviously is implying your entire comiing arguements and what its gonna be about... ive heard this all before mayne stop trying to shame ppl for just thiinking differently than you ppl who dissagree with you on twitter or youtube arent smashing their keyboards and arent villains in ur story

    • @Lin_Eileen
      @Lin_Eileen Рік тому +2

      i feel like what u wactually want is just a BB2 and are projecting hard about that

  • @Tulip_bip
    @Tulip_bip Рік тому +37

    i'm so glad that you mentioned the game devs being blamed the most, it's so painful to see happen so often. i remember with cyberpunk's launch, where so many people targeted the devs specifically, calling them lazy and incompetent. cyberpunk's devs were anything but lazy lmao, they put their entire soul into that game, but it wasn't enough because they were rushed to release it early. even the best game devs in the world couldn't make something good without enough time. it's just so annoying to see how often game devs are rushed, overworked, held back and blamed for everything

    • @YEY0806
      @YEY0806 8 місяців тому +4

      Yeah, the blame should go to the publisher and president or directors, people who actually control the game development

  • @v0Xx60
    @v0Xx60 Рік тому +37

    So you want the game preserved but also want the games entire balance and subsystems overhauled for a port to be "enough"? K.

  • @PythonDad
    @PythonDad Рік тому +83

    I think a blood gem crafting system would be a great idea, so that you can break down gems you have and make them into ones you need. To balance this, just make it require enough materials that you need to spend some time playing dungeons. Make the materials' level be based on chalice dungeon depth. So you can't grind baby dungeons for materials for level 20 gems. I don't know how much work this would take to implement, but it always *seemed* like a good idea to me.
    The tool you need to make your own gems could be in the defiled Pthumeru chalice dungeon or something.
    Also regarding ruined remakes, it would be the biggest off if the Bloodborne remake got a Majora's Mask 3DS treatment.

    • @speedb.bernard5404
      @speedb.bernard5404 Рік тому +6

      Just make it work like NieR:Automata chips

    • @blazingdude11
      @blazingdude11 Рік тому +4

      I remember I was so happy about Majora's mask 3D I drove to the store the moment I got my paycheck, bought it, then rushed home to play it, then I got to the swamp and I was incredibly disappointed with what they did to Deku Link's movement, I got to the ocean and was abysmally sad at the terrible changes to Zora Link's swimming, and when I got to Twinmold, excited to use the Giant's mask, I was only left with an absolutely horrible memory of rage and frustration with the slow, clunky, and god awful changes they made to the Giant's mask and it's horribly conveyed new mechanics.
      Do I still like the game? Yes, I think it's a decent version of Majora's mask, but that's the problem, it's DECENT version of a GREAT game, one of my favorite games in fact, and this version just tells me that not even the person who created the game understood what made it so great, which is truly the most heart-wrenching thing about it.
      I've managed to scrounge up enough funds to get my hands on a Playstation as well as a copy of Bloodborne only several years ago, but even still, I've loved it since I first got my hands on it, and if it does re-release, I hope it gets TLC it SO much deserves.

    • @Sinhsseax
      @Sinhsseax Рік тому +2

      As scarcity of upgrade materials was brought up:
      How about instead of breaking them down into gems, you could break them down into the upgrade materials.
      And similarly to getting bell bearings for these materials through progress in Elden Ring, you could collect upgrades for the workbench in the right order of the game progression to get upgrade materials from gems of the highest possible tier for you at that point.
      Higher tier gems could maybe split into chalice dungeon materials as well and would provide more quantity of that one tier of material you want at any time.
      Edit: The Bell Bearing system is of course a Bloodborne invention, so this could just run along with that system for the shop.

  • @LambentV
    @LambentV Рік тому +146

    A sequel almost seems more likely than a port at this point

    •  Рік тому +2

      Idk man

    • @jacobnorris8256
      @jacobnorris8256 Рік тому +8

      Actually, Sony has a tendency to do ports only when sequels have been or are about to be released.

    • @itsjusjon
      @itsjusjon Рік тому +3

      Agreed. At this point I imagine Sony/FS is prioritizing a sequel or stealth-tasking BluePoint with a PS5 remake a la Demon’s Souls.

    • @lahunica2726
      @lahunica2726 Рік тому

      Why, From Software doesn't do sequels. Except if they for a reason accepted Sony's request. But at this point they have enough money not to rely on exclusives.

    • @mulberryjacob
      @mulberryjacob Рік тому +1

      @@lahunica2726 how many dark souls are there? 🤔

  • @eldritchtoilets210
    @eldritchtoilets210 Рік тому +12

    I heavily disagree with a lot of your takes ngl, a lot of the changes you're talking about would alter the game to the point where it simply would not be "Bloodborne" anymore. I think what the game still plays great and really only needs updated graphics/textures, unlocked FPS, improved /fixed multiplayer features, quality of life changes like warping between lanterns without loading the hub, etc.... But I respect the amount of efforts put into your video. The best you want this game to be is in dissonance with what I would want out of a remaster/port.
    I think would agree more with your suggested alterations if we were talking about a sequel or spiritual successor.

  • @boundary2580
    @boundary2580 Рік тому +18

    I just want to be able to play it for the first time. Put thousands of hours into all the other FromSoftware games, but I can't afford a Playstation so I can't play Bloodborne at all. I just want Bloodborne in any form for the PC, but I understand the hesitancy.

    • @user41413
      @user41413 Рік тому +1

      Hope you get to play it some day broski

  • @graycard668
    @graycard668 Рік тому +5

    Just give me bloodborn as it was. Improve proformance but i wana play bloodborn as bloodborn. Not some modern bloodbornsoulsring algamation.

  • @magnolia4493
    @magnolia4493 Рік тому +10

    We're more likely to see bloodborne on pc via emulation than an official port lol

  • @Lunadherent
    @Lunadherent Рік тому +112

    Surprised to see you mention regional prices, very well thought arguments! Sometimes games here are so expensive that it's unthinkable to buy them even with discounts. I was barely able to buy Elden Ring with a full time job. So from that perspective, a bare bones port would benefit me the most bc it'd be a lot less likely to have an insane price tag lol. Joke aside, I prefer the DSR approach where we get some QoL changes and improved multiplayer instead of Bluepoint treatment where every single game they touch look the same. I do appreciate their Colossus remake gameplay-wise but they always waste their resources on the wrong stuff but that's just me. With that all said, just a 60fps port would be very disappointing because Bloodborne has the worst netcode/matchmaking ever and it's torture trying to invade people. Some QoL additions you mentioned would be amazing.

    • @ni9274
      @ni9274 Рік тому +13

      It won't be disappointing for people that never played Bloodborne and just want to experience the game without having to buy a PS4 at 400€.
      And even if Sony release a PC port it doesn't mean that they won't do real overhaul/fix of the game in the future, so it's win-win, old fans don't loose anything and we can experience this game for the FIRST time without buying a ps4.

    • @TheStraightestWhitest
      @TheStraightestWhitest Рік тому +8

      Bloodborne needs:
      Streamlined Blood Gem farming
      Respec options
      Character appearance options
      Turn lanterns into small hubs to cut down on those insanely long and unnecessary loading screens
      Not locking every aspect of Online Play behind PS Plus like glyphs
      A dedicated jump button like L3 (even fucking DS2 had this before Bloodborne was even released)
      Actual framerate
      360 Degree movement/sprinting while locked on
      No retarded 50% more damage when getting hit anytime you're not a stationary target, because it causes insanely inconsistent damage
      If it fixed all of those things, it'll be a great game.

    • @TheStraightestWhitest
      @TheStraightestWhitest Рік тому

      @@ni9274 Sony doesn't do that because Bloodborne doesn't rise up to their standards. It plays like fucking trash and has shitty graphics, and Sony holds presentation in extremely high regard. Notice how Sony only ports the PS games that are held in very high regard such as GOW which won GOTY, or the upcoming rema(ster)ke of TLOU, which won GOTD? It's because their PC ports are their representatives. They hope these games are good enough to get people to think that's what their games all have to offer so as to get them to invest in PlayStation. Incredible graphics and ultra smooth gameplay helps a lot with that as many gamers care about it, especially more casual ones. And honestly, that's not unreasonable since decent fucking framerate and 360 degree movement really should be industry standard by now.

    • @conaldeugenepeterson2147
      @conaldeugenepeterson2147 Рік тому

      @@TheStraightestWhitestmodders would fix everything lister here within a month.

    • @naiustheyetti
      @naiustheyetti Рік тому +7

      @@TheStraightestWhitest its because bloodborne was made by third party developers where the game would show up alot of there first and second party releases. look at how days gone even got a port after its horrific launch, are you going to tell me that days gone reached a level of "sony quality"?

  • @hello_newman3116
    @hello_newman3116 Рік тому +9

    I just finished BB for the first time, being induced to FromSoft with Elden Ring. I actually really liked the finite healing, as it made healing cost something, so I always had that "Do I really need to heal" anxiety and I loved it. Sure I did have to farm on the Bridge for vials, but not that much. Loved the game.

    • @SystemBD
      @SystemBD Рік тому +1

      Welcome to the FromSoft Victim Support Group. Please point in this doll where Miyazaki has yet to touch you, so that we can recommend you a game or a build that will make you experience pain in that specific way.
      ...and, yes. As it's tradition, the doll contains the soul of a conniving demigod. But do not worry. You can take your time with it, shall it please you.

  • @Arjanator
    @Arjanator 6 місяців тому +2

    I just finished the game for the first time yesterday. I can tell you first hand that there are no rose tinted glasses here. The game is amazing.

  • @dasninjastix
    @dasninjastix Рік тому +19

    Outside of the consumer advocacy, which I whole heartedly applaud, I completely disagree with making any mechanical/gameplay changes to a straight port. I see that as actively being contrary to the points about preservation. For a remake.. I don't have a strong opinion other than to echo your advocacy for ample investment and support by the developer and publisher. Awesome video even though I take a mostly opposing view point. I appreciate the amount of thought you've put into this. I am still happy with Bloodborne on playstation regardless. Calling something a "masterpiece" is utterly subjective however we try to quantify the terms. I don't get into that discussion, in 2022 Bloodborne is still fun, enjoyable, thought-provoking, frustrating, exciting, and tedious to play for me. I'm most concerned with preserving that experience rather than repackaging it. I trust the community more than the publisher to understand what makes Bloodborne special at this point. Getting it to PC with prospect of mod support that unencumbered by DRM is still the biggest pipe dream I have for Bloodborne on PC. ✌️

  • @Dekartz
    @Dekartz Рік тому +2

    Changing the experience, even for the better, and not giving PC players access to a higher fidelity version of that original experience would be the worst thing you could do.

  • @duh_vinchy
    @duh_vinchy Рік тому +9

    It's worth more to me to keep what we have, than to get what we want.
    It didn't occur to me that we'd lose the already still thriving multiplayer, which is by far my favorite part of Bloodborne, if we get a remaster or remake. I love it too much to possibly lose it this soon, especially since I was years too late to the start of it all.
    That said if we do get a sequel or a remaster I will begrudgingly spend whatever amount of money to get it in my grubby little hands, I won't miss it this time.

    • @flamingmanure
      @flamingmanure Рік тому +3

      the MP of bb is practically dead brah, and its been like that for years in my experience.

  • @Enragedlime
    @Enragedlime Рік тому +2

    Bloodborne is worth at least $435, because that's how much it cost me to play it, and I regret nothing.

  • @aprils1332
    @aprils1332 Рік тому +3

    Sorry but I have absolutely no idea what the purpose of this vid is supposed to be. It's framed like a video essay, but seems to just be you musing about what potentially might be the case with a potential PC port and what you'd like to have? Do you make a point at some point or is this 80 minutes of empty rambling

    • @Turbo-DF
      @Turbo-DF 24 дні тому

      Just say, "not today yapper!"

  • @MrFlynoflag
    @MrFlynoflag 7 місяців тому +4

    Sony, Bluepoint, Miazaki, to whom it may concern, do not listen to this man. For a PC port of Bloodborne we don't need any of that crap. We don't need 60 fps, any quality of life improvements, or any of that stuff. The mod community will handle all of that on its own. I don't really even care about online play either though it would be nice to keep some servers running. Port this game ASAP. THE CLOCK IS TICKING. As soon as PS4 emulation is strong enough the piracy rate will devour your port profits to the point that break even will be a stretch. If you want to make more money on this game you must do it now. Your window is of opportunity is closing fast.

  • @hunted4blood
    @hunted4blood Рік тому +13

    I think a lot of this is great ideas for how a sequel could improve on the game, but I honestly wouldn't want anything about the balance changed for a PC port or a remaster. Bloodborne's obtuse RPG mechanics and bloated chalice dungeons were part of what made it so alien and intriguing when I first played it.

  • @Nyahahameha
    @Nyahahameha Рік тому +21

    "Multiplayer needs blood gem matchmaking"
    Or, even better, From could simply replace the attack-increasing blood gems with gems that have more interesting effects and reduce the HP of later game enemies to make up for players not being able to raise their attack stat as high. This would solve three issues: the multiplayer imbalance, the requisite grind of making high-level PVP builds, and it would make weapon customization an entirely more interesting mechanic. It's always really disappointed me that the most effective thing to do with your blood gem slots is use them to increase your attack power. It's the same reason I'm glad DS2's Sword Ring didn't make a reappearance (and why I'm disappointed that things like the Great Dragoncrest Ring and Graven-School Mass Talisman continue to exist).

    • @rstan5981
      @rstan5981 Рік тому +5

      To be fair, Sword ring, that gave you flat bonus which was 20-35-50 and not bigger then ~15% at any given time, in DS2 is a lot less balancing nightmare in my opinion, than the compound % increasing that were present in Elden Ring, and how much of it is in the game.

  • @SapphireSouls
    @SapphireSouls Рік тому +4

    Frankly I don't care about adding bells and whistles. I own a PS4, I own Bloodborne. Even if it ran at only 30fps on PC, I'd just like the convenience of not having to setup my PS4 once in a blue moon and paying for a month sub to PS+ to play another run with my friend. Port it as-is, people will buy it.

  • @Prynne_
    @Prynne_ Рік тому +10

    JM I have 0 recollection of that invasion at 27:50 but regardless, ggs! Also I agree with basically all of your points discussed - and we basically talked about it at length on that b-roll stream.

    • @dangitjm
      @dangitjm  Рік тому +4

      You were whopping my ass. Alas, gravity is the great equalizer.

  • @Nosidda
    @Nosidda Рік тому +15

    A very interesting and eye opening essay. You've had me thinking of things I haven't thought of before when talking about a Bloodborne PC port. I can see why it's fair to expect more from Bloodborne than just a simple PC port, that's completely understandable.
    I will say that while I see all the points you're making about multiplayer, and I completely understand why the multiplayer experience is so important to people, I personally don't really engage in the multiplayer that much aside from the occasional co-op in souls games. I'm very much a mostly solo souls game player, so a lot of the issues being talked about with multiplayer don't bother me as much. That's not to say that I think those issues can be ignored, obviously they should be addressed for the reasons you listed. I'm just saying for me personally, if Bloodborne came to PC and it still had issues with multiplayer, that wouldn't be a deal breaker for me.

  • @blumiu2426
    @blumiu2426 Рік тому +4

    It almost sounds like you are asking for fanservice. You want Sony exclusive level of accessibility options and then them to have their games modable to the level of Bethesda games, the only reason Bethesda still exists. You raise good points, but others just seem like a checklist we know FromSoftware has never done before. I don't recall anyone ever saying Bloodborne was perfect, only they wanted it available beyond the PS3, whether flourishes are added or not, and let the fanbase add whatever they feel is necessary if not there.
    The only reason Sony has done remasters and remakes is because they had additional marketing of an upcoming release elsewhere coming up. Only a Bloodborne 2 would see it ever getting ported or anything, because FromSoft can't do anything with it.

  • @PintsofGuinness
    @PintsofGuinness Рік тому +6

    A lot of the points you’ve brought up here would be more inline with a sequel. You bring up preservation many times but a big part of preservation is making original versions available, faults and all. We want Bloodborne ported because we want to play Bloodborne. A lot of the changes you’re suggesting would bring to game too far out of line with the original.

  • @StodgyAyatollah
    @StodgyAyatollah Рік тому +6

    I'd prefer a bare bones accurate port with minor qol stuff instead of a remaster like dark souls or demon souls got. Remapable controls, the ability to disable motion blur and enough stability to not worry about crashes or new bugs and I'd be happy. I'm even okay with locked 30 fps and no online capability. I think it's far more likely we'll get a bloated remaster so playing Bloodborne is something I've long given up hope on.

  • @raulio3440
    @raulio3440 Рік тому +12

    Bloodborne was also my first From Software game. I played it one year after release and it took me like a year and multiple breaks to finish it. I was very interested by it because I remember the first time I saw something about the souls genre was thanks to PewDiePie when he played the first Dark Souls, which it was considered the most difficult game of all time. I expected BB to be hard, it was the first "hard game" of these type I would play (I was a nintendo kid and the other PS games I've played were Uncharted and TLOU), and in that first time it didn't connect with me, no until DS3 and Sekiro came put and they also didn't connect with me. But in 2020, thanks to COVID I guess, I tried to platinum BB with a second playthough and for some reason I loved the whole game, and I still don't know why. It changed completely how I view video games nowadays and made me a souls fan (after that I finished DS1, DS3, Sekiro and Elden Ring for the first time each), and yet BB is still my favorite "soulsborne" game, even though I consider Elden Ring and Sekiro to be objectively better games.
    Yesterday I wanted to try BB for the first time since I "platinum'd" it and sadly, I started to view the flaws. It was my 4th playthrough trying with an "skill" build for the first time to try new weapons and I HATED the chalice dungeons/blood gems system. Back then I didn't have any problem because my goal was the platinum trophy, but now to try a new gun and have the " better damage" I've seen everything you must do to get that "better damage" and it's such a pain in the ass. I think I'll try not to enter any chalice dungeons this time, but I completely agree with you about Bloodborne being an action game before an ARPG.

  • @gibbd3249
    @gibbd3249 5 місяців тому +3

    Bloodborne's by far my favorite soulslike- not a title earned by the consistency or technical quality of its gameplay, but almost solely by the art/music direction and design of its world. It's arguably(/undeniably) personal taste, but the more grounded gothic setting Bloodborne's wildness stems from and how perfectly the souls vague/indirect narrative style fits within the framework of cosmic horror results in a much richer feeling world than the high-western-fantasy god-lands of other souls RPGs. Most bosses and characters palpably revolve around a few large bodies within the story, a benefit to its smaller setting, when compared to the story connections of groups in other souls titles that are generally harder to intuit. The design team certainly had less to draw from when creating the world, and I found the concepts (i.e. "'hunters', the weapons they employ, 'blood ministration', insight, etc.) felt particularly fresh. None of this is to disparage the other souls titles, nor act as any critique necessarily, but more that Bloodborne checked all the right boxes for me and made me realize the sheer competence at play from Fromsoft's design teams.

  • @ROR5CH4CH
    @ROR5CH4CH Рік тому +2

    No hard feelings or anything but your talking way too much about the same point at the beginning almost losing me here... I mean recent Playstation Ports have been pretty good (God of War, Spider-Man for example) and Elden Rings PC version is also pretty good (despite the multiplayer), as was Sekiros. Sooo why make such a huge deal about bad ports of older titles? The point is clear, no need to talk several minutes about it. EDIT: great video overall even if I don't agree with everything or I don't care as much about certain problems because I just want that PC Port so badly... I'm glad you're making the points you make and took the time to make such a long video about all of this.

  • @sadsheep
    @sadsheep Рік тому +6

    Too long a video for the content it covers but I appreciate the sentiment. Your point about bloodborne being held back by its dark souls roots in watered down rpg mechanics is easily the best part and something I have been lamenting for years much to deaf ears. I have an issue though with how you got there by using Sekiro as a comparison. It's convenient to make the easy argument here that Bloodborne would be superior if it was stripped of its unpolished rpg mechanics (I agree on this) but you parallel the 2 by implying Sekiro doesn't suffer from a similar set of DNA problems in these games. Sekiro is "purely" an "action" game but much of its new mechanics aren't fleshed out enough, widely applicable or necessary to succeed at a high level. The game doesn't do enough to facilitate their use par for a couple good occasions (the spear on the ape for example) and in other cases has massive balance disaprities such as the firecrackers. Sure it doesn't have the poorly explained/tacked on stat system but the gameplay evolution isn't far enough removed from what they've always made. It simply needed to lean even harder in to the action identity. I understand this isn't a Sekiro video and already gone on long enough but this to me shows a clear bias that doesn't get talked about enough. I applaud you for pointing out how debilitating the rpg mechanics in Bloodborne are but you don't afford the same level of criticism to how much of a shallow action game Sekiro is in the same breath. It's really a shame because Sekiro could have been so much more as well (a common trend among their games) but it stops short of exploring its true potential, peaking with saint isshin and then ending immediately leaves a sour taste in my mouth considering how short the game is.
    Final note, my personal definition of a "masterpiece" has nothing to do with "perfection". Bloodborne to me is far and away their best game and transcends the series in to imo remaining as one of the greatest games ever (yes, it's vastly superior to dark souls), I could talk for hours about all my issues with Bloodborne that if given enough emphasis would make people think I hated the game and thought it was awful but it remains my favourite game ever because of how it all comes together in spite of these issues.

  • @CrisMW98
    @CrisMW98 Рік тому +2

    I dont get why you go so hard on DS remastered, while a few minutes earlier you expressed that a mod for an eventual Bloodborne port would not have been enough, and that it shouldnt have required it

  • @beansnrice321
    @beansnrice321 Рік тому +8

    A big part of why you would have to decide to start a new run in dark souls 1, was because you misspent your upgrade resources. Sure, you could farm a lot and make piles of +14 weapons but you could only ever make a handful of 15 weapons in most cases, unless you were profoundly lucky and one or two additional Titanite slabs dropped off of the Darkwraiths you've been farming for Titanite chunks. In fact, the limited number of slabs is a good reason to make builds that could use slabs of multiple colors.
    As I said in an earlier post, Dark Souls 1 felt very inspired by the old diablo games, games still played to this day. This is especially true when you start to understand to loot and drop mechanics and how drops define large parts of each run. This is part of why dark souls was attractive to speed runners. The inclusion of luck mechanics increases the skill celing because skill has to include the ability to anticipate, respond to and control for chance. In fact, the main thing missing from Dark Souls, to make it not like Diablo, was the lack of randomized dungeons and the chalices(in my mind) were an effort to go that much further in the direction of Diablo. Maybe a remake can get them there or maybe they're finally fully build a game around random levels.

  • @tommyvercetti9434
    @tommyvercetti9434 Рік тому +2

    My experience with SoulsBorne multiplayer:
    -Get invaded.
    -I wait at an open area for an even fight because I don't want to expose myself to an ambush with mobs.
    -Keep waiting.
    -Enemy finally finds me:
    -Option 1: the invader is absurdly over leveled so I barely scratch them while I get one or two-shotted.
    -Option 2: the invader is an actual FS nerd and humiliates me with some troll build. This cana actually be kinda fun, if only for the guy's skill/creativity.
    -Option 3: the invader is an estus chugger and the fight devolves into the videogame equivalent of the Israeli-Palestinian conflict in terms of duration.
    -Option 4: the invader runs out of heals so he runs to a mob group and waits for me to get close so they can kill me. I just pull the plug at this point.
    Whenever I tried to invade I only encountered gank fest 90% of the time. Specially on DS3 and its wonderful, wonderful Dark Moon covenant.
    So yeah, I didn't even bothered playing Elden Ring online. I can do without the hundreds of inmersion breaking "Fort Night" ,"Try Finger but Whole" and "Amazing chest" mesages, aswell.

  • @taliomerelli6298
    @taliomerelli6298 Рік тому +61

    I don't know why, but I never considered what BB would be like if you just axed the rpg mechanics away. And I think what scares me more than that is that it's probably objectively better without them. None of my favorite memories of BB has anything to do with them, but at the same time I want that feeling of BB on the whole . . . Preserved, as you said
    But I still think it's a masterpiece. A phrase that stuck with me is when OG dark souls was called the "flawed masterpiece". I just can't help but think that that phrase just doesn't make sense, cause it implies a masterpiece is without flaw, when really nothing is without flaw. I do think Bloodborne has more than it's fair share of flaws, but it is a masterpiece nonetheless.
    Being part of the Tomb Prospectors discord and hearing about new finds, even just the occasional event held to enjoy this game years after its release, just gives me such a good feeling, knowing how many others share the passion I have for this game. And BB wasn't even my first souls game, Dark Souls was. But no matter what, Bloodborne will always be so much closer to my heart. Your first souls game is supposed to be your favorite, but Bloodborne just speaks to me so much it breaks that trend for me

    • @jacobnorris8256
      @jacobnorris8256 Рік тому +3

      "Flawed masterpiece" can also imply that it's "not really a masterpiece, but really close". I'm confident that if fromsoft reworked the second half of the game, but still kept all the game's other problems (mostly QoL stuff), then people would be a lot less hesitant to call it a masterpiece even if it's still flawed. It's not that people hesitate to call it a masterpiece because it has any flaws at all, people hesitate because its flaws impacts the experience too much to ignore, or to be more specific because the game just... Isn't good enough to be called a masterpiece despite its strengths.

    • @Fedorchik1536
      @Fedorchik1536 Рік тому +4

      To be completely honest, you can take any souls game, strip it of all the PRG-stuff, add in literally same progression as Sekiro and (maybe) levelable passives for build restrictions and they would play the same, but with less mish-mash of leveling, farming and upgrade hunting.

    • @taliomerelli6298
      @taliomerelli6298 Рік тому +1

      @@Fedorchik1536 yaaaaaa, that's fair. I do think the leveling fits a bit better in the others, but bloodborne especially could go without just fine. Then again with a little Reworking they probably could go without, but especially with the variability of armor and equipment weight that's a bit harder. Also one of the reasons BB especially could go without lol

    • @sisyphus_strives5463
      @sisyphus_strives5463 Рік тому

      Things can be flawless, it is just that video games are an incredibly new medium that is still being explored, it is not as methodological as other art forms due to its short time existing

    • @vyor8837
      @vyor8837 Рік тому +2

      I think it would be shit without the RPG mechanics

  • @the.musiciangamer
    @the.musiciangamer Рік тому +2

    You know after hearing all these points mentioned here, which I mostly agree with, I feel like getting a sequel to BB sounds more appealing than a remaster or remake cuz I just don’t have faith that who would make it the remaster/remake would in some way make it worse.
    But even with that being said, I would still enjoy it to come to PC because the community would step in and fix whatever issues would no doubt arise with a pc port.

  • @SmoughTown
    @SmoughTown Рік тому +8

    Excellent video dude and 100% agree - let’s get a proper remaster (for the love of god not a remake)

  • @Zeboki
    @Zeboki Рік тому +2

    30:27 "Something that has yet to be repliated"
    Me: *AGGRESSIVELY POINTS AT DEVIL MAY CRY 5*

  • @Agathyos
    @Agathyos Рік тому +3

    Here in Brazil one new AAA game is at least 30% of the minimum wage (minimum wage here is measured by months not by hours worked)

  • @carbinmonoxide8615
    @carbinmonoxide8615 Рік тому +2

    Bloodborne will never be what PC port people want it to be. An idyllic, faultless, perfectly preserved yet completely updated masterpiece...
    Bloodborne did what it did, and left it's mark. I'm glad I got to be there when it happened.
    A corpse... should be left well alone.

  • @blumiu2426
    @blumiu2426 Рік тому +3

    I think expecting for Bloodborne to be remastered beyond graphics is insane. That would require Sony to first give an okay and then FromSoftware to change their plans to do it. A remake is just.. I think gamers are being a bit too entitled with the market convincing people to want remakes every second, when all they are doing it for is so they don't have to make new games and only resell you what guarantees profit. None of FromSoftware's games are perfect, so settling for 60fps is the most reasonable request. People replay their games with all the jank, so that's not an issue in the way. I don't think they've made the same mistakes they made with their first port ever to PC, so one can hope they improve each try naturally.

  • @nocturnalcove9736
    @nocturnalcove9736 Рік тому +2

    I don't want another Bloodborne game but a Castlevania-Styled animated series. But, instead of it being the game's story, have it be a prequel of events leading up to Old Yharnam burning. Have the main character either be a new hunter or it be Gherman.
    Let's see Ludwig's slow decent into madness. See how the Hunter's we meet kill Laurence when he turned into the first Cleric Beast. Gascoigne could have an entire arc about his family, hunting with Henryk and Eileen and how he lost his sight. Amelia and Gherman's slaughter in the Fishing Hamlet. There's so much you can do with a prequel.

  • @XpertGreekGamer
    @XpertGreekGamer Рік тому +34

    Bloodborne's basically perfect to me, a true masterpiece and a piece of art that CONTINUES to impress and be talked about to this day. It has more than earned it's way into the greatest games pantheon alongside Metal Gear Solid 3, Fallout New Vegas, GTA IV, Payday 2 or Team Fortress 2. Just like these games i mentioned, it too can be improved further with enough time and care, but i'm not feeling confident wishing for more after this video. The risk is too much in this case, every game that has come out since that tried replicating whatever these games do so well has either felt underwhelming or have straight up been a failure, easiest example being Back 4 Blood, "from the creators of Left 4 Dead'...jesus non existent christ
    Now to be fair online has triggered me the most, if it's not the hit delay it's the fact i rarely find anyone anymore, even more rare is the fact that i find one shoters, good thing that it's rare but...they still exist lol. Give us a spiritual succesor at least man, come on how cool would it be to see western or pirate hunters?
    We don't deserve Bloodborne, but you know what even just a port could work, the community will do the rest on PC, unless FromSoft is the one doing it and is determined to make their best work yet even better, which is currently not the case. So keep on sharing your love for the game until then, keep supporting their art until they are ready or want to go back, with Sony's blessing of course. Happy new year

    • @flamingmanure
      @flamingmanure Рік тому +1

      "a true masterpiece and a piece of art that CONTINUES to impress and be talked about to this day. It has more than earned it's way into the greatest games pantheon alongside Metal Gear Solid 3" this comment applies much more to ds1 and elden ring, considering the reception, industry influence and awards they won. bb really is nowhere near as high in height or influence as ds1 is, and with elden ring, time will tell but i think it speaks for itself. subjectively to you, bb is as good as those masterpieces you mentioned, and hell even to me, but frankly, other than the rabbid bb fanbase, no one really talks about bb all that much, and far more game developers reference dark souls as inspiration than bb, the genre is called souls-like after all, theres literally thousands of dark souls easter eggs in other games too while bb? you can probably count them on one hand, life of P is the only game i remember thats much more inspired by bb than dark souls. i truly expect a bb2 will come out as a ps5 exclusive at the end of the ps5 life cycle.

    • @YeOldeMachine
      @YeOldeMachine Рік тому +3

      ​@AH silver "nobody really talks about Bloodborne anymore".
      You know Bloodborne trends on Twitter once every few months? That means it's one of the most discussed topics on the platform. Not just games on the platform. Topics.
      Also, your comments about Bloodborne not being as influential are moot. It came years after Demon's Souls and Dark Souls. It IS the influence in action. It's a product of it.

  • @powerless_imp0682
    @powerless_imp0682 Рік тому +15

    My main concern is the destruction of the art direction like what happened with demon souls remake

    • @ni9274
      @ni9274 Рік тому +10

      The art direction is not "destroyed" in the remake, they just choose to change it for something that looks like DS3/Bloodborne.
      And it was really successful, the new art direction work very well.
      Why are you angry about the new art when you can still play the original game, it's a remake not a remaster ?

    • @nicememe8809
      @nicememe8809 Рік тому +5

      @@ni9274 I want the original game with the improvements of the remake. I want a remaster.

    • @ni9274
      @ni9274 Рік тому +7

      @@nicememe8809 it wasn’t, that was clear from the start.
      And I don’t think keeping the art style of demon soul with next gen graphics would work.
      Even in the original the Roman architecture doesn’t match well with the medieval enemies/weapons, it also make every building/castle/environments looks very impractical and blocky.

  • @kitanotatsu
    @kitanotatsu Рік тому +3

    Honestly though, there's really only one reason that Bloodborne has all of its problems: the business executives in charge of overseeing game development had a larger incentive to get the game out on time and on budget than to make the best possible game. I guarantee that for every issue addressed in the video, there was at least one person on the dev team who know about it. The problem is, they didn't have the time to do it and they didn't have time or energy for proper QA. We might think of EA or Activision being the worst offenders in terms of bad business practices, but the truth is that all the other large game publisher - Sony, Microsoft, Nintendo, Sega, Bandai Namco, Square Enix, Konami, Capcom (and others I'm sure I'm forgetting) - have the exact same incentives: to make as much money as possible for their owners. To that end, it doesn't matter whether a game is good or even playable: all that matters is whether the game made more revenues than it cost to make. In fact, company executives have a legal obligation to do whatever is most likely to make the most profit.* The primary interests of large video game companies do not, in any way, align with either our, the players, or with those of game devs, the people who actually make video games, because we want to play great games and developers (the people, not the companies) want to make great games. If there's one thing to remember from this it is this:
    Companies DO NOT make games. Companies pay PEOPLE to make games for them.
    I don't mean to take away with what you've said here; I think everything you've said is true - but at the same time, until the priorities of those who decide what games are made align with games and with game makers, there will continue to be games just like Bloodborne: potential masterpieces crippled by insufficient time, money, and people because the company which paid to make the game doesn't care to let it become the best game it could possibly be.
    * Ok, technically not true, since company executives actually have the legal obligation to do "what's best for the company", but this usually means generating as much profit or growth as possible, because that's usually what it means for a company to be doing well.

  • @lottji
    @lottji 5 місяців тому +3

    A 1:1 remake is the only logical way to remake these kinds of games.
    Why would you want a bunch of idiots messing with something they have no right messing with?
    Just make it look better and let us disable the motion-controls. It doesn’t need another fucking thing.

  • @DrayvNB
    @DrayvNB Рік тому +11

    Thank you for mentioning the crunch work culture, it's a bit uncomfortable topic to talk about and more people need to be aware.
    While many devs are happy to spend additional time on their passion, workplaces should take good care of them and repay for their sacrifice accordingly, rather than take advantage of them.
    I've heard rumours that From Soft doesn't pay the average dev much. All I've heard that the devs are satisfied to have worked on such an amazing project... still... I don't have any details so I just hope that situation has or is improving and people that work there are compensated accordingly.

  • @BruceForte
    @BruceForte 27 днів тому +1

    I am praying that the emulation route will be relatively painless. That's how I recently discovered that I love Demon's Souls (2009)!

  • @YeOldeMachine
    @YeOldeMachine Рік тому +16

    If they took out the blood gems, rpg mechanics, and added respec... it wouldn't be Bloodborne. I think these are big parts of the reasons Bloodborne was so beloved. Making decisions and having to stick with them gave me more motivation to replay it than probably any game I've ever played. These are things I think really added to people playing Bloodborne over and over for years. Also, not being able to use every weapon in one go made me want to jump right back in and stat for it. The mechanics are a bit undercooked, sure... but ditching them completely and making it gothic Sekiro is a mistake. Sekiro was great for maybe 2 playthroughs. I haven't played it in years, and have no motivation to even though it's one of my favorite games. If you wanna focus on preservation, we don't need to abandon what keeps people playing the game. No better way to garner support than keeping an active player base.

  • @miksh5752
    @miksh5752 Рік тому +2

    In general, I think for Sony now is the best time for a remaster, because now is the peak of popularity soulslike games. If this year Sony does not move about this, then there is no point in waiting any longer.

  • @thatguyfromshcool
    @thatguyfromshcool Рік тому +18

    Whenever people ask what’s wrong with Bloodborne’s RPG system, I simply say, “have you tried making an Arcane build?”

    • @dominiccasts
      @dominiccasts Рік тому +1

      Yes...I never wanted a respec option more than in that moment.
      To be fair, Strength/Arcane with Holy Moonlight Sword was one of my favourite runs, but trying to go pure Arcane with tools requiring 70-80 Arcane to actually be worth it took a long time (and overleveling what I actually wanted as a cap) to really work.

    • @evanbaxter7356
      @evanbaxter7356 Рік тому

      Watch speed lees videos

    • @Orgi3
      @Orgi3 Рік тому +1

      Yes and I don't regret it at all. Arcane/dex is goat

    • @dominiccasts
      @dominiccasts Рік тому

      @@Orgi3 Now I'm curious, what were your weapons (I'm guessing Burial Blade or Blades of Mercy) and how much did you invest into Arcane/use tools?

    • @Ialliac
      @Ialliac Рік тому +2

      I've finished Bloodborne around 30 times, and the answer to your 'have you tried making an Arcane build' should be..."NO! The weapons are too cool NOT to use!"

  • @H0prince
    @H0prince Рік тому +2

    At this point, I'm so desperate that I would take a simple port that we as a community can fix and mod

  • @l1teralcanc3r78
    @l1teralcanc3r78 Рік тому +3

    The only people I trust to touch Bloodborne is Fromsoft and I'd rather them put those resources towards their new projects. The game needs to be made available in it's original form for future playstation platforms and PC for sure, but I don't want another remake/remaster. They're rarely good.

  • @bennycaustic5102
    @bennycaustic5102 Рік тому +2

    The thing is, if they did do a barebones port of Bloodborne to the PC, moders would have a field day with it. The souls community is much larger, and people are way more familiar with the souls' games engine.

  • @TommasoFirmini
    @TommasoFirmini Рік тому +3

    I got a Ps3 off a friend and bought the digital copy in 2018. Its the only game I have on it.
    I bought my ps4 pro just to play bloodborne, and last month I finally got a ps5 and my first game was the demon souls remake.
    Long story short is I love these games so much. Bloodborne being my favorite, it deserves an amazing remake

    • @melu0o
      @melu0o Рік тому +3

      Not by bluepoint tho

  • @HvyMetlAlchemist
    @HvyMetlAlchemist Рік тому +2

    I'm questioning the title.. bb on pc itself would be enough..

  • @MarkoArillius
    @MarkoArillius Рік тому +6

    I'm going to stop you right there. I do NOT want a better Bloodborne. I'd rather have the original on a platform I play. Not sure why the Bloodborne community thinks they're very special snowflakes that deserve more before everyone else gets their first try.

    • @samuel.jpg.1080p
      @samuel.jpg.1080p Рік тому +2

      exactly, I never played Bloodborne because I play on PC but I watched LP of it and I love watching it, I want to play it on PC just like any other modern Fromsoftware games. A remaster or just a port is enough, all Fromsoft's games have problems and I still like them

  • @quintonhoffert6526
    @quintonhoffert6526 Рік тому +3

    As much as I love Bloodborne and want more of it, I absolutely do not think it needs a remake or remaster to the same degree as Demon's Souls or older games. As Jim said in the video it's not trivial to get a PS3 and a copy of Demon's Souls now (at least without resorting to buying from Amazon), whereas not only does Bloodborne still play on PS5 due to backwards compatibility it plays better than it did on PS4. If you have a PS5 and you want to play the OG Demon's Souls and you don't have a game store that sells PS3s or PS3 games then you have to jump through a bunch of hoops to play it. If you want to play Bloodborne then all you have to do is buy a copy of it, and even if no game story near you sells it you can buy its complete edition on the Playstation Store for USD $35.
    Don't get me wrong, I'd be happy to get a remake/remaster if it came about. However, it isn't hard to be able to play Bloodborne now if you want to, and if you have a PS5 you can even get better performance/loading out of the basic PS4 version just from having it. Other games are far, far less accessible and deserve remakes/remasters far, far more than Bloodborne.

  • @proudherouser4069
    @proudherouser4069 7 місяців тому +3

    it's insane how some people are still hoping for a PC port 9 years later

    • @TheNerogarden
      @TheNerogarden 6 місяців тому +5

      That goes to show how awesome the game is

  • @FirstLast-yc9lq
    @FirstLast-yc9lq Рік тому +3

    Segment dedicated to .1% of gamers when the majority would just be satisfied with a PC port with 60FPS or unlocked frames and higher resolution.
    PC port would be enough.

  • @NicolaeCarpathia420
    @NicolaeCarpathia420 Рік тому +3

    On the note of blood gems, the prospect of having to farm them, and their destruction of the difficulty curve post BSB, makes me glad that my PS plus subscription has run out, and my next playthrough will not tempt me to abuse the sweet clarion call of blood.

  • @madmaxiemartialartsnerd485
    @madmaxiemartialartsnerd485 Рік тому +1

    Honestly the most important thing about PC ports is it helps a sub group of gamers that is becoming increaisngly more common, that I call the.
    "i can't get a TV, or use the only tv in the house to game" gamers. To use a console you need 2 major things.
    1- a tv or monitor
    2-a console
    and for many people, those two things can be major deal breakers. My PC allows me to game in my room with headphones without inconveniencing my roomates by using the main household TV. It also grants me a large ammount of privacy to watch any anime i want or game any game i want without being judged. I won't trade that away with a console that will just be obsolete in a few years.
    My tower I can repair or replace parts and in theory make it last almost a life time.
    For reference the upkeep cost to make your PC last 12-20 years. replacing parts, hiring repair men, is only a couple thousand dollars. Where a new console is 500 and will only last you a couple years before it becomes obsolete or becomes slow/damaged with very little ways to repair it in comparsion to a PC. You do the math and you realize a PC is way more efficent.
    Hell just throw 500 dollars at your PC and if you treat it with love and respect and it will easily last you 10 years. How do I know this? for my PC is going on 7 years old and so far I only spent 250 on swapping parts for it, when the upfront cost was only 500 cause i got it on sale on black friday. So that totals out on close to a 100 dollars per year for my buck.

  • @estarossa1847
    @estarossa1847 Рік тому +7

    While game development is globablly a hellish and under appreciated line of work it should be noted that the worst of this dev abuse probly exists in Japan where their work culture highly normalizes the abuse and crunch. This is to not say that It isnt terrible everywhere and especially in other creative industries such as anime and cartoon production. Also shout out to 4A studio(metro series, based in Ukraine) these guys are trying to make AAA games in the middle of a warzone while their employees are under terrible crunch and also being killed off in active duty.

  • @JCally83
    @JCally83 Рік тому +5

    Perfect Sunday evening content, thanks JM

  • @KingThor128
    @KingThor128 Рік тому +6

    Good analysis. I think a remake, remaster or port that doesn't have direct developmental oversight from Fromsoftware shouldn't make dramatic mechanical changes. Graphics, performance, and some lore friendly quality of life changes would be welcome even nough. .
    I like the idea of scaling blood gems in multi-player only vs actually matchmaking based on blood gems.

  • @rswindol
    @rswindol Рік тому +2

    I hope to God they don't outsource to make a remake. I really didn't like the art or sound of the Demon's Souls remake.

  • @JavaSchoolBlues
    @JavaSchoolBlues Рік тому +4

    After the disappointment I felt from Elden Ring, I hope Fromsoft return to Bloodborne with a more focused and clean game. The open world stuff simply killed ER for me.

  • @aqueleRu
    @aqueleRu Рік тому +2

    Never played Bloodborne, but I fell in love with souls game, so even after hearing all those problems, I still really want to play.
    Just hope wherever we get in the future, it still be a good game, so I can finally experience what everyone who played experienced.

  • @MultiWolfLink
    @MultiWolfLink Рік тому +6

    I see too many people complaining about things not being good enough. Bloodborne was phenomenal and no amount of whining is gonna convince me otherwise. We don't need a remaster. Or a Bloodborne 2. Bloodborne was an experience. The best one in fact. I believe everyone should have the opportunity to play it, we hate Sony and we hate console exclusives

  • @a-youtube-rat
    @a-youtube-rat Рік тому +6

    Bloodborne content *inhales* BLOOD...born content 👤-->🐌

  • @nyoom9814
    @nyoom9814 Рік тому +3

    the shot of the floating statue in old yharnam was perfect

  • @Zocoriash
    @Zocoriash Рік тому +1

    A simple port would be more than enough for me. Every game is imperfect. I want to experience it with the DLC.

  • @brandoncecil4760
    @brandoncecil4760 Рік тому +8

    First off, thank you for this. Honestly. This type of in depth dive helps keep the discussion alive, and the longer it’s alive, the better our chances of seeing it continued. I’m scratching my head a bit on the first half being all about preservation, and the second half being about the things that need to change, but that seems typical. Ever since I’ve come into the souls community I’ve noticed how we all see to trip over our own feet arguing with each other. To this day I can’t fully explain why bloodborne is so special to me. All I know for sure is that I love it, want more of it, and I’m passionate about getting others involved. That’s why I’m rooting for a full remake. For one reason: elden ring. Elden ring has brought more people into the souls community than I ever thought possible. But these players, I’d bet many of them would not give the time of day to an 8 year old, 30 fps exclusive that they may not have access to anyway. As a diehard fan of bloodborne, I would like to see a remake because that remake would not be for bloodborne fans, but potential fans. I’ve beaten bloodborne a dozen times, and would buy the remake, but it’s not for me. It’s for those who have yet to experience it. And my hope is that with a NEW fan base, comes more interest, and ultimately a sequel. My overall hope to continue the world that changed my outlook on video games as a whole.

  • @o0TraceuR0o
    @o0TraceuR0o 5 місяців тому +2

    Damn i never witnessed such copious amounts of tears, dude must be the cause noa was building the arc

  • @invexciumgames3717
    @invexciumgames3717 Рік тому +3

    I like the ideas you presented in this video, however I do have some problems with certain pieces of information that you spoke about. For one the elemental damage aspects were grossly misrepresented, you stated things like oil urns being the only way to really spread fire damage but you forget to mention molotovs and the flamethrower, two very very effective fire damage weapons that do actually use their “fire” aspect about them as variety damage that actually mattered, and if molotovs are too hard to aim like you mentioned there’s also rope molotovs. Both these and oil urns are purchasable as well in item shops meaning your other point of them being limited and hard to find doesn’t really make sense either. I respect the place you’re coming from searching to improve upon bloodborne but it seems unnecessary to stretch facts like these, even if they’re minor it just feels like you’re trying to tarnish a legacy in order to get something that you and other fans want. If this isn’t what you meant to do I sincerely apologize, maybe you just considered minor details like those less important or you ran into some sort of time constraint or video length issue or whatever it may have been, I figured it was important enough to mention the other side of this argument though. If you really think all of this needs to be changed why not push for a second title instead of something like a complete overhaul, scholar isn’t popular for a reason, it changed far too much for many people, and as you said I don’t think the risk is worth it for bloodborne.

  • @matthewhaworth5935
    @matthewhaworth5935 Рік тому +2

    Bloodborne is getting old sure, but as someone who still plays regularly, I think you would be hard pressed to find someone to show it to who would guess it's as old as it is. I like the idea of a demon souls style remake, but it's the more risky option. I would be absolutely estatic with a mostly unmolested port, with a 60fps fix and a few other settings/bind options and ship it. I would love 21:9 support too but I can dream. Mods will make it work. I really don't think it needs to be complicated beyond that, and it would still be a great day for every gamer that has yet to experience BB and all of us that have been wishing for this for years.

  • @Nyahahameha
    @Nyahahameha Рік тому +3

    Also can I get a Bloodborne that doesn't do double damage for mis-timing a roll or attack? The counter damage is nuts and it sucks get one-shot out of nowhere while trying to learn an enemy or boss' patterns.

  • @ekeclout3941
    @ekeclout3941 Рік тому +2

    So many opinions being voiced that I just simply did not hold at the time. I really appreciate that Bloodborne did NOT have an item drop mechanic. It made it so every player had to EARN the items that they have and completely killed any black market activity around duplicating items.

    • @YEY0806
      @YEY0806 Рік тому

      That's really funny considering that Bloodborne is the biggest victim of duplication glitches compared to other souls games

    • @ekeclout3941
      @ekeclout3941 Рік тому

      @@YEY0806 Glitches exist in any game that has math. If any item is counted in intervals of whole numbers there will be a way to duplicate the item. Every coder knows this. I also wasn't talking about glitches, I was talking about black markets that revolve around exploiting the item drop system.

    • @YEY0806
      @YEY0806 Рік тому

      @ekeclout3941 Yeah, my bad, I didn't disagree, just pointing out the irony of a game that doesn't have item sharing but is popularly known for its duplicate exploits, so it's pretty funny