@@lucasthech basicamente, tem cartas de duas cores na mesa que so o espião consegui ver, o espião tem que dar dicas das cartas do seu time, e os playes tem que usar essas dicas para acertar as cartas certas
N sei pq mas quando o cap posta video com o alan, fall e o vx ele coloca "colegas de trabalho" no titulo, engraçado q e só com eles kkkk edit: nossa gente quanto like 😳
Regras pra galera q não sabe como joga Escolher uma palavra que não pertence a sua equipe termina a sua vez, e escolher a palavra "assassino" faz você perder imediatamente. Supondo que nenhuma equipe escolha o assassino, o vencedor é a primeira equipe a descobrir todas as suas próprias palavras. O mestre sabe todas as cartas e tem q dar dicas pros agentes acertarem as palavras CORRETAS Carta azul (do time azul) Carta vermelha (do time vermelho) Carta preta (assassino = derrota) Carta branca (passa a vez)
Cada time tem as cartas certas, olha no final as cartas azuis são reveladas... Tigre é carta preta então vc ja teria perdido... As cartas brancas são neutras vc perde a vez... Os mestre consegue ver quais são as cartas e dar dicas... Foi explicado no começo do video
Acho q o mestre espião tem q ficar 100% calado, fall tava dando umas dicazinhas na burocracia, tipo só os agentes falam eos mestres espiões ficam em outra sala ou mutado, galagol ganhou pq ficou falando com o fall kkkkk aí não tem graça poha kkkkk
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. - [ ] This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
Cavalo não era de ninguém... Tigre carta preta... (Vc ja perderia aki) Tamanduá do time vermelho... Cada time tem as cartas certas pra acertar e só o mestre ve e tem q dar dicas... Pé, Paris, mosqueiro, vidro e cavalo era carta neutra então passaria a vez...
FINALMENTE CODENAMES!!! mds eu esperava por esse momento a tempos, agora so falta o alan jogar
eu vi o vídeo todo e ainda não entendi o jogo
@@lucasthech basicamente, tem cartas de duas cores na mesa que so o espião consegui ver, o espião tem que dar dicas das cartas do seu time, e os playes tem que
usar essas dicas para acertar as cartas certas
@@scriptkddiee ahh, vlw!
Eai amigo, está realizado?
@@cauesilva9764 haha, nem lembrava desse comentário, mas sim, com o vídeo recente me sinto realizado
12:37 Cap: "Acorde, pode ser acordee.. de acordar... O MENINO" KKKKKKKKKKKKKKKKKKKK
Isso se você não viu o Gabs no canal do souzones mano veja que tu vai passa mal de rir kkkkkkkkkkk
Cap ta uma máquina de conteúdo implacável
Inclusive sobre na parte da camisinha ter no tempo do Egito antigo, sim tinha, eles usavam intestino de animais.
Mano, gênios
N sei pq mas quando o cap posta video com o alan, fall e o vx ele coloca "colegas de trabalho" no titulo, engraçado q e só com eles kkkk
edit: nossa gente quanto like 😳
E tá errado?
@@Diomexicano claro q tá, nem um deles trabalha.
@@Jabuticaba-s2k na vdd o alan trabalha como streaming, ele ganha mt em apenas 1 semana ele ta ja com mais de 5 mil
@@btk_noway eita krai, é streaming ou lavagem de dinheiro? Até o Alan fala q Stream n é trabalho
@@Jabuticaba-s2k E um meme deles, tipo tem horas que eles falam de "contrato da noitada"
Esse jogo é muito bom! Racho o bico com a lógica que o pessoal usa para tentar justificar algo kkkkk
Esse jogo me lembrou o programa "Mega Senha" que passava na rede TV
Entender a cabeça do Calango é um talento de poucos, hein
Cap fazendo a minha noite ser de risadas depois de um dia duro e doloroso Obrigado cap por me alegrar Hoje😁
Adoro a voz do galaxy
O histórico do Fuji com o Codenames sempre foi triste...
A autoestima do cap, senhor KKKKKKKKKKKK
calango realizando o sonho dele kkkkkkkk
Bora um code names?
Cap faz uma nova série daquele joguinho que quebra tudo( teardown ) e faz a campanha tipo um filme de assalto, tudo explicadinho, vídeos longos.
O nome é teardown eu acho
@@linguiceta6933 boa
é muito bom que sempre que alguém vai tentar explicar o jogo o cap mete o foda-se
Regras pra galera q não sabe como joga
Escolher uma palavra que não pertence a sua equipe termina a sua vez, e escolher a palavra "assassino" faz você perder imediatamente. Supondo que nenhuma equipe escolha o assassino, o vencedor é a primeira equipe a descobrir todas as suas próprias palavras.
O mestre sabe todas as cartas e tem q dar dicas pros agentes acertarem as palavras CORRETAS
Carta azul (do time azul)
Carta vermelha (do time vermelho)
Carta preta (assassino = derrota)
Carta branca (passa a vez)
"Bora um codenames?"
Finalmente eles foram
A sincronia do poha do cap com a música 18:59
a empolgação do calangokk
nunca vi esse jogo antes, daora
Cap melhor youtuber
jogo maneirão
Bem legal!
O fuji e nd é a mesma coisa kkkkkkkk
E eu sempre escrevendo: Monalisa. '-'
Esse jogo é de navegador?
Meu primo tem esse jogo em tabuleiro kk
Ótimo vídeo
opa bom
Complicado o Calangão mandar uma palavra que ligasse escada e batata
os caras podiam ter ido com "animal 3" no fim ali q ja tava no papo
Cada time tem as cartas certas, olha no final as cartas azuis são reveladas...
Tigre é carta preta então vc ja teria perdido...
As cartas brancas são neutras vc perde a vez...
Os mestre consegue ver quais são as cartas e dar dicas...
Foi explicado no começo do video
@@Son_JC ah blz kkkkk
Alguém sabe aonde eles jogam, no site pelo celular não tem em português
um codenames fica ruim não?
Acho q o mestre espião tem q ficar 100% calado, fall tava dando umas dicazinhas na burocracia, tipo só os agentes falam eos mestres espiões ficam em outra sala ou mutado, galagol ganhou pq ficou falando com o fall kkkkk aí não tem graça poha kkkkk
"Make up sex"
Salveee aee
Numca ou ouvi falar desse jogo, ou me esqueci
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. - [ ] This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
@@fabriciosantiago566 verdade
ent ..... o calango conseguiu
Esse jogo tá na steam?
Salve
Poderiam ter colocado "Animais 3" e seria Cavalo, Tigre e Tamanduá. Cap, Calango e Fuji perderam de trouxas.
Cavalo não era de ninguém...
Tigre carta preta... (Vc ja perderia aki)
Tamanduá do time vermelho...
Cada time tem as cartas certas pra acertar e só o mestre ve e tem q dar dicas... Pé, Paris, mosqueiro, vidro e cavalo era carta neutra então passaria a vez...
@@Son_JC sim, o cara não sabe as regras e quer ensinar
.
Vejo todos os cortes das lives, achei mt chato esse jogo
First
''
N gostei
Tá.
First