"After nearly getting killed twice by a dead man, I finally realized that maybe this line of work was getting just a little too hazardous to my health. I retired from being a private eye many years ago and by that point was too old to continue boxing, so I scratched together just enough money to open up a small boxing gym. I thought I was going to train the next heavyweight champion, or at the very least, get some kids off the street. That all went away the night that my gym burned, leaving nothing but a shell of a building standing where my last hopes and dreams died. To top it off, I get arrested and charged. They think I was trying to get the insurance payout, but I know who really did it, and why. Soon, they will know too because as of right now, Ace Harding is back on the case."
RE: Do you prefer this game to Deja Vu 1?; A: It hadn't sunk in for me why the title of the franchise was "Deja Vu" even though I've been pointing out since Deja Vu all the obvious film references. This question must have jostled the brain cells enough for the pattern to be apparent. Playing both ends off against each other from the middle is a very "Yojimbo" thing to do. That film got rebooted as "Fistful of Dollars" in spaghetti westerns, and it's probably been translated to mob crime dramas too although those tend to be more complex the more epic the film. In other words, "The Godfather" this ain't, but it would fit as a likely plot in most B-grade film noir involving a Mafia struggle. I think this one is definitely more refined but ugh, such jank.
After some reflection, I'm more fond of the first game. I think the opening conceit was more interesting, and the game started to lose steam once the memory loss and drug issue was overcome. Both games have more than their fair share of cheap deaths, unintuitive puzzle design and somewhat baffling overaching plot, but to me it felt magnified in this second game. My feeling is a lot of this is down to general design attitudes of the time, and I would very much be curious how a modern game would take this style of adventure game and refine it, as some of the core ideas seem solid to me, but just lack in execution.
This one was pretty much impossible for me to follow. The confusion led to distraction, which then led to more confusion. Sometimes I'll go back and watch a whole series worth of a playthrough when you get to the end of the game because I'll pick up on stuff that I might've missed watching week-by-week. Maaaybe I'll do that with this one but, honestly, I'm wondering if the juice would be worth the squeeze🧃
"After nearly getting killed twice by a dead man, I finally realized that maybe this line of work was getting just a little too hazardous to my health. I retired from being a private eye many years ago and by that point was too old to continue boxing, so I scratched together just enough money to open up a small boxing gym. I thought I was going to train the next heavyweight champion, or at the very least, get some kids off the street. That all went away the night that my gym burned, leaving nothing but a shell of a building standing where my last hopes and dreams died. To top it off, I get arrested and charged. They think I was trying to get the insurance payout, but I know who really did it, and why. Soon, they will know too because as of right now, Ace Harding is back on the case."
RE: Do you prefer this game to Deja Vu 1?; A: It hadn't sunk in for me why the title of the franchise was "Deja Vu" even though I've been pointing out since Deja Vu all the obvious film references. This question must have jostled the brain cells enough for the pattern to be apparent. Playing both ends off against each other from the middle is a very "Yojimbo" thing to do. That film got rebooted as "Fistful of Dollars" in spaghetti westerns, and it's probably been translated to mob crime dramas too although those tend to be more complex the more epic the film. In other words, "The Godfather" this ain't, but it would fit as a likely plot in most B-grade film noir involving a Mafia struggle.
I think this one is definitely more refined but ugh, such jank.
After some reflection, I'm more fond of the first game. I think the opening conceit was more interesting, and the game started to lose steam once the memory loss and drug issue was overcome. Both games have more than their fair share of cheap deaths, unintuitive puzzle design and somewhat baffling overaching plot, but to me it felt magnified in this second game. My feeling is a lot of this is down to general design attitudes of the time, and I would very much be curious how a modern game would take this style of adventure game and refine it, as some of the core ideas seem solid to me, but just lack in execution.
This one was pretty much impossible for me to follow. The confusion led to distraction, which then led to more confusion. Sometimes I'll go back and watch a whole series worth of a playthrough when you get to the end of the game because I'll pick up on stuff that I might've missed watching week-by-week. Maaaybe I'll do that with this one but, honestly, I'm wondering if the juice would be worth the squeeze🧃
Thanks for the feedback, and apologies. Just so I know, was the confusion caused by us, or was it the game?
@@waywardspiel the game! Your playthrough of it was as entertaining and enjoyable as ever.
@@andrewinnj phew, thanks! Just wanted to check in case. If it helps, I think your confusion was probably shared by us while we (tried to) play it.