Greyhawk VS Forgotten Realms

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  • Опубліковано 19 лют 2024
  • Greyhawk VS Forgotten Realms. A look at Greyhawk and the Forgotten Realms.
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КОМЕНТАРІ • 60

  • @doodlesquatch277
    @doodlesquatch277 5 місяців тому +13

    I played Greyhawk so much I could almost draw the map from memory. I can't for the life of me remember anything about Forgotten Realms map.

    • @mstephenjoy
      @mstephenjoy  5 місяців тому +2

      Thank you for the comment, now I really wish I had played Greyhawk.

    • @sebbonxxsebbon6824
      @sebbonxxsebbon6824 Місяць тому +1

      Greyhawk has a bunch of areas the DM can fill in to make it his own. Forgotten Realms not so much with all the material released. FG has more ridiculous high level npcs and magic.

  • @kurtweinstein8450
    @kurtweinstein8450 5 місяців тому +4

    I think clear may imply areas dominated by farmland with small villages. I think I had a later set of maps. I don't remember "clear" but I do remember large areas that were seemly intended to represent rural areas between major towns that weren't quite wild. It makes sense that not every village, farm, or small forest only a few miles across is on the map.

  • @Zsolt.Hajdu.
    @Zsolt.Hajdu. 5 місяців тому +5

    I think the clear area means a grasslands you can generally fill out with whatever you want. You can put new lakes, rivers, or whatever you wish there. Even swamps or some big trading town. Potentially "non-harmful" or at least creatures that can not truly kill you unless you design it that way. While non-clear areas has determined NPC types.

    • @mstephenjoy
      @mstephenjoy  5 місяців тому +3

      Thank you for commenting. So DMs are expected to add things to the map? That never occurred to me.

    • @Zsolt.Hajdu.
      @Zsolt.Hajdu. 5 місяців тому

      Hey! In case my guess is correct, then I think It was less of an expectation, and more of a possibility. I used to try to make my own maps for a flexible game, and this is exactly how I solved "improvised" events. It isn't too far-fetched to think that the creator of the early Forgotten Realms had a similar idea to let the DM say "there is this cave somewhere here". This would also let knowledgeable people have their own explanation of how the society works, while also sparing less-educated DM-s having to understand how the development of caves, rivers, and civilizations work. Afterall, they still wanted all sort of people to buy the books and play the games. @@mstephenjoy

    • @RyanZibell
      @RyanZibell 5 місяців тому

      My initial gut response to the 'clear' moniker in the map legend is that it means 'no effect on travel time or spot checks' where heavy grassland might give penalties to overland travel for those mechanically.

    • @oerthling
      @oerthling 5 місяців тому +1

      ​@@mstephenjoyYes, of course. Greyhawk gives you a broad outline and framework (there's this important city, there's that old fallen empire, that's where barbarians are coming from, ...).
      Forgotten Realms tries to give you a finished world - you just have to study it.
      Greyhawk is a suggestion and you can plug all kinds of details in.

  • @frpggames
    @frpggames 23 дні тому +1

    I must say that Greyhawk has a quality that really is reminiscent of the original Advanced Dungeons and Dragons as Dave Arneson and Gary Gygax imagined it. Forgotten Realms on the other hand is like a candy store. There is a vast rate of possibilities and every flavor of fantasy there. Greyhawk was my first campaign setting as a DM and I ran more games in that than FR. However, FR can turn into an obsession, reading the FR novels, expanding on any game ideas is quite easy there. It is just bigger and fuller and has more to play with.

    • @mstephenjoy
      @mstephenjoy  22 дні тому

      Thank you for commenting. I agree with you. FR is just too much information for me to remember. It's great other people can remember it all. It's a pretty cool gift actually but I have to stick to the simpler campaigns.

  • @shaneberrett9865
    @shaneberrett9865 4 місяці тому +2

    Those FR books are in great shape! Mine are very worn. 🙂

    • @mstephenjoy
      @mstephenjoy  4 місяці тому

      Thank you for commenting. Unfortunately I ripped the GH box taking it down from my shelf to make the video. It was almost mint before that.

  • @n.ludemann9199
    @n.ludemann9199 5 місяців тому +3

    Under Illefarn was the introduction of the Forgotten Realms, N5 is definitely 1st Edition, one can easyly identify it by the border on the cover and the code N5, it was part of the 1st Edition N-Series, like Forest Oracle, Treasure Hunt etc. 2nd Ed. modules of the early years had a blue colored logo, with 2nd Edition in it. In later years the Advanced in the Logo became smaller, and they stopped adding 2nd Edition and did away with the blue color. - btw, some 1e Adventures were republished at the end of the 90s by Amigo Games when they did a new german edition of AD&D, which came as boxed sets instead of hardcover books. I have those (I am from Germany...)
    Greyhawk is my campaign setting of choice because it is versatile, I don't have to bother about canon and lore-specialist among my players, who know everything about the realms and its history, especially a certain drow ranger... I also prefer Greyhawk because it is more sword & sorcery, I have much more creative freedom and it is more fantle-ages like than the Realms. Those are more on the renaissance/early modern age side. The pantheons of Oerth are easier to handle for me, and the From the Ashes set has a full set of speciality priests.
    I like the pre-Times of Troubles/Avatars realms very much - as a player. With the Time of the Avatars, the Realms were groundshakingly altered for the first time. The death of Mystra was a cataclysmic event I did not like very much. Whenever I DM in the realms, it is pre-Times of Trouble, because they retain their open-ness. In 1987, there had not been so many Drizzt-references, and I can ignore the more modern lore, canon and fluff. btw, I own a french copy of the 1e Campaign Setting. It was much cheaper than the english or german boxed set and I could easily confuse my players by "Oh, me? My name is Eglisorme, I am looking for adventurers to handle a modest mission for me..." They never got they had just been talking to and hired by Elminster ;)

  • @pISSUMTREE
    @pISSUMTREE 5 місяців тому +3

    Different strokes for different folks. The Forgotten Realms inspired my imagination way way more the Greyhawk ever did. The detail in the Realms campaign is a bonus. Remember the detail presented is up to the DM. Use as much or little detail as you prefer. Book bloat...omg yes but not required.

    • @mstephenjoy
      @mstephenjoy  4 місяці тому

      Thank you for the comment. Yes, of coarse, and I'm glad FR inspired you. I also found inspiration in it but I don't have the mental faculties to run it, or at least, not well enough to do it justice.

  • @the_beast_among_sheep
    @the_beast_among_sheep 5 місяців тому +4

    Do a Ravenloft Vs. Dark Sun video, if you ever have time

    • @mstephenjoy
      @mstephenjoy  4 місяці тому

      That's a good suggestion thank you. I like the Dark Sun setting, but I'm not very familiar with Ravenloft.

  • @chocodoco4855
    @chocodoco4855 5 місяців тому +3

    When it comes to the Faerun clear areas, if you see the 5th edition map, it's all hilly terrain. If you want a real life example, the coast of southern California or central Chile can be good examples of this kind of terrain with dry, infertile land crossed by sporadic woods and fertile valleys. The recent videogame seems to depict the area around Baldur's Gate as a zone with Mediterranean climate; as someone who grew up in this sort of biome, I can say there are woods, but they are not very dense, and most of the ground is covered in thick bush, very prone to wildfires; forests indicate the presence of either subterranean waters or streams, and would be rapidly cleared for farmland; this seems to be the case at least with Baldur's Gate, as the terrain around the north-east of the city, named the Fields of the Dead, is used for agriculture. I imagine there are woods, but they are very small patches divided by bushy terrain and what little water sources exist are occupied by farmers. Most of the terrain would be difficult to traverse on foot, so explorers would be advised to hug the existing roads. It also seems to be a way to say to the DM "you can invent anything here, go nuts"; that said, realistic geography is not the strong point of the Forgotten Realms. Also, you're right there should be a big logging town near the forest south of Baldur's Gate, the problem is the map doesn't show any minor water sources, like streams, so you'd have to invent one in order to move the logs to the coast. The mountains also make no sense, they seem to be randomly placed around the map instead of forming around clear ridges or chains.

    • @farflownfalcon1076
      @farflownfalcon1076 4 місяці тому +1

      I think that's a good call. I've always envisaged the clear areas as (while not necessarily hilly) intermediate, scrubby terrain - neither dense woodland or grasslands with very few trees. Although it would be helpful had it been labled that way! Also, I think the assertion that pre-Roman Europe was covered in forest is now considered doubtful, and that it was rather predominantly continually evolving savannah/scrub/woodland being shaped and changed constantly with the action of large herbivores such as deer, auroch, boar and wild horses

    • @farflownfalcon1076
      @farflownfalcon1076 4 місяці тому

      Also, the idea the pre-medieval people couldn't travel anywhere because they would get eaten by animals is fairly silly.

  • @meikahidenori
    @meikahidenori 5 місяців тому +2

    I read alot of Dragonlance as a kid since my dad owned the books, but I didn't get into D&D until long after I was playing online games if werewolf the forsaken. Neither Greyhawlk or Forgotten Realms spoke to me so we started out with Eberron (it also avoided the 'I know all the characters in this setting ' problem I knew I was going to have with my friend who is so into Drizzit and the rest any remote reference to Toril has them comparing everything to the books - but also it's kept Dragonlance from being that same way with me personally too.) The fact it's a Wide Magic as opposed to High magic made it different enough to jump into for other people in my group who've never heard of the other settings or weren't interested in D&D because it was exclusively set in a medieval society after playing something more modern. It's given me a hood balance to run both and cater to a wider interest in my player goup.

    • @frpggames
      @frpggames 23 дні тому

      Dragonlance is another awesome setting. I loved reading that trilogy when it was released.

  • @Keraejis
    @Keraejis 4 місяці тому +1

    We started with Mystara but moved on to AD&D and used GH. But it was more like using the map of the world with information light for the kingdoms as we sort of made it our 'homebrew'. GH was easy to do that.
    FR on the other hand, was info overload and was extremely high magic. There seemed to be a lot less freedom to to homebrew with so many books and supplements. Not one corner could be carved out to call your own. Too many players new too much to really create mystery. But FR became the goto so we were sort of forced into it, especially after they screwed up GH in Living GH. And almost the same in FR with the Spellplague.
    My soft spot for Mystara has had me thinking a lot about adapting it to be used with newer rules. It is actually a great setting.

    • @mstephenjoy
      @mstephenjoy  4 місяці тому

      Thank you for the awesome comment 😀

  • @AdamK1095
    @AdamK1095 5 місяців тому +1

    It's funny, I discussed this w/a friend recently. I'm backward in that I started D&D around 89/90 w/1e FR and that was most of the 1e/2e games I had until 3e w/Greyhawk. The FR 2e map was what we used the most and it seemed to fill in much of that empty beige space w/some color and locations that we could get more use from than 1e. But after a while I couldn't keep up w/FR lore due to work & college. I found Greyhawk less stressful since I didn't have to contend w/player setting knowledge. Even after trying to run 5e FR from the 1e box set it was still a problem for numerous players who couldn't separate the novels from the game I ran.
    If we are talking about maps I am more fond of the Known World/Mystara because it has smaller, more contained areas. Large mountain ranges give natural borders to keep certain creatures or nations in their place while allowing adventures to move adventure style quickly (like a week of travel from Arabian Nights to Viking Sagas). Numerous lakes, rivers, forests, etc give it a slightly more natural environment feeling though it 'seems' thrown together. And even if you don't like the compact of nations in SE Brun you can head north into the sparse and wild Norwold. The maps for this on Pandius & Thorfmaps are varied, from pretty empty to decently loaded. This area allows you to expand your imagination w/out too much background (players started New Blackmoor there in one campaign).

    • @mstephenjoy
      @mstephenjoy  4 місяці тому

      Thank you for this comment. I think Mystara is awesome too.

  • @MenschWerdeWesentlich
    @MenschWerdeWesentlich 5 місяців тому

    Super interesting perspective on different game worlds!
    I would say it isn’t actually so much about GH vs. FR but also homebrew and the matter of a game master’s philosophy on world building.
    How large and fleshed out do you want your world to be, when you begin playing?
    Are you fine with procedural generation session by session as Runehammer would advocate for?
    Must it make geopolitical, theological and historical sense?
    Do you account for the influence of supernatural phenomena with a hard or soft magic system or not at all?
    And so on.
    I’ve only been a GM in D&D for a couple of years and it’s been an interesting learning and self exploration curve.
    This video has actually helped me to formulate my idiosyncratic world building preferences more clearly. Thank you very much for that!
    My conclusion is this:
    I’m very open to different settings and find Greyhawks slightly bleaker atmosphere intriguing, but so far I’ve almost only played in FR (growing passion for Darksun aside) and I like many things about it, but some stuff is just so stupid and uninspired.
    I have done a looot of homework and learned everything about the parts of the world relevant to my campaign. (Unlike writing my own stuff I can learn about FR while doing chores)
    Having a fleshed out (although not necessarily thought through) world is a boon to me.
    I’d have the creativity and ambition for homebrewing everything, but I don’t have the time to do it up to my own standards. I want stuff to make sense, I want a plausible bigger picture politically, I want a pantheon of quarreling deities etc.
    At the same time I tried to listen to those interviews/seminars Ed Greenwood is giving on his lore and it feels so bad every time.
    I couldn’t quite put my finger on what creeped me out, but you’ve said it right. Ed thinks people will fall in love with his baby as much as he as a proud father understandably did.
    Which is certainly even true for many people. But I find it very limiting and boring to take his holy cow at face value, instead I’m happy to save time, build on his work, be inspired by it, discard or adapt what I find lacking and make it my own.

  • @Proletarian-ud8du
    @Proletarian-ud8du 17 днів тому +1

    I share your confusion with the word "clear". I assume it would be areas mimicing the steppes of Central Eurasia or American savanna. I don't think these authors took much inspiration of European geography, but leaned more into American conditions so one can assume a more dry western type of climate more similar to Turkish conditions.

    • @mstephenjoy
      @mstephenjoy  17 днів тому

      That seems to be the general consensus of what is meant by "clear." I still have a hard time picturing it as so when I look at the map, but I'll go with it anyway, as it seems like the most probable meaning. Thank you for commenting :)

  • @jeremyherndon2974
    @jeremyherndon2974 4 місяці тому +1

    You should look at a town before making assumptions though Bauldrs Gate was not a logging City it was the trade center and all the small towns that brought there wears there are not on that map to allow you as a DM to add them. But Grayhawk is my preferred setting especially with all the Gazetter books that have you so much history and background for each of the lands!

    • @mstephenjoy
      @mstephenjoy  4 місяці тому

      Thank you for commenting. I wasn't making any assumptions except the town would need wood for fuel and building. If the town is a trade port I could see it remaining since it is next to a river possibly (a coastal port is almost always preferable), nevertheless though, there would be a new town closer to the forests. But hey, it's fantasy, maybe a council of wood wizards wish for wood and they don't need to import it :) Anything is possible with magic.

  • @shallendor
    @shallendor 5 місяців тому +9

    I will always be Team Greyhawk, that is where is ran a campaign(based on an area from 2 of my favorite modules) and it isn't as magic heavy as the Realms!

    • @mstephenjoy
      @mstephenjoy  4 місяці тому +1

      Thank you for commenting. I share your preference for less magic.

  • @windmark8040
    @windmark8040 5 місяців тому

    Other than the hexes, the map terrain of both worlds looks very similar- forests included. Are those "clear" areas called something different in Greyhawk? And your boxed sets look to be in mint condition! Wow!

  • @KabukiKid
    @KabukiKid 5 місяців тому +1

    I bought all sorts of stuff for Forgotten Realms, but I always used Greyhawk. I did drop things into my game that I liked from FR, though. heh It's all plug-and-play, as far as I am concerned. ;-)

  • @Se7enBeatleofDoom
    @Se7enBeatleofDoom 4 місяці тому +1

    Gary Gygax a history buff and worked on tabletop wargaming before Dungeons and Dragons. Probably why Greyhawk maps look more realistically drawn for a fantasy setting.

    • @mstephenjoy
      @mstephenjoy  4 місяці тому

      Thank you for the comment. That's good information. That D&D has a quasi historic setting makes me think that refering to history for inspiration is reasonable.

  • @BanjoSick
    @BanjoSick 3 місяці тому +1

    As worlds, compared to the Legendarium (Middle Earth) they both suck, but Greyhawk is way more fun as a RPG setting, it has that loose vintage feel somewhere between Conan, Fafhrd and the Grey Mouser, The Hobbit and the Old American West. Love it.
    Forgotten Realms is white toast, so flavor-free.

    • @mstephenjoy
      @mstephenjoy  3 місяці тому

      The Forgotten Realms is just too huge for me. I think of it as the "oh I forgot about that" realms. There is no way I could keep all that information in my head. Thank you for commenting.

    • @andrewvincent7299
      @andrewvincent7299 22 дні тому

      FR flavor free?? Are you being serious right now? Do you know how many regions are in Faerun and how they are vastly different from each other? You're just a FR hater.

    • @BanjoSick
      @BanjoSick 21 день тому +1

      @@andrewvincent7299 what you describe is exactly what makes it indistinct, interchangeable and boring. No character whatsoever.

  • @mwshort
    @mwshort Місяць тому +1

    Greyhawk forever!

  • @oerthling
    @oerthling 5 місяців тому

    "clear" is the absence of deep forest, mountains or deserts. Its any mixture of steppes, cultured land with villages, lightly forested areas, brushland, moors, semi-arid, grasslands, etc...
    The forests that are depicted are the deep, dense old forests. The "clear" areas contain plenty of trees and wooded areas. They are just not the most dominant feature.
    Yes. There should probably have been a distinction between several clear subtyoes for cuktured land, stepoes and lightoy forerted areas.
    But Greyhawk is a simple suggestive map that leaves a lot of freedom outside some primary features (mountain ranges, important dense forest realms, etc...).

  • @Keraejis
    @Keraejis 4 місяці тому +1

    Cosidering that GH was the first and what almost everything is compared to, yes it has become the generic setting.

  • @NefariousKoel
    @NefariousKoel 5 місяців тому

    "Clear" terrain was borrowed from wargaming. Notably the hex & counter wargames which include large paper maps somewhat similar to the one in the Forgotten Realms box (albeit with hexes superimposed most of the time). That's how such terrain was often labeled in those, "Clear" or "Open" on their Terrain Effect Charts and the same buff color was fairly standard. It was for calculating travel rates and, in the case of wargames, combat modifiers for battles. I recall the FR box also contained the clear plastic hex overlay for similar impromptu hex utilization.
    "Clear" just means terrain that is more grassy/plains than dense forest/hill/mountain. Usually not intended to be a huge flat & open steppe but rather a varied mix of rolling terrain interspersed with copses and lines of trees and such in between open terrain. Just longer vistas compared to the areas with thick forests, compact hils/ridges, and mountains. In other words, just a vague designation you would fill in, as you needed, on the more intimate scales. It was just easier to paint or place the buff color across large stretches - much less labor than drawing and painting a lot of little bits in.
    I hadn't realized it could be confusing, back in the '80s when the FR set came out, as I had become interested in such wargames at the same time as RPGs and recognized what they were going for on the map due to that experience. I suppose the creators presumed it was common knowledge amongst gamers at the time. Which was an oversight.

  • @WonkoSane-jf4qm
    @WonkoSane-jf4qm Місяць тому

    Hmm...I vote Eberron or Midgard?

  • @spaceranger7683
    @spaceranger7683 5 місяців тому +5

    Greyhawk is hands-down my favorite of the two. I hate dealing with all the wannabe Drizzts and Elministers we got stuck with thanks to the FR novels.

  • @michaelmullenfiddler
    @michaelmullenfiddler Місяць тому

    Lol. There are large areas of the US that have no forests, very few trees.

  • @michaelmullenfiddler
    @michaelmullenfiddler Місяць тому

    No, if it is arid enough, then trees don't grow

  • @andrewvincent7299
    @andrewvincent7299 21 день тому

    Ehh Romans had Etruscan Kings before they had Consuls. When the Romans drove out the Etruscans, they vowed never to have Kings again which is part of why they became a Republic.

  • @catstacker5204
    @catstacker5204 5 місяців тому +1

    Greyhawk is better almost every way except that FR had the wisdom to put a large sea in the middle so that players had a reason to go on voyages to get across the map quickly. Too bad it made the continent look like a donut.

    • @mstephenjoy
      @mstephenjoy  4 місяці тому

      Thank you for the comment. Apparently the GH map was of only one continent and it wasn't even complete. It makes me wonder what the other maps would have looked like had they been printed.

  • @antonioiglesias2031
    @antonioiglesias2031 4 місяці тому

    Team Greyhawk 😁

  • @andrewvincent7299
    @andrewvincent7299 21 день тому

    Forgotten Realms was never meant to be like our real world. It was a fantasy world. Yes it is close to our medieval times but Ed Greenwood never meant to make it like our own world. That's why he never liked Kara-Tur because it was too much like real world medieval Asia. So it's unfair to try and judge FR on it not being accurate to medieval times.

  • @Darkwintre
    @Darkwintre Місяць тому

    My view magic doesn't explain everything it never should!
    Clerical magic wielders should be a strict minority and explainable such as needing a sponsor so it resembles the warlock patron minimally.
    Thye come to the attention of a sponsor say a celestial archon serving their deity who helps them achieve that link to their deity and that the majority NEVER achieves that resulting jealousy and a clerical clergy that are most non-casters who fro the most part make up the hierachy and only VERY rarely does an actual caster ascending that hierarchy as it interferes with their duties.
    Yet to see how that would work, but if it feels more accurate!

  • @Demonskunk
    @Demonskunk 5 місяців тому +2

    Greyhawk feels very generic and ‘mudcore’ to me, so I naturally gravitate towards the higher fantasy of Forgotten Realms.

    • @andrewvincent7299
      @andrewvincent7299 22 дні тому

      Thank you. Glad someone said it. Greyhawk is the epitome of mudcore. Great for edgelords but unfortunately annoying for anyone who likes high fantasy settings. These edgelords are like teenagers wearing their parents work clothes and smoking cigarettes and drinking beer and saying they are adults because they do "adult" things.

  • @johnharrison2086
    @johnharrison2086 5 місяців тому

    Greyhawk for the win.
    The design of the Forgettable Realms is so lazy they had to use half of the Greyhawk gods! FR is a pathetic and weak substitute for a fantasy setting. No contest .