Baby Elephant - Virtual Cinematography Test 1

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  • Опубліковано 12 жов 2020
  • 2nd test of virtual cinematography tools for filmmakers. Shot in real-time in Unity. #VirtualProduction #Unity
    Assets used: Malbers 'Realistic Elephants' model & Unity demo forest environment (BOTD).
    Music by Lawrence Whitehead.
  • Фільми й анімація

КОМЕНТАРІ • 10

  • @MarkEmeryPhotography
    @MarkEmeryPhotography 3 роки тому +2

    I started my raytracing experiments with a DOS app called “Vivid” over 30 years ago. It would take hours to render a single frame. The volume of data that must go into a short like this is mind boggling. Very impressive. Soon, we won’t be able to tell reality from fiction. I’ll take the red pill.

    • @IndependentOnlineCinema
      @IndependentOnlineCinema  3 роки тому +1

      Thanks Mark. Yes the environments and elephant models here were created by some of the best 3D artists at Unity and working in games. We're just trying to frame and shoot these assets in a more filmic way with a virtual film style camera - it's certainly a new world of possibility, and evolving fast! Exciting to think you will have this level of detail in VR in a couple of years.

  • @sebastianjost
    @sebastianjost 3 роки тому +3

    I love that you chose a baby elephant and not any other animal ^^
    This looks pretty amazing!
    (Except for the plant passing through the ear)

  • @JIGgameoverSAW
    @JIGgameoverSAW 3 роки тому +3

    This looks real stunning!! :D

  • @llocinema
    @llocinema 3 роки тому +2

    Awesome

  • @carolinepaquette7068
    @carolinepaquette7068 3 роки тому +1

    Awasome....all is perfect! Great work! 🙏

  • @Makkenhoff
    @Makkenhoff 3 роки тому +2

    The flora was great, a few clipping issues with elephant, thanks so much for sharing this is getting really close to that level that is hard to tell.

    • @IndependentOnlineCinema
      @IndependentOnlineCinema  3 роки тому +1

      cheers! And thanks for pointing out the ear clipping, it's a simple rendering error we hadn't spotted in a late night upload. One problem with realtime is there is less time to spot human errors. Easily fixed tho :-)

    • @IndependentOnlineCinema
      @IndependentOnlineCinema  3 роки тому +1

      ps: for the flora/environment all credit goes to the Unity demo team. here we only control the cinematography: lighting/camera ;-)