Really awesome tutorials series you've put out, helped a lot with moving onto modding properly rather than the creation club from when I played skyrim a while ago. Been following it today and caught up. One thing I will ask though, there are a lot of inconsistencies between your videos when it comes to things like mod load order and naming conventions. The naming conventions seem arbitrary (and that's totally okay) but as a viewer it's confusing sometimes to watch a video, have a mod be titled one thing, watch another video and it's suddenly been renamed off camera. I doubt most will have an issue with this, but it's something I've been trying to match and pay close attention to to keep good practice for the future, so it can be a little off putting to see it suddenly change without explanation. Also, the mods frequently change in the load order without mention or explanation between videos. For instance USSEP jumps up and down the bug fixes and game patches load order between videos, and other mods are often moved without mention. I'm sure it doesn't impact the game much or break it, but it's really confusing again as a viewer to try and keep track of it. I'd greatly appreciate if you could include a section in a video where you simply display your load order, regardless of whether we have all the same mods, so we (or maybe just me lol) can get an idea of what load order is working and minimise chances of things breaking. This isn't to hate on you at all so I hope it doesn't come across like that, just some things I noticed when I was watching through the tutorials Overall though, great stuff! I would have likely been using Vortex and ran into issues down the line if I hadn't found this, nor would I have so many mods that help with immersion and increasing the game experience! Thanks a bunch again for your tutorials!
Appreciate your kind words and I’m glad it’s been able to help so far! Don’t worry, I always appreciate the fact you’re willing to take the time to provide feedback. It allows me to further refine and improve the content I make as I am of course learning with every video as to what works and doesn’t as I find my style and structure so I do appreciate it. I may have to revisit the videos and have a look as I know I’ve made changes before where I’ve mentioned it and included an updated list in the comments. This particular video would have been unintentional as I believe despite having multiple instances (one for testing and one for recording) it may look like the changes are carried across to the one I use to record which is frustrating. However, i do intentionally make some changes now and then that aren’t mentioned only if they are ones that are either something I’ve mentioned to look out for or ones that have no impact on the game. The renaming for example will have no impact and the order is something I mention to look out for. The guide has been designed to teach how to mod not to copy a build. This is shown when I add and remove mods across the videos along with things like the order and naming. It’s important that these are areas to focus on when creating a build where copying the exact way I organise whilst would work will prevent someone from learning how it all works so when modding on your own it becomes overlooked. I wanted to do it this way because despite being potentially frustrating, it’s more beneficial in the long run for the viewer as they’ll have a more comprehensive understanding of modding in general and are more equipped to hand their own errors if that makes sense. It’s something I personally don’t believe I have gotten exactly as I wanted so far - perhaps by means of explanation or clarification on the matter which I will make a note of to include in the next video as a courtesy. I would say whilst you can copy my order and naming should you wish, i would suggest choosing something that works for you personally to help you manage. This video however, if it has varied from the last, that was not intentional as I use a different build for testing and must have set it up wrong so it copies the order across as well which I will attempt to remedy for the next one. Hopefully this has helped explain a little. I’m not great at trying to explain my intentions behind this but hopefully it has somewhat done so :-)
This series has been a life saver for someone who just started playing skyrim and wanted to make it more appealing. Any news if you're gonna make a video for better looking npcs and character creation?
Hey I was wondering if I could get some help. I've been following the series step by step, and I had an issue in episode 10 at the end where I was running the patch hub. It gave me the notification that the mod exists and wanted me to rename, replace, or merge. I was too scared to click anything so I'm just stuck there and not sure what to do.
Hi! I think i've detected a little error. I followed your incredible guide for some time, and after gone all in creating my own modlist based on this. I've seen that ELFX have a weather option that we selected time ago if i remember well. But afaik it's not compatible with Cathedral Weather! it is true? And where should be ELFX in the load/installation order? Before or after the Cathedral things? For fix this, i've just reinstalled ELFX with no weather and the patch. But i don't reinstalled cathedral weathers too, fearing that can mess my DynDOLOD. Hope that is still correct.
Hi there! I have a problem. when I run LOOT, I get this message. "An error occurred while parsing the metadata list(s):" and then a bunch of stuff. I'm at a loss. Can you help?
i've ran into an issue after following everything exactly how you did but when i used LOOT and loaded up skyrim MO2 keeps turning off all plugins..i'm unsure as what to do
I'm just curious if you are going to touch on instances within MO2 as well in this guide? I have somewhat figured it out and have set up one for following this guide 100% and 2 others for messing around(one sporting 600+ plugins, and still somehow working without crashing(beyond what vanilla Skyrim did)).
I have a serious issue I need help with. When attempting to run SKSE to load my modded game, the game doesn't load. I noticed that after installing some mods, and running the Nemesis engine, that I get several warnings (1027), saying "32bit hkx file detected". Can anyone help me with this?
As someone who is very new to modding and pc stuff in general I have a question, could you not install this to vortex? Also I just use vortex to do mods so I don’t believe I have a Skyrim modding folder in my pc
It depends on what you plan on installing mod wise. In this case, the mods we will install will be better with LOOT but until now the built in is fine. It's all about the ability to tweak it ourselves. I want to try and cover different options to provide as much info as possible for those getting stuck in
SSEEdit, DynDOLOD & Combat Animations Overhaul are a few areas coming!
Now, I think it's time I grab a brew...
Really awesome tutorials series you've put out, helped a lot with moving onto modding properly rather than the creation club from when I played skyrim a while ago. Been following it today and caught up.
One thing I will ask though, there are a lot of inconsistencies between your videos when it comes to things like mod load order and naming conventions. The naming conventions seem arbitrary (and that's totally okay) but as a viewer it's confusing sometimes to watch a video, have a mod be titled one thing, watch another video and it's suddenly been renamed off camera. I doubt most will have an issue with this, but it's something I've been trying to match and pay close attention to to keep good practice for the future, so it can be a little off putting to see it suddenly change without explanation.
Also, the mods frequently change in the load order without mention or explanation between videos. For instance USSEP jumps up and down the bug fixes and game patches load order between videos, and other mods are often moved without mention. I'm sure it doesn't impact the game much or break it, but it's really confusing again as a viewer to try and keep track of it. I'd greatly appreciate if you could include a section in a video where you simply display your load order, regardless of whether we have all the same mods, so we (or maybe just me lol) can get an idea of what load order is working and minimise chances of things breaking.
This isn't to hate on you at all so I hope it doesn't come across like that, just some things I noticed when I was watching through the tutorials
Overall though, great stuff! I would have likely been using Vortex and ran into issues down the line if I hadn't found this, nor would I have so many mods that help with immersion and increasing the game experience! Thanks a bunch again for your tutorials!
Appreciate your kind words and I’m glad it’s been able to help so far! Don’t worry, I always appreciate the fact you’re willing to take the time to provide feedback. It allows me to further refine and improve the content I make as I am of course learning with every video as to what works and doesn’t as I find my style and structure so I do appreciate it.
I may have to revisit the videos and have a look as I know I’ve made changes before where I’ve mentioned it and included an updated list in the comments. This particular video would have been unintentional as I believe despite having multiple instances (one for testing and one for recording) it may look like the changes are carried across to the one I use to record which is frustrating. However, i do intentionally make some changes now and then that aren’t mentioned only if they are ones that are either something I’ve mentioned to look out for or ones that have no impact on the game. The renaming for example will have no impact and the order is something I mention to look out for. The guide has been designed to teach how to mod not to copy a build. This is shown when I add and remove mods across the videos along with things like the order and naming. It’s important that these are areas to focus on when creating a build where copying the exact way I organise whilst would work will prevent someone from learning how it all works so when modding on your own it becomes overlooked.
I wanted to do it this way because despite being potentially frustrating, it’s more beneficial in the long run for the viewer as they’ll have a more comprehensive understanding of modding in general and are more equipped to hand their own errors if that makes sense.
It’s something I personally don’t believe I have gotten exactly as I wanted so far - perhaps by means of explanation or clarification on the matter which I will make a note of to include in the next video as a courtesy. I would say whilst you can copy my order and naming should you wish, i would suggest choosing something that works for you personally to help you manage.
This video however, if it has varied from the last, that was not intentional as I use a different build for testing and must have set it up wrong so it copies the order across as well which I will attempt to remedy for the next one.
Hopefully this has helped explain a little. I’m not great at trying to explain my intentions behind this but hopefully it has somewhat done so :-)
Amazing series!!! Helped me a ton building my own list!
Happy to hear! Appreciate your kind words thank you! :-)
Let's goo, the goat dropped another tutorial 😅
You’re too kind! 😉 I appreciate you thank you
This series has been a life saver for someone who just started playing skyrim and wanted to make it more appealing. Any news if you're gonna make a video for better looking npcs and character creation?
It’s on the list! :-) glad it’s helped so far!
This is a great series, looking forward to more😃
Thank you! Have some cool topics in store! Looking forward to sharing :-)
Each of your videos teaches something useful!
Glad you're enjoying! I appreciate your kind words!
Amazing as always, You really know your audience very well keep it up!
Thank you so much really means the world! I appreciate you!
Hey I was wondering if I could get some help. I've been following the series step by step, and I had an issue in episode 10 at the end where I was running the patch hub. It gave me the notification that the mod exists and wanted me to rename, replace, or merge. I was too scared to click anything so I'm just stuck there and not sure what to do.
Replace
@@ADHDecent Tysm
--game="Skyrim Special Edition", para los que le den un poquito de flojera copiar desde el video ;) ;)
Thanks
time to get modding again, these are quiet times for me. I could use a modded adventure.
Always a good time for a modded adventure! :-)
Hi! I think i've detected a little error.
I followed your incredible guide for some time, and after gone all in creating my own modlist based on this.
I've seen that ELFX have a weather option that we selected time ago if i remember well. But afaik it's not compatible with Cathedral Weather! it is true?
And where should be ELFX in the load/installation order? Before or after the Cathedral things?
For fix this, i've just reinstalled ELFX with no weather and the patch. But i don't reinstalled cathedral weathers too, fearing that can mess my DynDOLOD. Hope that is still correct.
Thanks man, i though i am a good modder, but i dont even fucking now the existence of this
Whenever Im trying to install loot a window pops up thats says windows protected your pc is there a solution?
Hi there! I have a problem. when I run LOOT, I get this message. "An error occurred while parsing the metadata list(s):" and then a bunch of stuff. I'm at a loss. Can you help?
i've ran into an issue after following everything exactly how you did but when i used LOOT and loaded up skyrim MO2 keeps turning off all plugins..i'm unsure as what to do
dont know if I installed loot correctly, when i try to run it, it stops and says Loot: unknown option "games"
I'm just curious if you are going to touch on instances within MO2 as well in this guide?
I have somewhat figured it out and have set up one for following this guide 100% and 2 others for messing around(one sporting 600+ plugins, and still somehow working without crashing(beyond what vanilla Skyrim did)).
I have a serious issue I need help with. When attempting to run SKSE to load my modded game, the game doesn't load. I noticed that after installing some mods, and running the Nemesis engine, that I get several warnings (1027), saying "32bit hkx file detected". Can anyone help me with this?
Make sure you downloaded SKSE correctly. Skyking has a good video on it.
@@ChrisHardin-d6d I did. And it was working fine up until after I followed the instructions for video #8.
As someone who is very new to modding and pc stuff in general I have a question, could you not install this to vortex? Also I just use vortex to do mods so I don’t believe I have a Skyrim modding folder in my pc
That is a good work thx for everything.
Pls help to instaled Gate to sovngarde and Helgen reborn mod in MO2
Wait why are we downloading LOOT thought we didn’t need it anymore with m02?
It depends on what you plan on installing mod wise. In this case, the mods we will install will be better with LOOT but until now the built in is fine. It's all about the ability to tweak it ourselves. I want to try and cover different options to provide as much info as possible for those getting stuck in
What are the odds we can get a Starfield mod playlist? I've heard SF is pretty difficult to mod.
I don’t have the game at the moment so it’ll have to wait until I can save up 😉
My Loot is like from 2018. It has moved from severeal computers and not updated it and it does not work at all ha ha
😂👌🏼
mo2 defalut loot is uptodate or not
Привет! спасибо!!!!