For grabs I would recommend learning and practising some Option Selects. Delay-Tech option select is the most common for a hit-grab or a wake up throw situation, but you can also use a delayed jab to prevent people throwing you after a single jab (which is quite common cause of the triple jab frame trap), but thats more difficult to use consistently, so Delay-Tech OS should be good enough for someone on silver, since i dont think people on those ranks know how to actually do shimmies XD Aside from that, just focus on playing the fundamentals instead of doing flashy combos for now, even if it doesnt work against some players. You´ll start getting used to it and visibly improving against some players who just follow a flowchart Good luck and Keep it up :D
im also new to fighting games and they're honestly addicting... nothing but your own skill to blame for if you win or lose (and lag, but that's out of your control xd)
Unfortunately, grabs are a core part of this game as well as other games similar to street fighter. Also I have a few tips. • **Learn whats your punish counter combos** - you want to do as much damage when you can. when a player does a super unsafe move (Ken's OD DP), start with Cammy's HP and cancel into heavy spiral arrow. its a start, you can learn more if you want. H spiral arrow also can cancel in super 3. • **Practice anti airs** - lots of players like to jump. to start, use Cammy's back MP; its fast and is a good anti air. • **Walk them back** - spacing is key. corner is bad. if they like to walk back, let them, but don't let them be comfortable doing it. learn some meaty pressure options to keep them locked in the corner. dont be afraid to walk forward. • **Use wake up OD** - on really aggressive players, who dont let you breath, practice using OD cannon spike on wakeup. go into training mode and practice the timing, its sorta tight. dont do it too much tho, you'll be predictable. • **Keep it simple** - its better not to overcomplicate your offense. if you land a clean hit, and dont wanna drop, use a simple combo that does decent damage while limiting the risk of dropping Also, it was hilarious when you called Zangief "King" 😂
@@xxzzerocoolxxz Thank you so much for the tips. I have actually been learning wake up OD’s and anti airs since. (I’m convinced Zangief is true identity of King😱)
another thing: • **Use spin knuckle more** - this move's useful for getting around projectiles. it help again player who love to throw fireballs (JP). and yeah, Zangief is sf6's equivalent lol
If not for grabs, people could just block or hold down the parry button with no counterplay. Tap throwtech right after you block a hit, and it will auto tech for you if they go for the throw, and just keep blocking safely if they continue the block string : )
1:24 bro really did that combo in silver 2? Impressive! PS: Cammy has an air grab (not everyone does). When you jumo and you think theyll be jumping too promotively press the grab button in the air early and you'll occasionally grab em off the air. Destroys moral instantly!
Hi there, not a big commenter, but since you asked for feedback I hope I have some respectful insightful. I think the biggest thing you can work on to improve is your headspace when playing. It’s not the throws, it’s not modern controls, it’s not the match up, it’s not the drive impacts it’s the fact that you’re singularly focused on landing combos and neglecting the fundamentals of the game. If you place blame on every aspect outside of your control I don’t see how you can improve. Breathe, your self worth shouldn’t be intrinsically linked to your performance in a video game. It’s meant to be fun, getting better can be enjoyable. I hope this doesn’t sound condescending but changing the way I approached competition really helped me when I had ladder anxiety in my StarCraft days. Hope it’s useful 😊
(deleted some comments and typing this after watching the full vid) You're not playing the game wrong but it sounds like you're missing part of the recipe. Throws in 2D fighters are important to make the rock paper scissors complete. Blocking beats attacks, attacks beat throws, throws beat blocking. Without throws you could just sit there and react to everything and run the timer out. I recommend looking up delay teching. And in general just try and throw them whenever they get close to you. Either they tried to and you tech it, or you throw them. Win win. It's also just funny to see the classic beginner move of learning full combos immediately. It's nice to get damage but don't be too proud to just hit them with something cheap it if works on them. That's what they do to you with the throws. If it works why change it right.
>hates grabs
>Plays a character with command grabs
@@AngryDemonBowser Irony at its finest
For grabs I would recommend learning and practising some Option Selects. Delay-Tech option select is the most common for a hit-grab or a wake up throw situation, but you can also use a delayed jab to prevent people throwing you after a single jab (which is quite common cause of the triple jab frame trap), but thats more difficult to use consistently, so Delay-Tech OS should be good enough for someone on silver, since i dont think people on those ranks know how to actually do shimmies XD
Aside from that, just focus on playing the fundamentals instead of doing flashy combos for now, even if it doesnt work against some players. You´ll start getting used to it and visibly improving against some players who just follow a flowchart
Good luck and Keep it up :D
im also new to fighting games and they're honestly addicting... nothing but your own skill to blame for if you win or lose (and lag, but that's out of your control xd)
@@danimaryam3908 TRUE…(especially the lag part xD)
Unfortunately, grabs are a core part of this game as well as other games similar to street fighter. Also I have a few tips.
• **Learn whats your punish counter combos**
- you want to do as much damage when you can. when a player does a super unsafe move (Ken's OD DP), start with Cammy's HP and cancel into heavy spiral arrow. its a start, you can learn more if you want. H spiral arrow also can cancel in super 3.
• **Practice anti airs**
- lots of players like to jump. to start, use Cammy's back MP; its fast and is a good anti air.
• **Walk them back**
- spacing is key. corner is bad. if they like to walk back, let them, but don't let them be comfortable doing it. learn some meaty pressure options to keep them locked in the corner. dont be afraid to walk forward.
• **Use wake up OD**
- on really aggressive players, who dont let you breath, practice using OD cannon spike on wakeup. go into training mode and practice the timing, its sorta tight. dont do it too much tho, you'll be predictable.
• **Keep it simple**
- its better not to overcomplicate your offense. if you land a clean hit, and dont wanna drop, use a simple combo that does decent damage while limiting the risk of dropping
Also, it was hilarious when you called Zangief "King" 😂
@@xxzzerocoolxxz Thank you so much for the tips. I have actually been learning wake up OD’s and anti airs since.
(I’m convinced Zangief is true identity of King😱)
another thing:
• **Use spin knuckle more**
- this move's useful for getting around projectiles. it help again player who love to throw fireballs (JP).
and yeah, Zangief is sf6's equivalent lol
If not for grabs, people could just block or hold down the parry button with no counterplay. Tap throwtech right after you block a hit, and it will auto tech for you if they go for the throw, and just keep blocking safely if they continue the block string : )
1:24 bro really did that combo in silver 2? Impressive!
PS: Cammy has an air grab (not everyone does). When you jumo and you think theyll be jumping too promotively press the grab button in the air early and you'll occasionally grab em off the air. Destroys moral instantly!
@@mrblooper1994 Destroys moral instantly… noted✍️
Hi there, not a big commenter, but since you asked for feedback I hope I have some respectful insightful. I think the biggest thing you can work on to improve is your headspace when playing. It’s not the throws, it’s not modern controls, it’s not the match up, it’s not the drive impacts it’s the fact that you’re singularly focused on landing combos and neglecting the fundamentals of the game. If you place blame on every aspect outside of your control I don’t see how you can improve. Breathe, your self worth shouldn’t be intrinsically linked to your performance in a video game. It’s meant to be fun, getting better can be enjoyable. I hope this doesn’t sound condescending but changing the way I approached competition really helped me when I had ladder anxiety in my StarCraft days. Hope it’s useful 😊
@@matthewjude7462 Thanks for the feedback, I’ll try my best to understanding the fundamentals rather than… u kno raging lol
(deleted some comments and typing this after watching the full vid)
You're not playing the game wrong but it sounds like you're missing part of the recipe. Throws in 2D fighters are important to make the rock paper scissors complete. Blocking beats attacks, attacks beat throws, throws beat blocking. Without throws you could just sit there and react to everything and run the timer out.
I recommend looking up delay teching. And in general just try and throw them whenever they get close to you. Either they tried to and you tech it, or you throw them. Win win.
It's also just funny to see the classic beginner move of learning full combos immediately. It's nice to get damage but don't be too proud to just hit them with something cheap it if works on them. That's what they do to you with the throws. If it works why change it right.
@@awesomerubbish7623 when u put it that way… it makes sense