Thanks so much for watching my bros! I have another video on Pawn Inclinations coming out tomorrow! :) Purchase Dragon's Dogma 2 Here ► www.nexus.gg/italianspartacus PAWN CODE ► PJ20Q6BKXCTF Follow me on Twitch! ► www.twitch.tv/italianspartacus Become Part of the Community ► discord.gg/tCnpBPJqRu
this man makes the best guide coherent clear and not a single word wasted like some other chanels who just pump out videos with wrong info give this man SUBS!
Okay... Yall better not be lying cause I'm so fucking tired of the guides and the "11 advanced things I should NOT skip doing" and number 3 is like "make sure the game is plugged in" or some shit. I'll come back and report my claims after the video~
Alright I'm like, a third of the way in and I can confidently say yall were right. Good ass guide exactly the info I'm looking for one after another. Good shit, ItalianSpartacus~
Absolutely the opposite impression. Instead of normally showing what kind of growth this or that enchantment gives at level 1-2-3, he stupidly talks about the fact that you have to eat by mouth.
Totally agree, do you ever sleep? So concise, intelligent,interesting and most importantly helpful vids. I honestly can’t believe I haven’t subscribed earlier. BTW I’m and old school 54 year old gamer from Pong, Commodore 64 and every console since. Unfortunately since the PS4 and now PS5 I’m just to lazy to keep building top end gaming computers (yes I’m missing out a ton) I rarely ever watch game hints/tricks but after playing DD1 this vid was a quality of life time saver! Thanks Bro you rock!
This was the exact type of video I was looking for when I wanted a general rundown of enhancements. Love how you don't advise anyone to go with a strict build, with exceptions of like spellcaster weapons. And lastly, the point you said that rung true to heart: "Play the game however the fk you want"
Great video as always! 33:28 2 points into versatile and 1 into specialized smithing is great for most weapons but I think it’s important to note that (I’m pretty sure) the 3rd upgrade should always be the specialized one. NorZZa made a video on smithing and from his testing it seems like the 3rd upgrade is the most substantial for damage. Furthermore the 3rd upgrade is the one most effected by specialized smithing. The difference it damage from versatile to specialized is only a couple points on the first two upgrades but the final one goes from 12 (versatile) to 17 (specialized) at least from the weapons he used to test. Just wanted to make a note of this for those wanting to min-maxing their characters.
Dwarven 100% all armor, Dwarven all weapons except pure magic only weapons which you can sill safely go dwarven for knockdown. Around lvl 50, this game becomes a complete cake walk. Min maxing is entirely pointless. Dwarven upgrades increase weight on top of the other benefits. Meaning when you wyvern forge them, they get a greater discount, so you have far more stats per weight you have. More important, though, is knockdown resistance, which is arguably the most important defensive stat, especially for casters with long cast times. If you dont want to think or travel all over the place, Dwarven, everything still remains the easiest likely best choice.
Does this apply to high strength physical characters as well? Like I assume Warrior has an innately high knockdown resist and Fighters have decent but they also have the shield which makes them capable enough against most physical attacks. Wouldn't it better to mix in some Elven in there for their Magic Defense considering that's what they lack?
@BenyaminLorit yes and no depends on what role it plays. if pure tank or on pawn darwn 100% if u are willing to trade for 10%-20% more damage battahl but imo not that worth it
When it comes to weapon enhancements, it really depends on the build and skills you use with each vocation. For instance the holy daggers on thief dish out more dps than the “endgame” daggers from the dragonforged npc and the skill blades of pyre scales off the magic stat. So an argument could be made for full elven. Same with full dwarvish on sorc, if you focus on spells with high knockdown
@@_aPaladinI don't want to constantly knock down with daggers though. I want pounds of flesh with each slice of my blade. Gimme that pure physical, please~
Great Video, a complete explenation about how the forging system works, I also had few doubts but I think that I got the full picture now. Onestly I didn't even read what I was doing at the blacksmith so I discovered recently that there're 4 different types of smithing (first time with Dragon's Dogma), I'm doing just fine with war/sorc/fighter with Bathali for melee, Vermundian for caster (After the discovery I made few changes but I didn't unlocked at that time dwarven) but I will test out other options especially the dwarven for the war/fighter. It's always nice to know how to min/max your character epecially because you can't find any guide inside the game.
I've been watching your guides since Baldur's gate 3, I've watched almost every single video and I'm happy to know that your making vids for my all time favorite RPG thank you.
I really wish all videos of this type were in this format. “Here’s the 30k foot view of the information, and here’s the in-the-weeds view.” Well done, thank you.
You also need to factor in the size of your character. I made a tiny thief so when I want to level up Fighter or Warrior the weight reduction is more important as my gear is going to take up a bigger chunk of my carry capacity. If you are huge and have high carry capacity you can afford to sacrifice heavier weight for better increases elsewhere.
and as soon as you level up, nothing will really matter all that much. You’ll find new armor frequently and then not be able to wear it after changing vocations. The most important thing is your pawns and using your travel companions to compliment your abilities and vocation. Once youre a high enough level you’ll shred through anything with prisoner armor on. If youre a thief, get the formless faint from the false arisens old squad and you will literally be untouchable and do massive damage with good daggers. Thief is by far my favorite vocation for myself or my pawn especially with plunder equipped to the pawn. Every battle they will steal all kinda of stuff from enemies in the middle of the fight. Which translates into more loot and more gold. Or mystic spearhand for you towards end game. With the shield ability you can protect your entire squad from all damage for about 10-15 seconds, then do it again and when stamina gets low you can steal stamina from the boss with another ability and literally have God mode
Remember trickster uses strength for agro and magick for effigy hp so for trickster weapon it’s either dwarven elvish or a mixture depending on personal preferences
Great video, subbed because i havent really found any other video this concise and straight forward. You kind of sound like fextralife though, not gonna lie. Dont know if you've heard that before or not.
Awesome vid! I'm currently level 75 Warfaer and love duospears. I have the endgame spear but love the look of the elementals so I put all eleven into the ice boon one thinking magic increased the elemental damage. Does the elemental boon go with the highest stat or will it always be physical for melee weapons?
I found dwarven for armor and heavy weapons to be quite favorable. Could do the option for thief to use a dwarf-armor + vermund weapon to keep weight low, but if you're using pawns it doesn't matter in the end, unless pausing every 5 minutes to give pawns items is annoying, then that's a good bet too.
What if you a thief and you are a mele damage character but you want to upgrade a weapon like the bolts from the blue daggers since they have magic properties should we go heavy on the magic or mele or one of the others
Quick question: which option is the best for Magick Archer? 1. Elven+Elven+Elven 2. Elven+Elven+Dwarven 3. Dwarven+Dwarven+Dwarven Personally, I’m interested in option 2 and 3, for the knockdown power, but still can’t decide. I want to know everyone’s opinion, thanks in advance.
Crazy thing you dont even need to upgrade your weapon to dominate in this game lol enchanching is a waste of materials and coins until you are sure what weapons you want keep for endgame
I think u also missed a point of where u buz weapons aka Vermundian weapons and armour compared to Batalli or elven it increases or decreseas stats accrdinglz. U can get a base stat Batalli armour and spec it with 2 point elven and 1 in Vermundian its weird, All weapons and arour get stats of each forger to its base form
So what if you use magic on your weapons like the mages' lighting buff would the upgrade from the elf's boost that damage mitigating any armor resistance the enemy may have?
Imo all armor should be dwarf smithing, knockdown resist is so strong the defense is pretty good as well. Also all magically enchanted melee weapons should have dwarf as well.
MarineCARMINE But there is such a thing as the thief with maister skills. Those two basically make you invincible. I would argue there is no need for knockdown def or offense. But that’s the great thing about this game. You can play your own way. Everybody has different styles. Though thief is nigh unstoppable I find it more fun to go wayfarer with use of a bow and melee at the same time.
Does elemental damage always scale from base damage? Frosted Edges have 45 percent frost damage and that's 45 percent of physical damage, not magical damage, am I understand this correctly? So there is no point in making elven upgrades to these daggers?
This game is favorably unbalanced toward knockdown making Dwarven a linear choice as bis. Don't bother over thinking as Capcom went all smooth brain on stats making all other options pointless.
I wish this game had weapon infusions so we can puck what weapon we like using the most and then add what elements we want for example im using mystic spearhand and really like the deadringer spear for the damage but want it to be more like the enfernal edge witch i like alot but the damage is pretty poor looks awesome does fire damage but i would only recomend the enfernal edge for earygame and quit using it right at midgame witch sucks concidering its a bad ass spear with fire damage biukt in you would think it wouod be better especially how hidden it was only finding it by doing a optional area usually finding a weapon like that would be a top tier weapon in mist games
Question: on physical weapons that do magic damage, is it worth it to go one or even two points Elven since those weapons do elemental as well..? Or just focus on that knockdown and strength?
I wish there was resistance to being pushed around, I did full Knockdown resistance build with heavy end game armor and it didn't help when fighting a group of Knackers or goblins. No matter how much you accumulate, it never seems to be enough.
Kinda dissapointed in DD2 enhancing compared to DD1 - where you could literally enhance like 9 or 12 times, through normal enhancements, dragonforging and rarifying which had silver and gold level upgrades.
Nah its always best to find the most balanced def+magick def and load up dwarven... being knocked down is 0 dps so... not good Mix and match is only relevant to weapons
My warrior and mystic spearhand, dwarven upgrade all the way. Nothing worse than being knock down by hobgoblins (that frustrate me, enraged I would say eheh) jumping on you one after the other, having wolf taking you away or whatever else knocking you down, you are vulnerable for too long, now, warrior are already high on stats for that, but still I want to test with the mayan inspired set, because just the greeves will give you over 200 of knock down resistance after 3 upgrades etc... I dont care too much for the strengh for weapons because its already high (plus the over the top strong abilities/weapons skills) and if you can knock down enemy they wont move easy because of the knock down power, there is a reason, why its a unlocked upgrade and request rarer stuff. I would argue the weight does not matter at all, there is not a big enough difference, plus it get cut in half, once dragon forged, so it really does not matter to look up for that stat, since even if you upgrade only with battali and dwarven, with dragonforged, you will end up way lower than its initial weight. I would go like this for weapons: Fighter: Battali and/or dwarven Archer: Battali Thief: Battali Mage: Elven Warrior: Dwarven Sorcerer: Elven Mystic spearhand: Battali and/or Dwarven Magick archer: Elven Trickster: I wonder for this one, does illusions are classed as ''magick'' or is it a standalone thing. May be the knock down power is important, since Dragon summons as for only purpose to have ennemi knocked down or fleeing... May be the incense knock ennemies conscience? lol I dont know. There is no point of using the Vermundian upgrade, unless you are at the very beginning, but vermundian, give you mediocre upgrade on strengh and magick for weapon and weight... but as I said, weight does not matter at all, so technically, you end up with only two important stats raising compare to dwarven with the 3 improvement, and they are substantial too, especially the knock down power...
@@Naughty-CarlosA decent bit, ibstill get bounced when flanked or flattened by giant things but a lotnlesst interup on attack. Not quite super armor but i think theres a threahold for dif enamies. With dominance being a flat % increase u can get pretty stonky, seen some ppl with like 1k ressist too
You can't reforge - but all the endgame weapons are available to buy once you reach a certain point. So you can just buy a new one and enhance from scratch. That being said - Min/Max is like 5% difference in combat. This is a single player game, not an MMO, it really doesn't matter - the game doesn't have a HardMode.
Everyone keeps saying knockdown res is king or just dont get knocked down thats the better no ranged character should be getting knocked down enough to warrant it tbh and every melee class has a block or an evade or a complete immunity as in spearhead shield
I CAN"T EVEN UPGRADE! it requires stupid sharpen fangs WHICH only happens at the town at the end, if the dragon kills them, they wont re spawn again, if the cyclops kills them, well, you out of luck, now you can't upgrade if it requires a sharpen fang. EVEN the wondering merchants don't sell the material GAAH
I'm not sure if I missed something in the video, I probably did, but I have a question that I'm not sure if anyone has addressed. Does the actual upgrade slot matter? Like, if I was going to get a combination of upgrades from different places, does the slot it goes in make a difference? Are the slots (1 2 3) weighted differently in the kind of bonus they give or is it a flat upgrade? For example if I wanted to do two vermundian and one elven, would the order or slot I got the elven upgrade in change the upgrade bonus?
@@italianspartacus I haven't tested it myself, but other people are disagreeing with you. For example the Battahli gives more strength depending on the slot, but the weight increase is always the same flat increase. So it is better to wait with Battahli as you get a better strength/weight ratio. This is probably also true for Dwarven. So in case you go 2 Vermundi 1 Battahli, you should go in this order.
ok spatacus i be that guy and make it short - 99% drawen and elf for mage/sory weapons is the best choice. now maybe you wanna say but battablabla is good for physical dmg! no it isnt, you get ~5 strg more but lose ~30 magic and knockdown
You need to do 1 of 2 quests for a dwarven blacksmith. 1 is the quest that gets you Magick Archer, return to where you got it and there will be a dwarven blacksmith. The other quest starts in front of Vernworth Castle, and you need to restore a sword. Magick Archer quest is shorter, but the blacksmith is more out of the way.
Versatile as in vermundian or dwarven as they both give an all rounded stat increase to both stats (Attack/Magick) (Defense/Magick Defense) Edit: Only difference is dwarven adds knockdown power and knockdown resist
Thanks so much for watching my bros! I have another video on Pawn Inclinations coming out tomorrow! :)
Purchase Dragon's Dogma 2 Here ► www.nexus.gg/italianspartacus
PAWN CODE ► PJ20Q6BKXCTF
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Become Part of the Community ► discord.gg/tCnpBPJqRu
Another excellent video.. Had no idea, this is how the upgrades worked I wondered why some were different icons
this man makes the best guide coherent clear and not a single word wasted like some other chanels who just pump out videos with wrong info give this man SUBS!
THANK YOU BROTHER!
I agree, excellent videos, subbed just after 1, clear and concise!
Okay... Yall better not be lying cause I'm so fucking tired of the guides and the "11 advanced things I should NOT skip doing" and number 3 is like "make sure the game is plugged in" or some shit.
I'll come back and report my claims after the video~
Alright I'm like, a third of the way in and I can confidently say yall were right. Good ass guide exactly the info I'm looking for one after another. Good shit, ItalianSpartacus~
Absolutely the opposite impression. Instead of normally showing what kind of growth this or that enchantment gives at level 1-2-3, he stupidly talks about the fact that you have to eat by mouth.
Came here to find the location the dwarven blacksmith left with a PHD in dogma enhancements
Earned A Sub
I really don't understand how you produce such solid content so fast while tuning out the toxicity. So refreshing.
Totally agree, do you ever sleep? So concise, intelligent,interesting and most importantly helpful vids. I honestly can’t believe I haven’t subscribed earlier. BTW I’m and old school 54 year old gamer from Pong, Commodore 64 and every console since. Unfortunately since the PS4 and now PS5 I’m just to lazy to keep building top end gaming computers (yes I’m missing out a ton) I rarely ever watch game hints/tricks but after playing DD1 this vid was a quality of life time saver! Thanks Bro you rock!
This was the exact type of video I was looking for when I wanted a general rundown of enhancements.
Love how you don't advise anyone to go with a strict build, with exceptions of like spellcaster weapons.
And lastly, the point you said that rung true to heart: "Play the game however the fk you want"
In NG+ you can in fact reset enhancements, at the coat of 1 WLC. you cant go back 1 slot, it just completely cleans the slate
this is such a detailed video, exactly what i needed before enchanting so i don't screw up before hand thanks alot
My pleasure brother!
Great video as always!
33:28 2 points into versatile and 1 into specialized smithing is great for most weapons but I think it’s important to note that (I’m pretty sure) the 3rd upgrade should always be the specialized one. NorZZa made a video on smithing and from his testing it seems like the 3rd upgrade is the most substantial for damage. Furthermore the 3rd upgrade is the one most effected by specialized smithing.
The difference it damage from versatile to specialized is only a couple points on the first two upgrades but the final one goes from 12 (versatile) to 17 (specialized) at least from the weapons he used to test. Just wanted to make a note of this for those wanting to min-maxing their characters.
You can't stop me from putting 3 dwarf forge upgrades into a bow. Try and stop me. You can't.
@@TheMrrccava chad
@@TheMrrccava Challenge accepted. Hope you sleep with one eye open. /s
@@TheMrrccava man of culture. Knockdown is the king of all stats
Your starting summaries of the vid are greatly appreciated.
Subscibing
Glad you like them! :)
Dwarven 100% all armor, Dwarven all weapons except pure magic only weapons which you can sill safely go dwarven for knockdown. Around lvl 50, this game becomes a complete cake walk. Min maxing is entirely pointless. Dwarven upgrades increase weight on top of the other benefits. Meaning when you wyvern forge them, they get a greater discount, so you have far more stats per weight you have. More important, though, is knockdown resistance, which is arguably the most important defensive stat, especially for casters with long cast times. If you dont want to think or travel all over the place, Dwarven, everything still remains the easiest likely best choice.
Does this apply to high strength physical characters as well? Like I assume Warrior has an innately high knockdown resist and Fighters have decent but they also have the shield which makes them capable enough against most physical attacks. Wouldn't it better to mix in some Elven in there for their Magic Defense considering that's what they lack?
You’re right
@@BenyaminLoritno being knocked down is worst than taking damage
@BenyaminLorit yes and no depends on what role it plays. if pure tank or on pawn darwn 100% if u are willing to trade for 10%-20% more damage battahl but imo not that worth it
When it comes to weapon enhancements, it really depends on the build and skills you use with each vocation. For instance the holy daggers on thief dish out more dps than the “endgame” daggers from the dragonforged npc and the skill blades of pyre scales off the magic stat. So an argument could be made for full elven. Same with full dwarvish on sorc, if you focus on spells with high knockdown
I would say any physical melee should be dwarven for the knockdown
@@_aPaladinI don't want to constantly knock down with daggers though. I want pounds of flesh with each slice of my blade. Gimme that pure physical, please~
Like for the gist! Love getting a concise summary at first and deciding whether I need the details!
Great Video, a complete explenation about how the forging system works, I also had few doubts but I think that I got the full picture now. Onestly I didn't even read what I was doing at the blacksmith so I discovered recently that there're 4 different types of smithing (first time with Dragon's Dogma), I'm doing just fine with war/sorc/fighter with Bathali for melee, Vermundian for caster (After the discovery I made few changes but I didn't unlocked at that time dwarven) but I will test out other options especially the dwarven for the war/fighter. It's always nice to know how to min/max your character epecially because you can't find any guide inside the game.
10/10 for the intro, short compact and informative. cheers
I've been watching your guides since Baldur's gate 3, I've watched almost every single video and I'm happy to know that your making vids for my all time favorite RPG thank you.
First video of yours that I've seen. Definitely worth a sub
Thank you brother!
I really wish all videos of this type were in this format. “Here’s the 30k foot view of the information, and here’s the in-the-weeds view.” Well done, thank you.
You also need to factor in the size of your character. I made a tiny thief so when I want to level up Fighter or Warrior the weight reduction is more important as my gear is going to take up a bigger chunk of my carry capacity. If you are huge and have high carry capacity you can afford to sacrifice heavier weight for better increases elsewhere.
You answered a lot of questions.
Thank you.
Happy to help!! :)
and as soon as you level up, nothing will really matter all that much. You’ll find new armor frequently and then not be able to wear it after changing vocations. The most important thing is your pawns and using your travel companions to compliment your abilities and vocation. Once youre a high enough level you’ll shred through anything with prisoner armor on. If youre a thief, get the formless faint from the false arisens old squad and you will literally be untouchable and do massive damage with good daggers. Thief is by far my favorite vocation for myself or my pawn especially with plunder equipped to the pawn. Every battle they will steal all kinda of stuff from enemies in the middle of the fight. Which translates into more loot and more gold. Or mystic spearhand for you towards end game. With the shield ability you can protect your entire squad from all damage for about 10-15 seconds, then do it again and when stamina gets low you can steal stamina from the boss with another ability and literally have God mode
Remember trickster uses strength for agro and magick for effigy hp so for trickster weapon it’s either dwarven elvish or a mixture depending on personal preferences
Great video, subbed because i havent really found any other video this concise and straight forward. You kind of sound like fextralife though, not gonna lie. Dont know if you've heard that before or not.
Hahaha I've heard I sound like Fextra, FightinCowboy, Khan from Khan Academy, and Binging With Babish
@@italianspartacusI can hear the FightinCowboy now that you said it lmao. Do you also have love for Phantom Dust?
Awesome vid! I'm currently level 75 Warfaer and love duospears. I have the endgame spear but love the look of the elementals so I put all eleven into the ice boon one thinking magic increased the elemental damage. Does the elemental boon go with the highest stat or will it always be physical for melee weapons?
I found dwarven for armor and heavy weapons to be quite favorable. Could do the option for thief to use a dwarf-armor + vermund weapon to keep weight low, but if you're using pawns it doesn't matter in the end, unless pausing every 5 minutes to give pawns items is annoying, then that's a good bet too.
What if you a thief and you are a mele damage character but you want to upgrade a weapon like the bolts from the blue daggers since they have magic properties should we go heavy on the magic or mele or one of the others
Nice video explained a lot 👍🏽
Glad it was helpful!
Dwarven smithing isn't gated. I went to the house by exploration. So glad I revived the little guy! I hadn't even finished the captains quests.
Great video 💪🏾
13,610 Gold? Art thine packs heavier, and purses far lighter, Arisen?
Another informative banger
Quick question: which option is the best for Magick Archer?
1. Elven+Elven+Elven
2. Elven+Elven+Dwarven
3. Dwarven+Dwarven+Dwarven
Personally, I’m interested in option 2 and 3, for the knockdown power, but still can’t decide.
I want to know everyone’s opinion, thanks in advance.
Crazy thing you dont even need to upgrade your weapon to dominate in this game lol enchanching is a waste of materials and coins until you are sure what weapons you want keep for endgame
Yeah it's to easy isn't it
I think u also missed a point of where u buz weapons aka Vermundian weapons and armour compared to Batalli or elven it increases or decreseas stats accrdinglz. U can get a base stat Batalli armour and spec it with 2 point elven and 1 in Vermundian its weird, All weapons and arour get stats of each forger to its base form
So if I have a permanently frozen weapon if I add magic damage to it will it freeze faster?
No. Right?
great video man
Everyone saying Elven for magic... but that High Levine + Knockdown power is naaaaaaasty.
How come i cannot enhance my armor? When i go to a smith, it doesn't give me an option to enhance any piece of armo aside from the sovereign armor.
So what if you use magic on your weapons like the mages' lighting buff would the upgrade from the elf's boost that damage mitigating any armor resistance the enemy may have?
Imo all armor should be dwarf smithing, knockdown resist is so strong the defense is pretty good as well. Also all magically enchanted melee weapons should have dwarf as well.
MarineCARMINE
But there is such a thing as the thief with maister skills. Those two basically make you invincible. I would argue there is no need for knockdown def or offense. But that’s the great thing about this game. You can play your own way. Everybody has different styles. Though thief is nigh unstoppable I find it more fun to go wayfarer with use of a bow and melee at the same time.
@@gamersinger5118 For min/max dwarf armor is the best. If people don't want to go for it that is why I put Imo at the start.
@@MarineCARMINE Min maxing is pointless when the game isn't that hard
@@Ccubed92 Well some people want to so putting the info out there for those people doesn't hurt anyone.
@@MarineCARMINE
Have to admit I never saw it. Good on you for including that. Sorry I missed it.
It's not that bad. It's easy just read what you want and enhance there's literally no min max make up your own builds.
Does elemental damage always scale from base damage? Frosted Edges have 45 percent frost damage and that's 45 percent of physical damage, not magical damage, am I understand this correctly? So there is no point in making elven upgrades to these daggers?
This game is favorably unbalanced toward knockdown making Dwarven a linear choice as bis. Don't bother over thinking as Capcom went all smooth brain on stats making all other options pointless.
solid video
I wish this game had weapon infusions so we can puck what weapon we like using the most and then add what elements we want for example im using mystic spearhand and really like the deadringer spear for the damage but want it to be more like the enfernal edge witch i like alot but the damage is pretty poor looks awesome does fire damage but i would only recomend the enfernal edge for earygame and quit using it right at midgame witch sucks concidering its a bad ass spear with fire damage biukt in you would think it wouod be better especially how hidden it was only finding it by doing a optional area usually finding a weapon like that would be a top tier weapon in mist games
This games upgrade system is simple and straightforward to me. I'm just here to give this man a view, and a like.
It truly is but I didn't even realize it was different until I got to the elves. FUCK
Question: on physical weapons that do magic damage, is it worth it to go one or even two points Elven since those weapons do elemental as well..?
Or just focus on that knockdown and strength?
Probably knockdown and strength to be honest!
So, as a rogue, I upgraded frosted edges at the elven blacksmith and it gave me like 30 points in Magick damage. Did I mess up?
I wish there was resistance to being pushed around, I did full Knockdown resistance build with heavy end game armor and it didn't help when fighting a group of Knackers or goblins. No matter how much you accumulate, it never seems to be enough.
warrior has hyper-armor?
@@_aPaladin I play anything but trickster or Warrior lol.
Damn so like what's even the point of knockdown resist?
What about a thief with elemental daggers. Or does elemental matter
Question are all 3 upgrades the same value
dwarven for everything knockdown is king of all stats. Lose of some magic or strength is nothing to worry about
Is there like...a good mix of different styles applied to a single piece?
Kinda dissapointed in DD2 enhancing compared to DD1 - where you could literally enhance like 9 or 12 times, through normal enhancements, dragonforging and rarifying which had silver and gold level upgrades.
i just want to know if elven smithing will make my fire mace do more fire damage
Nah its always best to find the most balanced def+magick def and load up dwarven... being knocked down is 0 dps so... not good
Mix and match is only relevant to weapons
I want the ability to permanently emchant my weapons with Wyrmslife crystals!
My warrior and mystic spearhand, dwarven upgrade all the way. Nothing worse than being knock down by hobgoblins (that frustrate me, enraged I would say eheh) jumping on you one after the other, having wolf taking you away or whatever else knocking you down, you are vulnerable for too long, now, warrior are already high on stats for that, but still I want to test with the mayan inspired set, because just the greeves will give you over 200 of knock down resistance after 3 upgrades etc... I dont care too much for the strengh for weapons because its already high (plus the over the top strong abilities/weapons skills) and if you can knock down enemy they wont move easy because of the knock down power, there is a reason, why its a unlocked upgrade and request rarer stuff. I would argue the weight does not matter at all, there is not a big enough difference, plus it get cut in half, once dragon forged, so it really does not matter to look up for that stat, since even if you upgrade only with battali and dwarven, with dragonforged, you will end up way lower than its initial weight. I would go like this for weapons:
Fighter: Battali and/or dwarven
Archer: Battali
Thief: Battali
Mage: Elven
Warrior: Dwarven
Sorcerer: Elven
Mystic spearhand: Battali and/or Dwarven
Magick archer: Elven
Trickster: I wonder for this one, does illusions are classed as ''magick'' or is it a standalone thing. May be the knock down power is important, since Dragon summons as for only purpose to have ennemi knocked down or fleeing... May be the incense knock ennemies conscience? lol I dont know.
There is no point of using the Vermundian upgrade, unless you are at the very beginning, but vermundian, give you mediocre upgrade on strengh and magick for weapon and weight... but as I said, weight does not matter at all, so technically, you end up with only two important stats raising compare to dwarven with the 3 improvement, and they are substantial too, especially the knock down power...
I put dwarven on most my armor since if i die its usually cause im down from somthing lol blasted drogan landed on me again...
Have you noticed a difference with full dwarven armor? I've tried and I'm still getting knocked about 😅
@@Naughty-CarlosA decent bit, ibstill get bounced when flanked or flattened by giant things but a lotnlesst interup on attack. Not quite super armor but i think theres a threahold for dif enamies. With dominance being a flat % increase u can get pretty stonky, seen some ppl with like 1k ressist too
Once an item is upgraded, can you change the upgrade if you fucked up?
In NG+, yes. The dragonforged will respec a weapon for WLC.
Only 6 minutes in but can you reforge a weapon? Like put 3 dwarf if I have 3 vermund on already?
sadly no
@@_aPaladin I thought so. That's why I haven't done it yet
You can't reforge - but all the endgame weapons are available to buy once you reach a certain point. So you can just buy a new one and enhance from scratch.
That being said - Min/Max is like 5% difference in combat. This is a single player game, not an MMO, it really doesn't matter - the game doesn't have a HardMode.
Yes. Dragonforged in end game can reset any of your gear.
Everyone keeps saying knockdown res is king or just dont get knocked down thats the better no ranged character should be getting knocked down enough to warrant it tbh and every melee class has a block or an evade or a complete immunity as in spearhead shield
I CAN"T EVEN UPGRADE! it requires stupid sharpen fangs WHICH only happens at the town at the end, if the dragon kills them, they wont re spawn again, if the cyclops kills them, well, you out of luck, now you can't upgrade if it requires a sharpen fang. EVEN the wondering merchants don't sell the material GAAH
I'm not sure if I missed something in the video, I probably did, but I have a question that I'm not sure if anyone has addressed.
Does the actual upgrade slot matter? Like, if I was going to get a combination of upgrades from different places, does the slot it goes in make a difference? Are the slots (1 2 3) weighted differently in the kind of bonus they give or is it a flat upgrade?
For example if I wanted to do two vermundian and one elven, would the order or slot I got the elven upgrade in change the upgrade bonus?
Nope! It's a stacking buff ! Not like the third slot being the most precious :)
Each slot gives an increased stat gain, with slot 1 being the lowest and slot 3 the highest from what I’ve seen
@@italianspartacus I believe it does, the 3rd/4th slot always requires more precious material...
@@italianspartacus I haven't tested it myself, but other people are disagreeing with you. For example the Battahli gives more strength depending on the slot, but the weight increase is always the same flat increase. So it is better to wait with Battahli as you get a better strength/weight ratio. This is probably also true for Dwarven.
So in case you go 2 Vermundi 1 Battahli, you should go in this order.
...........if only I could start over by changing the difficulty
Dwarven all the way unless you need Magic attack, then wyvern to half the weight.
WHAT ABOUT REST TOWN!
ok spatacus i be that guy and make it short - 99% drawen and elf for mage/sory weapons is the best choice.
now maybe you wanna say but battablabla is good for physical dmg! no it isnt, you get ~5 strg more but lose ~30 magic and knockdown
Im over 50 hrs in and didn’t even know how to/where to go to enchant
Im 100 + and didn't know 😂
Level 36, had no idea that the different upgrades did different things to the items.
Dragonforging is ugly af id rather be weaker than look like a toy
What do you mean
@@Odda.Omarion when you dragonforge armour the texture stops looking metallic and looks plastic
wubalabadubdub!!
Hes pulling this stuff out of his butt, no numbers or hard data here
My dwarven not working jet. I bring him rotten fish. What next?
The girl is the blacksmith, not him
you need to bring rotten fish and apple to the elven girl in sacred abor the elv town
@@ki1631 Yeah that already done, completed,.
You need to do 1 of 2 quests for a dwarven blacksmith. 1 is the quest that gets you Magick Archer, return to where you got it and there will be a dwarven blacksmith. The other quest starts in front of Vernworth Castle, and you need to restore a sword. Magick Archer quest is shorter, but the blacksmith is more out of the way.
What do you mean by whatever versatile you have unlocked? Dwarven, Vermont, elf have versatiles?
Versatile as in vermundian or dwarven as they both give an all rounded stat increase to both stats (Attack/Magick) (Defense/Magick Defense)
Edit: Only difference is dwarven adds knockdown power and knockdown resist