Steam Workshop Highlights - Feb

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  • Опубліковано 1 жов 2024
  • Dirty Man's AI fighter
    ► bit.ly/3VhMLOE
    Dirty Man's Clock Tower
    ► bit.ly/3IU8JQp
    Timosaur454's Eater of Techs
    ► bit.ly/3v8haEb
    Kō's Hopeless Perpetual Motion Machine
    ► bit.ly/4abc9ty
    Zǐshuǐ kōng Water Surface Mod
    ► bit.ly/3wJnDWz
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КОМЕНТАРІ • 12

  • @silvereza2945
    @silvereza2945 6 місяців тому +7

    YOUR MAJESTY THERE'S A SECOND BUS COMING!

  • @shroomtheshroom9701
    @shroomtheshroom9701 6 місяців тому +3

    i wonder when they'll find greentech corp on the workshop

    • @ej7052
      @ej7052 6 місяців тому

      I think it's popular enough even as of now. It's top trending, featured by UA-camrs, and many downloads

  • @michelleoakley9010
    @michelleoakley9010 6 місяців тому +1

    UPDATE TERRA TECH

  • @Timur_OwO
    @Timur_OwO 6 місяців тому

    Make zero point hollow mission easier, its fuching impossible , I cant find another RR mission because of this one

  • @LuisAlbertoPacheco-gv3dv
    @LuisAlbertoPacheco-gv3dv 6 місяців тому

    When are the space junkers going to be for the Nintendo Swich?

  • @MuggyNuggy
    @MuggyNuggy 6 місяців тому

    Make the zero point hollow mission easier

  • @PieterLagerwerf
    @PieterLagerwerf 6 місяців тому +2

    hey payload studios is the space junkers update also availleble for nintendo swich? i stil havent got the update

    • @joemama-bv5zy
      @joemama-bv5zy 6 місяців тому +1

      The switch version is like that one cousin, everyone forgets about them until they show up at thanksgiving.

  • @Kak0yTo4el-hji
    @Kak0yTo4el-hji 6 місяців тому

    water in terratech? Now I've seen everything

  • @gavindasher9356
    @gavindasher9356 6 місяців тому

    I feel like by using the map feature of the GSO trade stations could increase the world capacity, but this is once per station, however the first 2 don't do this. This will encourage players to explore and find new things. Also add special blocks that can only be obtained from enemies, these blocks don't really have a rank at which they begin to appear, and kinda just appear at random, so you can for example get a mini GSO style rotor, a block that can act as a makeshift cab, a small resource grabbing robotic arm thing to take requested resources off your storage blocks to insert into fabricators(and general production), a small cannon that rotates rapidly fires a weak shell with a large blast radius, a small cannon built to knock blocks off of hostile techs, a mini auto turret that can generate power, a turbine generator that makes power using wind, a water extraction system(that is part of a entire fluid system), a block customization factory that takes in blocks and let's you attach mini versions of other blocks to it(or even just new attachment points), a tech construction structure, or even a small wing with a built-in propeller, and MUCH more can possibly be acquired from a enemy tech. Though this will require balancing like not being able to fabricate or purchase these blocks after discovering them, but you can make or buy a very weak variation(like trash in comparison to what that enemy dropped). Both ideas encourage something, the former encouraging exploring the world of Terratech and the latter encouraging players to engage enemies for a sweet reward.