Hi Cordero, Thanks for watching the video. I think it should be a good model when it is finished. I will do a nice exploded view and render when it is finished and use it as a portfolio piece. Thanks for the comment and hope you enjoy the rest of the videos.
Great project idea! I spend a lot of time modeling real world items to fit my project. I like how you demoed sweep cut. I will have to try that next time.
Hi Tambaurora, Drawing real objects can be great but time consuming. Sometimes you can get models from grabcad, trace parts or the component suppliers, but often it has to be done manually. If you were replacing a component on a vintage machine for instance, it is down to accurate drawing and modelling as you know. It can cause a lot of heart ache when a bolt hole is not fully lined up. I often digitise original 2D drawings to 3D cad models for clients, some original drawings really surprise me with the amount of detail and accuracy of drawing. The original manufacturing drawings done with a drawing board, a pencil and a ruler is truly an art and a craft within itself. Thanks for the comment.
Thank you. And it would be great if you can show a video of how you take measurements for a complicated parts.. like how you measured those arcs and such stuff
Hi Esraa, This is a great suggestion for a video. I will put together a video about the topic but I mainly use a space envelope and parameters method to achieve the result. But it depends on what is the hero of the design, is it the actual wheel rim that you are making or is it what the rim attaches to (the hub). When pricing work for clients, accuracy of components is a major factor in cost due to time spent. The theory is that you tend to produce none hero parts fast but visually correct (using a space envelope and parameters method) to give it an overall accuracy, and hero parts (hub) slower much more accurate and with a tolerance. Thanks for the comment and hope you enjoy the videos, I will have new video on the ATV build in the next few weeks.
@@skeltondesignsolutionsltd Thank you for explaining that, i almost never thought about it that way (hero and none hero parts) .. i can draw the part to its overall shape but i always try to measure every thing and in general i face difficulty when doing part with arcs and artistic shapes. Waitting for the video 🌼
Hi @upside_down. The graphic is rendered in either Solidworks PhotoView 360 or in Solidworks Visualize, but I think I done this one in PhotoView 360. Both are excellent for rendering, KeyShot is also an excellent program for rendering and is easier to use. Thanks for the comment
Can't wait till the next video on this atv design I'm a fan of solidworks
Hi Cordero,
Thanks for watching the video. I think it should be a good model when it is finished. I will do a nice exploded view and render when it is finished and use it as a portfolio piece. Thanks for the comment and hope you enjoy the rest of the videos.
Great project idea! I spend a lot of time modeling real world items to fit my project. I like how you demoed sweep cut. I will have to try that next time.
Hi Tambaurora,
Drawing real objects can be great but time consuming. Sometimes you can get models from grabcad, trace parts or the component suppliers, but often it has to be done manually. If you were replacing a component on a vintage machine for instance, it is down to accurate drawing and modelling as you know. It can cause a lot of heart ache when a bolt hole is not fully lined up. I often digitise original 2D drawings to 3D cad models for clients, some original drawings really surprise me with the amount of detail and accuracy of drawing. The original manufacturing drawings done with a drawing board, a pencil and a ruler is truly an art and a craft within itself. Thanks for the comment.
Thank you. And it would be great if you can show a video of how you take measurements for a complicated parts.. like how you measured those arcs and such stuff
Hi Esraa, This is a great suggestion for a video. I will put together a video about the topic but I mainly use a space envelope and parameters method to achieve the result. But it depends on what is the hero of the design, is it the actual wheel rim that you are making or is it what the rim attaches to (the hub). When pricing work for clients, accuracy of components is a major factor in cost due to time spent. The theory is that you tend to produce none hero parts fast but visually correct (using a space envelope and parameters method) to give it an overall accuracy, and hero parts (hub) slower much more accurate and with a tolerance. Thanks for the comment and hope you enjoy the videos, I will have new video on the ATV build in the next few weeks.
@@skeltondesignsolutionsltd Thank you for explaining that, i almost never thought about it that way (hero and none hero parts) .. i can draw the part to its overall shape but i always try to measure every thing and in general i face difficulty when doing part with arcs and artistic shapes. Waitting for the video 🌼
What do you use to render the pretty graphic at the very end of the video? To make the material look more real and shiny?
Hi @upside_down. The graphic is rendered in either Solidworks PhotoView 360 or in Solidworks Visualize, but I think I done this one in PhotoView 360. Both are excellent for rendering, KeyShot is also an excellent program for rendering and is easier to use. Thanks for the comment