Wow, it’s incredible to see the amount of effort and refinement that has gone into the animation series project pipeline. I’m delighted to witness such remarkable achievements, especially after Unreal 5 made significant strides in animation and introduced NPR shading for rendering. If Unreal and Blender continue to progress at this pace, it seems likely that Maya and other subscription-based rendering tools will become obsolete in the near future, given the rapid advancements in the rendering industry. Assume stylized rendering space, not real life rendering!
@@pipeliner8969 That's not true AT ALL. Maya is still the industrie standard by far and studios using blender are still few and far between. Blender is barely filling the gap. Maya is still better at animation than blender. Blender is great for NPR better than Maya but Maya is rarely used for its rendering features anyway
@@Axiasart regarding animation you are actually dependent on addons such as Animbot, Studio Library, MGear etc to produce high quality animation. It's just a matter of time until this will be availale for Blender too. Then it's a political thing if Studios will switch to another software. Usually they will die before this happens.
This was very educational, I wanna work on similar projects, although I love blender for NPR, I still struggle too much with animation compared to Maya
@@mukondeleliratshilavhi5634 proper animation layers system is one big thing, and small quality of life things like MM+scrub timeline without changing current pose.
I was amazed, it wasn't shader nodes, it was a beast contained in a box, what a genius made such spaghetti and understood it all? he humbly said it was real-time rendering with cycles using his standard pc, man has supercomputer and called it your standard pc 😅
really appreciate the deep inside view of the shader nodes
Wow, it’s incredible to see the amount of effort and refinement that has gone into the animation series project pipeline. I’m delighted to witness such remarkable achievements, especially after Unreal 5 made significant strides in animation and introduced NPR shading for rendering. If Unreal and Blender continue to progress at this pace, it seems likely that Maya and other subscription-based rendering tools will become obsolete in the near future, given the rapid advancements in the rendering industry.
Assume stylized rendering space, not real life rendering!
Maya is already obsolete. Studios are just slow to adapt to current technology. It's more a political issue.
@@pipeliner8969 That's not true AT ALL. Maya is still the industrie standard by far and studios using blender are still few and far between. Blender is barely filling the gap. Maya is still better at animation than blender. Blender is great for NPR better than Maya but Maya is rarely used for its rendering features anyway
@@Axiasart regarding animation you are actually dependent on addons such as Animbot, Studio Library, MGear etc to produce high quality animation. It's just a matter of time until this will be availale for Blender too.
Then it's a political thing if Studios will switch to another software. Usually they will die before this happens.
This was very educational, I wanna work on similar projects, although I love blender for NPR, I still struggle too much with animation compared to Maya
What is missing in blender ?
the next (big?) release will get animation system overhaul, they said hey are working on it.
@@mukondeleliratshilavhi5634 proper animation layers system is one big thing, and small quality of life things like MM+scrub timeline without changing current pose.
Does anyone know what software they are using for the pipeline diagram? Looks cool
That shader is crazy! How do you do that with Cycles?
I was amazed, it wasn't shader nodes, it was a beast contained in a box, what a genius made such spaghetti and understood it all?
he humbly said it was real-time rendering with cycles using his standard pc, man has supercomputer and called it your standard pc 😅
SUPER